Search found 54 matches

by krul
Tue Jan 22, 2019 6:16 pm
Forum: Cheat Engine
Topic: How to change default settings of the table?
Replies: 3
Views: 92

Re: How to change default settings of the table?

TheyCallMeTim13 wrote:
Mon Jan 21, 2019 2:06 pm
You'd likely have to edit the table itself, depends on how it's setup and were/how the settings are stored. Post a link to the table or the table itself, else we're just guessing.
viewtopic.php?p=28821#p28821
by krul
Mon Jan 21, 2019 9:01 am
Forum: Cheat Engine
Topic: How to change default settings of the table?
Replies: 3
Views: 92

How to change default settings of the table?

I have a table which opens only when there is executable running. I can't change it before because parameters are not visible before.

How can I change default settings like booleans true or false and save table that way?
by krul
Tue Jan 08, 2019 9:12 am
Forum: Tables
Topic: Dark Souls Remastered: Phokz's Cheat Table + Extra Tweaks
Replies: 5
Views: 2013

Re: Dark Souls Remastered: Phokz's Cheat Table + Extra Tweaks

BanzaiPizzaLord wrote:
Wed Jan 02, 2019 1:45 am
Hello,
thank you for the table.

I'm not sure about how to use it because when I try to check the box by clicking on it, for example "access everything in the shop" or "upgrade without materials" the box stays empty (no red cross).

What am I suppose to do ?
Did you install stealthedit2.4?
by krul
Sat Jan 05, 2019 9:56 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 368
Views: 134765

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

Csimbi wrote:
Sat Jan 05, 2019 6:31 pm
Added update #3 here.

max focus calc
Thank you!
by krul
Wed Jan 02, 2019 9:36 pm
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 368
Views: 134765

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

There will probably be one more final update for Definitive edition.
by krul
Fri Dec 28, 2018 11:45 am
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 56
Views: 33014

Re: Spellforce III a.k.a Spellforce 3

by krul
Wed Dec 26, 2018 8:53 pm
Forum: Tables
Topic: Batman: Arkham Origins - Enable Console/Commands
Replies: 6
Views: 9824

Re: Batman: Arkham Origins - Enable Console/Commands

When I use script for never reset combo, game crashes when loading some areas and when saves.
by krul
Fri Dec 21, 2018 11:14 pm
Forum: Cheat Engine
Topic: CE UI in the game?
Replies: 2
Views: 162

CE UI in the game?

This is a question/suggestion.
Would it be possible to make CE table appear in the game without alt+tabing?
If one would press certain key, table UI would appear in game screen.
by krul
Sun Dec 02, 2018 7:09 pm
Forum: Tables
Topic: Dark Souls Remastered
Replies: 576
Views: 230915

Re: Dark Souls Remastered

@Elucidater here are codes https://docs.google.com/spreadsheets/d/1AdlhpYFITAGnKVAIBMVverQ_E5m5xA19m0rG0Diyixs/edit#gid=0 https://docs.google.com/spreadsheets/d/1KukblWL61We64-gNIyaAShga9h8RTXYmyFs98eQhY4E/edit#gid=1949985688 https://i.imgur.com/WWWMl3t.jpg https://www.mediafire.com/file/6ps84rt0586...
by krul
Wed Nov 28, 2018 1:35 am
Forum: Single Player Cheat Requests
Topic: Lords of the Fallen GOG table request
Replies: 4
Views: 1016

Re: Lords of the Fallen GOG table request

aslevjal wrote:
Tue Nov 27, 2018 7:17 pm
It would be very nice if a skilled person could build something for this game.
Thanks in advance :)
beguiler did something
viewtopic.php?p=69009#p69009
by krul
Wed Nov 28, 2018 12:35 am
Forum: Tables
Topic: Dark Souls Remastered
Replies: 576
Views: 230915

Re: Dark Souls Remastered

@Elucidater , @Phokz could you make script which will make dark knights respawn after every bonfire ?


How to make demon (demon great axe) weapons to have infinite durability ?
by krul
Tue Nov 20, 2018 8:25 pm
Forum: Tables
Topic: Tower Of Time
Replies: 33
Views: 3975

Re: Tower Of Time

Squall8, could you add rapidfire for spells? High velocity spell travel or multiple spells per cast.
by krul
Mon Nov 19, 2018 8:31 am
Forum: Cheat Engine
Topic: Cheat engine for all of type
Replies: 3
Views: 497

Re: Cheat engine for all of type

combine all tables into one and use a lua script to detect which version it is or is most likely compatible with which table, then show those table functions Oh, but this would require to have 2 tables. I was thinking that CE would have internal machine learning, i.e. ability to "learn" from data a...
by krul
Sun Nov 18, 2018 5:04 pm
Forum: Tables
Topic: Lords of the Fallen
Replies: 5
Views: 1453

Re: Lords of the Fallen

Thank you @beguiler !!!!! Will try it.

Is it possible to make rapidfire for spellcasting ?