Search found 11 matches

by movss
Fri Feb 09, 2018 5:38 pm
Forum: General Gamehacking
Topic: Edit Trainer
Replies: 6
Views: 4964

Re: Edit Trainer

you may modify its pe header ,add a dll file run with processcreated
by movss
Fri Feb 09, 2018 5:30 pm
Forum: General Gamehacking
Topic: how to hide the exe made by CE?
Replies: 1
Views: 1788

how to hide the exe made by CE?

hi all,
I used CE produced an exe program, but as long as the exe has been run, the game will automatically exit,
so how to hide the exe not be found in some?
by movss
Fri Feb 09, 2018 4:24 pm
Forum: General Gamehacking
Topic: movss help
Replies: 4
Views: 3575

Re: movss help

register compare
by movss
Fri Feb 09, 2018 4:10 pm
Forum: General Gamehacking
Topic: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)
Replies: 10
Views: 3752

Re: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)

the speedhack function is only hook the api of timeGetTime ()
if it dosn't works ,i think two resions:
1 the game has hooked the timegettime() by .sys file
2 the server of Game checks and writes the speed in time
by movss
Fri Feb 09, 2018 3:32 pm
Forum: Trainers
Topic: The Forest
Replies: 5
Views: 5521

Re: The Forest

Thank you, this is good tutorial
by movss
Fri Feb 09, 2018 3:26 pm
Forum: General Gamehacking
Topic: Activate trainer with hotkey
Replies: 4
Views: 3866

Re: Activate trainer with hotkey

er,maybe you want to activate the form
so that ,on hotkey event you can define

form.visible=true
by movss
Fri Feb 09, 2018 3:23 pm
Forum: General Gamehacking
Topic: Activate trainer with hotkey
Replies: 4
Views: 3866

Re: Activate trainer with hotkey

sure
e.g
'========== this is lua script
enable=[[
---your assemble code
....
]]

function work()
autoAssemble(enale)
end

createHotkey("work",VK_HOME)
'==========
then it will run the code of enable
by movss
Fri Feb 09, 2018 3:15 pm
Forum: General Gamehacking
Topic: My script crashing game - Sniper Fury. Why?
Replies: 5
Views: 2739

Re: My script crashing game - Sniper Fury. Why?

maybe it jmp int3
by movss
Fri Feb 09, 2018 3:10 pm
Forum: General Gamehacking
Topic: ESP using CE/ d3d hook/ sprite objects
Replies: 1
Views: 2168

Re: ESP using CE/ d3d hook/ sprite objects

before d3dhook_initial()
you must find out the play's baseaddress of coordinate
by movss
Fri Feb 09, 2018 3:06 pm
Forum: General Gamehacking
Topic: Use AoB to find base address
Replies: 16
Views: 13371

Re: Use AoB to find base address

i am sure it's shared code
maybe you can see the tutorial of step 9
[Link]

1st solution register compare
2nd compare the [palyebase]

good lucy to you
by movss
Fri Feb 09, 2018 2:51 pm
Forum: General Gamehacking
Topic: [SOLVED] AutoAssemble and float values
Replies: 5
Views: 6036

Re: [SOLVED] AutoAssemble and float values

yes,the answer of FreeER is correct,