Search found 13 matches

by Zagaroth
Sat Apr 15, 2023 4:05 pm
Forum: Tables
Topic: Final Fantasy IV +8 (table Update3)
Replies: 60
Views: 58125

Re: Final Fantasy IV +8 (table Update3)

Having the same as DullahandV2, though that only affects the 'battle' section, characters are editable and such.
by Zagaroth
Wed Jan 18, 2023 10:41 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 68986

Re: Star Ocean: The Divine Force - v1.0 - Steam

Thanks you for the table asmoranomar :) A small script i made to edit some characters values, for now it's : SP, Level, HP, ATK, INT, DEF, GUTS, XP gained & XP required per level. Note that HP, ATK, INT, DEF & GUTS are "base values" and can't be modified (at least for now). After activating the scr...
by Zagaroth
Thu Dec 29, 2022 8:07 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 68986

Re: Star Ocean: The Divine Force - v1.0 - Steam

Izanagi666 wrote:
Thu Dec 29, 2022 6:43 pm
dunno if it's been suggested yet, but, a sprint speed/move speed multiplier would be nice
Even a 'sprint always on' toggle would be nice.
by Zagaroth
Thu Dec 22, 2022 8:55 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 68986

Re: Star Ocean: The Divine Force - v1.0 - Steam

And this has caused me to start looking at item factors. :) I'll start listing them in a spoiler here, and will keep editing as time goes on. B50AF154E4EC69DA = restore 2% HP at regular intervals 5BD4E2254E92262D = 200% resistance to stagger when using skills F23957A5388B43DC = 10% chance of causing...
by Zagaroth
Thu Dec 22, 2022 8:15 pm
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 68986

Re: Star Ocean: The Divine Force - v1.0 - Steam

I am sorry about your computer, that always sucks. Which reminds me I need to do some back ups. There is one drawback to being aware that you *can* learn to do almost anything: Being painfully aware that you do not have the time and energy to learn to do *everything*. I kind of want to learn how to ...
by Zagaroth
Wed Dec 21, 2022 7:53 am
Forum: Tables
Topic: Star Ocean: The Divine Force - v1.0 - Steam
Replies: 241
Views: 68986

Re: Star Ocean: The Divine Force - v1.0 - Steam

Are you taking more requests? I have what I hope will be an easy one: a trigger to keep the princess's wedding dress on. It's gorgeous. But I also recognize that it may not be as simple as a single variable that needs to be flipped to true/false and kept there. Table still works BTW, in case you nee...
by Zagaroth
Thu Apr 23, 2020 3:48 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1799
Views: 1198432

Re: Final Fantasy XV (Steam)

I played with that a little, and it did not work. My FFXV still launches as ffxv_s, not _u, so your suggested edit to the files didn't change the behavior
by Zagaroth
Wed Apr 22, 2020 7:56 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1799
Views: 1198432

Re: Final Fantasy XV (Steam)

Is there really no proper windows store version of the tables shared here? Edit: A bunch of scripts work on the windows version from the steam tables here, all you need to do is edit them and replace all the "ffxv_s" entries with "ffxv_u" Huh, I haven't actually looked at one of these saved tables....
by Zagaroth
Tue Apr 14, 2020 12:50 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1799
Views: 1198432

Re: Final Fantasy XV (Steam)

Is there a chance Squall8 or someone else will be updating this soon? or is it enough work that it's not worth updating until the changes go through for removing the online components?
by Zagaroth
Thu Jan 03, 2019 10:02 am
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 422
Views: 309792

Re: Dragon Quest XI (Steam)

I figured it out, there seems to be Three versions of Cheat Engine 6.8.2, I needed to specify the 64 bit version and everything worked correctly. One of the other two versions says it is 32 bit, and the third version doesn't state anything other than the version number. That third one was the one I ...
by Zagaroth
Mon Dec 31, 2018 1:06 pm
Forum: Tables
Topic: Dragon Quest XI (Steam)
Replies: 422
Views: 309792

Re: Dragon Quest XI (Steam)

Having the same trouble that Thurmack did, only I am not using any mods at all. Cheat Engine 6.8.2. Any chance a more recent update caused something to break?
by Zagaroth
Sun Feb 04, 2018 9:06 am
Forum: Tables
Topic: Final Fantasy XII The Zodiac Age (Steam)
Replies: 784
Views: 558531

Re: Final Fantasy XII The Zodiac Age (Steam)

I don't seem to have an option to edit, so I'm replying to myself to note that I was slightly incorrect: You have 10 of everything equipable or consumable (and as they are equipable as accessories, that includes the special Magicites), but it has no impact on Loot.
by Zagaroth
Sun Feb 04, 2018 3:44 am
Forum: Tables
Topic: Final Fantasy XII The Zodiac Age (Steam)
Replies: 784
Views: 558531

Re: Final Fantasy XII The Zodiac Age (Steam)

So, just as a quick note, (and I may have missed it as there are several pages already), but if you have "infinite items/minimum 10" set and reach the point in the game where you get thrown into the dungeon, you get 10 of *everything*. I guess the game script tries to set everything to zero (after c...