Search found 16 matches

by Expired6978
Fri Feb 10, 2023 10:02 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 96892

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ActiveFlyingMount', 0, 'HippoGriffMount', 1, 0, 0, 0, 596332170000000000) UPDATE InventoryDynamic SET ItemID = 'CapturedCreature', Count = 1, Stolen = 0,...
by Expired6978
Sat Oct 09, 2021 5:59 pm
Forum: Tables
Topic: Far Cry 6 [Engine: Dunia 2]
Replies: 134
Views: 93771

Re: Far Cry 6 [Engine: Dunia 2]

Ubisoft+ signature is different for the loadbuffer address, try changing it to this, it should work for both versions: local aob_luaL_loadbuffer = "4885ED4D89F04C89FA4C0F45CDE8????????" sl = aobScanExModule( aob_luaL_loadbuffer ) if not sl or sl.Count < 1 then stopExec( "'aob_luaL_loadbuffer' not fo...
by Expired6978
Mon Nov 02, 2020 12:08 pm
Forum: Tables
Topic: Watch Dogs: Legion [Engine:Disrupt 2]
Replies: 62
Views: 61473

Re: Watch Dogs: Legion [Engine:Disrupt 2]

@Expired6978 Is there any way to get the address in memory of the function that's called by a lua function? My stuff works at the C++/asm level and I can't find a way to get the lua stuff in memory, e.g. the CEnvironmentManager_getinstance singleton function's location would be nice... so if I have...
by Expired6978
Mon Nov 02, 2020 2:29 am
Forum: Tables
Topic: Watch Dogs: Legion [Engine:Disrupt 2]
Replies: 62
Views: 61473

Re: Watch Dogs: Legion [Engine:Disrupt 2]

Haven't had time to look at the inner workings, would be nice to actually decode the item registry so we can resolve what items are what but I am not really that invested atm. I had hoped GetItemId would just take the lib name but that didn't seem to yield anything, though I had no way to verify as ...
by Expired6978
Sat Oct 31, 2020 9:23 pm
Forum: Tables
Topic: Watch Dogs: Legion [Engine:Disrupt 2]
Replies: 62
Views: 61473

Re: Watch Dogs: Legion [Engine:Disrupt 2]

Haven't got any of the item or perk related functions to work, needs more testing. Here's some that do work: Hacking Drones to Disable, and Cars to go Chaotically -- Hacks -- DroneHijack -- Attract -- LockBrakes -- LockLeftWheel -- LockRightWheel -- EngineOverheat -- IngredientTrigger -- Any -- Down...
by Expired6978
Sun Mar 18, 2018 10:43 pm
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

@ Expired6978 : I'm guessing you guys fucked this shit up pretty good :) Suggesting you take a look at the Universal Remote Console for CryEngine games ;) https://i.imgur.com/VF62Pr1.png Download link: https://1drv.ms/u/s!AmLsdywrtLs3h41d5Tfjt5T6iPUQzg You won't need an in-game console -- perhaps j...
by Expired6978
Tue Feb 20, 2018 4:01 pm
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

There's now a mod on the nexus that adds various cheat commands to the console, it's a useful addition together with the console unlocker script Expired made. Ah, I see what they did. Looks like they were able to get Lua to register console functions with Lua callbacks. Effectively all their cheats...
by Expired6978
Tue Feb 20, 2018 6:59 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

Just via the console. There's no failure message or invalid command error, they just don't seem to do anything. As they are present in some of the demo scripts, I'm guessing they might be locked behind another command? They have to be run from the game's lua script, not from the console. These I te...
by Expired6978
Tue Feb 20, 2018 2:38 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

southbound wrote:
Tue Feb 20, 2018 1:09 am
I have zero experience with Lua so hopefully someone more enlightened can take these and do something wonderful with them.
Are you running them from a lua script, or trying to run them in the console?
by Expired6978
Mon Feb 19, 2018 9:20 pm
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

One thing I wish I could find was something that can edit reputation. There are WH commands to output the reps, but not to edit them. Looks like it will have to be a cheattable thing. Knowing what the command is can help with making a table to edit it. Finding the implementation of the command just...
by Expired6978
Mon Feb 19, 2018 8:58 pm
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

For Horse (Can't find horse body armor): Also been trying to find the horse body armor but no luck so far. :( The horse armor doesn't appear to be implemented going by the item files. Though oddly enough they've added polearms that can't be equipped. Apparently horse armor does exist, but you have ...
by Expired6978
Mon Feb 19, 2018 10:06 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

gideon25 wrote:
Mon Feb 19, 2018 8:34 am
For Horse (Can't find horse body armor):
bloodaxis wrote:
Mon Feb 19, 2018 9:27 am
Also been trying to find the horse body armor but no luck so far. :(
The horse armor doesn't appear to be implemented going by the item files. Though oddly enough they've added polearms that can't be equipped.
by Expired6978
Mon Feb 19, 2018 5:22 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

Does someone find lockpick ID? wh_cheat_addItem 8d7bd3f4-3906-4ffd-857c-585a522a3ce5 - it ID in the document, but it add nothing to inventory :/ According to the utils script, it should be: Utils.itemIDs.lockpick = '8d76f58e-a521-4205-a7e8-9ac077eee5f0' Update: I've made a patch to route file loadi...
by Expired6978
Mon Feb 19, 2018 5:18 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

lua_reload_script should also be enabled from the unlock script, I haven't gotten it to actually load my own script yet though, or even the base game scripts for that matter. I'll have to debug what it is actually doing when it tries to reload a script lua_dump_state shouldn't be locked, but it is ...
by Expired6978
Mon Feb 19, 2018 4:09 am
Forum: Tables
Topic: Kingdom Come Deliverance
Replies: 599
Views: 645941

Re: Kingdom Come Deliverance

oh shit! oh wonder if you can edit your Main level with this. Not from any of the commands I've seen so far. I haven't figured out how the wh_eval command works yet. I might be able to find an entry point for their Lua execution to allow execution of arbitrary Lua scripts. This would ultimately let...