Search found 1315 matches

by SunBeam
Tue Feb 19, 2019 2:33 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.2 CT
Replies: 10
Views: 505

Re: Far Cry New Dawn - table v: 1.0.2 CT

Adding more to it: what I do know about Far Cry games is I think starting with FC3 the inventory items are individual objects. Whenever you pick-up something, be it ammo or flowers (anything you can actually pick-up), the game engine will store that picked-up item's id in a table. It then iterates t...
by SunBeam
Tue Feb 19, 2019 1:28 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.2 CT
Replies: 10
Views: 505

Re: Far Cry New Dawn - table v: 1.0.2 CT

@ TheyCallMeTim13 : Just got past the middle of the map, on my way to J. Joseph, not Jesus :D Stopped for a bit on that bridge after igniting the first flame. And decided to take a look at what you said. Placed two well-known breakpoints for me: FC_m64.dll+F853A5F - 48 89 C1 - mov rcx,rax // check E...
by SunBeam
Mon Feb 18, 2019 3:16 pm
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.2 CT
Replies: 10
Views: 505

Re: Far Cry New Dawn - table v: 1.0.2 CT

The tracer work properly with virtualization loops :) It's what I can tell you. It's normal for the loops to be huge, as that's how the VM works :) The returns you mention though are not supposed to always be clean code (ASM that you'd recognize). The loops exit out to VM handlers; these handlers ar...
by SunBeam
Mon Feb 18, 2019 1:38 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

You got it ;) Those are the scenarios.
by SunBeam
Mon Feb 18, 2019 12:40 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

This: viewtopic.php?p=78987#p78987. Allows faster-to-instant E action :P
by SunBeam
Mon Feb 18, 2019 12:07 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

One more updated. Added Super Speed script with a check for grappling hook. Also, one more param added in [ Debug ] section. Numpad 1 will set speed, jump and no fall blur (you have to manually freeze just this one) for the HULK behavior :D
by SunBeam
Mon Feb 18, 2019 10:31 am
Forum: Tables
Topic: Far Cry New Dawn - table v: 1.0.2 CT
Replies: 10
Views: 505

Re: Far Cry New Dawn - table v: 1.0.2 CT

I can tell you need at least 1 major fix on next release ;) And can say this without looking at the actual table :) Do this for me - - enable Super Speed and: kill your ally, revive him/it - - see how the animation runs; even better, find a grappling point and E on it - - see how that goes :D Been m...
by SunBeam
Mon Feb 18, 2019 6:35 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Enable Free Perk Points script then pick-up stuff (plants, etc.). You'll see.
by SunBeam
Mon Feb 18, 2019 2:04 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Let's just hope I don't overload. It'd be a `shocker` to see him go :D Alright, since he said he doesn't care about this, I'm going to post it here and be done with it. But if I see one new option in the CH trainer after this, I'm gonna fuck someone up.. with or without the SATA cable. Especially wh...
by SunBeam
Sun Feb 17, 2019 8:50 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

^ Speak sarcasm? No? I could ask what are you doing in this topic if you don't play the game :) Just so we're back on topic.
by SunBeam
Sun Feb 17, 2019 6:39 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Exactly my aim at drawing him out ;) Knew in his drive to demonstrate his work, logic, analysis, etc. - he will finally post something; which is more than the default bragging he does. Again, QED ;) Good work, Cal.
by SunBeam
Sun Feb 17, 2019 1:12 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

^ No need. You'll see :)
by SunBeam
Sun Feb 17, 2019 10:46 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

^ :D -> "Game Title: FarCry5"? Fun fact: it's been almost 1 day since I mentioned the future "Easy Ethanol" (let me call it like that for now, just so it doesn't give any clues to what I'm about to do) option/script and I see no movement on the CH front. I'd say it's weekend and people have lives.. ...
by SunBeam
Sun Feb 17, 2019 9:19 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Tim's in da house! Awesome, let me know if you want those scripts merged in. Cheers!
by SunBeam
Sat Feb 16, 2019 9:05 pm
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 70
Views: 6099

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Will post in a bit. Waiting to see if CH does it before I do :) /sarcasm