Search found 65 matches

by gunbalde60
Wed Feb 13, 2019 12:58 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 109
Views: 19520

Re: God Eater 3 (Steam)

If you are able to get the values for the skill slot, are you also able to get the values to modify the Pierce/Crush/Slash values of the weapon? If i'm reading the weapon info right, those are stored elsewhere in the game data and not part of the weapon itself. i could be wrong though Is there a li...
by gunbalde60
Sun Feb 10, 2019 10:20 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 109
Views: 19520

Re: God Eater 3 (Steam)

Would it be possible to add pointers, for slash crush and piece damage?
by gunbalde60
Fri Feb 08, 2019 6:12 am
Forum: Single Player Cheat Requests
Topic: GD EATER 3 [Request]
Replies: 15
Views: 4156

Re: GOD EATER 3 [Request]

Help us oh mighty game hackers!!
by gunbalde60
Sat Jan 26, 2019 6:54 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.5)
Replies: 718
Views: 122929

Re: RESIDENT EVIL 2 +8 (table Update5)

I think the dmg multiplier affect enemy too get one small hit from mr.x or zombie bite in claire b it put my pulse in red from green please fix it i really love dmg multiplier zombie are too fking tanky in remake and one hit kill are just pure boring Head shots should always be 1 hit kills on zombi...
by gunbalde60
Fri Jan 25, 2019 7:51 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.5)
Replies: 718
Views: 122929

Re: RESIDENT EVIL 2 +5 (table Update3)

Exeter wrote:
Fri Jan 25, 2019 6:09 am
gunbalde60 wrote:
Fri Jan 25, 2019 5:46 am
Infinite Ammo not possible in the game?
It's in the table. You can either freeze the 'current clip', or use the 'ignore ammo pouch' script.
Yeah, I noticed that after trying the table lol.
by gunbalde60
Fri Jan 25, 2019 5:46 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.5)
Replies: 718
Views: 122929

Re: RESIDENT EVIL 2 +5 (table Update3)

Infinite Ammo not possible in the game?
by gunbalde60
Mon Jan 21, 2019 12:44 am
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)
Replies: 197
Views: 56711

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Thanks you so much l0wb1t!

The future for this game, looks promising Frontier will be adding new buildings, pretty soon! Rumor that the Mosasaur will become available, along with those buildings along with an Aviary.
by gunbalde60
Mon Jan 14, 2019 3:29 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)
Replies: 197
Views: 56711

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

Yeah, probably something broke. I my average carnivore is at -75% and my Herbivores are no even in the negative. It still takes multiple attempts to get a carnivore, I can see the percentage go up to 999%. Also if I don't upgrade the hammond research labs, viability even using the viability cheat it...
by gunbalde60
Sun Jan 13, 2019 11:30 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 689
Views: 64427

Re: Tales of Vesperia Definitive Edition (Steam)

chuwar wrote:
Sun Jan 13, 2019 8:20 pm
Base Mod Characters Stats (Change equipment for take effect)
Are this changes permanent? Or do they reset?

Ignore I tested, the changes are permanent. Thanks for the table!
by gunbalde60
Sun Jan 13, 2019 5:48 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 689
Views: 64427

Re: Tales of Vesperia Definitive Edition (Steam)

@Geordan9 i am trying the cheat table you created to unlock all the artes in the list of artes , and i don't have words to describe how sweet it is to finally be a ble to freely use the mystic artes ,thanks :D , if i understood correctly now the point is to make all the artes available for every ch...
by gunbalde60
Sun Jan 13, 2019 5:46 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 689
Views: 64427

Re: Tales of Vesperia Definitive Edition (Steam)

timechaos69 wrote:
Sat Jan 12, 2019 8:42 pm
Enemy Damage Modier ( Top option ) is how much YOU do to the Enemy..works fine for me set at 2 so thats double the damage
Hero Damage Multiplier is the Damage done TO YOU by the ENEMY

you might have them mixed up?
Thanks now it makes sense. lol
by gunbalde60
Sat Jan 12, 2019 8:22 pm
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 689
Views: 64427

Re: Tales of Vesperia Definitive Edition (Steam)

Can someone explain How the damage multiplier works? I have it at default 0.125, but my damage quadruples. Changing the value, doesn't seem to do anything.
by gunbalde60
Fri Jan 11, 2019 1:14 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 689
Views: 64427

Re: Tales of Vesperia Definitive Edition (Steam)

Thanks Drummer, any chance we can get infinite TP. Seems to be static too at least for single characters, I was able to find it on Yuri, but I haven't re-started the game to see if it still works.
by gunbalde60
Sun Jan 06, 2019 12:10 am
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)
Replies: 197
Views: 56711

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (17th) UPDATED-SEE LATEST POST.)

The viability mod seems to just be visual, it doesn't really raise viability. Any chance to check on it?