Search found 2969 matches
- Wed Apr 24, 2024 5:44 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+65]
EDIT 7.0: With at least 70 playable characters in battle, I thought it would be nice to have this option: [*]Make All Recruited Units Have At Least Same EXP/Level As Nowa It could get time consuming to level everyone up all the time, so this just makes sure they are at least the same as Nowa. Enjoy!
- Wed Apr 24, 2024 5:37 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+64]
the table worked once but when I tried it for second time it got infinite error in the lua console "Error:C:\Program Files\Cheat Engine 7.5\autorun\monoscript.lua:851: attempt to index a nil value (global 'monoSymbolList') Error:C:\Program Files\Cheat Engine 7.5\autorun\monoscript.lua:851: attempt ...
- Wed Apr 24, 2024 2:42 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+64]
EDIT 6.5: I had a request to add the fix for Ultrawide into the table and I did that in this update. You will have to let me know if it doesn't work as I don't have 21:9 resolution monitor. I also added in a Party Stat Editor with the following options: [*]Party Stat Editor [*]EXP (Slots 1-6) [*]Cur...
- Wed Apr 24, 2024 2:27 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+59]
Hi. Does anyone know why infinite MP don't work on Mellore's unique skill Rune of Magical Lyrical Shot? Other skills cost MP work just fine tho. Maybe unique skills that cost MP has diffrent adress I guess? ---------------- I also found same thing happens to Nowa's unique skill Rune of Searing Blas...
- Wed Apr 24, 2024 2:25 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+59]
It's made for Steam version. I cannot guarantee it works on other versions especially non-official ones.
- Wed Apr 24, 2024 11:37 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
- Wed Apr 24, 2024 4:54 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+59]
EDIT 6.0: I guess I lied again. I took time to work on a Character Stat Multiplier and added the following options related to it: [*]ENABLE Character Stat Multiplier [*]Only Affect Nowa [*]Character Stat Multiplier [*]Bonus HP [*]Bonus MP [*]Bonus Physical Attack [*]Bonus Physical Defense [*]Bonus M...
- Wed Apr 24, 2024 12:44 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+46]
I tried using the "Change Some Types of Rune Slots To Allow Magic Runes" and it does, indeed, allow Nowa to use magic stat (power, magic, etc) runes. I am just curious what else it might be doing? I had originally thought it'd allow us to change them how we wanted - hence my curiosity. ^^ It just c...
- Wed Apr 24, 2024 12:39 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+46]
I'm looking at trying to figure out how unit's stat growth is done. I have some partially decompiled source code, but game is il2cpp so its incomplete. I've found some hints at how its done; seems to be using MasterBundle.ParameterCurves, which is a ILookup of <int,ParameterCurve[]>, which gives yo...
- Tue Apr 23, 2024 9:07 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+46]
EDIT 5.5: I said I wasn't adding more, but figured out a couple more options: [*]Item Stacks To 99 (New Items Only) (Reload Save Game) [*]Change Some Types of Rune Slots To Allow Magic Runes (Nowa's 2nd Slot and others) Now unless something else jumps out that I want to spend time trying to find, I ...
- Tue Apr 23, 2024 7:13 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+44]
Did you get CE from cheatengine.org? Just say no to the bloatware.
- Tue Apr 23, 2024 5:56 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+44]
I was curious if an option can be added for infinite MP only outside of battle - I would enjoy adjusting the game in this way so MP is still something to watch [in battle] but would essentially replenish outside of battle. Either way, thank you for all the hard work! You can kind of do this manuall...
- Tue Apr 23, 2024 3:19 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+44]
EDIT 5.0: I was able to find the following: [*]Can Always Form Party At Save Points I am not sure I will add anything else since I got the game early due to being a backer and have spent many hours already finding everything here. Maybe others will pick the game up and add some other requests and op...
- Tue Apr 23, 2024 3:48 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+43]
EDIT 4.5:
I was able to add the following by request:
[*]Allies Invincible In War Battles
[*]Set Playtime To 0
I was able to add the following by request:
[*]Allies Invincible In War Battles
[*]Set Playtime To 0
- Mon Apr 22, 2024 6:28 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+65]
- Replies: 127
- Views: 12960
Re: Eiyuden Chronicle Hundred Heroes [+41]
Trying using the table but when i active the first "Activate trainer" CE LUA Engine say this current error "DLL Injection failed or invalid DLL version" Ican only activate the second option (first and third dont work) You wouldn't happen to be on Steam Deck? No It requires CE 7.5. You didn't happen...