Search found 34 matches

by Blad3Zer0
Thu Sep 21, 2023 6:51 pm
Forum: Tables
Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Replies: 272
Views: 132043

Re: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]

Unfortunately we're not likely to get an update for a while unless someone else works on these tables, as the original author is retired.
by Blad3Zer0
Sat Aug 26, 2023 10:39 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2229060

Re: z Baldur's Gate 3

Oh dang I found out the problem now. Is not the mods or the cheat engine, apparently if you load a save game that is SAVED from the previous game update (which is Hotfix 4), the cheat tables refuse to work. I started a new character (with Patch 1), save, then reload the save, the register commands ...
by Blad3Zer0
Sat Aug 26, 2023 2:57 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2229060

Re: z Baldur's Gate 3

Are you doing it after the save fully loaded or DURING the load? Like I said so far as long as I do it DURING the save load as soon as I see the pointer update, it works. If you try to do it after the save as fully loaded (ie; you're back in the game playing) it will not. Still finicky, but you're ...
by Blad3Zer0
Fri Aug 25, 2023 11:32 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2229060

Re: z Baldur's Gate 3

Further testing shows that pretty much none of the console commands work. No matter how many times I load my saved game. If you're unable to get the actual "Register Commands" box to populate, you need to click the checkmark for it WHILE loading, not after loading as far as I can tell. Basically lo...
by Blad3Zer0
Thu Jul 20, 2023 6:47 pm
Forum: Tables
Topic: Resident Evil Resistance
Replies: 509
Views: 162814

Re: Resident Evil Resistance

Has anyone had any luck counteracting the DoS attacks from the bots in the Quick Match lobby? If someone could just make a table for blocking the time trigger, I think that might be enough. Do you know of someone trying to do this? Not personally, but I suspect it *can* be done as I have encountere...
by Blad3Zer0
Sat Jun 24, 2023 5:16 am
Forum: Tables
Topic: System Shock Remake
Replies: 137
Views: 49911

Re: System Shock Remake

I've gotten my SpawnObject console command to work after some immense headaches. This is just as powerful as GrantItem, as it can not only be used to spawn pickups, but pretty much any object by it's full class name. Whether the object WORKS or not is another story entirely, however... I've tested ...
by Blad3Zer0
Sun Jun 04, 2023 10:40 am
Forum: Tables
Topic: System Shock Remake
Replies: 137
Views: 49911

Re: System Shock Remake

Has anyone had luck finding the pointers for Cyberspace software, or Pulser damage?
by Blad3Zer0
Sat Jun 03, 2023 11:29 am
Forum: Tables
Topic: System Shock Remake
Replies: 137
Views: 49911

Re: System Shock Remake

daninthemix wrote:
Sat Jun 03, 2023 5:25 am
Damage mult ?
Damage can be altered using the pointers in the "Current Weapon Stats."
by Blad3Zer0
Sat Jun 03, 2023 11:28 am
Forum: Tables
Topic: System Shock Remake
Replies: 137
Views: 49911

Re: System Shock Remake

Is there any indication that the motion-based spread is reduced in scale at least, due to the initial spread being blocked? Or does it still spread just as much as usual? Not really. Nothing at least noticeable enough to grant more hits than what I get normally. The main reason I want to use it is ...
by Blad3Zer0
Fri Jun 02, 2023 3:14 am
Forum: Tables
Topic: System Shock Remake
Replies: 137
Views: 49911

Re: System Shock Remake

If you look at my Unlimited Stats script. It's looking up a value based on the index name of it. You'll notice I just hard coded it to look for the strings "Energy" and "Stamina". One of the other strings in there was called something along the lines of Spread. Right above the Energy comment in my ...
by Blad3Zer0
Mon Mar 27, 2023 6:00 am
Forum: Tables
Topic: Resident Evil Resistance
Replies: 509
Views: 162814

Re: Resident Evil Resistance

Has anyone had any luck counteracting the DoS attacks from the bots in the Quick Match lobby? If someone could just make a table for blocking the time trigger, I think that might be enough.
by Blad3Zer0
Mon May 16, 2022 8:27 am
Forum: Tables
Topic: Resident Evil Resistance
Replies: 509
Views: 162814

Re: Resident Evil Resistance

Hi guys ! i m back and i m workek about the store and it s in progress -> All Weapons / infinite Stock https://scontent.fbru2-1.fna.fbcdn.net/v/t1.15752-9/213222904_1254973164935683_7553970636600635711_n.png?_nc_cat=103&ccb=1-3&_nc_sid=ae9488&_nc_ohc=j2nTxZ6LkdEAX_V369l&_nc_ht=scontent.fbru2-1.fna&...
by Blad3Zer0
Thu May 12, 2022 9:51 am
Forum: Tables
Topic: The Stanley Parable: Ultra Deluxe - 2024
Replies: 10
Views: 4016

Re: The Stanley Parable: Ultra Deluxe

That's super interesting. I found the jump pointer after I had finished the game and the table I uploaded before was the pointer before New Content. There could be a difference. It kinda sucks but I'm gonna delete my progress and see if I can fix it. Thanks for the feedback, by the way, I really ap...
by Blad3Zer0
Wed May 11, 2022 7:52 am
Forum: Tables
Topic: The Stanley Parable: Ultra Deluxe - 2024
Replies: 10
Views: 4016

Re: The Stanley Parable: Ultra Deluxe

Speaking of which, looks like it's sometimes pointing to the wrong pointer now, as jumping is sometimes not enabled despite the correct numerical value showing up on the table. Any specific areas you saw this happen or is it just happening occasionally? I'll admit that I haven't tested it everywher...
by Blad3Zer0
Wed May 11, 2022 6:53 am
Forum: Tables
Topic: The Stanley Parable: Ultra Deluxe - 2024
Replies: 10
Views: 4016

Re: The Stanley Parable: Ultra Deluxe

I'll check but I'm pretty sure it should work everywhere. Finding the exact pointers for this has been a trip. I also tried just making a script but I can't quite figure out how because I'm pretty mediocre at cheat engine. You also might wanna redownload if you haven't because I found that the poin...