Search found 205 matches

by Shinkansen
Sat Sep 15, 2018 11:53 am
Forum: Tables
Topic: A Hat in Time (2018-09-16)
Replies: 0
Views: 210

A Hat in Time (2018-09-16)

Simple table for A Hat in Time, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...
by Shinkansen
Tue Sep 11, 2018 9:21 am
Forum: Tables
Topic: Door Kickers: Action Squad (2018-09-14)
Replies: 0
Views: 302

Door Kickers: Action Squad (2018-09-14)

Simple table for Door Kickers: Action Squad, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable ...
by Shinkansen
Fri Sep 07, 2018 7:19 pm
Forum: Tables
Topic: Mirror (2018-09-08)
Replies: 1
Views: 210

Mirror (2018-09-08)

Simple table for Mirror, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: X...
by Shinkansen
Tue Aug 28, 2018 9:25 pm
Forum: Tables
Topic: Dragon Spear (2018-09-02)
Replies: 4
Views: 1955

Dragon Spear (2018-09-02)

Simple table for Dragon Spear, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upd...
by Shinkansen
Sun Aug 26, 2018 8:10 am
Forum: Tables
Topic: UNDER NIGHT IN-BIRTH Exe:Late[st] (2018-08-27)
Replies: 0
Views: 200

UNDER NIGHT IN-BIRTH Exe:Late[st] (2018-08-27)

Simple table for UNDER NIGHT IN-BIRTH Exe:Late[st], may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will ...
by Shinkansen
Fri Aug 10, 2018 10:12 am
Forum: Tables
Topic: Dead Cells (2018-08-21)
Replies: 0
Views: 947

Dead Cells (2018-08-21)

Simple table for Dead Cells, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script effec...
by Shinkansen
Thu Aug 09, 2018 8:36 am
Forum: Tables
Topic: Endless Legend (2018-08-09)
Replies: 4
Views: 1480

Endless Legend (2018-08-09)

Simple table for Endless Legend, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To U...
by Shinkansen
Sat Aug 04, 2018 5:18 am
Forum: Tables
Topic: Plague Inc: Evolved (2018-08-04)
Replies: 0
Views: 451

Plague Inc: Evolved (2018-08-04)

Simple table for Plague Inc: Evolved , may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with...
by Shinkansen
Sat Jul 28, 2018 8:13 pm
Forum: Tables
Topic: AIRHEART - Tales of broken Wings (2018-07-29)
Replies: 1
Views: 503

AIRHEART - Tales of broken Wings (2018-07-29)

Simple table for AIRHEART - Tales of broken Wings, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. ...
by Shinkansen
Sat Jul 21, 2018 1:00 pm
Forum: Tables
Topic: Enter the Gungeon (2018-07-31)
Replies: 8
Views: 3925

Enter the Gungeon (2018-07-31)

Simple table for Enter the Gungeon, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "T...
by Shinkansen
Sun Jul 15, 2018 8:13 am
Forum: Tables
Topic: ICY: Frostbite Edition (2018-07-15)
Replies: 0
Views: 192

ICY: Frostbite Edition (2018-07-15)

Simple table for ICY: Frostbite Edition, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. V1000 - 2018-07-15 1. Tested game version VV1.1.6765.18177 32-bit. May work on other versions. 2. GameManager. "HP Set to Mass...
by Shinkansen
Mon Jun 18, 2018 10:05 am
Forum: Tables
Topic: Judgment: Apocalypse Survival Simulation (2018-06-18)
Replies: 1
Views: 422

Judgment: Apocalypse Survival Simulation (2018-06-18)

Simple table for Judgment: Apocalypse Survival Simulation , may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing act...
by Shinkansen
Sun Jun 10, 2018 11:44 am
Forum: Tables
Topic: Cultist Simulator (2018-06-13)
Replies: 0
Views: 1125

Cultist Simulator (2018-06-13)

Simple table for Cultist Simulator, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "T...
by Shinkansen
Sun May 20, 2018 7:20 am
Forum: Tables
Topic: Wizard of Legend (2018-05-20)
Replies: 5
Views: 4902

Wizard of Legend (2018-05-20)

Simple table for Wizard of Legend, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To...
by Shinkansen
Wed May 09, 2018 9:35 am
Forum: Tables
Topic: Pillars of Eternity II : Deadfire (2018-06-21)
Replies: 71
Views: 46080

Pillars of Eternity II : Deadfire (2018-06-21)

Simple table for Pillars of Eternity II : Deadfire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX....