Game Name: Anode Heart
Game Engine: Unity
Game Version: v1.0.4
Options Required: Position
Steam Website:
Search found 24 matches
- Sun Dec 10, 2023 1:25 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Anode Heart
- Replies: 0
- Views: 570
- Mon Aug 07, 2023 2:53 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
- Sat Aug 05, 2023 5:45 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
This is amazing. The only problem I'm having is figuring out the syntax for the feats. Every attempt at adding weapon proficiences and many of the feats, cause the game to crash. I'm not sure if this is because I'm trying to add something that would require a UI element to fire (like having to choo...
- Sat Aug 05, 2023 5:05 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
Found a way to add feats, by editing the heavy armor proficiency script still need to try other passives I sieved through the data files for some common stuff. Not an exhaustive list, but a good start - it gives you an idea about the formats. If someone could mess with the spells on the bottom, tha...
- Sat Aug 05, 2023 1:44 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
Anyone know how too make sneak attacks work, they are disabled when I add them and they say can only be used once??? Did you add them as Spells or Passives? Heeyy there thank you very much for your reply, but I idd only added them as spells Projectile_SneakAttack Target_SneakAttack If people wanted...
- Sat Aug 05, 2023 5:16 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
Did you add them as Spells or Passives?Blackhuskyy wrote: ↑Sat Aug 05, 2023 4:16 amAnyone know how too make sneak attacks work, they are disabled when I add them and they say can only be used once???
- Sat Aug 05, 2023 3:05 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
Tried removing a Passive and it didn't crash [ENABLE] {$lua} if syntaxcheck then return end local value = "SpiderFallResistance" local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHos...
- Sat Aug 05, 2023 2:56 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
- Sat Aug 05, 2023 2:33 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
- Sat Aug 05, 2023 2:31 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
where do i find class/subclass actions and features like barb´s RAGE ? i cant find it in the data dump I would love to do table with everything each class has (since we cant have 12 classes at max level) similarly how its done with the passives/feats but i cant find class/subclass actions and featu...
- Sat Aug 05, 2023 2:06 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing. Don't know what I'm doing wrong. :( You need to have Zanzer's table enabled -> Console Commands & Register Commands OH, duh...
- Sat Aug 05, 2023 1:31 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
I found Class Features in SharedDev\Stats\Generated\Data\Passive.txt UPDATE: More Class Features found in Public-Shared\Stats\Generated\Data\Passive.txt Not sure if it's all of them though. Some are just Spells and need to be added with Add Spells It would be nice if all of this was in one place :( ...
- Sat Aug 05, 2023 1:09 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
I get an error when I try to execute this, for 'unexpected symbols'... maybe I'm just not doing it right? When you copied the code, did the website attach anything to the end? Sometimes when I copy something, it will add to the bottom [Top] or something like that Nope, nothing added in... maybe I'm...
- Fri Aug 04, 2023 9:22 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
Copied from Unpacking .PAK files of Baldur's Gate 3 Steam Guide Download and unpack freshest release of ExportTool from https://github.com/Norbyte/lslib/releases run ConverterApp.exe at "Game" picklist select "Baldur's Gate 3 (64-bit)" select tab "PAK / LSV Tools" select game resources and manipula...
- Fri Aug 04, 2023 8:50 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6963
- Views: 2331599
Re: z Baldur's Gate 3
It's not in the data dump, you have to extract Shared.pak yourselfFinnik wrote: ↑Fri Aug 04, 2023 8:37 pmWhere is SharedDev?Ckeylos wrote: ↑Fri Aug 04, 2023 6:26 pmPassives are in SharedDev > Stats > Generated > Data > Passives.txtAlexLucas92 wrote: ↑Fri Aug 04, 2023 6:17 pm
now all we need updated list of items, spells, and feats
Feats are in SharedDev > Feats > Feats.txt