85
"v1.2"
1
261
"[aob] Worker for all! (without pop buildings have 100% worker)"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : v1.0_2017-08-11
Author : Shizuma
This script give all worker to a lot of building.
Original code:
mov [esi-0000009A],di
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(worker_all,Zeus.exe,66 89 BE 66 FF FF FF) // should be unique
alloc(newmem_worker_all,$1000)
label(return)
newmem_worker_all:
mov [esi-0000009A],ax
jmp return
worker_all:
jmp newmem_worker_all
nop
nop
return:
registersymbol(worker_all)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
worker_all:
db 66 89 BE 66 FF FF FF
unregistersymbol(worker_all)
dealloc(newmem_worker_all)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+87DE8
"Zeus.exe"+87DCB: 80 3E 00 - cmp byte ptr [esi],00
"Zeus.exe"+87DCE: 74 04 - je Zeus.exe+87DD4
"Zeus.exe"+87DD0: 33 FF - xor edi,edi
"Zeus.exe"+87DD2: EB 14 - jmp Zeus.exe+87DE8
"Zeus.exe"+87DD4: 0F BF 86 36 FF FF FF - movsx eax,word ptr [esi-000000CA]
"Zeus.exe"+87DDB: 6A 05 - push 05
"Zeus.exe"+87DDD: 50 - push eax
"Zeus.exe"+87DDE: E8 6D BF FA FF - call Zeus.exe+33D50
"Zeus.exe"+87DE3: 83 C4 08 - add esp,08
"Zeus.exe"+87DE6: 8B F8 - mov edi,eax
// ---------- INJECTING HERE ----------
"Zeus.exe"+87DE8: 66 89 BE 66 FF FF FF - mov [esi-0000009A],di
// ---------- DONE INJECTING ----------
"Zeus.exe"+87DEF: 0F BF 86 36 FF FF FF - movsx eax,word ptr [esi-000000CA]
"Zeus.exe"+87DF6: 83 C0 B4 - add eax,-4C
"Zeus.exe"+87DF9: 83 F8 3C - cmp eax,3C
"Zeus.exe"+87DFC: 77 15 - ja Zeus.exe+87E13
"Zeus.exe"+87DFE: 33 C9 - xor ecx,ecx
"Zeus.exe"+87E00: 8A 88 48 81 48 00 - mov cl,[eax+Zeus.exe+88148]
"Zeus.exe"+87E06: FF 24 8D 40 81 48 00 - jmp dword ptr [ecx*4+Zeus.exe+88140]
"Zeus.exe"+87E0D: 8D 5C 9C 1C - lea ebx,[esp+ebx*4+1C]
"Zeus.exe"+87E11: EB 04 - jmp Zeus.exe+87E17
"Zeus.exe"+87E13: 8D 5C 9C 44 - lea ebx,[esp+ebx*4+44]
}
260
"[aob] Worker for all (For Trirem Dock)"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : v1.0_2017-08-11
Author : Shizuma
This script give full worker to Trirem Dock
Original code:
mov [esi-00000084],cx
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(worker_trirm,Zeus.exe,66 89 8E 7C FF FF FF) // should be unique
alloc(newmem_worker_trirm,$1000)
label(return)
newmem_worker_trirm:
mov [esi-00000084],ax
jmp return
worker_trirm:
jmp newmem_worker_trirm
nop
nop
return:
registersymbol(worker_trirm)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
worker_trirm:
db 66 89 8E 7C FF FF FF
unregistersymbol(worker_trirm)
dealloc(newmem_worker_trirm)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+86824
"Zeus.exe"+86800: EB 33 - jmp Zeus.exe+86835
"Zeus.exe"+86802: 0F BF 8E 4C FF FF FF - movsx ecx,word ptr [esi-000000B4]
"Zeus.exe"+86809: 6A 05 - push 05
"Zeus.exe"+8680B: 51 - push ecx
"Zeus.exe"+8680C: E8 3F D5 FA FF - call Zeus.exe+33D50
"Zeus.exe"+86811: 8B 0D 80 95 FE 00 - mov ecx,[Zeus.exe+BE9580]
"Zeus.exe"+86817: 83 C4 08 - add esp,08
"Zeus.exe"+8681A: 2B C8 - sub ecx,eax
"Zeus.exe"+8681C: 89 0D 80 95 FE 00 - mov [Zeus.exe+BE9580],ecx
"Zeus.exe"+86822: EB 11 - jmp Zeus.exe+86835
// ---------- INJECTING HERE ----------
"Zeus.exe"+86824: 66 89 8E 7C FF FF FF - mov [esi-00000084],cx
// ---------- DONE INJECTING ----------
"Zeus.exe"+8682B: 89 1D 80 95 FE 00 - mov [Zeus.exe+BE9580],ebx
"Zeus.exe"+86831: EB 02 - jmp Zeus.exe+86835
"Zeus.exe"+86833: 33 DB - xor ebx,ebx
"Zeus.exe"+86835: A1 F8 EB 91 00 - mov eax,[Zeus.exe+51EBF8]
"Zeus.exe"+8683A: 47 - inc edi
"Zeus.exe"+8683B: 81 C6 18 01 00 00 - add esi,00000118
"Zeus.exe"+86841: 3B F8 - cmp edi,eax
"Zeus.exe"+86843: 0F 8E 65 FE FF FF - jng Zeus.exe+866AE
"Zeus.exe"+86849: 39 1D 80 95 FE 00 - cmp [Zeus.exe+BE9580],ebx
"Zeus.exe"+8684F: 7D 06 - jnl Zeus.exe+86857
}
88
"[ci] Agora never lose food"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
nop
jmp exit
originalcode:
sub [esi*2+"Zeus.exe"+52E6AE],dx
exit:
jmp returnhere
"Zeus.exe"+D3B9:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Zeus.exe"+D3B9:
sub [esi*2+"Zeus.exe"+52E6AE],dx
//Alt: db 66 29 14 75 AE E6 92 00
87
"[ci] Agora never lose stuffs (wool, oil, wine, weapon, horses)"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
nop
jmp exit
originalcode:
sub [esi*2+"Zeus.exe"+52E6AE],cx
exit:
jmp returnhere
"Zeus.exe"+D53B:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Zeus.exe"+D53B:
sub [esi*2+"Zeus.exe"+52E6AE],cx
//Alt: db 66 29 0C 75 AE E6 92 00
371
"[aob] No fire, no climb"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : 2017-08-29
Author : Shizuma
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(norisk,Zeus.exe,66 81 3E E8 03) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [esi],#0000 //no climb
mov [esi+02],#0000 //no fire
mov [esi+04],#0000
code:
cmp word ptr [esi],03E8
jmp return
norisk:
jmp newmem
return:
registersymbol(norisk)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
norisk:
db 66 81 3E E8 03
unregistersymbol(norisk)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+92406
"Zeus.exe"+923E0: 74 07 - je Zeus.exe+923E9
"Zeus.exe"+923E2: 66 83 7E CC 01 - cmp word ptr [esi-34],01
"Zeus.exe"+923E7: 7E 07 - jle Zeus.exe+923F0
"Zeus.exe"+923E9: 66 83 7E CA 09 - cmp word ptr [esi-36],09
"Zeus.exe"+923EE: 75 03 - jne Zeus.exe+923F3
"Zeus.exe"+923F0: 66 89 1E - mov [esi],bx
"Zeus.exe"+923F3: 8B 4E C6 - mov ecx,[esi-3A]
"Zeus.exe"+923F6: F7 04 8D 28 E1 CC 00 00 00 01 00 - test [ecx*4+Zeus.exe+8CE128],10000
"Zeus.exe"+92401: 74 03 - je Zeus.exe+92406
"Zeus.exe"+92403: 66 89 1E - mov [esi],bx
// ---------- INJECTING HERE ----------
"Zeus.exe"+92406: 66 81 3E E8 03 - cmp word ptr [esi],03E8
// ---------- DONE INJECTING ----------
"Zeus.exe"+9240B: 0F 8C 4B 01 00 00 - jl Zeus.exe+9255C
"Zeus.exe"+92411: A1 F4 C0 F9 00 - mov eax,[Zeus.exe+B9C0F4]
"Zeus.exe"+92416: 8B 0D FC 36 FD 00 - mov ecx,[Zeus.exe+BD36FC]
"Zeus.exe"+9241C: 8B D0 - mov edx,eax
"Zeus.exe"+9241E: 2B D1 - sub edx,ecx
"Zeus.exe"+92420: 81 FA 98 3A 00 00 - cmp edx,00003A98
"Zeus.exe"+92426: 7E 07 - jle Zeus.exe+9242F
"Zeus.exe"+92428: A3 FC 36 FD 00 - mov [Zeus.exe+BD36FC],eax
"Zeus.exe"+9242D: EB 06 - jmp Zeus.exe+92435
"Zeus.exe"+9242F: 89 1D F0 36 FD 00 - mov [Zeus.exe+BD36F0],ebx
}
359
"[aob] Fill culture/science/water/curator for all houses"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : 2017-08-29
Author : Shizuma
This script does fill at max the requirement of all house before decrease counter
remplis au max les besoins des maisons avant le code qui le diminue
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(NoDecHouse,Zeus.exe,76 06 FE C9 88 08) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov cl,#96 //
mov [eax],cl // museeum
mov [eax+01],cl // Astro
mov [eax+03],cl // Biblio
mov [eax+05],cl // Inventor
mov [eax+0B],cl // Doctor
mov [eax+0C],cl // Water
mov [eax+04],cl // ??? unknow pointer
jmp return
code:
jna Zeus.exe+84D55
dec cl
mov [eax],cl
jmp return
NoDecHouse:
jmp newmem
nop
return:
registersymbol(NoDecHouse)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
NoDecHouse:
db 76 06 FE C9 88 08
unregistersymbol(NoDecHouse)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+84D4D
"Zeus.exe"+84D2F: 56 - push esi
"Zeus.exe"+84D30: B8 DC E7 92 00 - mov eax,Zeus.exe+52E7DC
"Zeus.exe"+84D35: 8B F1 - mov esi,ecx
"Zeus.exe"+84D37: 32 D2 - xor dl,dl
"Zeus.exe"+84D39: 80 78 94 01 - cmp byte ptr [eax-6C],01
"Zeus.exe"+84D3D: 0F 85 80 00 00 00 - jne Zeus.exe+84DC3
"Zeus.exe"+84D43: 38 50 99 - cmp [eax-67],dl
"Zeus.exe"+84D46: 74 7B - je Zeus.exe+84DC3
"Zeus.exe"+84D48: 8A 08 - mov cl,[eax]
"Zeus.exe"+84D4A: 80 F9 01 - cmp cl,01
// ---------- INJECTING HERE ----------
"Zeus.exe"+84D4D: 76 06 - jna Zeus.exe+84D55
"Zeus.exe"+84D4F: FE C9 - dec cl
"Zeus.exe"+84D51: 88 08 - mov [eax],cl
// ---------- DONE INJECTING ----------
"Zeus.exe"+84D53: EB 02 - jmp Zeus.exe+84D57
"Zeus.exe"+84D55: 88 10 - mov [eax],dl
"Zeus.exe"+84D57: 8A 48 01 - mov cl,[eax+01]
"Zeus.exe"+84D5A: 80 F9 01 - cmp cl,01
"Zeus.exe"+84D5D: 76 07 - jna Zeus.exe+84D66
"Zeus.exe"+84D5F: FE C9 - dec cl
"Zeus.exe"+84D61: 88 48 01 - mov [eax+01],cl
"Zeus.exe"+84D64: EB 03 - jmp Zeus.exe+84D69
"Zeus.exe"+84D66: 88 50 01 - mov [eax+01],dl
"Zeus.exe"+84D69: 8A 48 03 - mov cl,[eax+03]
}
109
"Script Indus"
1
138
"[ci] Cheese Maker - no decrease"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
nop
jmp exit
originalcode:
add word ptr [esi+Zeus.exe+52E694],-64
exit:
jmp returnhere
"Zeus.exe"+F7168:
jmp newmem
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Zeus.exe"+F7168:
add word ptr [esi+Zeus.exe+52E694],-64
//Alt: db 66 83 86 94 E6 92 00 9C
336
"[aob] Studio - no decrease"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : 2017-08-28
Author : Shizuma
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT,Zeus.exe,66 89 88 94 E6 92 00 C3) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [eax+Zeus.exe+52E694],#400
jmp return
code:
mov [eax+Zeus.exe+52E694],cx
jmp return
INJECT:
jmp newmem
nop
nop
return:
registersymbol(INJECT)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 66 89 88 94 E6 92 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+85652
"Zeus.exe"+85620: C1 E0 03 - shl eax,03
"Zeus.exe"+85623: 66 C7 80 AC E6 92 00 00 00 - mov word ptr [eax+Zeus.exe+52E6AC],0000
"Zeus.exe"+8562C: 66 83 B8 6A E6 92 00 00 - cmp word ptr [eax+Zeus.exe+52E66A],00
"Zeus.exe"+85634: 74 2E - je Zeus.exe+85664
"Zeus.exe"+85636: 66 8B 88 94 E6 92 00 - mov cx,[eax+Zeus.exe+52E694]
"Zeus.exe"+8563D: 66 85 C9 - test cx,cx
"Zeus.exe"+85640: 74 22 - je Zeus.exe+85664
"Zeus.exe"+85642: 66 83 B8 68 E6 92 00 37 - cmp word ptr [eax+Zeus.exe+52E668],37
"Zeus.exe"+8564A: 75 0E - jne Zeus.exe+8565A
"Zeus.exe"+8564C: 81 C1 70 FE FF FF - add ecx,FFFFFE70
// ---------- INJECTING HERE ----------
"Zeus.exe"+85652: 66 89 88 94 E6 92 00 - mov [eax+Zeus.exe+52E694],cx
// ---------- DONE INJECTING ----------
"Zeus.exe"+85659: C3 - ret
"Zeus.exe"+8565A: 83 C1 9C - add ecx,-64
"Zeus.exe"+8565D: E9 9E A9 44 01 - jmp 018D0000
"Zeus.exe"+85662: 90 - nop
"Zeus.exe"+85663: 90 - nop
"Zeus.exe"+85664: C3 - ret
"Zeus.exe"+85665: 90 - nop
"Zeus.exe"+85666: 90 - nop
"Zeus.exe"+85667: 90 - nop
"Zeus.exe"+85668: 90 - nop
}
90
"[ci] Manufacture, oil, wine no lose"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
nop
mov [eax+Zeus.exe+52E694],cx
jmp exit
originalcode:
add ecx,-64
mov [eax+Zeus.exe+52E694],cx
exit:
jmp returnhere
"Zeus.exe"+8565A:
jmp newmem
nop
nop
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Zeus.exe"+8565A:
add ecx,-64
mov [eax+Zeus.exe+52E694],cx
//Alt: db 83 C1 9C 66 89 88 94 E6 92 00
263
"Values (Change manualy like curent fund)"
1
136
"Monument - Felicity. (enter a value manualy to have monument)"
Byte
Zeus.exe+265CC9
262
"Population Total (Manualy value for victory goal)"
4 Bytes
Zeus.exe+1BA206
379
"Army scripts"
1
378
"[aob]Remove Warships limite"
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : 2017-09-02
Author : Shizuma
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(warship,Zeus.exe,83 3D 34 7B DB 00 06 0F 8C) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
cmp eax,06
jmp return
code:
cmp dword ptr [Zeus.exe+9B7B34],06
jmp return
warship:
jmp newmem
nop
nop
return:
registersymbol(warship)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
warship:
db 83 3D 34 7B DB 00 06
unregistersymbol(warship)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+9948C
"Zeus.exe"+99479: 50 - push eax
"Zeus.exe"+9947A: 6A 19 - push 19
"Zeus.exe"+9947C: E8 5F 9D 08 00 - call Zeus.exe+1231E0
"Zeus.exe"+99481: 83 C4 0C - add esp,0C
"Zeus.exe"+99484: 5F - pop edi
"Zeus.exe"+99485: 5E - pop esi
"Zeus.exe"+99486: 5D - pop ebp
"Zeus.exe"+99487: 5B - pop ebx
"Zeus.exe"+99488: 83 C4 20 - add esp,20
"Zeus.exe"+9948B: C3 - ret
// ---------- INJECTING HERE ----------
"Zeus.exe"+9948C: 83 3D 34 7B DB 00 06 - cmp dword ptr [Zeus.exe+9B7B34],06
// ---------- DONE INJECTING ----------
"Zeus.exe"+99493: 0F 8C 50 04 00 00 - jl Zeus.exe+998E9
"Zeus.exe"+99499: 6A 00 - push 00
"Zeus.exe"+9949B: 6A 00 - push 00
"Zeus.exe"+9949D: 6A 1D - push 1D
"Zeus.exe"+9949F: E8 3C 9D 08 00 - call Zeus.exe+1231E0
"Zeus.exe"+994A4: 83 C4 0C - add esp,0C
"Zeus.exe"+994A7: 5F - pop edi
"Zeus.exe"+994A8: 5E - pop esi
"Zeus.exe"+994A9: 5D - pop ebp
"Zeus.exe"+994AA: 5B - pop ebx
}
373
"Beta Scripts"
1
327
"[aob] Max elites soldiers or allow you to use "Hoplites Pointers""
Auto Assembler Script
{ Game : Zeus.exe
Version:
Date : 2017-08-25
Author : Shizuma
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT,Zeus.exe,89 41 04 89 41 08 8B) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
//mov [ecx+04],eax
//mov [ecx+08],eax
jmp return
INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 89 41 04 89 41 08
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Zeus.exe"+167948
"Zeus.exe"+16791D: E8 2E E7 F1 FF - call Zeus.exe+86050
"Zeus.exe"+167922: 8D AB CC 49 00 00 - lea ebp,[ebx+000049CC]
"Zeus.exe"+167928: 33 C0 - xor eax,eax
"Zeus.exe"+16792A: 8B CD - mov ecx,ebp
"Zeus.exe"+16792C: C7 05 80 EC 91 00 00 00 00 00 - mov [Zeus.exe+51EC80],00000000
"Zeus.exe"+167936: 8D BB F4 49 00 00 - lea edi,[ebx+000049F4]
"Zeus.exe"+16793C: 33 D2 - xor edx,edx
"Zeus.exe"+16793E: 89 01 - mov [ecx],eax
"Zeus.exe"+167940: 89 6C 24 18 - mov [esp+18],ebp
"Zeus.exe"+167944: 89 7C 24 14 - mov [esp+14],edi
// ---------- INJECTING HERE ----------
"Zeus.exe"+167948: 89 41 04 - mov [ecx+04],eax
"Zeus.exe"+16794B: 89 41 08 - mov [ecx+08],eax
// ---------- DONE INJECTING ----------
"Zeus.exe"+16794E: 8B C7 - mov eax,edi
"Zeus.exe"+167950: 89 10 - mov [eax],edx
"Zeus.exe"+167952: 89 50 04 - mov [eax+04],edx
"Zeus.exe"+167955: 89 50 08 - mov [eax+08],edx
"Zeus.exe"+167958: A1 80 EC 91 00 - mov eax,[Zeus.exe+51EC80]
"Zeus.exe"+16795D: 3B 05 7C EC 91 00 - cmp eax,[Zeus.exe+51EC7C]
"Zeus.exe"+167963: 0F 8D 0F 02 00 00 - jnl Zeus.exe+167B78
"Zeus.exe"+167969: 0F BF 0C 45 B8 F5 91 00 - movsx ecx,word ptr [eax*2+Zeus.exe+51F5B8]
"Zeus.exe"+167971: 40 - inc eax
"Zeus.exe"+167972: A3 80 EC 91 00 - mov [Zeus.exe+51EC80],eax
}
314
"Hoplites numbers (max value 160)"
Byte
Zeus.exe+BEB428
aob_supply_all
00454216
memPointerTest
01BA0000
wood
00462B6F
aob_markets
00501E74
hl
0046539D
aob_safty_destruction
00468E23
aob_scarpenter1
0045E93E
aob_scarpenter2
00466931
aob_safty_fire
0046904B
aob_safty_fire2
00469088
aob_safety_destruction
00468E26
aob_safety_crime
004340B1
aob_supply2
004541D2
aob_gmoral
004EAEC5
aob_smorale
004B7BC6
aob_industry_2
00455C41
aob_growth_rate
00488497
Mob_savedAOB
1769AA36
h_f
0045E725
w1
0045504F
w2
00455061
w3
00455085
granary
0045E563
ik_aob1
7FEE0FE42A5
ho
0049003B
ho2
004CF63D
ho3
00490066
store
00489C21
horse
0040F70C
olive1
004864DB
olive2
0048663D
statue
00486632
ore1
0049070C
ore2
0049081F
ore3
00490A42
sh_savedAOB
0040D5EB
aob_warship
004914F5
aob_relation
0042E5B4
aob_appeal
004A5DB9
aob_trade9
005BFE0D
fh
00491C54
aob_monument
0059462F
aob_supply
00485594
aob_FAgora
0040D3B9
BronzeStay_Stat
0048564C
aob_monuments
0058F71F
aob_i_1
0048565D
aob_trade
005BA01D
worker_all
00487DE8
worker_trirm
00486824
NoDecHouse
00484D4D
aob_relationship
0042D664
INJECT
00567948
norisk
00492406
warship
0049948C
"Pharaoh.exe"+831FD
eax = 100
"Pharaoh.exe"+83202
ecx = 26772
"Pharaoh.exe"+83208
101
"Pharaoh.exe"+83209
26773