Search found 6 matches

by flynhigh
Sun Sep 04, 2022 2:10 pm
Forum: Tables
Topic: Saints Row +6 (table Update3.2)
Replies: 102
Views: 27721

Re: Saints Row +6 (table Update3)

Thanks man, but the new table insta crashes the game when its enabled. hum,,,,, what version? epic store? or somewhere else? ...not much I can do anyway, I don't have any crash since the game's launch... *fingercross* try activating all the scripts you need as soon as you boot up the game. and/or r...
by flynhigh
Thu Sep 01, 2022 1:59 am
Forum: Tables
Topic: Saints Row +6 (table Update3.2)
Replies: 102
Views: 27721

Re: Saints Row +4 (table Update2.1)

havent found location for ped handle yet in pointer struct but it works just gives all vehicles max health. [ENABLE] aobscanmodule(CarHealthAoB,SaintsRow.exe,F3 0F 11 87 80 00 00 00 45) // should be unique alloc(newmem,$100,CarHealthAoB) alloc(thealth,8,CarHealthAoB) label(code) label(return) newmem...
by flynhigh
Sun Apr 17, 2022 2:07 am
Forum: Tables
Topic: LEGO Star Wars The Skywalker Saga
Replies: 52
Views: 24204

Re: LEGO Star Wars The Skywalker Saga

code for stud multplier works can change how see fit.. <CheatEntry> <ID>7</ID> <Description>"Stud Multiplier"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(studs,LEGOSTARWARSSKYWALKERSAGA_DX11.exe,49 03 FE 48 89 BC 24 98 00 00 00) alloc(new...
by flynhigh
Thu Apr 14, 2022 1:43 pm
Forum: Tables
Topic: LEGO Star Wars The Skywalker Saga
Replies: 52
Views: 24204

Re: LEGO Star Wars The Skywalker Saga

My lil contribution not a SuBeam script but maybe some can make better, i missed something n couldnt find it on cpu death. <CheatEntry> <ID>0</ID> <Description>"Inf Health / 2 Hit Kill"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(healthh,L...
by flynhigh
Tue Apr 12, 2022 11:46 am
Forum: Tables
Topic: LEGO Star Wars The Skywalker Saga
Replies: 52
Views: 24204

Re: LEGO Star Wars The Skywalker Saga

SunBeam wrote:
Tue Apr 12, 2022 11:30 am
And we have symbols ;)

Image
Love your work and enthusiasm, but could you explain alittle for us slow people.
by flynhigh
Tue Mar 06, 2018 2:07 pm
Forum: Tables
Topic: Guns Gore & Cannoli 2 (Updated 2018-03-10)
Replies: 21
Views: 14540

Re: Guns Gore & Cannoli 2 (Updated 2018-03-05)

Im on reloaded version everthying works except enable all weapons. I did array byte scan changed the last byte to a wildcard and found a few addresses, i chose the lowest one close to your Orig. location and put that byte in the table but still doesn't work. No extra weapons on wheel.