Search found 75 matches

by pox911
Wed Sep 05, 2018 4:40 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 183
Views: 26751

Re: Dragon Quest XI (Steam)

I'm still poking around the crafting some. It seems this game is using the standard unreal string indexes for item names instead of an id so it throws me off slightly. If i can find out where it's pulling the original id of an item, i should be able to force it to say you always have all items requi...
by pox911
Wed Sep 05, 2018 2:34 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 183
Views: 26751

Re: Dragon Quest XI (Steam)

Here is a code for perfect forge bashing <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1</ID> <Description>"Perfect Item Bashing"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(PerBashAOB,DRA...
by pox911
Sun Aug 12, 2018 7:00 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

Here is an infinite gather code that should work<br /> <br /> [CODE]<?xml version="1.0" encoding="utf-8"?><br /> <CheatTable><br /> <CheatEntries><br /> <CheatEntry><br /> <ID>230</ID><br /> <Description>"Infinite Gathering"</Description><br /> <LastState/><br /> <VariableType>Auto Assembler Script<...
by pox911
Sat Aug 11, 2018 5:31 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

[QUOTE="glyth, post: 54696, member: 8158"]can u make unlimited cutting and unlimited gathering? i rember some cheats like that on psp they be nice to have on pc to, aslo unlimited traps n bombs placement? i rember that being a nice cheat to:p[/QUOTE]<br /> infinite gathering is in the works. I have ...
by pox911
Sat Aug 11, 2018 7:06 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

@[B]LCHLH[/B]

ok, so it looks like i have some more poking around to do then
by pox911
Sat Aug 11, 2018 4:55 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

what i posted is a normal code. You copy that and paste it into the area where you have all your codes
by pox911
Sat Aug 11, 2018 4:29 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

[CODE]<?xml version="1.0" encoding="utf-8"?><br /> <CheatTable><br /> <CheatEntries><br /> <CheatEntry><br /> <ID>34</ID><br /> <Description>"AntiCrash1"</Description><br /> <Options moHideChildren="1"/><br /> <LastState Activated="1"/><br /> <VariableType>Auto Assembler Script</VariableType><br /> ...
by pox911
Sat Aug 11, 2018 4:08 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

Yes there is. Not sure if squalls table has the pointer to it yet, i havent used his yet. I will post a code if he doesnt have one yet. I'm just doing some tests on the anti crash that is in the works
by pox911
Sat Aug 11, 2018 3:23 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

I have a code for editing the equipment that works but i need to fix the entry point since it also has the crash on closing the menu problem but if the code is disabled before you exit the menu, it works fine. I still havent mapped out all the info but i do know you can mod an armor's level to insan...
by pox911
Fri Aug 10, 2018 3:00 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

Found it by accident when i found the main table that houses most of the weapons base info. I dont have it fully figured out yet but i was able to change the damage output and the sell price<br /> <br /> [IMG]https://i.imgur.com/0z8n2Ez.jpg[/IMG]<br /> <br /> Ive been testing the armor ids. So far i...
by pox911
Fri Aug 10, 2018 2:30 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

The damage worked, at least from what i saw in the training ground, i just didnt make a reliable pointer to that data yet.



I update my spreadsheet to have the armor ids
by pox911
Fri Aug 10, 2018 2:20 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

The weapon attack modifier i did was modifying just that one single weapon's damage output at the base level. I haven't gotten a solid pointer to it yet. I've been focusing on getting my id dumper to work on the armor
by pox911
Fri Aug 10, 2018 1:21 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

[IMG]https://cdn.discordapp.com/attachments/441999001093668886/477235241203793920/unknown.png[/IMG]

damage can definitely be done. I'm still looking into skills though
by pox911
Fri Aug 10, 2018 12:51 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

Armor is definitely using an index value that relates to the string used. Now to just get the id value for it. There is some interesting data floating around in this game that should be fun to poke around at some point
by pox911
Thu Aug 09, 2018 10:08 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 1655
Views: 434130

Monster Hunter World (Steam)

I havent used the sharpness code in play but i did notice it accesses more than just the sharpness adress when i did an access on it.<br /> <br /> Im not familiar with the ordinal. I do have a code spot that seems to access the current highlighted gear. Still trying to figure out how they correspond...