Search found 136 matches

by Rienfleche
Sat May 18, 2024 12:09 pm
Forum: Tables
Topic: Tales of Berseria [Tv4.1 Final][2017-3-16]
Replies: 34
Views: 76235

Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Need a little fix for title multiplier it's multiply is not the gain value but overall value eq: current issue value 6, if multi x2 the next value become 14 (2x(6+1)), 1 is the gained value need fix issue value 6, if multi x2 the next value become 8 (6+(2x1)), 1 is the gained value [ENABLE] aobscanm...
by Rienfleche
Sat May 18, 2024 12:03 pm
Forum: Tables
Topic: Tales of Berseria [Tv4.1 Final][2017-3-16]
Replies: 34
Views: 76235

Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

added the weapon skills into dropdown one, but only for level 4 description

it's combined and edited my personal use
by Rienfleche
Sat May 18, 2024 11:59 am
Forum: Tables
Topic: lost eidolons [Table][+12]
Replies: 66
Views: 22803

Re: lost eidolons [Table][+12]

anyone still play this? pls update for version 1.5.4 it's seem it already final
by Rienfleche
Wed May 15, 2024 2:45 pm
Forum: Single Player Cheat Requests
Topic: Reverse Collapse: Code Name Bakery
Replies: 26
Views: 6712

Re: Reverse Collapse: Code Name Bakery

added Skill Cooldown One Turn

Tested working for v1.0.5.1
by Rienfleche
Tue May 14, 2024 4:27 pm
Forum: Single Player Cheat Requests
Topic: Reverse Collapse: Code Name Bakery
Replies: 26
Views: 6712

Re: Reverse Collapse: Code Name Bakery

Nevermind, This code tested still work and added
- Skill Point
- Infinite Items (Still Need Fix, But Okay For Now)

Credit to the maker ^_^
by Rienfleche
Sun May 12, 2024 4:32 am
Forum: Single Player Cheat Requests
Topic: Reverse Collapse: Code Name Bakery
Replies: 26
Views: 6712

Re: Reverse Collapse: Code Name Bakery

do annpsx table still work in v1.0.4.3?
by Rienfleche
Sat May 11, 2024 9:54 am
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) Yeah there is something wrong when using the original Honor EXP multiplier cheat from Tuuuup!’s table. When reached 350 honor it causes each hit to gain 350 honor exp, which at the end game grants you more th...
by Rienfleche
Fri May 10, 2024 9:41 am
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

Edited a bit from Tupp version and added some script In Selected Player unit in battle v2 added: - Infinite Bullets (I Haven't tried with full bullet skill, Should Work) - Set Move Range 10 - Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) - 100% Auto Defense...
by Rienfleche
Fri May 10, 2024 7:07 am
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

Zero Weight All Part. It's affect enemies too I've added and fix your script. Added info in the script, so check it out if you want to learn. ...address in memory viewer. If you know memory viewer, use dissect data/structure in Tools or ctrl+d. Use the base address that I provide for stash and mayb...
by Rienfleche
Wed May 08, 2024 2:58 pm
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

i found this strange bug but not really sure honor multiplier or the game system. after our honor 350 or more sometime the enemy drop honor +350 even with only x2 multi, don't is it bug or there no cap for this honor. really strange can we have no panic and another script for movement that not insid...
by Rienfleche
Wed May 08, 2024 1:52 pm
Forum: Tables
Topic: Suikoden V [PCSX2] [+120]
Replies: 6
Views: 848

Re: Suikoden V [PCSX2] [+120]

about emulator cheat engine, is it always change when the emulator update or it stick to the iso?
if so, is it better to convert it to code breaker?
by Rienfleche
Tue May 07, 2024 3:38 pm
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

Skill change and skill activation high seem not working
and my code zero weight crash
by Rienfleche
Mon May 06, 2024 2:43 pm
Forum: Tables
Topic: FRONT MISSION 2: Remake
Replies: 50
Views: 10161

Re: FRONT MISSION 2: Remake

Zero Weight All Part. It's affect enemies too { Game : Front Mission 2 Remake.exe Version: Date : 2024-05-06 Author : Rienfleche This script does blah blah blah } [ENABLE] aobscan(Body,48 63 89 94 00 00 00 F3) // should be unique alloc(newmem,$1000,Body) label(code) label(return) newmem: mov dword p...
by Rienfleche
Mon May 06, 2024 4:31 am
Forum: Tables
Topic: Eiyuden Chronicle Hundred Heroes [+116]
Replies: 454
Views: 63575

Re: Eiyuden Chronicle Hundred Heroes [+99]

added the following under Infinite Item Outside Battle:
[*]Exclude Trade Items From Infinite Item

Can we have exclude armor, accessories and rune lens too?

So only consumable and rune shard infinite
by Rienfleche
Sun May 05, 2024 3:49 pm
Forum: Tables
Topic: Eiyuden Chronicle Hundred Heroes [+116]
Replies: 454
Views: 63575

Re: Eiyuden Chronicle Hundred Heroes [+97]

Lilithra wrote:
Sun May 05, 2024 3:06 pm
Rienfleche wrote: for the weapon pls make it separated from exp level
You need to enable the weapon option under the level for that to work, I think is perfect.
but i don't want the level to active too, only weapon