Search found 5 matches
- Fri Sep 16, 2022 3:46 pm
- Forum: Tables
- Topic: Baldur's Gate - Dark Alliance II
- Replies: 28
- Views: 4721
Re: Baldur's Gate - Dark Alliance II
I did some testing and I think I figured out what Flag 5&6 do on items: They keep track of the amount of runestones and gems in your items, and also the second type of gem in an item. Flag 5 ~ Runestone Amount /16 | Runestone Amount (Remainder of Num 1) | Nothing | Second Gem Type (Same As Flag 4 Nu...
- Tue Sep 13, 2022 11:48 pm
- Forum: Tables
- Topic: Baldur's Gate - Dark Alliance II
- Replies: 28
- Views: 4721
- Tue Sep 13, 2022 9:48 pm
- Forum: Tables
- Topic: Baldur's Gate - Dark Alliance II
- Replies: 28
- Views: 4721
- Mon Sep 12, 2022 2:37 pm
- Forum: Tables
- Topic: Baldur's Gate - Dark Alliance II
- Replies: 28
- Views: 4721
Re: Baldur's Gate - Dark Alliance II
Looks like DA2 got updated to 1.0.4.1 on GOG. Steam was also updated 4 days ago. No changelog.
The previous table doesn't work anymore though.
The previous table doesn't work anymore though.
- Fri Feb 23, 2018 4:23 am
- Forum: Tables
- Topic: Command and Conquer: Tiberian Sun + Firestorm
- Replies: 16
- Views: 26543
Re: Command and Conquer: Tiberian Sun + Firestorm
Would the finished version of your maphack script preserve the triggers of units that join you based on proximity? For example, the mark 1 mammoth tanks that join you on the final GDI mission, if you find the old GDI base. Most maphacks I've seen annihilate those specific types of triggers, and you...