Search found 10 matches
- Sat Mar 18, 2023 11:02 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to the function address (sorry I haven't seen your post, I didnt want to ignore it) Hum. Strange, maybe it the monsters ID got changed with the quick St Patricks update? ...
- Fri Mar 17, 2023 11:21 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
Looks great! In what instance address do you invoke the function if I may ask? Do you create a thread to invoke the function? never used that function of CE before. No, I mentioned earlier how I do it by just using the closest instance address that you can select from the dropdown on invoking to th...
- Fri Mar 17, 2023 7:52 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
Hey, you wanna run through cases without monsters chasing you? 8-) Head over to ValkoGames.Labyrinthine.Monsters.AIManager The function we want to invoke is StopAI Most "???" are probably story exclusive monsters, I've only tested every monster in the cases monsterType id's: 0 - Witch 1 - Clubfoot ...
- Fri Mar 17, 2023 6:44 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
Hey, you wanna run through cases without monsters chasing you? 8-) Head over to ValkoGames.Labyrinthine.Monsters.AIManager The function we want to invoke is StopAI Most "???" are probably story exclusive monsters, I've only tested every monster in the cases monsterType id's: 0 - Witch 1 - Clubfoot ...
- Tue Mar 07, 2023 10:35 am
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
I tried to reverse engineer the different methods the game had and by process of elimination using breakpoints I managed to find the following thing: 1. on CE, use the "mono" tab to open the mono dissector (since it's a Unity game) https://image.noelshack.com/fichiers/2023/10/2/1678183536-screenshot...
- Mon Mar 06, 2023 10:17 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
Instead of removing the ticket price from my total amount of ticket, it adds a number of my choosing to my total amount of ticket.
It was quite tricky to find how to do it but it's fairly simple, I'll gladly explain it here (don't know if it's what people wants though)
It was quite tricky to find how to do it but it's fairly simple, I'll gladly explain it here (don't know if it's what people wants though)
- Sun Mar 05, 2023 11:20 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
Ok nvm,
I've done it a different way, I found the line in assembly responsible for "removing" the tickets, modified it to add instead a huge value, it worked wonders. Thanks for the help mate.
I've done it a different way, I found the line in assembly responsible for "removing" the tickets, modified it to add instead a huge value, it worked wonders. Thanks for the help mate.
- Fri Mar 03, 2023 11:38 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
CE should be enough. There is a function called canBuy or something like that. It should return true no matter what. That would be your first goal to reach. When u got that, I focused on that as you said and achieved that goal by playing around in the "CanAfford" method https://image.noelshack.com/...
- Fri Feb 24, 2023 9:16 pm
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
If you look into assembler code, you will see that at one point the encrypted price is decrypted with a key. This is done by the operation XOR. I tried working with that info in mind, from my understanding for XOR A ^ B = C A ^ C = B B ^ C = A Meaning that Displayed price XOR encrypted price = decr...
- Fri Feb 17, 2023 10:25 am
- Forum: Trainers
- Topic: [Trainer] Labyrinthine by ValkoGames Steam
- Replies: 99
- Views: 26971
Re: [Trainer] Labyrinthine by ValkoGames Steam
I have to admit I'd love to see how you bypass the anti-cheat toolkit.
I think working with the "ValkoGames.Labyrinthine.Store.CurrencyManager.RemoveCurrency" method is a good idea but I still haven't managed to understand how the anti cheat is working currently.
I think working with the "ValkoGames.Labyrinthine.Store.CurrencyManager.RemoveCurrency" method is a good idea but I still haven't managed to understand how the anti cheat is working currently.