Search found 131 matches
- Sun May 12, 2024 4:32 am
- Forum: Single Player Cheat Requests
- Topic: Reverse Collapse: Code Name Bakery
- Replies: 23
- Views: 6017
Re: Reverse Collapse: Code Name Bakery
do annpsx table still work in v1.0.4.3?
- Sat May 11, 2024 9:54 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) Yeah there is something wrong when using the original Honor EXP multiplier cheat from Tuuuup!’s table. When reached 350 honor it causes each hit to gain 350 honor exp, which at the end game grants you more th...
- Fri May 10, 2024 9:41 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
Edited a bit from Tupp version and added some script In Selected Player unit in battle v2 added: - Infinite Bullets (I Haven't tried with full bullet skill, Should Work) - Set Move Range 10 - Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) - 100% Auto Defense...
- Fri May 10, 2024 7:07 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
Zero Weight All Part. It's affect enemies too I've added and fix your script. Added info in the script, so check it out if you want to learn. ...address in memory viewer. If you know memory viewer, use dissect data/structure in Tools or ctrl+d. Use the base address that I provide for stash and mayb...
- Wed May 08, 2024 2:58 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
i found this strange bug but not really sure honor multiplier or the game system. after our honor 350 or more sometime the enemy drop honor +350 even with only x2 multi, don't is it bug or there no cap for this honor. really strange can we have no panic and another script for movement that not insid...
- Wed May 08, 2024 1:52 pm
- Forum: Tables
- Topic: Suikoden V [PCSX2] [+120]
- Replies: 6
- Views: 770
Re: Suikoden V [PCSX2] [+120]
about emulator cheat engine, is it always change when the emulator update or it stick to the iso?
if so, is it better to convert it to code breaker?
if so, is it better to convert it to code breaker?
- Tue May 07, 2024 3:38 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
Skill change and skill activation high seem not working
and my code zero weight crash
and my code zero weight crash
- Mon May 06, 2024 2:43 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
Zero Weight All Part. It's affect enemies too { Game : Front Mission 2 Remake.exe Version: Date : 2024-05-06 Author : Rienfleche This script does blah blah blah } [ENABLE] aobscan(Body,48 63 89 94 00 00 00 F3) // should be unique alloc(newmem,$1000,Body) label(code) label(return) newmem: mov dword p...
- Mon May 06, 2024 4:31 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 444
- Views: 56121
Re: Eiyuden Chronicle Hundred Heroes [+99]
added the following under Infinite Item Outside Battle:
[*]Exclude Trade Items From Infinite Item
Can we have exclude armor, accessories and rune lens too?
So only consumable and rune shard infinite
[*]Exclude Trade Items From Infinite Item
Can we have exclude armor, accessories and rune lens too?
So only consumable and rune shard infinite
- Sun May 05, 2024 3:49 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 444
- Views: 56121
- Sun May 05, 2024 2:35 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 444
- Views: 56121
Re: Eiyuden Chronicle Hundred Heroes [+97]
EDIT 12.0: I worked on cleaning up some things and doing what requests I could do: I added the following under Infinite Item Outside Battle: [*]Exclude Trade Items From Infinite Item I added the following under Character Stat Editor: [*]Only Affect Certain Party Slot [*]Party Slot To Affect This wa...
- Sat May 04, 2024 6:12 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
Nice, thanksyou so much Everyting work well & tested all work a little need fix - Set max AP in to current AP don't work if we get attacked - It's seem Full Bullet (S) & Full Bullet (L) depleted ammo even we use ammo code next option maybe - Unit don't Panic - Infinite Use Items - Zero Weight - Skil...
- Fri May 03, 2024 11:46 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 444
- Views: 56121
Re: Eiyuden Chronicle Hundred Heroes [+91]
- Item Stacks To 99 (New Items Only) (Reload Save Game)
can we have items & Material to always max stack without hard coded to 99?
eq: picking stone x5 = stone x20 (max Stack)
i think this code it close to that, but i don't know how
can we have items & Material to always max stack without hard coded to 99?
eq: picking stone x5 = stone x20 (max Stack)
i think this code it close to that, but i don't know how
- Fri May 03, 2024 11:42 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 48
- Views: 7922
Re: FRONT MISSION 2: Remake
thanks so much, but can we make Move and Max AP separated script? i love to set the movement to 10 (not so fullmap ruin the fun, and bonus if wanzer leg destroyed we can still move that much) as for Max AP and Current AP (can we make it to copy Max AP to Current AP so we get Infinite with Limit) and...
- Thu May 02, 2024 5:34 pm
- Forum: Tables
- Topic: Star Ocean The Second Story R
- Replies: 197
- Views: 47447
Re: Star Ocean The Second Story R
any movement speed modifier?
Nevermind, found it. all cheat from dhaos still work in denuvoless
Nevermind, found it. all cheat from dhaos still work in denuvoless