Duh, this game seems to be a bit of a pain to follow, they changed something again after adding the 2 new characters and level - hopefully they'll stop making changes.
The new levels are a bit too chaotic - any chance someone could please update the tables?
Search found 12 matches
- Fri Feb 16, 2024 10:28 am
- Forum: Single Player Cheat Requests
- Topic: [Requst] Halls of Torment
- Replies: 45
- Views: 23765
- Sat Oct 07, 2023 12:53 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299248
Re: z Baldur's Gate 3
Hi All, Update: 2023-09-16: Added logic to better completely eliminate duplicates (from game patches) Added logic to put "important/useful" columns in front, excel and json files. Update: 2023-09-15: Fixed missing English translations (mainly in templates files) Added Flags and Tags files Added Tim...
- Sun Sep 17, 2023 10:32 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6957
- Views: 2299248
Re: z Baldur's Gate 3
Hi All, Update: 2023-09-16: Added logic to better completely eliminate duplicates (from game patches) Added logic to put "important/useful" columns in front, excel and json files. Update: 2023-09-15: Fixed missing English translations (mainly in templates files) Added Flags and Tags files Added Tim...
- Wed Sep 14, 2022 8:42 pm
- Forum: Tables
- Topic: Cult of the Lamb
- Replies: 75
- Views: 58194
Re: Cult of the Lamb
Hi, I was wondering if there's any way to enable the in-game cheats. By peeking at the code, there's an UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT combo to be inserted in the game, and a whole class dedicated to showing an interface (also with cheat auto-complete), containing most of the commands called ...
- Fri Apr 22, 2022 8:37 am
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
make sure you've got ds.exe process opened before doing anything Wait - even pasting the code without enabling it requires a process to be chosen in advance? :ph34r: I'm not exactly new to modding, programming (and game programming) but I may have made a few incorrect assumptions with CE tables. So...
- Thu Apr 21, 2022 9:54 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
... God damn far allocs... Here: newmem: xor al,al code: test al,al je short @f jmp return @@: jmp ds.exe+271791A Updated the 3rd code snippet as well. Just re-copy-paste. Please don't hate me but we're still not there yet :oops: https://i.imgur.com/wkfTpCU.png Besides, you've already written a sim...
- Thu Apr 21, 2022 9:37 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
No idea where you're getting an error about a different offset than that in the script. Error says "je ds.exe+247F54A".. and in the 'ignore hits/invulnerable' script I posted you see "je ds.exe+271791A". What comes after the + is different in your picture, my point: So re-copy-paste the code in 3rd...
- Thu Apr 21, 2022 8:57 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
Thanks for the updated invisibility cheat @SunBeam! I'm not completely familiar with code injection but the second Invisibility script probably had a little oversight as wasn't using the "hop" label and throwing a syntax error. Looking at Invis part 1, should we get rid of the declaration, or add it...
- Thu Apr 21, 2022 8:22 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
I will be releasing an update shortly. Still optimizing some logic so everything will then be at your fingertips. any chance you could convert this invisibility cheat to directors cut while you have the game still installed? it is for v1.06. i dont have any need for the invulnerability, your god mo...
- Thu Apr 21, 2022 9:17 am
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
One little feature I'd add in the wishlist would be instantly refilling the bladder - or freezing it at some value the game would consider enough to repopulate the environment with nice fantasy-like mushrooms :P im pretty sure its a float value between 0-1000, same as your displayed value. i rememb...
- Wed Apr 20, 2022 6:38 pm
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 72039
Re: Death Stranding Director's Cut +7
Extracted player location from original script by Anon-9, as well as a bunch of coordinates posted by stanko11 with an addition or two by me that were missing. Hopefully someone can script this into a dropdown-style teleporter. Reordered XYZ in script to match the posted coordinate layout. PS: You ...
- Wed Apr 20, 2022 5:23 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15153
Re: Death Stranding: Director's Cut [Engine:Decima]
I will be releasing an update shortly. Still optimizing some logic so everything will then be at your fingertips. Thanks, I'm glad I began playing DS-DC right on time :P [indent] I had a look at the available Tables here and wanted to contribute by adding a few extra coords for teleporting to well-...