Search found 18 matches
- Fri Nov 05, 2021 6:30 pm
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 775646
Re: Total War Warhammer 2 v1.12.1 (GM and More) 2021-Sep-13
OK guys, seriously, enough with the requests to update the table, I think the point has been made quite clear. Recifense will get around to update the table, when he gets the time ... remember, we are not dealing with a machine, the man is actually a real human being with, you know .... a personal l...
- Sat Aug 14, 2021 5:25 pm
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 775646
Re: Total War Warhammer 2 v1.12.0 (GM and More) 2021-Jul-22
Hey Recifense, as always your work is just top quality stuff!!! I do have request for a future table update, if you've got the know-how on this. I haven't seen anyone suggest this, but I was playing around with Lord and Hero traits in one of my playthroughs, and building armies with characters who s...
- Tue Mar 16, 2021 3:22 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327761
Re: Total War THREE KINGDOMS v1.7.0 (GM and More) 2021-Mar-13
Hi guys, A table for version 1.7.0 was added at the first post. Cheers! Thanks a lot for the update, Recifense, great as always! One small problem though, I´ve noticed that the 1 turn reform only works for the Han factions as intended, but it doesn´t work for any of the Yellow Turban, Nanman or Ban...
- Tue Mar 31, 2020 3:48 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327761
Re: Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Mar-22
It's the first time I've experienced issues with any of Ref's tables ever. With the new update, technically the table scripts work as intended. Yet, whenever I move an army to engage an enemy, the moment I click either start battle (manually) or delegate, it instantly crashes the game - every time....
- Thu Mar 26, 2020 11:19 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327761
Re: Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Mar-22
It's the first time I've experienced issues with any of Ref's tables ever. With the new update, technically the table scripts work as intended. Yet, whenever I move an army to engage an enemy, the moment I click either start battle (manually) or delegate, it instantly crashes the game - every time. ...
- Thu Mar 05, 2020 8:31 am
- Forum: Tables
- Topic: Supreme Commander and Supreme Commander:Forged Alliance
- Replies: 5
- Views: 9323
Re: Supreme Commander and Supreme Commander:Forged Alliance
Great tables, really enjoyed them! Any chance for a similar one for Supreme Commander 2 with the instant build separate from god mode like with SC1 and SC Forged Alliance? I know there are several tables for the game already with all of the same features, though I really appreciate these with GM and...
- Thu Feb 06, 2020 4:48 pm
- Forum: Tables
- Topic: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04
- Replies: 147
- Views: 143676
Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Any chance for a pointer to be added for the Retinue Cap? I mean, there are ways to increase it with "quickbuild" and building like 30-40 Royal Palaces (Great Works) to level IV to get up to like 1M, but it can get a bit tedious. It's kinda fun to spam like pure heavy cavalry standing armies to use...
- Thu Feb 06, 2020 12:52 pm
- Forum: Tables
- Topic: Crusader Kings II (x64) v3.3.3 Steam (GM and More) 2020-Jul-04
- Replies: 147
- Views: 143676
Re: Crusader Kings II (x64) v3.3.0 Steam (GM and More) 2019-Oct-29
Any chance for a pointer to be added for the Retinue Cap? I mean, there are ways to increase it with "quickbuild" and building like 30-40 Royal Palaces (Great Works) to level IV to get up to like 1M, but it can get a bit tedious. It's kinda fun to spam like pure heavy cavalry standing armies to use ...
- Wed Jun 12, 2019 11:35 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327761
Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-Jun-02
When will the table be updated? Also a good add on to the table would to be able to change credibility and changing satisfaction score of officers :3 Definitely have a look at the table of maximus_erectus (originally by STN) on the second page of the thread, it has scripts for both faction currency...
- Wed Jun 12, 2019 9:39 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327761
Re: Total War THREE KINGDOMS v1.0.0 9292 (GM and More) 2019-Jun-02
Don't remember if someone already suggested this, but another good addition would be an instant cooldown to generals' abilities in battles at start and when effects (green bar) wear off after usage. Recifense did this for TW Warhammer I and II for regular abilities and magic, so it would be nice to ...
- Wed Jun 12, 2019 9:28 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375186
Re: Total War: THREE KINGDOMS Cheat Engine Table
Don't remember if someone already suggested this, but another good addition would be an instant cooldown to generals' abilities in battles at start and when effects (green bar) wear off after usage. This was done for TW Warhammer I and II for regular abilities and magic, so it would be nice to see t...
- Wed Jun 12, 2019 7:45 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375186
Re: Total War: THREE KINGDOMS Cheat Engine Table
any chance to make script for construction more than one same time ? Not much point to it. The game already has an instant construction function whenever you are building something, and with the table already giving you access to infinite gold, just click the little gold icon that appears under any...
- Sun Jun 09, 2019 4:17 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375186
Re: Total War: THREE KINGDOMS Cheat Engine Table
Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever. Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However...
- Wed Jun 05, 2019 4:34 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375186
Re: Total War: THREE KINGDOMS Cheat Engine Table
Neither reform script has ever worked for Yellow Turbans, but apparently no one is interested in addressing that ever. Problem is, the Yellow Turbans don't use the reform tree as the regular factions but a more classic TW technology research panel, thus the mechanics are somewhat different. However...
- Mon Jun 03, 2019 3:06 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 375186
Re: Total War: THREE KINGDOMS Cheat Engine Table
Don't know if others have this issue, but the Infinite Reforms script from Maximus' table has stopped working for some reason, it just won't activate. It's weird since the game hasn't been updated or anything and so far worked just fine. The script from STN's table still works fine, though Maximus' ...