Search found 7 matches

by phorkus
Sat Nov 06, 2021 8:18 pm
Forum: Tables
Topic: z The Riftbreaker
Replies: 44
Views: 37755

Re: z The Riftbreaker

Ok, got free crafting working. Couldn't figure out where they move the Enabler randomization stuff to, but it might be in: Riftbreaker::WeaponModComponent::Initialize(class Riftbreaker::WeaponModDesc const & __ptr64) I'll experiement and let you all know. In the meantime, here's the updated table. T...
by phorkus
Sat Nov 06, 2021 3:11 am
Forum: Tables
Topic: z The Riftbreaker
Replies: 44
Views: 37755

Re: z The Riftbreaker

Hey Zanzer, awesome work, sir. They just dropped an update tonight and I wanted to play, so I updated the table. Not all functions work correctly yet, but I figured this might save you some time getting the infinite ammo, free build, infinite mining stuff working. I couldn't figure out where you int...
by phorkus
Sun Dec 06, 2020 5:01 am
Forum: Tables
Topic: Surviving the Aftermath
Replies: 17
Views: 35693

Re: Surviving the Aftermath

So, if you saw the last table I posted, ignore it. This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off ...
by phorkus
Sat Sep 28, 2019 1:50 am
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 527791

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Hey guys, I just wanted to add a quick note on how to unpack all the Assets from the PAKs, should you want to do so. Please note that YOU MUST HAVE the Unreal Engine installed from the Epic Store! Once you've done that, create a json file to hold the encryption settings, create a file called bl3_cry...
by phorkus
Fri May 04, 2018 2:30 am
Forum: Cheat Engine Lua Scripting
Topic: Cheat Engine Lua Scripting for Mono Example for BattleTech
Replies: 0
Views: 21833

Cheat Engine Lua Scripting for Mono Example for BattleTech

Hello again,<br /> I'm posting a example script for accessing C# (Mono) namespace and methods from Lua in a simple script. I had a rough time finding examples of how to do this and wanted to try to save others effort in locating a simple example of how to walk name spaces, classes, and instances to ...
by phorkus
Mon Mar 19, 2018 5:11 pm
Forum: General Gamehacking
Topic: Collaboration on Survive Mars
Replies: 9
Views: 7347

Re: Collaboration on Survive Mars

Hi, I'm more of a developer, and I'm trying to figure out all this stuff so we can mod it freely. There are trainers out there in the other threads, though. More technical information I've figure out is below. I've got the decompilation working, and recompilation, as well. In order to recompile the ...
by phorkus
Fri Mar 16, 2018 2:16 am
Forum: General Gamehacking
Topic: Collaboration on Survive Mars
Replies: 9
Views: 7347

Collaboration on Survive Mars

Hello, first post here, so be gentle. :) I've figured out some of what Survive Mars has done to make their Compiled Lua files (the one's in the HPK archives that start with 0x1b LuaS). They've compiled a modified version of the Lua 5.3 engine into the game executable and run all the game logic throu...