Search found 1549 matches

by SunBeam
Tue Apr 23, 2019 4:06 pm
Forum: Single Player Cheat Requests
Topic: Mortal Kombat 11
Replies: 9
Views: 1643

Re: Mortal Kombat 11

Curious how UE is implemented in this game and how much collateral damage I can do (hope developers leave in some bread-crumbs) :D
by SunBeam
Sun Apr 21, 2019 7:35 pm
Forum: Tables
Topic: Assassin Creed III Remastered
Replies: 30
Views: 2928

Re: Assassin Creed III Remastered

Can you make a cheat that permanently removes the fog of the map, or can you increase the scope of map removal? For one, play the damn game; don't cheat even its progress. Secondly, there is an engine feature that removes the fog, but as experience taught me with these games, the fog is comprised o...
by SunBeam
Sun Apr 21, 2019 1:19 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

lampuiho wrote:
Thu Apr 18, 2019 9:45 am
So the cheats are not compiled to be native :sleep:
Yep, you are correct. Found no traces of natives, so doing it via patching UE3 bytecode in the .upk files won't help. My bad; thought it was a simple patching job. Guess we'll have to stick to the re-purposed code in my table for x64. Soon.
by SunBeam
Sun Apr 21, 2019 8:52 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

And just for completeness the other patch on reddit does this: else { // End:0x2AE if((Key == 'Enter') && Event == 1) { // End:0x29B if(TypedStr != "") { Temp = TypedStr; SetInputText(""); SetCursorPos(0); ConsoleCommand(Temp); --> ShippingConsoleCommand(Temp); OutputText(""); GotoState('None'); Upd...
by SunBeam
Sun Apr 21, 2019 6:29 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

Turns out that reddit article patches this in BL2 (line 47, that 'return false'): https://i.imgur.com/1iMme60.png UObject[061326] IsDeveloper 0x3785EA98 ( Function WillowGame.WillowPlayerController.IsDeveloper ) UObject[061327] ReturnValue 0x37845658 ( BoolProperty WillowPlayerController.IsDeveloper...
by SunBeam
Sun Apr 21, 2019 5:49 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.1 CT

Can you add in the cheat table function to unblocking cheats, developer console and so on? How to have to obtain initial Borderlands engine commands, i.e.: behindview (0/1) = camera firstperson (thirdperson) playeronly = notarged ghost = ? fly = ? walk = ? slomo = ? .... In some sources i readed th...
by SunBeam
Sat Apr 20, 2019 5:24 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

Ah, yeah, that too; just checked the Bin folder - x64 :)
by SunBeam
Sat Apr 20, 2019 5:09 am
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

So.. GOTY Enhanced is basically the old game.. + new gfx (plus some possibly fixed UE3 logic)? :) Meh.. Had hopes I can perhaps do more with it :P
by SunBeam
Fri Apr 19, 2019 10:29 am
Forum: Tables
Topic: Assassin's Creed: Syndicate (by SunBeam)
Replies: 13
Views: 25077

Re: Assassin's Creed: Syndicate (by SunBeam)

No.
by SunBeam
Thu Apr 18, 2019 5:16 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

..and I'm in Argentina, else I would've posted a shit ton of info. You know me by now :)
by SunBeam
Wed Apr 17, 2019 3:43 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

^ Seriously now.. check my dumper for Batman series, dump UObjects (it's UE3), then also use UE Explorer to have a look at the .upk files. Most functions are UScript bytecode, so you can't just "call" them. And to execute bytecode in the single threaded UE handler, you need to hook ProcessEvent (els...
by SunBeam
Mon Apr 15, 2019 4:35 pm
Forum: Tables
Topic: Borderlands GOTY Enhanced - table v: 1.0.2 CT
Replies: 46
Views: 13382

Re: Borderlands GOTY Enhanced - table v: 1.0.2 CT

Check what I did in BL2 and others in the series. Those "commands" :P
by SunBeam
Thu Apr 11, 2019 12:35 pm
Forum: Tables
Topic: Assassin's Creed III stuff unlocker
Replies: 4
Views: 1179

Re: Assassin's Creed III stuff unlocker

How about you fuck off and post where due, eh? Necroing threads cuz you had something to ask T_T..
by SunBeam
Thu Apr 11, 2019 12:32 pm
Forum: Tables
Topic: Assassin Creed III Remastered
Replies: 30
Views: 2928

Re: Assassin Creed III Remastered

Welcome to my world, Paul. It's people like these who more and more determine me not to share my stuff out in the public. Because your work or my work have no value if you only get 'it doesn't work' posts...
by SunBeam
Thu Apr 11, 2019 12:27 pm
Forum: Tables
Topic: Dead Island Riptide Complete Edition +11 [Steam][Version 1.4.1.1.13]
Replies: 2
Views: 222

Re: Dead Island Riptide Complete Edition +11 [Steam][Version 1.4.1.1.13]

You're not saying anything about you crediting whoever you "learned" this from. Please don't tell me there was zero inspiration from other tables :)