Search found 9 matches
- Fri Feb 23, 2018 12:31 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
Okay folks. I've found the addresses for the party. Just gotta figure out the rest. I can add/change party members right now, but they all come in as regular party members. Give me some time and I'll figure out how to change the flag to make them a guest. Once I get it sorted, I'll let you know and...
- Thu Feb 22, 2018 1:17 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
Hi all, thanks for the great work on the scripts and stuffs. I have used the reset job script to reset all my license boards. It worked fine except that now all the eligible chars have lost the Steal skill, same for Female char's Cure. Is there any way to fix this issue? Thanks! Try loading a backu...
- Wed Feb 21, 2018 3:13 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
I think the script for damage modifiers do work. The issue is that the numbers on the screen aren't any different. I'm in the Estersand area where my character is doing about 40 damage to enemies. Without the script, it takes 2-3 hits to kill one, but when I turn on the script, one hit is killing t...
- Mon Feb 12, 2018 11:41 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
I think the script for damage modifiers do work. The issue is that the numbers on the screen aren't any different. I'm in the Estersand area where my character is doing about 40 damage to enemies. Without the script, it takes 2-3 hits to kill one, but when I turn on the script, one hit is killing t...
- Sun Feb 11, 2018 4:59 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
The table in this post will provide some of what you're asking. If you change the Hero Damage Multiplier to 2, it basically doubles damage done to the hero party by every enemy. It's usually set to a number below 1 to reduce damage, but you can increase the damage. Enemy Damage Multiplier can also ...
- Sun Feb 11, 2018 4:23 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
You could read like 3 sentences into the first post to have your answer, but yes you can up the difficulty through modifying the damage and healing of both you and enemies, just use the table provided. Sorry I've never used CE before so this is all a bit new to me. Are the values adjustable when sc...
- Sun Feb 11, 2018 1:39 am
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
You could read like 3 sentences into the first post to have your answer, but yes you can up the difficulty through modifying the damage and healing of both you and enemies, just use the table provided. Sorry I've never used CE before so this is all a bit new to me. Are the values adjustable when sc...
- Sat Feb 10, 2018 9:38 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
Hey guys, was directed here from the steam modding discussion regarding making the game more difficult. Is it possible with CE, at the minimum to increase all enemy damage? Or all player damage received by X% amount? How would I do it using CE? Would love to be able to also increase enemy mob hp, m...
- Sat Feb 10, 2018 8:12 pm
- Forum: Tables
- Topic: Final Fantasy XII The Zodiac Age (Steam)
- Replies: 784
- Views: 557907
Re: Final Fantasy XII The Zodiac Age (Steam)
Hey guys, was directed here from the steam modding discussion regarding making the game more difficult. Is it possible with CE, at the minimum to increase all enemy damage? Or all player damage received by X% amount? How would I do it using CE? Would love to be able to also increase enemy mob hp, mp...