Search found 63 matches

by TheNeru
Thu Dec 08, 2022 7:36 pm
Forum: Tables
Topic: z Rogue Tower
Replies: 15
Views: 8201

Re: z Rogue Tower

Very basic Cheat Table I made for this game. Version 1.2.1 Features +50 Gold Each Kill [Kill something to activate] +10 Mana Regen [Generate mana to activate] Unlock Permanent Upgrades after First Yellow Purchase [Buy a yellow upgrade to activate] Level Pointer [Pass a level to activate] Tower Healt...
by TheNeru
Wed May 04, 2022 12:19 am
Forum: Cheat Engine
Topic: [HELP] Float Inject/Assembly
Replies: 6
Views: 1410

Re: [HELP] Float Inject/Assembly

Sadly, it still doesn't work.
by TheNeru
Mon May 02, 2022 6:39 pm
Forum: Cheat Engine
Topic: [HELP] Float Inject/Assembly
Replies: 6
Views: 1410

Re: [HELP] Float Inject/Assembly

Algester wrote:
Mon May 02, 2022 8:32 am
I could be wrong but
should "work" though why would you want a pointer that changes a float value?
Can't compile the line
mov [ITCS],rbx

As to why, I want to lock the difficulty progression of the game.
by TheNeru
Mon May 02, 2022 1:10 am
Forum: Cheat Engine
Topic: [HELP] Float Inject/Assembly
Replies: 6
Views: 1410

[HELP] Float Inject/Assembly

I tried looking for a tutorial in the wide internet and found nothing to help with my problem. I need help on making pointers for float addresses... alloc(newmem,$1000,TCSCNTR) label(code) label(return) newmem: code: movss [rbx+000011D0],xmm0 jmp return TCSCNTR: jmp newmem nop 3 return: registersymb...
by TheNeru
Mon Dec 27, 2021 7:24 pm
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

Probably my final contribution to the table. Here's one more cheat table entry. Basically +1 additional stat for doing X training. Like how Zuums get +1 to Lif when doing the Run training. Jells get +1 def in Endure. Value "16383" is basically +1 to all drills and Errantries except for Kawrea. I can...
by TheNeru
Fri Dec 24, 2021 9:22 am
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

EDIT 1: I toned down the motivation to 100, still no greats, but it does seem to work as all drill have my monster be happy about them. I'm not sure if it is a side effect of the code or if it is the monster themselves, but they seem to want to have items given constantly. Will continue to test fur...
by TheNeru
Fri Dec 24, 2021 5:32 am
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

I've really searched hard for the Always Great cheat. But finally I give up. Most I can do is find the Motivation Value for the training drills. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>117686</ID> <Description>"Motivation Domino"</Description> <LastState V...
by TheNeru
Wed Dec 15, 2021 10:29 am
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

lastingman wrote:
Wed Dec 15, 2021 7:35 am
How do I add them to the table?
Copy the Cheat Table entry in the code box and paste it into the table under Monster Stats.
Click the Select All, copy then paste into the aanpsx's table.
by TheNeru
Tue Dec 14, 2021 10:07 pm
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

Here's 2 more CT entries. Monster Rank -> Allows you to edit your Monster's Rank <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>117662</ID> <Description>"Monster Rank"</Description> <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Rank E 1:...
by TheNeru
Tue Dec 14, 2021 1:43 am
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

Here are the Cheat Table entries that I mentioned in my previous post. Well, excluding the "# of times Skill was used". Stage of Life -> Dictates where the monster is in it's Lifespan. Set to (4)Adult or (5)Adult 2 for increased stat gains. This shouldn't shorten or lengthen it's lifespan. Also chan...
by TheNeru
Mon Dec 13, 2021 2:50 pm
Forum: Tables
Topic: Monster Rancher 1 & 2 DX
Replies: 40
Views: 29965

Re: Monster Rancher 1 & 2 DX

Monster Rancher 2 https://i.imgur.com/orxE3vV.png Thanks and Great table MR2. But it would also probably benefit others if you added these Item was used on Monster [-12 offset from Likes] # Of times Skill was used [+1 offset from Skills] Monster Movement Speed [-1 offset from Guts Rate] ~Edit~ Mons...
by TheNeru
Sun Dec 12, 2021 9:22 am
Forum: Single Player Cheat Requests
Topic: [Request] Monster Rancher 1 & 2 DX
Replies: 53
Views: 27113

Re: [Request] Monster Rancher 1 & 2 DX

lastingman wrote:
Sat Dec 11, 2021 6:18 pm
For MR1 or 2?
Sorry if it wasn't clear. It was for MR2 as the CT was named with.


@norvus2021
Sorry, I won't upload someone else's CT that I modified/fix without their permission.


Also, I uploaded a new table in my previous post in Page 2.
by TheNeru
Sat Dec 11, 2021 8:45 am
Forum: Single Player Cheat Requests
Topic: [Request] Monster Rancher 1 & 2 DX
Replies: 53
Views: 27113

Re: [Request] Monster Rancher 1 & 2 DX

Thanks to hakuman for the CT. Sadly I have the cracked version of the game. So I had to do some fixing myself. But here's a CT that allows you to edit the Guts Rate of your monster. [Plaza/Codex Cracked version] If I remember right. Edited Guts Rate persist after save and loading. Lower Number means...
by TheNeru
Sun Oct 25, 2020 1:37 am
Forum: Tables
Topic: Genshin Impact CE Bypass
Replies: 2331
Views: 1025056

Re: Genshin Impact CE Bypass

7th day, AR 27

Chest ESP
Mob Freeze [Only against Ruin Guards/Hunter, Abyss Mages]
by TheNeru
Wed Jan 22, 2020 1:00 pm
Forum: Tables
Topic: Atelier Ryza - Ever Darkness & The Secret Hideout
Replies: 277
Views: 142263

Re: Atelier Ryza - Ever Darkness & The Secret Hideout

Fixed the Currency Finder. I'm too dumb to fix the Time Scan script. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>414</ID> <Description>"Currency Finder"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType>...