46
"Player Data Pointers (enable, then open data screen)"
Auto Assembler Script
[ENABLE]
alloc(newmem,2048,"PES2018.exe"+126484F)
label(returnhere)
label(originalcode)
label(exit)
newmem:
push rax
lea rax,[rcx]
mov [68FA6000],rax
pop rax
originalcode:
movzx eax,byte ptr [rcx]
mov [r8],eax
exit:
jmp returnhere
"PES2018.exe"+126484F:
jmp newmem
nop
returnhere:
[DISABLE]
dealloc(newmem)
"PES2018.exe"+126484F:
movzx eax,byte ptr [rcx]
mov [r8],eax
17
"Base Address (Height)"
Byte
68FA6000
0
330
"Name"
String
15
0
1
+34
18
"Height"
Byte
+0
19
"Weight"
Byte
+1
132
"Age"
Binary
5
6
0
+1a
71
"*** Abilities Max Out at 127 ***"
008000
1
20
"Abilità Offensiva"
Binary
0
7
0
+2
59
"Controllo Palla"
Binary
6
7
0
+5
58
"Dribbling"
Binary
7
7
0
+4
62
"Passaggio basso"
Binary
0
7
0
+8
63
"Passaggio Alto"
Binary
7
7
0
+8
60
"Finalizzazione"
Binary
5
7
0
+6
49
"Calci Piazzati"
Binary
0
7
0
+c
66
"Effetto"
Binary
7
7
0
+c
64
"Colpo di Testa"
Binary
6
7
0
+9
82
"Abilità Difensiva"
Binary
7
7
0
+2
65
"Recupero Palla"
Binary
5
7
0
+a
77
"Potenza Tiro"
Binary
7
7
0
+14
73
"Velocità"
Binary
6
7
0
+11
78
"Potenza dirompente"
Binary
6
7
0
+15
76
"Controllo Corpo"
Binary
0
7
0
+14
74
"Contatto Fisico"
Binary
5
7
0
+12
79
"Elevazione"
Binary
5
7
0
+16
57
"Portiere"
Binary
0
7
0
+4
67
"Presa"
Binary
6
7
0
+d
68
"Respinta"
Binary
5
7
0
+e
70
"Riflessi"
Binary
0
7
0
+10
72
"Copertura"
Binary
7
7
0
+10
81
"Resistenza"
Binary
0
7
0
+18
funds
01324B3E
funds_ptr
04CC0018
funds_bkp
04CC0000
data
038278C6
data_ptr
06DF0011
Team role LEVEL index
0-for legend and bandeira
4-level 1
8-level 2
12-level 3
Team role index
1 - Youth Player
2 - Protege
3 - Team Player
4 - Playmaker
5 - Star Player
6 - Leader
7 - General
8 - Creator
9 - Maestro
10 - Workhorse
11 - Smart Player
12 - Fighter
13 - Key Player
14 - Superstar
15 - Hero
16 - Virtuoso
17 - Conductor
18 - Bandiera
19 - Legend
20 - Rising Star
21 - Bad Boy
22 - Risk Taker
--FORM ARROW and Stamina Bar--
InGame Hotkey - Press NumPad 5 for Max Values. (or set it to anything you want)
--Nickname--
Starts from :
359 (El Tigre) -> 478 (El Diablo) &
724 (The Saviour) -> 748 (Bullet) &
666(Jewel of Italy) -> 687(The Samurai).
Don't ask me why the numbers, it just works somehow. It can point to other strings for laugh but I don't recommend it :)
(p.s use with caution! must be set to 0 if not using any nickname)
--Nickname Enabler--
use hexadecimal. set value to :
00 - No Nickname
1D - Can use Nickname
(p.s use with caution! must be set to 00 if not using any nickname)