Search found 836 matches

by SunBeam
Sat Oct 20, 2018 7:54 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11.1)

@Cielos: Just use PE header or any other 00s free spot in memory, fullaccess it and you're OK with 5-bytes JMPs. Considering the commodity, you'd be better off with 5-bytes than fixing "possible" issues and reassembling. Trust me on this :) Plus you avoid the allocations happening and failing after ...
by SunBeam
Fri Oct 19, 2018 5:17 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11.1)

I wanted to post a bit more, but am in Tuscany now. That iterator exposes the pointer to a structure budabum used in Origins. ESrvInventory . Find his posts and see if you can mimic the logic to have the shop give you the item you want ;) Here: http://fearlessrevolution.com/xen/threads/assassins-cre...
by SunBeam
Fri Oct 19, 2018 10:54 am
Forum: Tables
Topic: Shadow of the Tomb Raider +16+1 (table Update10.1)
Replies: 76
Views: 10464

Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Glad I moved to Odyssey :) Will get back to this one when done with it :P
by SunBeam
Fri Oct 19, 2018 10:40 am
Forum: Tables
Topic: Starcraft 2 Legacy of the Void
Replies: 98
Views: 29591

Re: Starcraft 2 Legacy of the Void

..and after you're done with the achievements? Then what? Boo-fucking-hoo, right? Freakin' OCD-ers.
by SunBeam
Fri Oct 19, 2018 10:38 am
Forum: Tables
Topic: Assassin's Creed Black Flag unlocker
Replies: 21
Views: 2619

Re: Assassin's Creed Black Flag unlocker

^ How about you go to page #1 and check if others have asked the same question, as well as the reply given?
by SunBeam
Fri Oct 19, 2018 12:59 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11.1)

As an extra, say you want to refill that bar manually, but not via editing that 100 value you see in CE; you may have already noticed that changing 100 to 700 in Current field will not update it on-screen ;) What's to do.. well, let's use back-tracing to determine where the write happens, its parame...
by SunBeam
Fri Oct 19, 2018 12:17 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11.1)

@ Cielos : Well, well.. my last debugging session aimed to determine how the game calculates or fetches CSrvPlayerFightAdrenalin . As you may have noticed, the Adrenaline doesn't have an on-access instruction constantly ticking it. Bar is accessed/written to when you actually use it; or trigger an u...
by SunBeam
Thu Oct 18, 2018 4:59 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11)

^ They are removed by the game. Please do your due diligence and read the posts on the other pages: viewtopic.php?p=64423#p64423.
by SunBeam
Wed Oct 17, 2018 9:02 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11)

Hey @Sunbeam, I've been using your script for WeMod. It was working fine till yesterday. There was some kind of "soft patch" yesterday, they added some stuff, even though the game version didn't change. (It is still 1.03). I tried to use WeMod yesterday, and every time I injected it, it caused some...
by SunBeam
Wed Oct 17, 2018 8:22 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11)

TBH I did say "get the WeMod trainer". No idea why people still debate on the table idea, when the trainer is FREE of charge. I started doing the Creator role @ WeMod purely out of interest and C++. The logic you've seen me apply here and there still holds; it just isn't displayed in the form of a t...
by SunBeam
Tue Oct 16, 2018 11:12 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +16 (table Update11)

Meh.. Figured, for those of you interested , you'd realize GetWorld() is simply a function in the game engine that gets World (I haven't built the full name path to it; so I wouldn't know if it's a class, object, etc.). With this you can then find @ 0x90 offset in Oddysey the Entity structure. This ...
by SunBeam
Tue Oct 16, 2018 12:46 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +15 (table Update10.1)

^ That's the reason people frown upon the likes of you, calling you guys leechers . By definition all you do is flaunt around the work of others, without giving a single fuck but if it works or not. Well, the script is something I wrote and posted a few pages back ( link ), right about before you go...
by SunBeam
Mon Oct 15, 2018 5:40 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +15 (table Update10.1)

@SunBeam: I have the ore map. What I hate about the map is that ores you've collected don't hide the respective markers. Is there any way for you to be able to check for the existence of an ore node and hide the marker if it doesn't exist? Or does the server code get in the way of just checking for...
by SunBeam
Mon Oct 15, 2018 10:15 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +14 (table Update9)

Again, you mean Cielos, right? :D This is NOT my table :P
by SunBeam
Mon Oct 15, 2018 9:19 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81046

Re: Assassin's Creed Odyssey +14 (table Update9)

@eTheBlack: Can probably do the same with any other helper map ;) Will see if it's feasible to actually buy those maps, given I've covered most of the stellae or other crap (forgot the name)..