Search found 5 matches
- Sun Mar 31, 2024 6:40 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2701
- Views: 402411
Re: HELLDIVERS 2
[ENABLE] aobscanmodule(ammo_legit,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B 84 CA) registersymbol(ammo_legit) alloc(newmem,1024) label(return) newmem: cmp dword ptr [r10+rax*8],#2 jle short @f sub dword ptr [r10+rax*8],01 @@: lea r8,[r10+rax*8] mov rax,[r10+rcx*8+00002028] jmp return ammo_legit: jm...
- Fri Mar 29, 2024 10:03 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2701
- Views: 402411
Re: HELLDIVERS 2
Does anyone have a script for a legit infinite ammo ? And also a script to reduce the backpack shield cooldown to 1 sec or 2 sec and not to eliminate the cooldown at all, like i saw in a lot of tables? [ENABLE] aobscanmodule(ammo_legit,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B 84 CA) registersymbol...
- Wed Mar 27, 2024 8:41 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2701
- Views: 402411
Re: HELLDIVERS 2
can any1 make a legit ammo for P-4 (revolver) | SG-8S and SG-8 (shotguns) - one round reload guns similar to this code but this one is only for mag only weapons, it freeze at 2 mag left [ENABLE] aobscanmodule(ammo_legit,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B 84 CA) registersymbol(ammo_legit) allo...
- Mon Mar 25, 2024 12:40 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2701
- Views: 402411
Re: HELLDIVERS 2
Infinite ammo does not work for weapons like punisher and slugger, is there anyway to make a script for that?
- Sun May 15, 2022 10:50 am
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 117
- Views: 39158
Re: King Arthur: Knight's Tale
any1 know how to unlock more decrees? i put everything to 0 in morality unlocks but in decrees screen, i only see two decrees.