Search found 32 matches
- Thu Mar 11, 2021 5:22 pm
- Forum: Tables
- Topic: Eiyuu*Senki
- Replies: 22
- Views: 43630
Re: Eiyuu*Senki
sorry but what is the difference of Eiyu Senki The World Conquest to Eiyu Senki gold? I literally asked that over 3 years ago and it was answered in the 4th post. Gold version is another game(same cast, different story). It's like an alternate retelling/reboot but with more characters and features(...
- Sat Feb 06, 2021 7:48 pm
- Forum: Single Player Cheat Requests
- Topic: Eiyuu*Senki GOLD
- Replies: 3
- Views: 9831
- Sat May 30, 2020 4:53 pm
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
[QUOTE="alabasca, post: 137589, member: 13814"]<br /> I sitll wondering, what the dd2 on buff effect ...<br /> [/QUOTE]<br /> <br /> [CODE=csharp] if (currentItem.type == 3810 || currentItem.type == 3809 || (currentItem.type == 3812 || currentItem.type == 3811))<br /> this.dd2Accessory = true;[/CODE...
- Sun May 24, 2020 12:42 am
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
2 More Scripts: - Crafting doesn't require Crafting Station - Crafting doesn't require Liquid or Biome (Water, Honey, Lava, Snow or Graveyard) For both Scripts you require the necessary materials and they're expended. So you could call both together a "Craft Anywhere" Script. 11294 "Crafting doesn't...
- Sat May 23, 2020 6:52 pm
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
Only thing not working for me in 1.4.0.4 was "Set Run Speed". Craft Everything works for me.
- Thu May 21, 2020 1:35 am
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
Only Script I wrote/updated that broke with 1.4.0.3 was Set Fished Item by ID. But I took the opportunity to unite them.<br /> <br /> Options:<br /> - Extended Grab Radius (x10)<br /> - Set Luck Value<br /> - Set Fished Item by ID<br /> - Always Fish Crates (Almost) [Doesn't work for Lava]<br /> <br...
- Thu May 21, 2020 12:39 am
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
Works Works like an absolute charm! That is really good, mabye on improving this (excuse me i have no knowledge of coding of making tables, so if this sounds impossible please forgive me lol) you can set the id values of each crate to override all other catches o that you can only fish crates? i ha...
- Wed May 20, 2020 5:23 pm
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
Absolutely loving the activity, might i ask, is there a way you can fix the fishing crates option in the table? or somehow update it? I need it for... obscure reasons, if not, thats quite alright, thanks! (great job on the entire project thus far, keep it up!) It's not quite what you wanted, sorry....
- Wed May 20, 2020 10:55 am
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
Do you think anything can be done with Cheat Engine regarding this stupid new Luck mechanic? If you need a script that allows you to set your Luck value, than here: 10944 "Set Luck Value" Auto Assembler Script { Game : Terraria.exe Version: Date : 2020-05-20 Author : OliSt This script does blah bla...
- Tue May 19, 2020 9:40 pm
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 815859
Terraria 1.4 [Steam] [UPDATED]
I think I fixed the "Extend Grab Radius (x10)" option. Based on okami_x 's latest table for Intel. Debugging assembly gives me headaches. I'm open for any and all complaints. Just copy and paste the code into your table of choice or merge the attached table. 10940 "Extend Grab Radius (x10)" 000000 A...
- Sat Jun 02, 2018 5:07 pm
- Forum: Tables
- Topic: Graveyard Keeper
- Replies: 128
- Views: 191004
Graveyard Keeper
Simple script to get a pointer to the Item Count. It would be probably best to save before playing around with it.
After activating the script you should be able to click on an item in your inventory to see the Item count.
After activating the script you should be able to click on an item in your inventory to see the Item count.
- Thu Nov 16, 2017 10:16 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Please proofread my script
- Replies: 4
- Views: 18528
Re: Please proofread my script
Replaced the RepeatTimer.enabled = false with RepeatTimer.destroy(). Thanks.
- Thu Nov 16, 2017 8:52 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Please proofread my script
- Replies: 4
- Views: 18528
Re: Please proofread my script
Seems good, Thanks for looking it over. I'm glad there is nothing major wrong with it. though you could probably do it with autoassembler instead of lua in a much easier way by finding some code that's accessing the current troops and injecting there. Yeah probably. At the time lua seemed easier to...
- Thu Nov 16, 2017 3:08 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Please proofread my script
- Replies: 4
- Views: 18528
Please proofread my script
The script appears to work as it should but I have just a bit of experience with lua and almost no experience using it in CE. So if anyone has the time to look it over I'd appreciate it. The "bpointer" was found using a AA script beforehand. [ENABLE] {$lua} errorOnLookupFailure(false) isAlly = "[bpo...
- Thu Nov 16, 2017 2:55 pm
- Forum: Tables
- Topic: Eiyuu*Senki
- Replies: 22
- Views: 43630
Re: Eiyuu*Senki
Updated both tables in the first post with a "God Mode".