Search found 26 matches
Re: Sifu
I took the liberty of updating the Infinite HP script from the original upload. It should work for now at least.
Re: Sifu
Any chance for an always perfect parry script? I did something that resembles a "perfect parry script" though it's not perfect and it requires a controller! Here's a demo: https://youtu.be/oGwoQklmfoc In short... Looks good, but what I had in mind was just a script that converts a normal block to a...
Re: Sifu
Any chance for an always perfect parry script?
- Tue Dec 24, 2019 5:10 am
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 481094
Re: Red Dead Redemption 2
If anyone can find a pointer for honor that'd be amazing. It's the last piece of the puzzle in terms of things to find I believe.
- Tue Apr 16, 2019 1:41 am
- Forum: Tables
- Topic: Forza Horizon 4
- Replies: 556
- Views: 603188
Re: Forza Horizon 4
I use autohotkey and wrote some simple commands into it. Basically it just grinds the auction house like you normally would manually, except it is more accurate and faster. I have set key delay times of 75ms and that seems like the quickest this game can register the keys. So I open the game, be at...
- Sat Apr 13, 2019 3:44 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Does anyone know a way of finding values associated with resurrections?
- Fri Mar 29, 2019 10:41 pm
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +14 (table Update6.3)
Can anyone tell me how to go about making an infinite resurrections script? I'm not sure what value to even look for.
- Thu Mar 28, 2019 7:33 pm
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +14 (table Update6.3)
would there be a way to do infinite resurrections? Would be very interesting imo
- Sat Mar 23, 2019 6:53 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +6 (table Update.6)
Hey, I think one of the biggest cheats that a lot of people would love is unlimited dragon droplets. Thats the only part of Sekiro that I am not too fond of (the Dragonrot). Anyone able to do this? Have you tried the inf consumables script? Not sure it'll work for dragon droplets but worth a try.
- Sat Mar 23, 2019 6:14 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +6 (table Update.6)
BUG REPORT: Undead feature makes some bosses Undead (like the corrupted monk) even if you disable it you cant kill them anymore. you need to die and walk back to them without using the undead feature. freazing the health pointer works fine as an alternative. Most enemies are already compared out so...
- Sat Mar 23, 2019 6:03 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +4 (table Update.3)
by the way, anyone knows if there's a way to sheathe the sword when not in battle? You'll probably have to make a toggle cheat or something for it... Wolf only sheaths the sword when near the temple steps, which is kind of silly... Shinobi don't run around with their swords drawn! Maybeee idk scan ...
- Sat Mar 23, 2019 5:01 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 488
- Views: 578595
Re: Sekiro™: Shadows Die Twice +6 (table Update.6)
I'm trying to do infinite meds but the only address that accesses it seems to affect all items. When I nop it out all item amounts are frozen and I don't like that but idk how to fix it so that only meds are affected.
EDIT: Figured it out, copied the code from the DS3 table.
EDIT: Figured it out, copied the code from the DS3 table.
- Wed Jan 23, 2019 5:20 am
- Forum: Tables
- Topic: Nioh: Complete Edition
- Replies: 1140
- Views: 731130
Re: Nioh: Complete Edition
Added a "Load Saved Item Stats" script for the current game version, if anyone's interested.
This makes it so that all weapon/armor stats that you've edited stay what they were upon reloading the game. Enjoy
This makes it so that all weapon/armor stats that you've edited stay what they were upon reloading the game. Enjoy
- Mon Dec 17, 2018 4:45 am
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1796
- Views: 1192742
Re: Final Fantasy XV (Steam)
I'm still waiting on an update to Cielos' table. The quick startup time for the master script is just too good to give up.
There are also a few outdated scripts that I'd like to get updated:
-Raised Damage Cap
- Spell Instant Cooldown
- Undead
- Damage Multiplier
There are also a few outdated scripts that I'd like to get updated:
-Raised Damage Cap
- Spell Instant Cooldown
- Undead
- Damage Multiplier
- Mon Oct 22, 2018 7:18 am
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1796
- Views: 1192742
Re: Final Fantasy XV (Steam)
It's been weeks since the update and I'm still waiting for an update to the Cielos table. If anyone can do that it'd be amazing.