Search found 7 matches

by mdnpascual
Sun Sep 26, 2021 6:52 am
Forum: Tables
Topic: OPUS: Echo of Starsong
Replies: 2
Views: 1815

OPUS: Echo of Starsong

https://store.steampowered.com/app/1504500 Scripts: - No Deduction (Gas/Exploration Kit/Armor/Inventory/Money) - Travel Once, Buy/Sell something before activating - Always Win RNG Checks - Must challenge 1 RNG Check before you can activate - Freeze Timer - To minimize spoilers, there will be some le...
by mdnpascual
Mon Sep 20, 2021 2:27 am
Forum: Single Player Cheat Requests
Topic: [REQ]GAS STATION SIMULATOR
Replies: 46
Views: 27191

Re: [REQ]GAS STATION SIMULATOR

Can anyone help me find how to get a product cost for the day and it's average? I'm trying to make an external/overlay helper to display all the products current price so I don't need to go in the computer and 1 by 1 click on it's category to buy stock. I tried searching for "all" value but no luck ...
by mdnpascual
Tue Mar 13, 2018 5:17 pm
Forum: General Gamehacking
Topic: Inf. Health: How to deal with obscan that requires you to get damaged first before being able to scan it?
Replies: 5
Views: 2929

Inf. Health: How to deal with obscan that requires you to get damaged first before being able to scan it?

So I already done found the function that decreases the health value after you get damaged.

Unfortunately, the cheat table won't activate at fresh boot of the game because the function that decreases health can only be aobscanned once you get damaged.

How do you deal with this?
by mdnpascual
Mon Jan 22, 2018 10:53 pm
Forum: General Gamehacking
Topic: Save register address to a variable in Auto Assemble to revert the values when disabling
Replies: 14
Views: 8196

Re: Save register address to a variable in Auto Assemble to revert the values when disabling

If you don't know the original address you can record it within your codecave. [ENABLE] label(edipointer) registersymbol(edipointer) aobscan(AccANDrange,D9 47 60 8D 85 A0 FE FF FF 83 EC 04 D9 1C 24 83 EC 08) registersymbol(AccANDrange) alloc(newmem,$204) //alloc(edipointer,$4) label(code) label(ret...
by mdnpascual
Mon Jan 22, 2018 2:47 pm
Forum: General Gamehacking
Topic: Save register address to a variable in Auto Assemble to revert the values when disabling
Replies: 14
Views: 8196

Re: Save register address to a variable in Auto Assemble to revert the values when disabling

ye, those values are always the same. It's just different addresses and same offset against edi found on that aobscan
by mdnpascual
Mon Jan 22, 2018 2:19 pm
Forum: General Gamehacking
Topic: Save register address to a variable in Auto Assemble to revert the values when disabling
Replies: 14
Views: 8196

Re: Save register address to a variable in Auto Assemble to revert the values when disabling

I found a thread on the old cheat engine forums where apparently I can create a variable dynamically and use it as long I allocate memory for it. I removed all but one address where I want to revert its value but when I tried it, it still won't disable How do I store the value of [edi] so I can disa...
by mdnpascual
Mon Jan 22, 2018 12:08 pm
Forum: General Gamehacking
Topic: Save register address to a variable in Auto Assemble to revert the values when disabling
Replies: 14
Views: 8196

Save register address to a variable in Auto Assemble to revert the values when disabling

How do I get a register address in auto assemble to a variable so I can properly revert the values I've modified? I have a code that looks like these: code: code: mov [edi+40], 0x3c23d70a //orig: 0.4 mov [edi+50], 0x41400000 //orig: 6 fstp dword ptr [edi+60] mov [edi+60], 0 //orig: 1.6 fld dword ptr...