Search found 80 matches

by Vee_
Thu Dec 14, 2017 4:32 pm
Forum: Tables
Topic: Spellforce 3 Steam (GM and More) 2017-Dec-13
Replies: 37
Views: 4943

Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

gentlemen143 wrote:
Thu Dec 14, 2017 4:28 pm
It is very difficult to register on that forum, got stuck on that fucking question verification . do you have alternative link for GOG 1.11 / above?
Well yeah, it's a bit difficult.
i'll send you link the link for latest update, wait...

EDIT:
PM Sent :D
by Vee_
Thu Dec 14, 2017 4:22 pm
Forum: Tables
Topic: Spellforce 3 Steam (GM and More) 2017-Dec-13
Replies: 37
Views: 4943

Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

Link please. .. currently GOG version non steam. Search Spellforce 3 GoG version in cs.rin.ru, in page 22 there is v1.11 update, use it. Im sorry can't give you the link, im using mobile phone :lol: Thanks, here you go. https://cs.rin.ru/forum/viewtopic.php?f=10&t=70516&start=315 Interesting forums...
by Vee_
Thu Dec 14, 2017 4:14 pm
Forum: Tables
Topic: Spellforce 3 Steam (GM and More) 2017-Dec-13
Replies: 37
Views: 4943

Re: Spellforce 3 v1.08 Steam (GM and More) 2017-Dec-10

reci, having problem with 1.0 version. can u make it unify. If you don't update your game, you will meet bug later in the game that prevent you from continue the quest. I used to found the update and crack all in one but forgot where was it, sorry. Link please. .. currently GOG version non steam. S...
by Vee_
Mon Oct 09, 2017 3:29 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Hey everyone, I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful. :) https://i.imgur.com/jbxCFpx.jpg :!: Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the com...
by Vee_
Mon Oct 09, 2017 3:23 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

MasterVegito wrote:
Sun Oct 08, 2017 10:28 pm
Vee_ wrote:
Sun Oct 08, 2017 5:50 pm
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
Not unless he died during Act 1.
Right :lol:
then let's assume the black cat is alive :D
by Vee_
Sun Oct 08, 2017 5:50 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
by Vee_
Sat Oct 07, 2017 5:43 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Downloading updates, will check my scripts if it's working with the latest version
by Vee_
Sat Oct 07, 2017 5:41 am
Forum: Tables
Topic: Road Redemption [Early Access]
Replies: 0
Views: 216

Road Redemption [Early Access]

Road Redemption [Early Access] Other version from ColonelRVH: http://fearlessrevolution.com/viewtopic.php?f=4&t=5070 Game Name : Road Redemption [CODEX][FitGirl Repack] Version : Early Access [CODEX] Process Name : RoadRedemption.exe Author : Vee_ CRC32 : 8cfcdc45 Table Version : 1.0 Table Creation ...
by Vee_
Fri Sep 29, 2017 10:21 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Zanzer wrote:
Fri Sep 29, 2017 10:01 pm
I updated the dropdown names with the new IDs.

You all can simply use the Print Treasure Identifiers to find the correct labels to each ID.

In case anyone was interested, the new ones are:

Code: Select all

449:LuckTop
452:Luck7
453:Luck8
454:Luck9
455:Luck10
Awesome thanks :lol:
by Vee_
Fri Sep 29, 2017 10:21 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

After you activate the script, have you try opening the Character Sheet? Yes, it was by changing characters in the Character Sheet that I realized the address changed in CE. Edit : Character Sheet: Are you talking about the shortened game "i"? Well the value should be populated with the correct val...
by Vee_
Fri Sep 29, 2017 8:28 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Hi, (I'm french) I would like to use the section "Selected Character" but I do not understand how it works. However, I understood when selecting a character in game the address changed on CE. (P-> xxxxxxxxxxx) But this address does not change in all subcategories and so I can not change the feature...
by Vee_
Fri Sep 29, 2017 6:30 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

#update
Adding Attitude always 100 to my script
by Vee_
Fri Sep 29, 2017 5:21 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

hmm [ img ] tag apparently isn't working, my previous post just a little earlier was meant to start-- Here's where I'm at: https://i.imgur.com/9q0PfTV.jpg (Embedding pics not allowed for me) I wasn't sure how to apply the points, but it seems you just have to save and reload once you've modified th...
by Vee_
Fri Sep 29, 2017 3:05 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Hey guys, I could use a hand here - I simply want to add 1 talent point to my main character so I can get pet pal on her, (not going to use Ifan) Here's where I'm at: https://i.imgur.com/9q0PfTV.jpg Under "selected character" the values for all skills look correct so I know I'm on the right track, ...
by Vee_
Mon Sep 25, 2017 7:40 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 258189

Re: Divinity Original Sin 2

Hello everyone. As Usual, congrats to the community, for the timely and exhaustive work. I post about this script, which workd fine for me, V. 3.0.141.999 The thingis, the script stop working when upgrading the source pool (in my case, just after Ryker's Quest) Before the upgrade, and reloading Qui...