Search found 219 matches

by Shinkansen
Fri Apr 19, 2019 10:32 pm
Forum: Tables
Topic: Forager (2019-04-20)
Replies: 1
Views: 637

Forager (2019-04-20)

Simple table for Forager, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX? (0 = No, 1 = Yes)" will enable t...
by Shinkansen
Wed Apr 17, 2019 8:56 am
Forum: Tables
Topic: One Finger Death Punch 2 (2019-04-17)
Replies: 4
Views: 479

One Finger Death Punch 2 (2019-04-17)

Simple table for One Finger Death Punch 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts ...
by Shinkansen
Mon Apr 15, 2019 9:50 am
Forum: Tables
Topic: Phoenix Wright: Ace Attorney Trilogy (2019-04-15)
Replies: 0
Views: 240

Phoenix Wright: Ace Attorney Trilogy (2019-04-15)

Simple table for Phoenix Wright: Ace Attorney Trilogy, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action X...
by Shinkansen
Sat Apr 13, 2019 11:48 pm
Forum: Tables
Topic: Kingdom Two Crowns (2019-04-14)
Replies: 0
Views: 173

Kingdom Two Crowns (2019-04-14)

Simple table for Kingdom Two Crowns, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "...
by Shinkansen
Sat Mar 16, 2019 8:43 am
Forum: Tables
Topic: Don't Escape: 4 Days in a Wasteland (2019-03-16)
Replies: 1
Views: 212

Don't Escape: 4 Days in a Wasteland (2019-03-16)

Simple table for Don't Escape: 4 Days in a Wasteland, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XX...
by Shinkansen
Sat Nov 17, 2018 11:53 am
Forum: Tables
Topic: Crusader Kings II (2018-12-23)
Replies: 0
Views: 1225

Crusader Kings II (2018-12-23)

Simple table for Crusader Kings II, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the scrip...
by Shinkansen
Thu Nov 01, 2018 8:54 am
Forum: Tables
Topic: Do Not Feed the Monkeys (2018-11-01)
Replies: 0
Views: 760

Do Not Feed the Monkeys (2018-11-01)

Simple table for Do Not Feed the Monkeys, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts w...
by Shinkansen
Sat Oct 27, 2018 6:40 am
Forum: Tables
Topic: Party Hard 2 (2018-10-29)
Replies: 3
Views: 1160

Party Hard 2 (2018-10-29)

Simple table for Party Hard 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upd...
by Shinkansen
Sun Oct 14, 2018 10:43 am
Forum: Tables
Topic: Timespinner (2018-10-14)
Replies: 1
Views: 495

Timespinner (2018-10-14)

Simple table for Timespinner, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Mon Oct 08, 2018 9:07 am
Forum: Tables
Topic: Mana Spark (2018-10-08)
Replies: 0
Views: 424

Mana Spark (2018-10-08)

Simple table for Mana Spark, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Fri Oct 05, 2018 10:09 am
Forum: Tables
Topic: Vigilantes (2018-10-05)
Replies: 3
Views: 1207

Vigilantes (2018-10-05)

Simple table for Vigilantes, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Sat Sep 29, 2018 8:38 am
Forum: Tables
Topic: Niffelheim (2018-09-29)
Replies: 4
Views: 1432

Niffelheim (2018-09-29)

Simple table for Niffelheim, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Updat...
by Shinkansen
Thu Sep 27, 2018 10:31 am
Forum: Tables
Topic: Deep Sky Derelicts (2018-09-29)
Replies: 6
Views: 2563

Deep Sky Derelicts (2018-09-29)

Simple table for Deep Sky Derelicts, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "...
by Shinkansen
Sun Sep 23, 2018 3:46 am
Forum: Tables
Topic: 60 Parsecs! (2018-09-23)
Replies: 1
Views: 2934

60 Parsecs! (2018-09-23)

Simple table for 60 Parsecs!, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
by Shinkansen
Sat Sep 15, 2018 11:53 am
Forum: Tables
Topic: A Hat in Time (2018-09-24)
Replies: 0
Views: 683

A Hat in Time (2018-09-24)

Simple table for A Hat in Time, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...