Search found 3 matches
- Wed Nov 15, 2017 1:08 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94050
Re: Wolfenstein II: The New Colossus (Steam)
You'd have to put it after it finds the address for the health, then do a readFloat/writeFloat to do what you are asking. can you please give me example? this is the part where i'm lost. i cant write code out of my head. i recognize the things, but i wouldn't know where to put the values. such as i...
- Tue Nov 14, 2017 7:32 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94050
Re: Wolfenstein II: The New Colossus (Steam)
Hi, first of nice work dude. i hack games myself and i wanted to make infinite health and ammo but then i realized that it's more annoying as in most games. you can't just nop 1 function like in most games, because theres like 3 or more functions that deal with health. so I thought i'll google and ...
- Tue Nov 14, 2017 12:51 pm
- Forum: Tables
- Topic: Wolfenstein II: The New Colossus (Steam)
- Replies: 75
- Views: 94050
Re: Wolfenstein II: The New Colossus (Steam)
Hi, first of nice work dude. i hack games myself and i wanted to make infinite health and ammo but then i realized that it's more annoying as in most games. you can't just nop 1 function like in most games, because theres like 3 or more functions that deal with health. so I thought i'll google and s...