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- Sat Mar 10, 2018 9:06 am
- Forum: General Gamehacking
- Topic: Ruby Game Scripting System
- Replies: 2
- Views: 265
First time posting. I've been trying to get at this for a while (about a month). I'm doing this with an RPGMaker XP game, which uses RGSS (v1 omitted). Here's what I've come up with: NOTE: When I say Ruby booleans, I mean what Ruby classifies as true, false, or nil Ruby stores Ruby integers as eithe...