Search found 213 matches

by Shinkansen
Thu Nov 01, 2018 8:54 am
Forum: Tables
Topic: Do Not Feed the Monkeys (2018-11-01)
Replies: 0
Views: 265

Do Not Feed the Monkeys (2018-11-01)

Simple table for Do Not Feed the Monkeys, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts w...
by Shinkansen
Sat Oct 27, 2018 6:40 am
Forum: Tables
Topic: Party Hard 2 (2018-10-29)
Replies: 2
Views: 539

Party Hard 2 (2018-10-29)

Simple table for Party Hard 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upd...
by Shinkansen
Sun Oct 14, 2018 10:43 am
Forum: Tables
Topic: Timespinner (2018-10-14)
Replies: 0
Views: 191

Timespinner (2018-10-14)

Simple table for Timespinner, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Mon Oct 08, 2018 9:07 am
Forum: Tables
Topic: Mana Spark (2018-10-08)
Replies: 0
Views: 208

Mana Spark (2018-10-08)

Simple table for Mana Spark, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Fri Oct 05, 2018 10:09 am
Forum: Tables
Topic: Vigilantes (2018-10-05)
Replies: 2
Views: 648

Vigilantes (2018-10-05)

Simple table for Vigilantes, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Sat Sep 29, 2018 8:38 am
Forum: Tables
Topic: Niffelheim (2018-09-29)
Replies: 3
Views: 709

Niffelheim (2018-09-29)

Simple table for Niffelheim, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Thu Sep 27, 2018 10:31 am
Forum: Tables
Topic: Deep Sky Derelicts (2018-09-29)
Replies: 3
Views: 1320

Deep Sky Derelicts (2018-09-29)

Simple table for Deep Sky Derelicts, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "...
by Shinkansen
Sun Sep 23, 2018 3:46 am
Forum: Tables
Topic: 60 Parsecs! (2018-09-23)
Replies: 0
Views: 1363

60 Parsecs! (2018-09-23)

Simple table for 60 Parsecs!, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Sat Sep 15, 2018 11:53 am
Forum: Tables
Topic: A Hat in Time (2018-09-24)
Replies: 0
Views: 441

A Hat in Time (2018-09-24)

Simple table for A Hat in Time, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...
by Shinkansen
Tue Sep 11, 2018 9:21 am
Forum: Tables
Topic: Door Kickers: Action Squad (2018-09-14)
Replies: 1
Views: 752

Door Kickers: Action Squad (2018-09-14)

Simple table for Door Kickers: Action Squad, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable ...
by Shinkansen
Fri Sep 07, 2018 7:19 pm
Forum: Tables
Topic: Mirror (2018-09-08)
Replies: 1
Views: 671

Mirror (2018-09-08)

Simple table for Mirror, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: X...
by Shinkansen
Tue Aug 28, 2018 9:25 pm
Forum: Tables
Topic: Dragon Spear (2018-09-02)
Replies: 9
Views: 4254

Dragon Spear (2018-09-02)

Simple table for Dragon Spear, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upd...
by Shinkansen
Sun Aug 26, 2018 8:10 am
Forum: Tables
Topic: UNDER NIGHT IN-BIRTH Exe:Late[st] (2018-08-27)
Replies: 0
Views: 285

UNDER NIGHT IN-BIRTH Exe:Late[st] (2018-08-27)

Simple table for UNDER NIGHT IN-BIRTH Exe:Late[st], may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will ...
by Shinkansen
Fri Aug 10, 2018 10:12 am
Forum: Tables
Topic: Dead Cells (2018-08-21)
Replies: 1
Views: 1495

Dead Cells (2018-08-21)

Simple table for Dead Cells, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script effec...
by Shinkansen
Thu Aug 09, 2018 8:36 am
Forum: Tables
Topic: Endless Legend (2018-08-09)
Replies: 6
Views: 3021

Endless Legend (2018-08-09)

Simple table for Endless Legend, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To U...