Search found 12 matches

by reicou
Thu Oct 18, 2018 7:02 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update9)

Here is version 3 of the damage/armor multipliers. You can now set multipliers for: Warrior Damage Primary weapon Secondary weapon Assassin Damage Hunter Damage Armor It is best to activate the scripts in the main menu, then the values will apply as soon as your game is loaded. If activating in gam...
by reicou
Sat Oct 13, 2018 7:23 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update9)

Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before. I'll see about adding health or armor this weekend, unless...
by reicou
Fri Oct 12, 2018 9:23 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update9)

I made some scripts for damage multipliers. Just activate and change the multiplier for warrior/assassin/hunter damage. I usually activate in the main menu, but if you activate in game you may need to change or re-equip a weapon for the new values to take effect. The warrior damage mult may only ap...
by reicou
Fri Oct 12, 2018 5:50 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update9)

Greetings. I managed to get the warrior damage to work, at least on my device, and on my version of the game (1.0.3) The attachment is the original table provided in this thread by Celios, in the end, you'll find "min wep damage" and "max wep damage". Play around with them and out of curiosity let ...
by reicou
Fri Oct 12, 2018 9:20 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Hey, I made this table for the Damage if someone interested. ACOdyssey.CT Sadly, those are just visuals. They don't apply to your overall damage. They do apply, I tried them, but unfortunately they do not work in 1.0.3, in the previous version they worked very well. Hey, I made this table for the D...
by reicou
Fri Oct 12, 2018 6:28 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update8.3)

Bannedaga1n wrote:
Thu Oct 11, 2018 10:13 pm
Hopefully damage also :)
I hope too.
by reicou
Thu Oct 11, 2018 3:57 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update8.3)

draw95 wrote:
Wed Oct 10, 2018 6:12 am
Hey, I made this table for the Damage if someone interested.
ACOdyssey.CT
Its great, but doesnt work now whit 1.03.
by reicou
Wed Oct 10, 2018 1:21 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update8.3)

... I have a question: So, if I check the first option in experience multiplier whit the symbol (x?) , I will have the x4 experience by default? Because I see another option. What I have to check for use the x4 experience by default? you don't need to check the box in front of an entry for it to ta...
by reicou
Wed Oct 10, 2018 7:31 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
Replies: 1487
Views: 1961110

Re: Assassin's Creed Odyssey +14 (table Update8.3)

I have a question:

So, if I check the first option in experience multiplier whit the symbol (x?) , I will have the x4 experience by default? Because I see another option. What I have to check for use the x4 experience by default?
by reicou
Wed Mar 28, 2018 7:27 pm
Forum: Tables
Topic: Far Cry 5 [Engine:Dunia Engine 2]
Replies: 473
Views: 376033

Re: Far Cry 5 [Engine:Dunia 2]

You are a genius :)))
by reicou
Sun Nov 05, 2017 9:53 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 642
Views: 558848

Re: Assassin's Creed: Origins

just updated the table from this post . ///////////////////////////////////////////////////////////// Hello, about the time of day, is there any way to change the time scale? for example 1 minute in the game 3 minutes in real life? Thanks! I imagine it can be done in 2 ways at least. 1. observe the...
by reicou
Wed Nov 01, 2017 9:21 am
Forum: Tables
Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
Replies: 69
Views: 95125

Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..

It would be possible to use Cheat engine to play with Aya whenever you want? I

t would be very interesting...