Search found 21 matches
- Sat Apr 13, 2024 3:30 am
- Forum: Tables
- Topic: Dragon's Dogma 2
- Replies: 78
- Views: 41706
Re: Dragon's Dogma 2
Editing Level/EXP etc. don't work for the pawn, right? That's really all I'm missing from this table, since soft banning has not been a thing, and every time you start over you generate a new pawn on a new pawn ID. I wanted to do what Capcom does and make specific pawns of certain levels for a friend.
- Sun Apr 07, 2024 10:30 am
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.4)
- Replies: 94
- Views: 15415
Re: Dragon's Dogma 2 (v.1.2)
Table seems great but its layout is utterly incomprehensible compared to most tables, at least to me, it almost seems like its in another language. But obviously a lot of work has been put into it.
- Mon Mar 25, 2024 8:35 am
- Forum: Tables
- Topic: Dragon's Dogma 2 - table v: 1.5 CT
- Replies: 101
- Views: 40011
Re: Dragon's Dogma 2 - table v: 1.3 CT
The ability to view and copy Player/Pawn and also NPC sliders would be nice for this game, if not NPCs then the Player/Pawn, since there isn't really a way to save appearances.
- Sun Jan 21, 2024 1:12 am
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 122968
Re: z Palworld
You can customize the difficulty whenever you want and decrease stamina usage to almost nothing. I don't really see people talk about the custom difficulty stuff much anywhere, makes me wonder if they even know.
- Sat Jan 20, 2024 9:18 am
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 122968
Re: Palworld
Amazing stuff, the only suggestion I really have in terms of what else would be useful to add to the table is "100% catch rate".
- Sun Aug 27, 2023 10:36 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6929
- Views: 2234107
Re: z Baldur's Gate 3
There are any number of mods that change genitals in any number of ways on N e xus Huh? There are no such mods on there... And I'm not talking about just changing it visually. I'm talking about going from one genital TYPE to another, which means changing multiple flags on the character, as it alter...
- Fri Aug 25, 2023 5:52 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6929
- Views: 2234107
Re: z Baldur's Gate 3
Can confirm that after updating my game earlier that I had no issues with the v5 table, at least as far as console commands go.
I did also happen to be on a new save though, by happenstance.
I did also happen to be on a new save though, by happenstance.
- Wed Aug 23, 2023 6:05 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6929
- Views: 2234107
Re: z Baldur's Gate 3
This table is amazing and the work people have been doing is wonderful. This is an insane ask I know, but I've been wondering if there is the possibility of the table getting character appearance pointers at some point? So far the only mods that let you re-edit your appearance do so in a really, rea...
- Tue Jun 23, 2020 6:33 am
- Forum: Tables
- Topic: Persona 4 Golden (Steam) (DrummerIX)
- Replies: 166
- Views: 128897
Persona 4 Golden (Steam) (DrummerIX)
[QUOTE="DrummerIX, post: 140396, member: 1466"]<br /> I haven't noticed this and use those options all the time while playing. I was thinking of looking at things more to always get a specific card, but haven't done anything with that yet. I always get seemingly random cards when I use it currently....
- Mon Jun 22, 2020 11:58 am
- Forum: Tables
- Topic: Persona 4 Golden (Steam) (DrummerIX)
- Replies: 166
- Views: 128897
Persona 4 Golden (Steam) (DrummerIX)
So I've been playing with the "always have 6 cards" in shuffle time and "always have 6 Tries".<br /> <br /> I've noticed that every single shuffle time seems to result in the the 6th card being a Persona LU up. I'm not sure if this is decided by dungeon floors or not since I tried it with a fresh sa...
- Mon Dec 30, 2019 12:25 am
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63662
Re: Dragon Quest Builders 2 Release (Steam)
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash. I have the hammer smash edited. I'm still working on finding all the shenanigans though. I also have the trowel replace changed. It's all a matter of making a solid pointer to it though. There is a block limit...
- Thu Dec 19, 2019 12:54 pm
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63662
Re: Dragon Quest Builders 2 Release (Steam)
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash.
- Sun Dec 15, 2019 2:55 am
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63662
Re: Dragon Quest Builders 2 Release (Steam)
Everything I tried works fine for me, except for Moon Jump occasionally stopping all of a sudden. Something seems to interfere with it in the game world occasionally but I don't know what. It's not a big deal though. Thank you for the wonderful table DrummerIX :) I think it's combat that stops it, ...
- Sat Dec 14, 2019 2:09 am
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63662
Re: Dragon Quest Builders 2 Release (Steam)
DQB2 just had a 1gb update on Steam, not sure what it could possibly be or if it'll affect the table.
- Wed Dec 11, 2019 6:25 am
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 63662
Re: Dragon Quest Builders 2 Release (Steam)
One thing I would appreciate (but isn't necessary) is a way control the camera without limitations (Possibly via photo mode?), I've been attempting to map out and plan to rebuild the ship in the prologue but the game fades to black if you jump in the water, so getting good views from the side or bot...