Search found 8 matches

by CursedToast
Sun Jan 27, 2019 1:30 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

I've made a small change to my Game Time table you are now able to set the Game Time easily in minutes. Table here: http://fearlessrevolution.com/viewtopic.php?p=76389#p76389 I've got a question for you actually, CJBok, is there any way to see the "live" value if you leave the game unpaused? Have y...
by CursedToast
Sun Jan 27, 2019 12:40 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

I tried your table.. It's not pointing to my inventory at all it seems. I'm running on the Steam version tho, so not sure if that matters. Ignore the slot names, they can be "wrong" if you ever swapped items in your inventory -- it looks like it's pointing to item ID's based on your screenshot. Tho...
by CursedToast
Sun Jan 27, 2019 8:13 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

Okay, so this is what I could find in terms of the inventory slot pointers. Changing these will add/change the item in that specific slot. The slots are 1-20 (20 being the max amount of items you can carry) There's an issue where sometimes, upon loading, one of the slots shows 255 instead of the ite...
by CursedToast
Sat Jan 26, 2019 5:34 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

The item/weapon ID's are super helpful. I'm planning to program a speedrun tool for this. Only thing I'm struggling with still is finding a consistent pointer for all the inventory slots. The most consistent one I can find is for slot 9 or 10, but I keep hitting road blocks finding the rest. Had to...
by CursedToast
Sat Jan 26, 2019 4:19 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

The item/weapon ID's are super helpful. I'm planning to program a speedrun tool for this. Only thing I'm struggling with still is finding a consistent pointer for all the inventory slots. The most consistent one I can find is for slot 9 or 10, but I keep hitting road blocks finding the rest. Had to ...
by CursedToast
Sat Jan 26, 2019 2:35 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1487099

Re: RESIDENT EVIL 2 +8 (table Update5)

Has anybody been able to find pointers to the inventory "slots"? I have been able to track down, for example, that the Item ID of a First Aid Spray is 1. The item ID of handgun ammo is 15. I was able to find pointers for slots 1-8, and this works great over and over, until I load a save with more in...
by CursedToast
Sun Dec 17, 2017 4:24 pm
Forum: Tables
Topic: Resident Evil 7 Vanilla(Patch #4 Dec-11) / Gold Edition
Replies: 38
Views: 27413

Re: Resident Evil 7 Vanilla(Patch #4 Dec-11) / Gold Edition

Hello,

Do you have a pointer for the countdown in Not a Hero? I would like to use it to detect some things in a program I'm writing :)
by CursedToast
Tue Dec 12, 2017 5:12 pm
Forum: Tables
Topic: Resident Evil 7
Replies: 63
Views: 129602

Re: Resident Evil 7

With the game update things broke for my speedrun autosplitter too. If nobody else is able to update these tables, I will take a look when I get home, as I need to update that splitter either way (which uses the same data)