Search found 11 matches
- Fri Feb 09, 2018 5:38 pm
- Forum: General Gamehacking
- Topic: Edit Trainer
- Replies: 6
- Views: 5336
Re: Edit Trainer
you may modify its pe header ,add a dll file run with processcreated
- Fri Feb 09, 2018 5:30 pm
- Forum: General Gamehacking
- Topic: how to hide the exe made by CE?
- Replies: 1
- Views: 1889
how to hide the exe made by CE?
hi all,
I used CE produced an exe program, but as long as the exe has been run, the game will automatically exit,
so how to hide the exe not be found in some?
I used CE produced an exe program, but as long as the exe has been run, the game will automatically exit,
so how to hide the exe not be found in some?
- Fri Feb 09, 2018 4:24 pm
- Forum: General Gamehacking
- Topic: movss help
- Replies: 4
- Views: 3839
Re: movss help
register compare
- Fri Feb 09, 2018 4:10 pm
- Forum: General Gamehacking
- Topic: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)
- Replies: 10
- Views: 3884
Re: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)
the speedhack function is only hook the api of timeGetTime ()
if it dosn't works ,i think two resions:
1 the game has hooked the timegettime() by .sys file
2 the server of Game checks and writes the speed in time
if it dosn't works ,i think two resions:
1 the game has hooked the timegettime() by .sys file
2 the server of Game checks and writes the speed in time
- Fri Feb 09, 2018 3:32 pm
- Forum: Trainers
- Topic: The Forest
- Replies: 5
- Views: 5789
Re: The Forest
Thank you, this is good tutorial
- Fri Feb 09, 2018 3:26 pm
- Forum: General Gamehacking
- Topic: Activate trainer with hotkey
- Replies: 4
- Views: 4049
Re: Activate trainer with hotkey
er,maybe you want to activate the form
so that ,on hotkey event you can define
form.visible=true
so that ,on hotkey event you can define
form.visible=true
- Fri Feb 09, 2018 3:23 pm
- Forum: General Gamehacking
- Topic: Activate trainer with hotkey
- Replies: 4
- Views: 4049
Re: Activate trainer with hotkey
sure
e.g
'========== this is lua script
enable=[[
---your assemble code
....
]]
function work()
autoAssemble(enale)
end
createHotkey("work",VK_HOME)
'==========
then it will run the code of enable
e.g
'========== this is lua script
enable=[[
---your assemble code
....
]]
function work()
autoAssemble(enale)
end
createHotkey("work",VK_HOME)
'==========
then it will run the code of enable
- Fri Feb 09, 2018 3:15 pm
- Forum: General Gamehacking
- Topic: My script crashing game - Sniper Fury. Why?
- Replies: 5
- Views: 2895
Re: My script crashing game - Sniper Fury. Why?
maybe it jmp int3
- Fri Feb 09, 2018 3:10 pm
- Forum: General Gamehacking
- Topic: ESP using CE/ d3d hook/ sprite objects
- Replies: 1
- Views: 2331
Re: ESP using CE/ d3d hook/ sprite objects
before d3dhook_initial()
you must find out the play's baseaddress of coordinate
you must find out the play's baseaddress of coordinate
- Fri Feb 09, 2018 3:06 pm
- Forum: General Gamehacking
- Topic: Use AoB to find base address
- Replies: 16
- Views: 13735
Re: Use AoB to find base address
i am sure it's shared code
maybe you can see the tutorial of step 9
[Link]
1st solution register compare
2nd compare the [palyebase]
good lucy to you
maybe you can see the tutorial of step 9
[Link]
1st solution register compare
2nd compare the [palyebase]
good lucy to you
- Fri Feb 09, 2018 2:51 pm
- Forum: General Gamehacking
- Topic: [SOLVED] AutoAssemble and float values
- Replies: 5
- Views: 6443
Re: [SOLVED] AutoAssemble and float values
yes,the answer of FreeER is correct,