Search found 34 matches
- Thu Sep 21, 2023 6:51 pm
- Forum: Tables
- Topic: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
- Replies: 272
- Views: 132761
Re: (Halo CE) Halo: The Master Chief Collection +74 [Update 35]
Unfortunately we're not likely to get an update for a while unless someone else works on these tables, as the original author is retired.
- Sat Aug 26, 2023 10:39 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257052
Re: z Baldur's Gate 3
Oh dang I found out the problem now. Is not the mods or the cheat engine, apparently if you load a save game that is SAVED from the previous game update (which is Hotfix 4), the cheat tables refuse to work. I started a new character (with Patch 1), save, then reload the save, the register commands ...
- Sat Aug 26, 2023 2:57 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257052
Re: z Baldur's Gate 3
Are you doing it after the save fully loaded or DURING the load? Like I said so far as long as I do it DURING the save load as soon as I see the pointer update, it works. If you try to do it after the save as fully loaded (ie; you're back in the game playing) it will not. Still finicky, but you're ...
- Fri Aug 25, 2023 11:32 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6939
- Views: 2257052
Re: z Baldur's Gate 3
Further testing shows that pretty much none of the console commands work. No matter how many times I load my saved game. If you're unable to get the actual "Register Commands" box to populate, you need to click the checkmark for it WHILE loading, not after loading as far as I can tell. Basically lo...
- Thu Jul 20, 2023 6:47 pm
- Forum: Tables
- Topic: Resident Evil Resistance
- Replies: 510
- Views: 163780
Re: Resident Evil Resistance
Has anyone had any luck counteracting the DoS attacks from the bots in the Quick Match lobby? If someone could just make a table for blocking the time trigger, I think that might be enough. Do you know of someone trying to do this? Not personally, but I suspect it *can* be done as I have encountere...
- Sat Jun 24, 2023 5:16 am
- Forum: Tables
- Topic: System Shock Remake
- Replies: 137
- Views: 51769
Re: System Shock Remake
I've gotten my SpawnObject console command to work after some immense headaches. This is just as powerful as GrantItem, as it can not only be used to spawn pickups, but pretty much any object by it's full class name. Whether the object WORKS or not is another story entirely, however... I've tested ...
- Sun Jun 04, 2023 10:40 am
- Forum: Tables
- Topic: System Shock Remake
- Replies: 137
- Views: 51769
Re: System Shock Remake
Has anyone had luck finding the pointers for Cyberspace software, or Pulser damage?
- Sat Jun 03, 2023 11:29 am
- Forum: Tables
- Topic: System Shock Remake
- Replies: 137
- Views: 51769
Re: System Shock Remake
Damage can be altered using the pointers in the "Current Weapon Stats."
- Sat Jun 03, 2023 11:28 am
- Forum: Tables
- Topic: System Shock Remake
- Replies: 137
- Views: 51769
Re: System Shock Remake
Is there any indication that the motion-based spread is reduced in scale at least, due to the initial spread being blocked? Or does it still spread just as much as usual? Not really. Nothing at least noticeable enough to grant more hits than what I get normally. The main reason I want to use it is ...
- Fri Jun 02, 2023 3:14 am
- Forum: Tables
- Topic: System Shock Remake
- Replies: 137
- Views: 51769
Re: System Shock Remake
If you look at my Unlimited Stats script. It's looking up a value based on the index name of it. You'll notice I just hard coded it to look for the strings "Energy" and "Stamina". One of the other strings in there was called something along the lines of Spread. Right above the Energy comment in my ...
- Mon Mar 27, 2023 6:00 am
- Forum: Tables
- Topic: Resident Evil Resistance
- Replies: 510
- Views: 163780
Re: Resident Evil Resistance
Has anyone had any luck counteracting the DoS attacks from the bots in the Quick Match lobby? If someone could just make a table for blocking the time trigger, I think that might be enough.
- Mon May 16, 2022 8:27 am
- Forum: Tables
- Topic: Resident Evil Resistance
- Replies: 510
- Views: 163780
Re: Resident Evil Resistance
Hi guys ! i m back and i m workek about the store and it s in progress -> All Weapons / infinite Stock https://scontent.fbru2-1.fna.fbcdn.net/v/t1.15752-9/213222904_1254973164935683_7553970636600635711_n.png?_nc_cat=103&ccb=1-3&_nc_sid=ae9488&_nc_ohc=j2nTxZ6LkdEAX_V369l&_nc_ht=scontent.fbru2-1.fna&...
- Thu May 12, 2022 9:51 am
- Forum: Tables
- Topic: The Stanley Parable: Ultra Deluxe - 2024
- Replies: 10
- Views: 4039
Re: The Stanley Parable: Ultra Deluxe
That's super interesting. I found the jump pointer after I had finished the game and the table I uploaded before was the pointer before New Content. There could be a difference. It kinda sucks but I'm gonna delete my progress and see if I can fix it. Thanks for the feedback, by the way, I really ap...
- Wed May 11, 2022 7:52 am
- Forum: Tables
- Topic: The Stanley Parable: Ultra Deluxe - 2024
- Replies: 10
- Views: 4039
Re: The Stanley Parable: Ultra Deluxe
Speaking of which, looks like it's sometimes pointing to the wrong pointer now, as jumping is sometimes not enabled despite the correct numerical value showing up on the table. Any specific areas you saw this happen or is it just happening occasionally? I'll admit that I haven't tested it everywher...
- Wed May 11, 2022 6:53 am
- Forum: Tables
- Topic: The Stanley Parable: Ultra Deluxe - 2024
- Replies: 10
- Views: 4039
Re: The Stanley Parable: Ultra Deluxe
I'll check but I'm pretty sure it should work everywhere. Finding the exact pointers for this has been a trip. I also tried just making a script but I can't quite figure out how because I'm pretty mediocre at cheat engine. You also might wanna redownload if you haven't because I found that the poin...