212
"Item pointer (inventory + wearhouse + equipment (can only change what you wear not the actual item itself)) "
Auto Assembler Script
{ Game : sao_hr.exe
Version:
Date : 2017-11-06
Author : 92240
This script does blah blah blah
}
define(address,"sao_hr.exe"+384B10)
define(bytes,48 89 5C 24 10)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"sao_hr.exe"+384B10)
label(code)
label(return)
globalalloc(itemw,8)
newmem:
code:
mov [itemw],rdx
mov [rsp+10],rbx
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rsp+10],rbx
dealloc(itemw)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+384B10
"sao_hr.exe"+384AF1: 48 8B 6C 24 58 - mov rbp,[rsp+58]
"sao_hr.exe"+384AF6: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
"sao_hr.exe"+384AFB: 48 8B 74 24 60 - mov rsi,[rsp+60]
"sao_hr.exe"+384B00: C6 87 B2 2D 00 00 02 - mov byte ptr [rdi+00002DB2],02
"sao_hr.exe"+384B07: 48 83 C4 40 - add rsp,40
"sao_hr.exe"+384B0B: 5F - pop rdi
"sao_hr.exe"+384B0C: C3 - ret
"sao_hr.exe"+384B0D: CC - int 3
"sao_hr.exe"+384B0E: CC - int 3
"sao_hr.exe"+384B0F: CC - int 3
// ---------- INJECTING HERE ----------
"sao_hr.exe"+384B10: 48 89 5C 24 10 - mov [rsp+10],rbx
// ---------- DONE INJECTING ----------
"sao_hr.exe"+384B15: 48 89 74 24 18 - mov [rsp+18],rsi
"sao_hr.exe"+384B1A: 48 89 7C 24 20 - mov [rsp+20],rdi
"sao_hr.exe"+384B1F: 41 56 - push r14
"sao_hr.exe"+384B21: 48 83 EC 30 - sub rsp,30
"sao_hr.exe"+384B25: 44 88 81 E1 2D 00 00 - mov [rcx+00002DE1],r8l
"sao_hr.exe"+384B2C: 41 80 E8 03 - sub r8l,03
"sao_hr.exe"+384B30: 48 8B D9 - mov rbx,rcx
"sao_hr.exe"+384B33: C6 81 EB 56 00 00 FF - mov byte ptr [rcx+000056EB],-01
"sao_hr.exe"+384B3A: C6 81 EE 56 00 00 00 - mov byte ptr [rcx+000056EE],00
"sao_hr.exe"+384B41: 48 81 C1 B0 12 00 00 - add rcx,000012B0
}
242
"actually works for all case but only the changes in the warehouse and inventory are permanent"
1
239
"Don't change values if the TYPE doesnt show words"
1
219
"Item"
1
214
"TYPE"
64:Medicine
65:Crystal
67:Material
68:Ore
69:Sellable
71:Event
1
Byte
itemw
2
213
"ID"
2 Bytes
itemw
0
218
"Amount "
1:HP
2 Bytes
itemw
4
220
"Equipment"
1
221
"TYPE"
01:ONE HANDED SWORD
02:RAPIER
03:SCIMITAR
04:DAGGER
06:CLUB
08:KATANA
14:GREAT SWORD
15:AXE
16:SPEAR
32:SHIELD
33:HEAD
34:ARMOR
35:GREAVES
38:NECK
39:FINGER
3A:WAIST
3B:WRIST
3C:SACRAMENT/CHARM
1
Byte
itemw
2
222
"ID"
2 Bytes
itemw
0
215
"enchantment (use offset of 128 for all ability of the raity if there is any potential)"
Byte
itemw
3
223
"Amount = value x buff base + (buff base/8) x offset (the +X thing)"
1
216
"buff 1"
00:N/A
01:HP (base 800)
21:HP + 1
41:HP + 2
61:HP + 3
81:HP + 4
A1:HP + 5
C1:HP + 6
E1:HP + 7
02:SP (base 8)
22:SP + 1
42:SP + 2
62:SP + 3
82:SP + 4
A2:SP + 5
C2:SP + 6
E2:SP + 7
03:ATTACK (base 8)
23:ATTACK + 1
43:ATTACK + 2
63:ATTACK + 3
83:ATTACK + 4
A3:ATTACK + 5
C3:ATTACK + 6
E3:ATTACK + 7
04:DEFENCE (base 8)
24:DEFENCE + 1
44:DEFENCE + 2
64:DEFENCE + 3
84:DEFENCE + 4
A4:DEFENCE + 5
C4:DEFENCE + 6
E4:DEFENCE + 7
06:STR (base 8)
26:STR + 1
46:STR + 2
66:STR + 3
86:STR + 4
A6:STR + 5
C6:STR + 6
E6:STR + 7
07:VIT (base 8)
27:VIT + 1
47:VIT + 2
67:VIT + 3
87:VIT + 4
A7:VIT + 5
C7:VIT + 6
E7:VIT + 7
08:DEX (base 8)
28:DEX + 1
48:DEX + 2
68:DEX + 3
88:DEX + 4
A8:DEX + 5
C8:DEX + 6
E8:DEX + 7
09:AGI (base 8)
29:AGI + 1
49:AGI + 2
69:AGI + 3
89:AGI + 4
A9:AGI + 5
C9:AGI + 6
E9:AGI + 7
0A:LUCK (base 8)
2A:LUCK + 1
4A:LUCK + 2
6A:LUCK + 3
8A:LUCK + 4
AA:LUCK + 5
CA:LUCK + 6
EA:LUCK + 7
0B:SLASHING RESISTANCE (base 8)
2B:SLASHING RESISTANCE + 1
4B:SLASHING RESISTANCE + 2
6B:SLASHING RESISTANCE + 3
8B:SLASHING RESISTANCE + 4
AB:SLASHING RESISTANCE + 5
CB:SLASHING RESISTANCE + 6
EB:SLASHING RESISTANCE + 7
0C:THRUSTING RESISTANCE (base 8)
2C:THRUSTING RESISTANCE + 1
4C:THRUSTING RESISTANCE + 2
6C:THRUSTING RESISTANCE + 3
8C:THRUSTING RESISTANCE + 4
AC:THRUSTING RESISTANCE + 5
CC:THRUSTING RESISTANCE + 6
EC:THRUSTING RESISTANCE + 7
0D:BLUNT RESISTANCE (base 8)
2D:BLUNT RESISTANCE + 1
4D:BLUNT RESISTANCE + 2
6D:BLUNT RESISTANCE + 3
8D:BLUNT RESISTANCE + 4
AD:BLUNT RESISTANCE + 5
CD:BLUNT RESISTANCE + 6
ED:BLUNT RESISTANCE + 7
0F:STUN RESISTANCE (base 8)
2F:STUN RESISTANCE + 1
4F:STUN RESISTANCE + 2
6F:STUN RESISTANCE + 3
8F:STUN RESISTANCE + 4
AF:STUN RESISTANCE + 5
CF:STUN RESISTANCE + 6
EF:STUN RESISTANCE + 7
10:KNOCKDOWN RESISTANCE (base 8)
20:KNOCKDOWN RESISTANCE + 1
50:KNOCKDOWN RESISTANCE + 2
70:KNOCKDOWN RESISTANCE + 3
90:KNOCKDOWN RESISTANCE + 4
B0:KNOCKDOWN RESISTANCE + 5
D0:KNOCKDOWN RESISTANCE + 6
F0:KNOCKDOWN RESISTANCE + 7
11:CRITICAL RESISTANCE (base 8)
21:CRITICAL RESISTANCE + 1
51:CRITICAL RESISTANCE + 2
71:CRITICAL RESISTANCE + 3
91:CRITICAL RESISTANCE + 4
B1:CRITICAL RESISTANCE + 5
D1:CRITICAL RESISTANCE + 6
F1:CRITICAL RESISTANCE + 7
12:POISON RESISTANCE (base 8)
22:POISON RESISTANCE + 1
52:POISON RESISTANCE + 2
72:POISON RESISTANCE + 3
92:POISON RESISTANCE + 4
B2:POISON RESISTANCE + 5
D2:POISON RESISTANCE + 6
F2:POISON RESISTANCE + 7
13:NUMB RESISTANCE (base 8)
23:NUMB RESISTANCE + 1
53:NUMB RESISTANCE + 2
73:NUMB RESISTANCE + 3
93:NUMB RESISTANCE + 4
B3:NUMB RESISTANCE + 5
D3:NUMB RESISTANCE + 6
F3:NUMB RESISTANCE + 7
14:BLEED RESISTANCE (base 8)
24:BLEED RESISTANCE + 1
54:BLEED RESISTANCE + 2
74:BLEED RESISTANCE + 3
94:BLEED RESISTANCE + 4
B4:BLEED RESISTANCE + 5
D4:BLEED RESISTANCE + 6
F4:BLEED RESISTANCE + 7
15:PHYSICAL RESISTANCE (base 8)
25:PHYSICAL RESISTANCE + 1
55:PHYSICAL RESISTANCE + 2
75:PHYSICAL RESISTANCE + 3
95:PHYSICAL RESISTANCE + 4
B5:PHYSICAL RESISTANCE + 5
D5:PHYSICAL RESISTANCE + 6
F5:PHYSICAL RESISTANCE + 7
16:SOUL RESISTANCE (base 8)
26:SOUL RESISTANCE + 1
56:SOUL RESISTANCE + 2
76:SOUL RESISTANCE + 3
96:SOUL RESISTANCE + 4
B6:SOUL RESISTANCE + 5
D6:SOUL RESISTANCE + 6
F6:SOUL RESISTANCE + 7
17:PARAMETER DEBUFF RESISTANCE (base 8)
27:PARAMETER DEBUFF RESISTANCE + 1
57:PARAMETER DEBUFF RESISTANCE + 2
77:PARAMETER DEBUFF RESISTANCE + 3
97:PARAMETER DEBUFF RESISTANCE + 4
B7:PARAMETER DEBUFF RESISTANCE + 5
D7:PARAMETER DEBUFF RESISTANCE + 6
F7:PARAMETER DEBUFF RESISTANCE + 7
1
Byte
itemw
4
217
"amount(MAX 127)"
Byte
itemw
5
224
"buff 2"
00:N/A
01:HP (base 800)
21:HP + 1
41:HP + 2
61:HP + 3
81:HP + 4
A1:HP + 5
C1:HP + 6
E1:HP + 7
02:SP (base 8)
22:SP + 1
42:SP + 2
62:SP + 3
82:SP + 4
A2:SP + 5
C2:SP + 6
E2:SP + 7
03:ATTACK (base 8)
23:ATTACK + 1
43:ATTACK + 2
63:ATTACK + 3
83:ATTACK + 4
A3:ATTACK + 5
C3:ATTACK + 6
E3:ATTACK + 7
04:DEFENCE (base 8)
24:DEFENCE + 1
44:DEFENCE + 2
64:DEFENCE + 3
84:DEFENCE + 4
A4:DEFENCE + 5
C4:DEFENCE + 6
E4:DEFENCE + 7
06:STR (base 8)
26:STR + 1
46:STR + 2
66:STR + 3
86:STR + 4
A6:STR + 5
C6:STR + 6
E6:STR + 7
07:VIT (base 8)
27:VIT + 1
47:VIT + 2
67:VIT + 3
87:VIT + 4
A7:VIT + 5
C7:VIT + 6
E7:VIT + 7
08:DEX (base 8)
28:DEX + 1
48:DEX + 2
68:DEX + 3
88:DEX + 4
A8:DEX + 5
C8:DEX + 6
E8:DEX + 7
09:AGI (base 8)
29:AGI + 1
49:AGI + 2
69:AGI + 3
89:AGI + 4
A9:AGI + 5
C9:AGI + 6
E9:AGI + 7
0A:LUCK (base 8)
2A:LUCK + 1
4A:LUCK + 2
6A:LUCK + 3
8A:LUCK + 4
AA:LUCK + 5
CA:LUCK + 6
EA:LUCK + 7
0B:SLASHING RESISTANCE (base 8)
2B:SLASHING RESISTANCE + 1
4B:SLASHING RESISTANCE + 2
6B:SLASHING RESISTANCE + 3
8B:SLASHING RESISTANCE + 4
AB:SLASHING RESISTANCE + 5
CB:SLASHING RESISTANCE + 6
EB:SLASHING RESISTANCE + 7
0C:THRUSTING RESISTANCE (base 8)
2C:THRUSTING RESISTANCE + 1
4C:THRUSTING RESISTANCE + 2
6C:THRUSTING RESISTANCE + 3
8C:THRUSTING RESISTANCE + 4
AC:THRUSTING RESISTANCE + 5
CC:THRUSTING RESISTANCE + 6
EC:THRUSTING RESISTANCE + 7
0D:BLUNT RESISTANCE (base 8)
2D:BLUNT RESISTANCE + 1
4D:BLUNT RESISTANCE + 2
6D:BLUNT RESISTANCE + 3
8D:BLUNT RESISTANCE + 4
AD:BLUNT RESISTANCE + 5
CD:BLUNT RESISTANCE + 6
ED:BLUNT RESISTANCE + 7
0F:STUN RESISTANCE (base 8)
2F:STUN RESISTANCE + 1
4F:STUN RESISTANCE + 2
6F:STUN RESISTANCE + 3
8F:STUN RESISTANCE + 4
AF:STUN RESISTANCE + 5
CF:STUN RESISTANCE + 6
EF:STUN RESISTANCE + 7
10:KNOCKDOWN RESISTANCE (base 8)
20:KNOCKDOWN RESISTANCE + 1
50:KNOCKDOWN RESISTANCE + 2
70:KNOCKDOWN RESISTANCE + 3
90:KNOCKDOWN RESISTANCE + 4
B0:KNOCKDOWN RESISTANCE + 5
D0:KNOCKDOWN RESISTANCE + 6
F0:KNOCKDOWN RESISTANCE + 7
11:CRITICAL RESISTANCE (base 8)
21:CRITICAL RESISTANCE + 1
51:CRITICAL RESISTANCE + 2
71:CRITICAL RESISTANCE + 3
91:CRITICAL RESISTANCE + 4
B1:CRITICAL RESISTANCE + 5
D1:CRITICAL RESISTANCE + 6
F1:CRITICAL RESISTANCE + 7
12:POISON RESISTANCE (base 8)
22:POISON RESISTANCE + 1
52:POISON RESISTANCE + 2
72:POISON RESISTANCE + 3
92:POISON RESISTANCE + 4
B2:POISON RESISTANCE + 5
D2:POISON RESISTANCE + 6
F2:POISON RESISTANCE + 7
13:NUMB RESISTANCE (base 8)
23:NUMB RESISTANCE + 1
53:NUMB RESISTANCE + 2
73:NUMB RESISTANCE + 3
93:NUMB RESISTANCE + 4
B3:NUMB RESISTANCE + 5
D3:NUMB RESISTANCE + 6
F3:NUMB RESISTANCE + 7
14:BLEED RESISTANCE (base 8)
24:BLEED RESISTANCE + 1
54:BLEED RESISTANCE + 2
74:BLEED RESISTANCE + 3
94:BLEED RESISTANCE + 4
B4:BLEED RESISTANCE + 5
D4:BLEED RESISTANCE + 6
F4:BLEED RESISTANCE + 7
15:PHYSICAL RESISTANCE (base 8)
25:PHYSICAL RESISTANCE + 1
55:PHYSICAL RESISTANCE + 2
75:PHYSICAL RESISTANCE + 3
95:PHYSICAL RESISTANCE + 4
B5:PHYSICAL RESISTANCE + 5
D5:PHYSICAL RESISTANCE + 6
F5:PHYSICAL RESISTANCE + 7
16:SOUL RESISTANCE (base 8)
26:SOUL RESISTANCE + 1
56:SOUL RESISTANCE + 2
76:SOUL RESISTANCE + 3
96:SOUL RESISTANCE + 4
B6:SOUL RESISTANCE + 5
D6:SOUL RESISTANCE + 6
F6:SOUL RESISTANCE + 7
17:PARAMETER DEBUFF RESISTANCE (base 8)
27:PARAMETER DEBUFF RESISTANCE + 1
57:PARAMETER DEBUFF RESISTANCE + 2
77:PARAMETER DEBUFF RESISTANCE + 3
97:PARAMETER DEBUFF RESISTANCE + 4
B7:PARAMETER DEBUFF RESISTANCE + 5
D7:PARAMETER DEBUFF RESISTANCE + 6
F7:PARAMETER DEBUFF RESISTANCE + 7
1
Byte
itemw
6
237
"amount(MAX 127)"
Byte
itemw
7
226
"buff 3"
00:N/A
01:HP (base 800)
21:HP + 1
41:HP + 2
61:HP + 3
81:HP + 4
A1:HP + 5
C1:HP + 6
E1:HP + 7
02:SP (base 8)
22:SP + 1
42:SP + 2
62:SP + 3
82:SP + 4
A2:SP + 5
C2:SP + 6
E2:SP + 7
03:ATTACK (base 8)
23:ATTACK + 1
43:ATTACK + 2
63:ATTACK + 3
83:ATTACK + 4
A3:ATTACK + 5
C3:ATTACK + 6
E3:ATTACK + 7
04:DEFENCE (base 8)
24:DEFENCE + 1
44:DEFENCE + 2
64:DEFENCE + 3
84:DEFENCE + 4
A4:DEFENCE + 5
C4:DEFENCE + 6
E4:DEFENCE + 7
06:STR (base 8)
26:STR + 1
46:STR + 2
66:STR + 3
86:STR + 4
A6:STR + 5
C6:STR + 6
E6:STR + 7
07:VIT (base 8)
27:VIT + 1
47:VIT + 2
67:VIT + 3
87:VIT + 4
A7:VIT + 5
C7:VIT + 6
E7:VIT + 7
08:DEX (base 8)
28:DEX + 1
48:DEX + 2
68:DEX + 3
88:DEX + 4
A8:DEX + 5
C8:DEX + 6
E8:DEX + 7
09:AGI (base 8)
29:AGI + 1
49:AGI + 2
69:AGI + 3
89:AGI + 4
A9:AGI + 5
C9:AGI + 6
E9:AGI + 7
0A:LUCK (base 8)
2A:LUCK + 1
4A:LUCK + 2
6A:LUCK + 3
8A:LUCK + 4
AA:LUCK + 5
CA:LUCK + 6
EA:LUCK + 7
0B:SLASHING RESISTANCE (base 8)
2B:SLASHING RESISTANCE + 1
4B:SLASHING RESISTANCE + 2
6B:SLASHING RESISTANCE + 3
8B:SLASHING RESISTANCE + 4
AB:SLASHING RESISTANCE + 5
CB:SLASHING RESISTANCE + 6
EB:SLASHING RESISTANCE + 7
0C:THRUSTING RESISTANCE (base 8)
2C:THRUSTING RESISTANCE + 1
4C:THRUSTING RESISTANCE + 2
6C:THRUSTING RESISTANCE + 3
8C:THRUSTING RESISTANCE + 4
AC:THRUSTING RESISTANCE + 5
CC:THRUSTING RESISTANCE + 6
EC:THRUSTING RESISTANCE + 7
0D:BLUNT RESISTANCE (base 8)
2D:BLUNT RESISTANCE + 1
4D:BLUNT RESISTANCE + 2
6D:BLUNT RESISTANCE + 3
8D:BLUNT RESISTANCE + 4
AD:BLUNT RESISTANCE + 5
CD:BLUNT RESISTANCE + 6
ED:BLUNT RESISTANCE + 7
0F:STUN RESISTANCE (base 8)
2F:STUN RESISTANCE + 1
4F:STUN RESISTANCE + 2
6F:STUN RESISTANCE + 3
8F:STUN RESISTANCE + 4
AF:STUN RESISTANCE + 5
CF:STUN RESISTANCE + 6
EF:STUN RESISTANCE + 7
10:KNOCKDOWN RESISTANCE (base 8)
20:KNOCKDOWN RESISTANCE + 1
50:KNOCKDOWN RESISTANCE + 2
70:KNOCKDOWN RESISTANCE + 3
90:KNOCKDOWN RESISTANCE + 4
B0:KNOCKDOWN RESISTANCE + 5
D0:KNOCKDOWN RESISTANCE + 6
F0:KNOCKDOWN RESISTANCE + 7
11:CRITICAL RESISTANCE (base 8)
21:CRITICAL RESISTANCE + 1
51:CRITICAL RESISTANCE + 2
71:CRITICAL RESISTANCE + 3
91:CRITICAL RESISTANCE + 4
B1:CRITICAL RESISTANCE + 5
D1:CRITICAL RESISTANCE + 6
F1:CRITICAL RESISTANCE + 7
12:POISON RESISTANCE (base 8)
22:POISON RESISTANCE + 1
52:POISON RESISTANCE + 2
72:POISON RESISTANCE + 3
92:POISON RESISTANCE + 4
B2:POISON RESISTANCE + 5
D2:POISON RESISTANCE + 6
F2:POISON RESISTANCE + 7
13:NUMB RESISTANCE (base 8)
23:NUMB RESISTANCE + 1
53:NUMB RESISTANCE + 2
73:NUMB RESISTANCE + 3
93:NUMB RESISTANCE + 4
B3:NUMB RESISTANCE + 5
D3:NUMB RESISTANCE + 6
F3:NUMB RESISTANCE + 7
14:BLEED RESISTANCE (base 8)
24:BLEED RESISTANCE + 1
54:BLEED RESISTANCE + 2
74:BLEED RESISTANCE + 3
94:BLEED RESISTANCE + 4
B4:BLEED RESISTANCE + 5
D4:BLEED RESISTANCE + 6
F4:BLEED RESISTANCE + 7
15:PHYSICAL RESISTANCE (base 8)
25:PHYSICAL RESISTANCE + 1
55:PHYSICAL RESISTANCE + 2
75:PHYSICAL RESISTANCE + 3
95:PHYSICAL RESISTANCE + 4
B5:PHYSICAL RESISTANCE + 5
D5:PHYSICAL RESISTANCE + 6
F5:PHYSICAL RESISTANCE + 7
16:SOUL RESISTANCE (base 8)
26:SOUL RESISTANCE + 1
56:SOUL RESISTANCE + 2
76:SOUL RESISTANCE + 3
96:SOUL RESISTANCE + 4
B6:SOUL RESISTANCE + 5
D6:SOUL RESISTANCE + 6
F6:SOUL RESISTANCE + 7
17:PARAMETER DEBUFF RESISTANCE (base 8)
27:PARAMETER DEBUFF RESISTANCE + 1
57:PARAMETER DEBUFF RESISTANCE + 2
77:PARAMETER DEBUFF RESISTANCE + 3
97:PARAMETER DEBUFF RESISTANCE + 4
B7:PARAMETER DEBUFF RESISTANCE + 5
D7:PARAMETER DEBUFF RESISTANCE + 6
F7:PARAMETER DEBUFF RESISTANCE + 7
1
Byte
itemw
8
238
"amount(MAX 127)"
Byte
itemw
9
230
"sacrament/crystal 1"
00:N/A
01:STR+1/VIT+1
02:STR+2/VIT+3
03:STR+3/VIT+5
04:STR+4/VIT+7
05:STR+5/VIT+9
06:STR+6/VIT+11
07:STR+7/VIT+13
08:STR+8/VIT+15
09:DEX+1/VIT+1
0A:DEX+2/VIT+3
0B:DEX+3/VIT+5
0C:DEX+4/VIT+7
0D:DEX+5/VIT+9
0E:DEX+6/VIT+11
0F:DEX+7/VIT+13
10:DEX+8/VIT+15
11:AGI+1/DEX+1
12:AGI+2/DEX+3
13:AGI+3/DEX+5
14:AGI+4/DEX+7
15:AGI+5/DEX+9
16:AGI+6/DEX+11
17:AGI+7/DEX+13
18:AGI+8/DEX+15
19:AGI+1/STR+1
1A:AGI+2/STR+3
1B:AGI+3/STR+5
1C:AGI+4/STR+7
1D:AGI+5/STR+9
1E:AGI+6/STR+11
1F:AGI+7/STR+13
20:AGI+8/STR+15
21:VIT+1/AGI+1
22:VIT+2/AGI+3
23:VIT+3/AGI+5
24:VIT+4/AGI+7
25:VIT+5/AGI+9
26:VIT+6/AGI+11
27:VIT+7/AGI+13
28:VIT+8/AGI+15
29:DEX+1/STR+1
2A:DEX+2/STR+3
2B:DEX+3/STR+5
2C:DEX+4/STR+7
2D:DEX+5/STR+9
2E:DEX+6/STR+11
2F:DEX+7/STR+13
30:DEX+8/STR+15
31:STR+1/AGI+1
32:STR+2/AGI+3
33:STR+3/AGI+5
34:STR+4/AGI+7
35:STR+5/AGI+9
36:STR+6/AGI+11
37:STR+7/AGI+13
38:STR+8/AGI+15
39:VIT+1/DEX+1
3A:VIT+2/DEX+3
3B:VIT+3/DEX+5
3C:VIT+4/DEX+7
3D:VIT+5/DEX+9
3E:VIT+6/DEX+11
3F:VIT+7/DEX+13
40:VIT+8/DEX+15
C1:STR+10/VIT+5
C2:VIT+15/DEX+8
C3:STR+15/AGI+8
1
Byte
itemw
a
234
"sacrament/crystal 2"
00:N/A
01:STR+1/VIT+1
02:STR+2/VIT+3
03:STR+3/VIT+5
04:STR+4/VIT+7
05:STR+5/VIT+9
06:STR+6/VIT+11
07:STR+7/VIT+13
08:STR+8/VIT+15
09:DEX+1/VIT+1
0A:DEX+2/VIT+3
0B:DEX+3/VIT+5
0C:DEX+4/VIT+7
0D:DEX+5/VIT+9
0E:DEX+6/VIT+11
0F:DEX+7/VIT+13
10:DEX+8/VIT+15
11:AGI+1/DEX+1
12:AGI+2/DEX+3
13:AGI+3/DEX+5
14:AGI+4/DEX+7
15:AGI+5/DEX+9
16:AGI+6/DEX+11
17:AGI+7/DEX+13
18:AGI+8/DEX+15
19:AGI+1/STR+1
1A:AGI+2/STR+3
1B:AGI+3/STR+5
1C:AGI+4/STR+7
1D:AGI+5/STR+9
1E:AGI+6/STR+11
1F:AGI+7/STR+13
20:AGI+8/STR+15
21:VIT+1/AGI+1
22:VIT+2/AGI+3
23:VIT+3/AGI+5
24:VIT+4/AGI+7
25:VIT+5/AGI+9
26:VIT+6/AGI+11
27:VIT+7/AGI+13
28:VIT+8/AGI+15
29:DEX+1/STR+1
2A:DEX+2/STR+3
2B:DEX+3/STR+5
2C:DEX+4/STR+7
2D:DEX+5/STR+9
2E:DEX+6/STR+11
2F:DEX+7/STR+13
30:DEX+8/STR+15
31:STR+1/AGI+1
32:STR+2/AGI+3
33:STR+3/AGI+5
34:STR+4/AGI+7
35:STR+5/AGI+9
36:STR+6/AGI+11
37:STR+7/AGI+13
38:STR+8/AGI+15
39:VIT+1/DEX+1
3A:VIT+2/DEX+3
3B:VIT+3/DEX+5
3C:VIT+4/DEX+7
3D:VIT+5/DEX+9
3E:VIT+6/DEX+11
3F:VIT+7/DEX+13
40:VIT+8/DEX+15
C1:STR+10/VIT+5
C2:VIT+15/DEX+8
C3:STR+15/AGI+8
1
Byte
itemw
c
232
"ability1"
00:N/A
80:CRT + 5
83:MOVEMENT SPEED UP +3%
86:RECAST TIME -3%
89:MAX HP +10%
8C:SP + 15
8F:JUMP ATK +50%
92:DASH ATK +10%
95:PARRY TIME +10%
98:HP BASED ATK UP +10%
9B:BACKSTAB CRT UP + 8
9E:CRT ATK +20%
A1:DAMAGE MULTIPLIER +10%
A4:HP RECOVERY UP +5%
A7:ATTACK +5%
AA:SP BASED ATK +5%
AD:CRT RESISTANCE +15%
B0:DEFENCE +10%
B3:CRT RESISTANCE +18%
B6:ATTACK SPEED UP +4%
B9:AGGRO BASED ATTACK UP +15%
BC:DAMAGE RESISTANCE +5%
BF:HP REGEN +20/3 SEC
C2:SP REGEN +5/5 SEC
C5:INCREASED SS DAMAGE +10%
C8:SSC CHAIN +1
C9:EXP +10%
CA:(PvE ONLY) SP CHARGE +5%
1
Byte
itemw
b
233
"ability2"
00:N/A
80:CRT + 5
83:MOVEMENT SPEED UP +3%
86:RECAST TIME -3%
89:MAX HP +10%
8C:SP + 15
8F:JUMP ATK +50%
92:DASH ATK +10%
95:PARRY TIME +10%
98:HP BASED ATK UP +10%
9B:BACKSTAB CRT UP + 8
9E:CRT ATK +20%
A1:DAMAGE MULTIPLIER +10%
A4:HP RECOVERY UP +5%
A7:ATTACK +5%
AA:SP BASED ATK +5%
AD:CRT RESISTANCE +15%
B0:DEFENCE +10%
B3:CRT RESISTANCE +18%
B6:ATTACK SPEED UP +4%
B9:AGGRO BASED ATTACK UP +15%
BC:DAMAGE RESISTANCE +5%
BF:HP REGEN +20/3 SEC
C2:SP REGEN +5/5 SEC
C5:INCREASED SS DAMAGE +10%
C8:SSC CHAIN +1
C9:EXP +10%
CA:(PvE ONLY) SP CHARGE +5%
1
Byte
itemw
d
235
"rarity? (potential ability)"
1
2 Bytes
itemw
e
236
"Oracle = +ATTACK (MAX 65535)"
2 Bytes
itemw
10
240
"Locking/Duplication"
1
241
"lock the equipment and go to the change equipment screen to permently change the equipment if you happen to only change the values for the items you are wearing"
1
Array of byte
18
itemw
0
208
"Kirito Visualize Armor id"
2 Bytes
sao_hr.exe+B5BD18
itemw
63740000