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- Thu May 30, 2024 10:00 pm
- Forum: Tables
- Topic: My Time At Sandrock [+82]
- Replies: 11
- Views: 1041
Re: My Time At Sandrock
Hey, first thanks for the table.. And sry for my bad english. I have a question/problem?.. I only want to use the "Favor gain multiplier" but the problem is, when i activate the "option" then it works but i also have exp multiplier? I make one fight and i`m instant Lvl 100.. But i only want the "mo...
- Thu May 30, 2024 9:59 pm
- Forum: Tables
- Topic: My Time At Sandrock [+82]
- Replies: 11
- Views: 1041
Re: My Time At Sandrock [+82]
EDIT 1.5:
The relationship multiplier was broken with my last update, but I believe I fixed it with this update. Please try again if you had trouble with this option.
The relationship multiplier was broken with my last update, but I believe I fixed it with this update. Please try again if you had trouble with this option.
- Wed May 29, 2024 12:13 am
- Forum: Tables
- Topic: My Time At Sandrock [+82]
- Replies: 11
- Views: 1041
Re: My Time At Sandrock
EDIT 1: Update 1.3 released today and it broke a few options according to my tests. I attempted to fix things, but couldn't test everything. Everything still enables for me and I fixed Stores Have Infinite Stock but you must only buy some of the item and not all it has in stock. Let me know if somet...
- Tue May 28, 2024 3:43 am
- Forum: Tables
- Topic: Dragon Quest VIII (EUR) 3DS (Citra)
- Replies: 41
- Views: 30099
Re: Dragon Quest VIII (EUR) 3DS (Citra)
I haven't tested it with USA version, but it was not designed with that version. I guess if you tested it and it didn't work, then it is incompatible with it. I just tested it again with my version (EUR) and things enable fine with it. Make sure lua is accepted to run.
- Sat May 25, 2024 4:25 am
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
EDIT 5.0: I realized support conversations are important to view every cutscene in this game and Radiant Dawn also, so I added some options for that: [*]Support Conversations Increase x5 Faster (Load A Battle With Support Characters) [*]Current Unit Editor (During Battle) [*]Support Conversations [*...
- Sat May 25, 2024 12:44 am
- Forum: Tables
- Topic: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]
- Replies: 2
- Views: 302
Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]
EDIT 1.5:
I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.
[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP
Enjoy!
I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.
[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP
Enjoy!
- Fri May 24, 2024 2:53 pm
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+42]
EDIT 4.5: One final update to this to add a few more options to help with an easy way to make an enemy drop an item or unequip a weapon in case you want to steal it plus some basic stats. [*]Stats [*]Current HP [*]Current EXP [*]Make Weapon Drop (For Enemies) (Slot 1-4) [*]Make Weapon Unequip (For E...
- Fri May 24, 2024 2:16 pm
- Forum: Tables
- Topic: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]
- Replies: 2
- Views: 302
Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]
I added a few more things to flesh out this table for how I like to play: [*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1) [*]Current Unit Editor (During Battle) [*]Stats [*]Current HP [*]Current EXP [*]Weapons Item ID (Slot 1-4) [*]Weapons Qty (Slot 1-4) [*]M...
- Fri May 24, 2024 5:30 am
- Forum: Tables
- Topic: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]
- Replies: 2
- Views: 302
Fire Emblem Radiant Dawn [USA, Dolphin] [+41]
I finished replaying through Path of Radiance and decided to try to move on to Radiant Dawn. The code appears to be a little similar. Here is the start to my table for Radiant Dawn in the Dolphin emulator (RFEE01). I am using Dolphin 5.0.21460 that is available here . Dolphin uses Big Endian, so you...
- Tue May 21, 2024 4:52 am
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+35]
EDIT 4.0: I decided to make one more option for how I like playing the game: [*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 6.1) This option doesn't set every item to 99 like the Infinite Weapon/Item Usage does, but it instead sets things to the MaxUses for the i...
- Tue May 21, 2024 1:30 am
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+34]
EDIT 3.5: Thanks to others who have hacked AR Codes for this game, I borrowed the item id list from them and added the following: [*]Current Unit Item Editor (During Battle) [*]Weapons Item ID (Slots 1-4) [*]Weapons Qty (Slots 1-4) [*]Items Item ID (Slots 1-4) [*]Items Qty (Slots 1-4) This lets you ...
- Mon May 20, 2024 8:18 pm
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+29]
EDIT 3.0: I added some Bonus EXP Multiplier options and another Activate Trainer to get the Gold Pointer during the early game by viewing the Start Menu during a battle. 7.1.1 probably won't be able to activate until you spend Bonus EXP, but the Gain multiplier works in early game if you enable 7.1....
- Mon May 20, 2024 2:45 pm
- Forum: Tables
- Topic: Fire Emblem Path of Radiance [USA, Dolphin] [+45]
- Replies: 10
- Views: 741
Re: Fire Emblem Path of Radiance [USA, Dolphin] [+27]
EDIT 2.5: I took time to add a few more options depending on how you might want to play the game. [*]Set Bonus Stat Defaults [*]Bonus Movement (For Allies) [*]Bonus HP (For Allies) [*]Bonus STR (For Allies) [*]Bonus MAG (For Allies) [*]Bonus SKL (For Allies) [*]Bonus SPD (For Allies) [*]Bonus LCK (F...
- Mon May 20, 2024 3:54 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 456
- Views: 68397
Re: Eiyuden Chronicle Hundred Heroes [+116]
Yeah. It enables fine, and some of the things (e.g. always able to Form Party at Save Points) work totally fine, and CE is definitely seeing the game data. But for whatever reason even with Add Additional Character on and the party member chosen and both things checked, it isn't firing. I even trie...
- Sun May 19, 2024 10:34 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 456
- Views: 68397
Re: Eiyuden Chronicle Hundred Heroes [+116]
Also having trouble with Add Additional Character. I'm on CE 7.5, table version 15, most recent Eiyuden version on Game Pass. Other things work (I have not tested exhaustively, but I've confirmed CE is working at all) but despite many attempts and some experimenting I cannot get Aleior to also join...