Search found 73 matches

by LorgrenBenirus
Sat Feb 11, 2023 8:38 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 94943

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

SunBeam wrote:
Sat Feb 11, 2023 7:21 pm
Have you read this? -> viewtopic.php?p=285803#p285803. Please confirm that fixes it.
Thanks for the link. Indeed, I tried that as soon as I saw it being mentioned, have that setting ticked but unfortunately I still seem to get this message.
by LorgrenBenirus
Sat Feb 11, 2023 7:17 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 94943

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Thanks for information. Opened second process on list, when clicking on "Enable" it shows message ">> 'aob_in_UObject_CallFunctionByNameWithArguments' not found. <<". Just in case opened first one on list, that one gave message ">> 'aob_in_FViewportDraw' not found. <<". Steam game version is 1119131...
by LorgrenBenirus
Sat Feb 11, 2023 6:26 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 94943

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Steam game, 7.4 CE, table ver. 1.1 and getting also 'aob_in_UObject_CallFunctionByNameWithArguments' not found. <<'', with recommended setting ticked. Will try to enable it when I am out of tutorial, in main menu if needed, to see if it will happen again.
by LorgrenBenirus
Tue May 10, 2022 3:54 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [+16.5]

Peeking into this thread yet again, in hopes to see some news about table update :)
by LorgrenBenirus
Thu Mar 31, 2022 7:16 am
Forum: Tables
Topic: ELEX 2 [STEAM]
Replies: 82
Views: 31605

Re: ELEX 2 [STEAM]

Can someone create a cheat that highlight all items? I really hate pixel hunting in this game :cry: Go to Nexus and download glasses mods, for example Moonglasses, I believe it was called, it'll allow you to get all glasses buff without having to wear them (have to put on once, then can take off). ...
by LorgrenBenirus
Thu Mar 31, 2022 7:08 am
Forum: Tables
Topic: Elden Ring All in One v1.04.1 / Calibrations 1.04.2
Replies: 1091
Views: 477429

Re: Elden Ring All in One v1.03.2 (v2) Fix

hey could you make the easy parry a bit less op or like a reduced version of it i like using it but like its weird parrying a boss that didnt even swing his weapon i second this , please if any of you know how to make it less op by reducing parry frames to tune it abit or have better alternatives l...
by LorgrenBenirus
Thu Feb 17, 2022 10:50 am
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [+16.5]

Love this table as well, been using it mainly. Would be great if it could be updated to latest version of the game, if possible.
by LorgrenBenirus
Mon Oct 25, 2021 4:39 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [+16.5]

aSwedishMagyar wrote:
Sat Oct 09, 2021 4:23 pm
Yeah I'm updating my game now and I'll look into what needs to be updated.
Thank you.
by LorgrenBenirus
Tue May 18, 2021 11:21 am
Forum: Tables
Topic: Baldurs Gate Enhanced Edition 2.6.6.0 x64bit (v2) (Godmode,Gold, Haste, Weight)
Replies: 16
Views: 25525

Re: Baldurs Gate Enhanced Edition 2.5.17.0 +Lots (Godmode,Gold,Char Editor,NEW PERM HASTE!)

If this table could be updated, it would be very much appreciated. Seems that the game got an update and unfortunately table doesn't seem to work anymore.

EDIT: haven't played BG games in ages, literally, does anyone know if there's still any save editor like "back in the days" which still works?
by LorgrenBenirus
Sat Jan 23, 2021 5:23 am
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [+16.5]

AuroraKet wrote:
Sat Jan 23, 2021 12:40 am
So, 1.1 is out... anyone try the table with it yet?
I tried it today and so far seems to work, at least the options what I usually use. Script v. 17 that is.
by LorgrenBenirus
Thu Dec 10, 2020 7:43 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [GOG]

It's in the Debug section with a warning about it's use. Ah, thank you, I didn't check that part yet as I suddenly got a weird game bug which I couldn't get resolved, game tip window got stuck and didn't go away and prevented me from using UI in many occasions. Will check the debug section in other...
by LorgrenBenirus
Thu Dec 10, 2020 7:22 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511213

Re: Cyberpunk 2077 [GOG]

Hello, Thank you for this table. I was wondering if it is possible to re-add one feature what your previous table version had, the one which made game not to spend any crafting materials? Some of those parts are rare and hard to get, at least for now and having that option made upgrading a bit easie...
by LorgrenBenirus
Fri Dec 04, 2020 3:34 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6866
Views: 2148595

Re: z Baldur's Gate 3

It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue? There are two options where you can chang...
by LorgrenBenirus
Tue Oct 20, 2020 10:37 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6866
Views: 2148595

Re: z Baldur's Gate 3

Can anyone advise how to add Darkvision to humans? Can I add it through Character.txt or/and Passive.txt file? I've done some fiddling but so far no luck, probably missing it somewhere where it matters. Humans and darkness doesn't mix well in this game.
by LorgrenBenirus
Mon Oct 19, 2020 12:49 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6866
Views: 2148595

Re: z Baldur's Gate 3

Does anyone have a more complete list of weapon codes, i.e. this awesome list from methos2523 doesn't seem to include bows or crossbows (maybe others too). If there's a way to scroll through them with the table, I haven't figured it out yet, sorry. Check page 17 in this thread for more detailed ite...