Infinite paragon/renegade glitch on Noveria still works.stabbyshinything wrote: ↑Sat May 15, 2021 5:52 amWould it be possible to find paragon and renegade points?
Search found 11 matches
- Sat May 15, 2021 1:45 pm
- Forum: Single Player Cheat Requests
- Topic: Mass Effect Legendary Edition
- Replies: 50
- Views: 68091
Re: Mass Effect Legendary Edition
- Sat Sep 21, 2019 7:28 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [Request] Blasphemous
- Replies: 142
- Views: 113753
Re: [COMPLETED] [Request] Blasphemous
I love you!!!!! (but a shortcut to hide completely pikachu would be great! If we had had this walking speed since the beginning, this game would have been so much better! Thank you!!!) Blasphemous! Does Thy dare desecrate Pikachu as the Last Son of the Miracle ?! :roll: Roleplaying aside here's the...
- Fri Sep 13, 2019 10:11 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [Request] Blasphemous
- Replies: 142
- Views: 113753
Re: [Request] Blasphemous
So is there any way to make a multiple jumps cheat?
- Fri Jul 27, 2018 5:17 pm
- Forum: Tables
- Topic: Enter the Gungeon (2019-04-07)
- Replies: 11
- Views: 20693
Enter the Gungeon (2018-07-31)
Nice table, dude. I have a spoiler question [SPOILER]any way to get invulnerability during punchout with Rat?[/SPOILER]
- Sun Apr 29, 2018 3:50 am
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 283971
BattleTech [Engine:Unity]
[QUOTE="DingooS, post: 43911, member: 16648"]WOW VERY THANKS MAN, GOD LIKE
Did you edit one by one?[/QUOTE]
used batch editor.
Did you edit one by one?[/QUOTE]
used batch editor.
- Sun Apr 29, 2018 1:25 am
- Forum: Tables
- Topic: BattleTech [Engine:Unity]
- Replies: 333
- Views: 283971
BattleTech [Engine:Unity]
Also for everyone lazy here's zip archive with all mechs edited "InitialTonnage" value.
- Sun Apr 29, 2018 1:25 am
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 155726
Battletech
[QUOTE="Lord Blade, post: 43887, member: 911"]Any chance of a "no heat" option?[/QUOTE]<br /> you can edit file in BATTLETECHBattleTech_DataStreamingAssetsdataheatsinks. I set value "DissipationCapacity" in standart one to 3000 and it works like a charm. Strangely enough it seems doesn't affect AI m...
- Sat Apr 28, 2018 1:41 pm
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 155726
Battletech
[QUOTE="Anglican, post: 43828, member: 1173"]Would it be possible to cheat tonnage via cheat engine or do you have to do that on game files instead?[/QUOTE]<br /> PRO tip for everyone who wants to update tonnage: change the value of "InitialTonnage" string to negative number and you mech will start ...
- Thu Apr 26, 2018 7:24 pm
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 155726
Battletech
[QUOTE="Zlodeyko, post: 43602, member: 13530"]BATTLETECHBattleTech_DataStreamingAssetsdatamovement
have fun[/QUOTE]
That definitely will affect all AI mechs, because they also use same files.
have fun[/QUOTE]
That definitely will affect all AI mechs, because they also use same files.
- Thu Apr 26, 2018 3:59 pm
- Forum: Specific Game Discussions
- Topic: Battletech
- Replies: 133
- Views: 155726
Battletech
[QUOTE="Skylord, post: 43598, member: 16575"]BATTLETECHBattleTech_DataStreamingAssetsdatachassis try this maybe[/QUOTE]
Fun thing: you can set value of "initial tonnage" to negative number, and it will be negative in-game, so you can take more stuff on mech without changing it's weight class.
Fun thing: you can set value of "initial tonnage" to negative number, and it will be negative in-game, so you can take more stuff on mech without changing it's weight class.
- Sun Nov 12, 2017 2:10 pm
- Forum: Tables
- Topic: Nuclear Throne Update u99r1 [Steam]
- Replies: 17
- Views: 27757
Re: Nuclear Throne Update 99 [Steam]
Can someone update table to recent U99r1 build for steam?