Search found 136 matches
- Sat May 18, 2024 12:09 pm
- Forum: Tables
- Topic: Tales of Berseria [Tv4.1 Final][2017-3-16]
- Replies: 34
- Views: 76235
Re: Tales of Berseria [Tv4.1 Final][2017-3-16]
Need a little fix for title multiplier it's multiply is not the gain value but overall value eq: current issue value 6, if multi x2 the next value become 14 (2x(6+1)), 1 is the gained value need fix issue value 6, if multi x2 the next value become 8 (6+(2x1)), 1 is the gained value [ENABLE] aobscanm...
- Sat May 18, 2024 12:03 pm
- Forum: Tables
- Topic: Tales of Berseria [Tv4.1 Final][2017-3-16]
- Replies: 34
- Views: 76235
Re: Tales of Berseria [Tv4.1 Final][2017-3-16]
added the weapon skills into dropdown one, but only for level 4 description
it's combined and edited my personal use
it's combined and edited my personal use
- Sat May 18, 2024 11:59 am
- Forum: Tables
- Topic: lost eidolons [Table][+12]
- Replies: 66
- Views: 22803
Re: lost eidolons [Table][+12]
anyone still play this? pls update for version 1.5.4 it's seem it already final
- Wed May 15, 2024 2:45 pm
- Forum: Single Player Cheat Requests
- Topic: Reverse Collapse: Code Name Bakery
- Replies: 26
- Views: 6712
Re: Reverse Collapse: Code Name Bakery
added Skill Cooldown One Turn
Tested working for v1.0.5.1
Tested working for v1.0.5.1
- Tue May 14, 2024 4:27 pm
- Forum: Single Player Cheat Requests
- Topic: Reverse Collapse: Code Name Bakery
- Replies: 26
- Views: 6712
Re: Reverse Collapse: Code Name Bakery
Nevermind, This code tested still work and added
- Skill Point
- Infinite Items (Still Need Fix, But Okay For Now)
Credit to the maker
- Skill Point
- Infinite Items (Still Need Fix, But Okay For Now)
Credit to the maker
- Sun May 12, 2024 4:32 am
- Forum: Single Player Cheat Requests
- Topic: Reverse Collapse: Code Name Bakery
- Replies: 26
- Views: 6712
Re: Reverse Collapse: Code Name Bakery
do annpsx table still work in v1.0.4.3?
- Sat May 11, 2024 9:54 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
- Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) Yeah there is something wrong when using the original Honor EXP multiplier cheat from Tuuuup!’s table. When reached 350 honor it causes each hit to gain 350 honor exp, which at the end game grants you more th...
- Fri May 10, 2024 9:41 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
Edited a bit from Tupp version and added some script In Selected Player unit in battle v2 added: - Infinite Bullets (I Haven't tried with full bullet skill, Should Work) - Set Move Range 10 - Max Honor (Hard Set to 350, I encountered some bug when using multiplier past 350 Honor) - 100% Auto Defense...
- Fri May 10, 2024 7:07 am
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
Zero Weight All Part. It's affect enemies too I've added and fix your script. Added info in the script, so check it out if you want to learn. ...address in memory viewer. If you know memory viewer, use dissect data/structure in Tools or ctrl+d. Use the base address that I provide for stash and mayb...
- Wed May 08, 2024 2:58 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
i found this strange bug but not really sure honor multiplier or the game system. after our honor 350 or more sometime the enemy drop honor +350 even with only x2 multi, don't is it bug or there no cap for this honor. really strange can we have no panic and another script for movement that not insid...
- Wed May 08, 2024 1:52 pm
- Forum: Tables
- Topic: Suikoden V [PCSX2] [+120]
- Replies: 6
- Views: 848
Re: Suikoden V [PCSX2] [+120]
about emulator cheat engine, is it always change when the emulator update or it stick to the iso?
if so, is it better to convert it to code breaker?
if so, is it better to convert it to code breaker?
- Tue May 07, 2024 3:38 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
Skill change and skill activation high seem not working
and my code zero weight crash
and my code zero weight crash
- Mon May 06, 2024 2:43 pm
- Forum: Tables
- Topic: FRONT MISSION 2: Remake
- Replies: 50
- Views: 10161
Re: FRONT MISSION 2: Remake
Zero Weight All Part. It's affect enemies too { Game : Front Mission 2 Remake.exe Version: Date : 2024-05-06 Author : Rienfleche This script does blah blah blah } [ENABLE] aobscan(Body,48 63 89 94 00 00 00 F3) // should be unique alloc(newmem,$1000,Body) label(code) label(return) newmem: mov dword p...
- Mon May 06, 2024 4:31 am
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 454
- Views: 63575
Re: Eiyuden Chronicle Hundred Heroes [+99]
added the following under Infinite Item Outside Battle:
[*]Exclude Trade Items From Infinite Item
Can we have exclude armor, accessories and rune lens too?
So only consumable and rune shard infinite
[*]Exclude Trade Items From Infinite Item
Can we have exclude armor, accessories and rune lens too?
So only consumable and rune shard infinite
- Sun May 05, 2024 3:49 pm
- Forum: Tables
- Topic: Eiyuden Chronicle Hundred Heroes [+116]
- Replies: 454
- Views: 63575