Search found 24 matches

by Ckeylos
Sun Dec 10, 2023 1:25 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Anode Heart
Replies: 0
Views: 570

[REQUEST] Anode Heart

Game Name: Anode Heart
Game Engine: Unity
Game Version: v1.0.4
Options Required: Position
Steam Website:
by Ckeylos
Mon Aug 07, 2023 2:53 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

LoLzM wrote:
Mon Aug 07, 2023 2:30 pm
Is there any way of completely resetting a character?
Or just removing feats and passives and spells I don't like?

I didn't know you can just add the feats, spells, and passives individually.
Change AddPassive to RemovePasive on in the script
by Ckeylos
Sat Aug 05, 2023 5:45 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

This is amazing. The only problem I'm having is figuring out the syntax for the feats. Every attempt at adding weapon proficiences and many of the feats, cause the game to crash. I'm not sure if this is because I'm trying to add something that would require a UI element to fire (like having to choo...
by Ckeylos
Sat Aug 05, 2023 5:05 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Found a way to add feats, by editing the heavy armor proficiency script still need to try other passives I sieved through the data files for some common stuff. Not an exhaustive list, but a good start - it gives you an idea about the formats. If someone could mess with the spells on the bottom, tha...
by Ckeylos
Sat Aug 05, 2023 1:44 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Anyone know how too make sneak attacks work, they are disabled when I add them and they say can only be used once??? Did you add them as Spells or Passives? Heeyy there thank you very much for your reply, but I idd only added them as spells Projectile_SneakAttack Target_SneakAttack If people wanted...
by Ckeylos
Sat Aug 05, 2023 5:16 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Blackhuskyy wrote:
Sat Aug 05, 2023 4:16 am
Anyone know how too make sneak attacks work, they are disabled when I add them and they say can only be used once???
Did you add them as Spells or Passives?
by Ckeylos
Sat Aug 05, 2023 3:05 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Tried removing a Passive and it didn't crash [ENABLE] {$lua} if syntaxcheck then return end local value = "SpiderFallResistance" local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") local cmdStr2 = getAddress("cmdStr2") PrepareCall("GetHos...
by Ckeylos
Sat Aug 05, 2023 2:56 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Sergent wrote:
Sat Aug 05, 2023 2:50 am
Is it possible to add and remove backstories using this table?
Someone would need to adapt the remove spell cheat to removing boosts instead, then it could be used to remove backgrounds
by Ckeylos
Sat Aug 05, 2023 2:33 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

shmoogus wrote:
Sat Aug 05, 2023 2:17 am
Ckeylos wrote:
Sat Aug 05, 2023 2:06 am
shmoogus wrote:
Sat Aug 05, 2023 1:49 am


OH, duh. Thanks for putting up with my noobiness.

How would I go about adding martial proficiency?
The Martial Weapons Proficiency? That is added through AddBoost
Where is AddBoost?
Found by editing the Heady Armor cheat. Or just change AddPassive in the script to AddBoosts
by Ckeylos
Sat Aug 05, 2023 2:31 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

where do i find class/subclass actions and features like barb´s RAGE ? i cant find it in the data dump I would love to do table with everything each class has (since we cant have 12 classes at max level) similarly how its done with the passives/feats but i cant find class/subclass actions and featu...
by Ckeylos
Sat Aug 05, 2023 2:06 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing. Don't know what I'm doing wrong. :( You need to have Zanzer's table enabled -> Console Commands & Register Commands OH, duh...
by Ckeylos
Sat Aug 05, 2023 1:31 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

I found Class Features in SharedDev\Stats\Generated\Data\Passive.txt UPDATE: More Class Features found in Public-Shared\Stats\Generated\Data\Passive.txt Not sure if it's all of them though. Some are just Spells and need to be added with Add Spells It would be nice if all of this was in one place :( ...
by Ckeylos
Sat Aug 05, 2023 1:09 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

I get an error when I try to execute this, for 'unexpected symbols'... maybe I'm just not doing it right? When you copied the code, did the website attach anything to the end? Sometimes when I copy something, it will add to the bottom [Top] or something like that Nope, nothing added in... maybe I'm...
by Ckeylos
Fri Aug 04, 2023 9:22 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Copied from Unpacking .PAK files of Baldur's Gate 3 Steam Guide Download and unpack freshest release of ExportTool from https://github.com/Norbyte/lslib/releases run ConverterApp.exe at "Game" picklist select "Baldur's Gate 3 (64-bit)" select tab "PAK / LSV Tools" select game resources and manipula...
by Ckeylos
Fri Aug 04, 2023 8:50 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6963
Views: 2331599

Re: z Baldur's Gate 3

Finnik wrote:
Fri Aug 04, 2023 8:37 pm
Ckeylos wrote:
Fri Aug 04, 2023 6:26 pm
AlexLucas92 wrote:
Fri Aug 04, 2023 6:17 pm


now all we need updated list of items, spells, and feats
Passives are in SharedDev > Stats > Generated > Data > Passives.txt
Feats are in SharedDev > Feats > Feats.txt
Where is SharedDev?
It's not in the data dump, you have to extract Shared.pak yourself