Search found 61 matches

by SunBeam
Wed Feb 21, 2018 6:34 pm
Forum: Tables
Topic: Assassin's Creed: Origins (AnvilNEXT64)
Replies: 10
Views: 3075

Re: Assassin's Creed: Origins (AnvilNEXT64)

Haven't yet posted the update for 1.30 ;) Sometime tonight.
by SunBeam
Tue Feb 20, 2018 1:10 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

No update yet; and Cielos is off to greener pastures :D
by SunBeam
Mon Feb 19, 2018 1:33 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Wildlands [Engine: AnvilNEXT64]
Replies: 44
Views: 2641

Re: Tom Clancy's Ghost Recon: Wildlands (AnvilNEXT64)

Nothing to add; It works fine for me on the Steam/UPlay version of the game.
by SunBeam
Mon Feb 19, 2018 11:42 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

I can't even begin to think of how many flaws I spotted just reading some of the comments. I understood the part where you work with whatever Cielos posted, then browsing memory and swapping pointers.. but why you are relying on fixed save game order of data when you can debug it and find the item t...
by SunBeam
Fri Feb 16, 2018 4:45 pm
Forum: Single Player Cheat Requests
Topic: Diablo 3 Reaper of souls 2.6.1
Replies: 2
Views: 164

Re: Diablo 3 Reaper of souls 2.6.1

Diablo 3 is a game which constantly synchronizes data between client (you) and server (Blizzard). Please do your job as a human, not a monkey, and make use of google properly. Suggesting closing this crap.
by SunBeam
Fri Feb 16, 2018 11:29 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

@ Cielos : Yeah, pigeon kinda nailed that; I just added camera-to-bayek updating of XYZ :) Camera teleport, so to say :P And he even added the calculations in Lua which look mad nice; combined with mouse-movement of camera (l/r-click). I'll look into the rest in your table, since you're OK with it a...
by SunBeam
Thu Feb 15, 2018 9:09 am
Forum: General Gamehacking
Topic: Can these games be hacked or not?
Replies: 3
Views: 354

Re: Can these games be hacked or not?

That would require time, which I hardly have these days. Unless you paid me? What -- no? Alright :)
by SunBeam
Tue Feb 13, 2018 4:44 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Wildlands [Engine: AnvilNEXT64]
Replies: 44
Views: 2641

Re: Tom Clancy's Ghost Recon: Wildlands (AnvilNEXT64)

To be honest, it amazes me how people want to cheat, but still "love the legit reloading". Why? I mean why oh why.. Here you go: [ENABLE] aobscanmodule( PBYTE_ClipDecrease, GRW.exe, 8B05????????4885C074068078300075??83 ) registersymbol( PBYTE_ClipDecrease ) PBYTE_ClipDecrease+F: db 90 90 [DISABLE] P...
by SunBeam
Tue Feb 13, 2018 4:25 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

Hey, pigeon , you can drop by on our Discord when you have the time. Easier than posting here and there :P I realized something else interesting: there's a working camera already; when you hit F3, you get into Photo Mode. What this does -- if I check this piece of code out.. ACOrigins.exe+974C170 - ...
by SunBeam
Tue Feb 13, 2018 2:19 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

^ How about you use mouse orientation instead of W/W-L etc. You could probably get the orientation quad and apply it in the camera movement. You will then not have to rely on all those calculations you're doing ;)
by SunBeam
Tue Feb 13, 2018 1:24 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

Here you go :) https://www.youtube.com/watch?v=FclwvjVd5Cc Notes : For ENABLE: - enable [Enable] and [Cheat Handler] scripts, then in-game press Numpad 0 (some of the underlying scripts depends upon some pointers I acquire) - if you want to disable damage on fall, enable "Enable/Disable Fall Immunit...
by SunBeam
Tue Feb 13, 2018 12:06 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

The update happens here: ACOrigins.exe+14697E8 - mov rcx,rdi <-- rdi here is pEntity (Bayek's) ACOrigins.exe+14697EB - call ACOrigins.exe+13506B0 <-- this call returns Bayek's pEntity XYZ in [rax] ACOrigins.exe+14697F0 - movaps xmm0,[rax] <-- xmm0 is updated with Bayek's XYZ ACOrigins.exe+14697F3 - ...
by SunBeam
Tue Feb 13, 2018 11:43 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

Hey there, pigeon . I got what you meant, see below video ;) It'll also indicate what structure this is we're dealing with :P https://www.youtube.com/watch?v=HQNyIobMG90 So I have several suggestions: 1) Use the pWorld + offset I mentioned to pause engine (if you don't want any movement at all). 2) ...
by SunBeam
Tue Feb 13, 2018 10:57 am
Forum: General Gamehacking
Topic: Can these games be hacked or not?
Replies: 3
Views: 354

Re: Can these games be hacked or not?

Any game syncing information with a server cannot be hacked with memory editing or code injection. You would need a packet editor, understanding of the crypto communication and all that is illegal . Sure, if you want to play them offline, then it's doable to some extent. Keep in mind Android games d...
by SunBeam
Mon Feb 12, 2018 1:14 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 297
Views: 106590

Re: Assassin's Creed: Origins

^ You need both BOOLs set to 1 (0x56F and 0x2A9) so Bayek doesn't move. I mentioned this already :P -> viewtopic.php?p=32199#p32199 (see bottom of the post, the code snippet).