Search found 38 matches
- Tue Apr 06, 2021 11:56 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1429
- Views: 636128
Re: Nioh 2 Complete Edition CT
This is not very productive on my part but i do have a request for people more savvy with CE than I am. Can someone hook "High Quality" and "Light Intensity" controls that the game exposes to Ansel to be controllable in actual game? https://i.imgur.com/OWaKUAN.png The High Quality toggle seems to on...
- Sat Feb 06, 2021 12:12 pm
- Forum: Tables
- Topic: Nioh 2 PC 1.25 Cheat Table
- Replies: 53
- Views: 68261
Re: Nioh 2 PC 1.25 Cheat Table
Actually leaving cheats aside, anyone tried to mess with framerate limit?
It seems the game doesn't go into slow motion unless it drops below 30FPS so hopefully a framerate unlocker for PC should be possible.
It seems the game doesn't go into slow motion unless it drops below 30FPS so hopefully a framerate unlocker for PC should be possible.
- Mon Apr 20, 2020 3:33 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
... First time posting here, made this account specifically for this response, so please excuse any growing pains in regards to this. If there's anything I can improve on for further responses, 100% tell me so I can do better. Anywho, while I'm waiting for DE to download on my tablet so I can play ...
- Sun Apr 19, 2020 2:20 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Made some progress. Using the r_showlights 3 command and testing in various different stages, it looks like each weapon has its own point light tied to it which spawns when you pull it out. For example, the shotgun has a light tied to it called weapon/combat_shotgun/combat_shotgun_1st which has it'...
- Fri Apr 10, 2020 10:08 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Well, if it's just disabled somewhere then potentially couple hours in IDA would solve the issue but most likely it's just some compilation flag that means entire debug rendering is simply not built into the client. At that point you'd have to either recreate official one or make a simplified versio...
- Fri Apr 10, 2020 3:56 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Commands are probably right but no doubt debug rendering is stripped out of retail version.
- Mon Apr 06, 2020 7:56 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
In the mean time i think i figured out how do the warehouse items work in a bit more detail. Second half of the resources files has item definitions, which have clientAwarded flag. If it's true, the game won't perform any external checks whether user should have the item, i'm not sure but it may jus...
- Sat Apr 04, 2020 10:35 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Hmm, I'd heard that profile.bin edits do stick for offline-obtainable items (or at least, swapping profile.bins supposedly works), haven't tried it myself though so no idea if it's true. If not, I wonder how unlockables are handled offline? Maybe they store the PlayFab data somewhere to be sent lat...
- Thu Apr 02, 2020 8:19 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Overall since game doesn't have an anti cheat, most likely hooking the event to unlock given item ID would be preferable, since for everything to work properly the data needs to be sent to the backend (unless you are fine with playing entirely offline). Doesn't denuvo act as anti cheat for online t...
- Thu Apr 02, 2020 7:52 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
... Have you tested this? It's possible the game checks the stats at the end of a round and if it's past the threshold it might award it anyway, ie: just put things past the cap to unlock and play a round. Then we just need to start mapping stats to milestones. Yes the events don't fire, i assume t...
- Wed Apr 01, 2020 10:26 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
The process is just a bit convoluted. The proper flow is: Extract save with save manager (this decrypts the files) Grab profile.bin from the backup.zip and use it on idprofile.exe Do whatever you want within xml file and then use idprofile on the xml Put the reserialized .bin file INTO the backup.zi...
- Sat Mar 28, 2020 7:03 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
On a semi-related note, anyone figured what controls whether photomode is active (as in possible to be activated)?
It seems like a massive oversight that it's only enabled during replaying missions and not in the fortress.
Edit:
NVM there's CVAR for it g_allowphotomode
It seems like a massive oversight that it's only enabled during replaying missions and not in the fortress.
Edit:
NVM there's CVAR for it g_allowphotomode
- Sat Mar 28, 2020 12:09 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Also did some work on modifying the games profile.bin, found a way to tap into the games hashing function so I could make a tool to rehash them etc. Not much use atm though since there's no editor besides hex editing yourself, but hopefully might have a way to get unlocks working on legit copies so...
- Thu Mar 26, 2020 8:12 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
Do we know if there is any danger of being banned? Forgive me if it was discussed here already. I've recommended this to people, so trying to see if I need to do damage control. lol Well there's no 3rd party anticheat of any sorts and it seems so far that the game doesn't have any internal protecti...
- Thu Mar 26, 2020 7:04 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558597
Re: DOOM Eternal [Engine:idTech 7]
search for text and value as string You should familiarize yourself with what data types are, if you're looking for strings then all you will get and modify is what is drawn on screen by the UI and then most likely switched back because the actual data passed to build the string is other data type ...