Search found 457 matches
- Wed May 08, 2024 12:44 am
- Forum: Cheat Engine Lua Scripting
- Topic: Correctly using autoAssemble()?
- Replies: 4
- Views: 183
Re: Correctly using autoAssemble()?
You don't need to do the last two: scan = nil mem = nil And this is incorrect: deAlloc(mem, 0x1000) It's just deAlloc(getAddress("mem")) ([DISABLE] won't read the symbols from [ENABLE]; you need to declare them as global, before the [ENABLE]). No need for a size when deallocating. Thanks again brot...
- Wed May 08, 2024 12:40 am
- Forum: Tables
- Topic: MEGATON MUSASHI W: WIRED [+45]
- Replies: 89
- Views: 7996
Re: MEGATON MUSASHI W: WIRED [+45]
I've removed the 'Inf. Ammo | Healing | Kabuki' script and replaced with modifiable pointers.
Set Ammo to whatever, toggle. Set healing to whatever, toggle. Set Kabuki to [800], toggle. (Toggling gives you infinite everything.)
ADDED:
Ammo Editor
Healing Item Editor
Kabuki Gauge Editor
Re: Hades 2
I uninstalled 7.5 and reinstalled and it still closes every time I try to open the game. It doesn't do that with any other game I have. It has to be the game. I've been informed by another person with the same issue, to use the 32bit executable of CheatEngine or compile your own CE. Something with ...
Re: Hades 2
Great work!
- Wed May 08, 2024 12:23 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Hades II Early Access
- Replies: 19
- Views: 3205
- Tue May 07, 2024 10:45 pm
- Forum: Tables
- Topic: MEGATON MUSASHI W: WIRED [+45]
- Replies: 89
- Views: 7996
Re: MEGATON MUSASHI W: WIRED [+45]
When I get a chance I'll take a look at rewriting my scripts for Ammo/Healing Item/ and Kabuki
- Tue May 07, 2024 10:44 pm
- Forum: Tables
- Topic: MEGATON MUSASHI W: WIRED [+45]
- Replies: 89
- Views: 7996
- Tue May 07, 2024 10:14 pm
- Forum: Single Player Cheat Requests
- Topic: [Request]Meta-Ghost: The Breaking Show
- Replies: 3
- Views: 180
- Tue May 07, 2024 3:54 am
- Forum: Tables
- Topic: Class of Heroes 2G: Remaster Edition
- Replies: 0
- Views: 79
Class of Heroes 2G: Remaster Edition
Options[+11]: Infinite HP Infinite MP Infinite Bonus Points Infinite Gold Infinite Items Infinite Experience --------------------------------------------------- Edit: Bonus Points Edit: Gold --------------------------------------------------- Edit: Fruit of Good Edit: Fruit of Evil Edit: Last Stored...
- Tue May 07, 2024 3:53 am
- Forum: Single Player Cheat Requests
- Topic: Class of Heroes 2G: Remaster Edition
- Replies: 7
- Views: 994
Re: Class of Heroes 2G: Remaster Edition
Options[+11]: Infinite HP Infinite MP Infinite Bonus Points Infinite Gold Infinite Items Infinite Experience --------------------------------------------------- Edit: Bonus Points Edit: Gold --------------------------------------------------- Edit: Fruit of Good Edit: Fruit of Evil Edit: Last Store...
- Tue May 07, 2024 12:49 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Sword Art Online: Integral Factor (Steam version)
- Replies: 81
- Views: 14803
- Tue May 07, 2024 12:48 am
- Forum: Tables
- Topic: Sword Art Online: Integral Factor
- Replies: 3
- Views: 470
Re: Sword Art Online: Integral Factor
Updated to v2.4.9
- Tue May 07, 2024 12:05 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Hades II Early Access
- Replies: 19
- Views: 3205
Re: [Request] Hades II Tecnical Test
I was able to modify resources with Double, however, health resets as soon as i enter new rooms. Can someone give me some hint please? The instructions writing to health are writing the actual value. Editing from the address list isn't going to be permanent. https://www.youtube.com/watch?v=BofjhNsR...
- Mon May 06, 2024 11:43 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Correctly using autoAssemble()?
- Replies: 4
- Views: 183
Re: Correctly using autoAssemble()?
The one time I deviate away from the usual mov/movss xmm#,[new], lol. Appreciate ya! The issue is, it's registering my symbol, but not executing the newmem just on this one specific address. All of my other scripts with similar (without the direct float as in the example above) functions execute ne...