Search found 2 matches
- Fri Jun 01, 2018 4:52 am
- Forum: Cheat Engine
- Topic: Return string from Lua Client (C# named pipe client)
- Replies: 2
- Views: 2941
Return string from Lua Client (C# named pipe client)
[QUOTE="panraven, post: 37244, member: 84"][S]I may be wrong, but I guess there are hint in [URL='https://github.com/cheat-engine/cheat-engine/blob/master/Cheat%20Engine/MonoDataCollector/MonoDataCollector/PipeServer.cpp']mono/pipeserver[/URL], search 'writeString'.<br /> ie. read 4 byte as integer ...
- Mon Mar 12, 2018 5:12 am
- Forum: Cheat Engine
- Topic: Return string from Lua Client (C# named pipe client)
- Replies: 2
- Views: 2941
Return string from Lua Client (C# named pipe client)
I am integrating Cheat Engine Lua into my C# .NET program using openLuaServer("NameHere") and a named pipe client in C# to send commands to the Lua server and get the return value. This the code I am using, thanks to DarkByte: http://forum.cheatengine.org/viewtopic.php?p=5687454 This is working fine...