1712
" Easy Attach"
154A99
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
{$lua}
function EasyAttach(timer)
if getProcessIDFromProcessName("isaac-ng.exe") ~= nil then
object_destroy(timer)
openProcess("isaac-ng.exe")
end
end
EasyAttachTimer=createTimer(nil);
timer_setInterval(EasyAttachTimer,10)
timer_onTimer(EasyAttachTimer,EasyAttach)
-- Courtesy DB http://forum.cheatengine.org/viewtopic.php?t=529853&sid=2e3817b3d8c461b1d0e678a28f30c4ac --
controlMainForm = getMainForm()
--Rename Main Form
control_setCaption(controlMainForm,"isaac-ng")
{$asm}
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
103
"Player Scripts"
1
14
"Invulnerability(Zombie)"
Auto Assembler Script
{Updated by Alucain. Sorry dont know who the original writer was if any one knows feel free to inform me and Ill update and fully credit the original creator}
[ENABLE]
//aobscanmodule(invuln,isaac-ng.exe,83 BF 28 25 00 00 00 0F 57 C9 7F 0E F3 0F 10 45 08) past update was
//aobscanmodule(invuln,isaac-ng.exe,83 BF C0 24 00 00 00 0F 8F B9) // Was
aobscanmodule(invuln,isaac-ng.exe,83 BF C0 24 00 00 00 0F 8F B9) // NEw Update
invuln+6:
db FF
registersymbol(invuln)
[DISABLE]
invuln+6:
db 00
unregistersymbol(invuln)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+143BBA
"isaac-ng.exe"+143B8F: F7 D8 - neg eax
"isaac-ng.exe"+143B91: 50 - push eax
"isaac-ng.exe"+143B92: E8 E9 0D FF FF - call isaac-ng.exe+134980
"isaac-ng.exe"+143B97: 85 F6 - test esi,esi
"isaac-ng.exe"+143B99: 75 1F - jne isaac-ng.exe+143BBA
"isaac-ng.exe"+143B9B: A1 F4 7F EB 00 - mov eax,[isaac-ng.exe+4F7FF4]
"isaac-ng.exe"+143BA0: 83 88 EC 6A 00 00 04 - or dword ptr [eax+00006AEC],04
"isaac-ng.exe"+143BA7: 89 B0 D8 6A 00 00 - mov [eax+00006AD8],esi
"isaac-ng.exe"+143BAD: 8B 80 6C 6A 00 00 - mov eax,[eax+00006A6C]
"isaac-ng.exe"+143BB3: C6 80 8C 0E 00 00 01 - mov byte ptr [eax+00000E8C],01
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+143BBA: 83 BF C0 24 00 00 00 - cmp dword ptr [edi+000024C0],00
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+143BC1: 0F 8F B9 00 00 00 - jg isaac-ng.exe+143C80
"isaac-ng.exe"+143BC7: 83 BF C8 24 00 00 00 - cmp dword ptr [edi+000024C8],00
"isaac-ng.exe"+143BCE: 0F 8F AC 00 00 00 - jg isaac-ng.exe+143C80
"isaac-ng.exe"+143BD4: F6 45 0C 01 - test byte ptr [ebp+0C],01
"isaac-ng.exe"+143BD8: 74 1C - je isaac-ng.exe+143BF6
"isaac-ng.exe"+143BDA: 8B 87 BC 24 00 00 - mov eax,[edi+000024BC]
"isaac-ng.exe"+143BE0: B9 01 00 00 00 - mov ecx,00000001
"isaac-ng.exe"+143BE5: 83 F8 01 - cmp eax,01
"isaac-ng.exe"+143BE8: 0F 4F C1 - cmovg eax,ecx
"isaac-ng.exe"+143BEB: 89 87 C0 24 00 00 - mov [edi+000024C0],eax
}
10
"Unlimited Red Hearts"
Auto Assembler Script
[ENABLE]
aobscanmodule(health,isaac-ng.exe,83 F8 0E 8B 45 08)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
cmp [ebp+08],0
jg code
mov [ebp+08],0
code:
cmp eax,0E
mov eax,[ebp+08]
jmp return
health:
jmp newmem
nop
return:
registersymbol(health)
[DISABLE]
health:
db 83 F8 0E 8B 45 08
unregistersymbol(health)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+135B2C
"isaac-ng.exe"+135B10: 55 - push ebp
"isaac-ng.exe"+135B11: 8B EC - mov ebp,esp
"isaac-ng.exe"+135B13: 83 E4 F8 - and esp,-08
"isaac-ng.exe"+135B16: 83 EC 08 - sub esp,08
"isaac-ng.exe"+135B19: 56 - push esi
"isaac-ng.exe"+135B1A: 57 - push edi
"isaac-ng.exe"+135B1B: 8B F9 - mov edi,ecx
"isaac-ng.exe"+135B1D: 8B 87 84 1B 00 00 - mov eax,[edi+00001B84]
"isaac-ng.exe"+135B23: 83 F8 0A - cmp eax,0A
"isaac-ng.exe"+135B26: 0F 84 A7 00 00 00 - je isaac-ng.exe+135BD3
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+135B2C: 83 F8 0E - cmp eax,0E
"isaac-ng.exe"+135B2F: 8B 45 08 - mov eax,[ebp+08]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+135B32: 75 0E - jne isaac-ng.exe+135B42
"isaac-ng.exe"+135B34: 85 C0 - test eax,eax
"isaac-ng.exe"+135B36: 7E 03 - jle isaac-ng.exe+135B3B
"isaac-ng.exe"+135B38: 40 - inc eax
"isaac-ng.exe"+135B39: EB 01 - jmp isaac-ng.exe+135B3C
"isaac-ng.exe"+135B3B: 48 - dec eax
"isaac-ng.exe"+135B3C: 99 - cdq
"isaac-ng.exe"+135B3D: 2B C2 - sub eax,edx
"isaac-ng.exe"+135B3F: 83 E0 FE - and eax,-02
"isaac-ng.exe"+135B42: 8B 8F 18 1B 00 00 - mov ecx,[edi+00001B18]
}
855
"Unlimited Item Usage"
Auto Assembler Script
[ENABLE]
aobscanmodule(item_usage,isaac-ng.exe,89 * * * * * E8 * * * * 84 C0 74 09 83 * * * 00 00 3F)
alloc(item_usage_bak,6)
item_usage_bak:
readmem(item_usage,6)
item_usage:
db 90 90 90 90 90 90
registersymbol(item_usage)
registersymbol(item_usage_bak)
[DISABLE]
item_usage:
readmem(item_usage_bak,6)
unregistersymbol(item_usage)
unregistersymbol(item_usage_bak)
dealloc(item_usage_bak)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+155A92
"isaac-ng.exe"+155A6C: 6A 02 - push 02
"isaac-ng.exe"+155A6E: 3B FB - cmp edi,ebx
"isaac-ng.exe"+155A70: 7D 07 - jnl isaac-ng.exe+155A79
"isaac-ng.exe"+155A72: 68 AB 00 00 00 - push 000000AB
"isaac-ng.exe"+155A77: EB 05 - jmp isaac-ng.exe+155A7E
"isaac-ng.exe"+155A79: 68 DA 00 00 00 - push 000000DA
"isaac-ng.exe"+155A7E: E8 FD 2F 0D 00 - call isaac-ng.exe+228A80
"isaac-ng.exe"+155A83: 8B 54 24 10 - mov edx,[esp+10]
"isaac-ng.exe"+155A87: 68 E8 01 00 00 - push 000001E8
"isaac-ng.exe"+155A8C: 8D 8E 88 1C 00 00 - lea ecx,[esi+00001C88]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+155A92: 89 96 F8 1C 00 00 - mov [esi+00001CF8],edx
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+155A98: E8 83 7E 0B 00 - call isaac-ng.exe+20D920
"isaac-ng.exe"+155A9D: 84 C0 - test al,al
"isaac-ng.exe"+155A9F: 74 09 - je isaac-ng.exe+155AAA
"isaac-ng.exe"+155AA1: 83 BE 58 1B 00 00 3F - cmp dword ptr [esi+00001B58],3F
"isaac-ng.exe"+155AA8: 74 18 - je isaac-ng.exe+155AC2
"isaac-ng.exe"+155AAA: 8B 86 B0 1D 00 00 - mov eax,[esi+00001DB0]
"isaac-ng.exe"+155AB0: 83 B8 FC 00 00 00 00 - cmp dword ptr [eax+000000FC],00
"isaac-ng.exe"+155AB7: 0F 9F C0 - setg al
"isaac-ng.exe"+155ABA: 84 C0 - test al,al
"isaac-ng.exe"+155ABC: 0F 84 C0 00 00 00 - je isaac-ng.exe+155B82
}
15
"Unlimited Bombs"
Auto Assembler Script
[ENABLE]
aobscanmodule(bombs,isaac-ng.exe,FF 08 A1 ?? ?? ?? ?? 83)
bombs:
db 90 90
registersymbol(bombs)
[DISABLE]
bombs:
db FF 08
unregistersymbol(bombs)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+14886C
"isaac-ng.exe"+148843: E8 28 28 FC FF - call isaac-ng.exe+10B070
"isaac-ng.exe"+148848: 50 - push eax
"isaac-ng.exe"+148849: E8 44 A2 1E 00 - call isaac-ng.exe+332A92
"isaac-ng.exe"+14884E: 89 B8 D0 06 00 00 - mov [eax+000006D0],edi
"isaac-ng.exe"+148854: 89 98 D4 06 00 00 - mov [eax+000006D4],ebx
"isaac-ng.exe"+14885A: 8B 45 FC - mov eax,[ebp-04]
"isaac-ng.exe"+14885D: 83 C4 14 - add esp,14
"isaac-ng.exe"+148860: 80 B8 35 1B 00 00 00 - cmp byte ptr [eax+00001B35],00
"isaac-ng.exe"+148867: 75 27 - jne isaac-ng.exe+148890
"isaac-ng.exe"+148869: 8B 45 F8 - mov eax,[ebp-08]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+14886C: FF 08 - dec [eax]
"isaac-ng.exe"+14886E: A1 98 6C DB 00 - mov eax,[isaac-ng.exe+4C6C98]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+148873: 83 B8 38 FD 12 00 02 - cmp dword ptr [eax+0012FD38],02
"isaac-ng.exe"+14887A: 74 14 - je isaac-ng.exe+148890
"isaac-ng.exe"+14887C: C7 80 38 FD 12 00 01 00 00 00 - mov [eax+0012FD38],00000001
"isaac-ng.exe"+148886: C7 80 40 FD 12 00 02 00 00 00 - mov [eax+0012FD40],00000002
"isaac-ng.exe"+148890: 5F - pop edi
"isaac-ng.exe"+148891: 5E - pop esi
"isaac-ng.exe"+148892: 5B - pop ebx
"isaac-ng.exe"+148893: 8B E5 - mov esp,ebp
"isaac-ng.exe"+148895: 5D - pop ebp
"isaac-ng.exe"+148896: C3 - ret
}
858
"Unlimited Coins"
Auto Assembler Script
[ENABLE]
aobscanmodule(coins,isaac-ng.exe,83 EC 34 53 56 8B F1 8B 4D 08 57)
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov esi,ecx
mov ecx,[ebp+08]
or ecx,ecx
jns return
code:
xor ecx,ecx
jmp return
coins+5:
jmp newmem
return:
registersymbol(coins)
[DISABLE]
coins+5:
db 8B F1 8B 4D 08
unregistersymbol(coins)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+12F546
"isaac-ng.exe"+12F539: CC - int 3
"isaac-ng.exe"+12F53A: CC - int 3
"isaac-ng.exe"+12F53B: CC - int 3
"isaac-ng.exe"+12F53C: CC - int 3
"isaac-ng.exe"+12F53D: CC - int 3
"isaac-ng.exe"+12F53E: CC - int 3
"isaac-ng.exe"+12F53F: CC - int 3
"isaac-ng.exe"+12F540: 55 - push ebp
"isaac-ng.exe"+12F541: 8B EC - mov ebp,esp
"isaac-ng.exe"+12F543: 83 E4 F8 - and esp,-08
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+12F546: 83 EC 34 - sub esp,34
"isaac-ng.exe"+12F549: 53 - push ebx
"isaac-ng.exe"+12F54A: 56 - push esi
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+12F54B: 8B F1 - mov esi,ecx
"isaac-ng.exe"+12F54D: 8B 4D 08 - mov ecx,[ebp+08]
"isaac-ng.exe"+12F550: 57 - push edi
"isaac-ng.exe"+12F551: 8B 9E E4 24 00 00 - mov ebx,[esi+000024E4]
"isaac-ng.exe"+12F557: 85 C9 - test ecx,ecx
"isaac-ng.exe"+12F559: 7E 32 - jle isaac-ng.exe+12F58D
"isaac-ng.exe"+12F55B: 83 BE 2C 25 00 00 0E - cmp dword ptr [esi+0000252C],0E
"isaac-ng.exe"+12F562: 75 29 - jne isaac-ng.exe+12F58D
"isaac-ng.exe"+12F564: 8B BE C0 24 00 00 - mov edi,[esi+000024C0]
"isaac-ng.exe"+12F56A: 51 - push ecx
}
43
"Rapid Shots"
Auto Assembler Script
[ENABLE]
aobscanmodule(rapid_shots,isaac-ng.exe,8D 41 FF 89 87 * * 00 00 83 BF * * 00 00 * 75)
rapid_shots:
db 83 C8 FF
registersymbol(rapid_shots)
[DISABLE]
rapid_shots:
db 8D 41 FF
unregistersymbol(rapid_shots)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1467CA
"isaac-ng.exe"+14679F: 0F 96 C0 - setbe al
"isaac-ng.exe"+1467A2: 8D 04 45 01 00 00 00 - lea eax,[eax*2+00000001]
"isaac-ng.exe"+1467A9: 89 87 24 1D 00 00 - mov [edi+00001D24],eax
"isaac-ng.exe"+1467AF: 8B 8F E8 1B 00 00 - mov ecx,[edi+00001BE8]
"isaac-ng.exe"+1467B5: 83 F9 FF - cmp ecx,-01
"isaac-ng.exe"+1467B8: 7E 19 - jle isaac-ng.exe+1467D3
"isaac-ng.exe"+1467BA: 8B 87 18 05 00 00 - mov eax,[edi+00000518]
"isaac-ng.exe"+1467C0: 25 00 40 00 00 - and eax,00004000
"isaac-ng.exe"+1467C5: 83 C8 00 - or eax,00
"isaac-ng.exe"+1467C8: 75 09 - jne isaac-ng.exe+1467D3
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+1467CA: 8D 41 FF - lea eax,[ecx-01]
"isaac-ng.exe"+1467CD: 89 87 E8 1B 00 00 - mov [edi+00001BE8],eax
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+1467D3: 39 97 00 1D 00 00 - cmp [edi+00001D00],edx
"isaac-ng.exe"+1467D9: 75 11 - jne isaac-ng.exe+1467EC
"isaac-ng.exe"+1467DB: 80 7C 24 13 00 - cmp byte ptr [esp+13],00
"isaac-ng.exe"+1467E0: 74 0A - je isaac-ng.exe+1467EC
"isaac-ng.exe"+1467E2: C7 87 10 1B 00 00 0A 00 00 00 - mov [edi+00001B10],0000000A
"isaac-ng.exe"+1467EC: 8B 8F 10 1B 00 00 - mov ecx,[edi+00001B10]
"isaac-ng.exe"+1467F2: 33 C0 - xor eax,eax
"isaac-ng.exe"+1467F4: 83 F9 08 - cmp ecx,08
"isaac-ng.exe"+1467F7: 0F 4F C2 - cmovg eax,edx
"isaac-ng.exe"+1467FA: 89 44 24 3C - mov [esp+3C],eax
}
45
"Rapid Bombs"
Auto Assembler Script
[ENABLE]
aobscanmodule(rapid_bombs,isaac-ng.exe,8D 41 FF 89 83 ?? ?? ?? ?? 5F)
rapid_bombs:
db 83 C8 FF
registersymbol(rapid_bombs)
[DISABLE]
rapid_bombs:
db 8D 41 FF
unregistersymbol(rapid_bombs)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+148738
"isaac-ng.exe"+148719: 56 - push esi
"isaac-ng.exe"+14871A: 8B 8B 10 1D 00 00 - mov ecx,[ebx+00001D10]
"isaac-ng.exe"+148720: 57 - push edi
"isaac-ng.exe"+148721: 89 5D FC - mov [ebp-04],ebx
"isaac-ng.exe"+148724: 85 C9 - test ecx,ecx
"isaac-ng.exe"+148726: 7E 20 - jle isaac-ng.exe+148748
"isaac-ng.exe"+148728: 8B 83 18 05 00 00 - mov eax,[ebx+00000518]
"isaac-ng.exe"+14872E: 25 00 40 00 00 - and eax,00004000
"isaac-ng.exe"+148733: 83 C8 00 - or eax,00
"isaac-ng.exe"+148736: 75 10 - jne isaac-ng.exe+148748
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+148738: 8D 41 FF - lea eax,[ecx-01]
"isaac-ng.exe"+14873B: 89 83 10 1D 00 00 - mov [ebx+00001D10],eax
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+148741: 5F - pop edi
"isaac-ng.exe"+148742: 5E - pop esi
"isaac-ng.exe"+148743: 5B - pop ebx
"isaac-ng.exe"+148744: 8B E5 - mov esp,ebp
"isaac-ng.exe"+148746: 5D - pop ebp
"isaac-ng.exe"+148747: C3 - ret
"isaac-ng.exe"+148748: 80 BB C0 06 00 00 00 - cmp byte ptr [ebx+000006C0],00
"isaac-ng.exe"+14874F: 0F 84 3B 01 00 00 - je isaac-ng.exe+148890
"isaac-ng.exe"+148755: 83 BB C4 06 00 00 00 - cmp dword ptr [ebx+000006C4],00
"isaac-ng.exe"+14875C: 0F 8F 2E 01 00 00 - jg isaac-ng.exe+148890
}
21
"Freeze Timer (Has Side Effects. -Alucain: havent encountered any personaly)"
Auto Assembler Script
{
If anyone is reading this to figure to figure out how to enter Boss Rush and
Blue Womb without using this, just use Mama Mega! in the rooms with the doors.
The ID is 483
--Alphasoldier
}
[ENABLE]
aobscanmodule(time,isaac-ng.exe,B8 ?? ?? ?? ?? FF 87 ?? ?? ?? 00 46)
alloc(time_backup,6)
time_backup:
readmem(time+5,6)
time+5:
db 90 90 90 90 90 90
registersymbol(time)
registersymbol(time_backup)
[DISABLE]
time+5:
readmem(time_backup,6)
unregistersymbol(time)
unregistersymbol(time_backup)
dealloc(time_backup)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+10447E
"isaac-ng.exe"+10445A: F3 0F 11 87 10 3C 25 00 - movss [edi+00253C10],xmm0
"isaac-ng.exe"+104462: 5F - pop edi
"isaac-ng.exe"+104463: 5E - pop esi
"isaac-ng.exe"+104464: 8B E5 - mov esp,ebp
"isaac-ng.exe"+104466: 5D - pop ebp
"isaac-ng.exe"+104467: C3 - ret
"isaac-ng.exe"+104468: 8D 8F B8 26 1F 00 - lea ecx,[edi+001F26B8]
"isaac-ng.exe"+10446E: E8 CD A0 14 00 - call isaac-ng.exe+24E540
"isaac-ng.exe"+104473: 8B B7 0C 3B 21 00 - mov esi,[edi+00213B0C]
"isaac-ng.exe"+104479: B8 89 88 88 88 - mov eax,88888889
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+10447E: FF 87 10 3B 21 00 - inc [edi+00213B10]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+104484: 46 - inc esi
"isaac-ng.exe"+104485: F7 EE - imul esi
"isaac-ng.exe"+104487: 89 B7 0C 3B 21 00 - mov [edi+00213B0C],esi
"isaac-ng.exe"+10448D: 03 D6 - add edx,esi
"isaac-ng.exe"+10448F: C1 FA 04 - sar edx,04
"isaac-ng.exe"+104492: 8B CA - mov ecx,edx
"isaac-ng.exe"+104494: C1 E9 1F - shr ecx,1F
"isaac-ng.exe"+104497: 03 CA - add ecx,edx
"isaac-ng.exe"+104499: 8B C1 - mov eax,ecx
"isaac-ng.exe"+10449B: C1 E0 04 - shl eax,04
}
1771
"Always Spawn Angel/Devil Doors (When Available)"
Auto Assembler Script
{ Game : isaac-ng.exe
Version: 1.15
Date : 2017-04-09
Author : Alphasoldier
This practically enables the Goat Head and Duality item without having them.
}
[ENABLE]
aobscanmodule(DoorGH,isaac-ng.exe,0f 9f c0 84 c0 75 * 68 * 00 00 00 8B) //
aobscanmodule(DoorDual,isaac-ng.exe,84 C0 0F 84 0B 05 00 00) // should be unique
DoorGH+5: //Goat Head
db EB
DoorDual+3: //Duality Functionality
db 8C //8C - 84
registersymbol(DoorGH)
registersymbol(DoorDual)
[DISABLE]
DoorGH+5:
db 75
DoorDual+3:
db 84
unregistersymbol(DoorGH)
unregistersymbol(DoorDual)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+17EA9B
"isaac-ng.exe"+17EA72: 8B CB - mov ecx,ebx
"isaac-ng.exe"+17EA74: E8 C7 94 09 00 - call isaac-ng.exe+217F40
"isaac-ng.exe"+17EA79: 84 C0 - test al,al
"isaac-ng.exe"+17EA7B: 74 0C - je isaac-ng.exe+17EA89
"isaac-ng.exe"+17EA7D: 81 BE 00 25 00 00 D7 00 00 00 - cmp [esi+00002500],000000D7
"isaac-ng.exe"+17EA87: 74 24 - je isaac-ng.exe+17EAAD
"isaac-ng.exe"+17EA89: 8B 86 58 27 00 00 - mov eax,[esi+00002758]
"isaac-ng.exe"+17EA8F: 83 B8 5C 03 00 00 00 - cmp dword ptr [eax+0000035C],00
"isaac-ng.exe"+17EA96: 0F 9F C0 - setg al
"isaac-ng.exe"+17EA99: 84 C0 - test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+17EA9B: 75 10 - jne isaac-ng.exe+17EAAD
"isaac-ng.exe"+17EA9D: 68 D7 00 00 00 - push 000000D7
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+17EAA2: 8B CB - mov ecx,ebx
"isaac-ng.exe"+17EAA4: E8 97 94 09 00 - call isaac-ng.exe+217F40
"isaac-ng.exe"+17EAA9: 84 C0 - test al,al
"isaac-ng.exe"+17EAAB: 74 08 - je isaac-ng.exe+17EAB5
"isaac-ng.exe"+17EAAD: C7 44 24 10 33 33 85 42 - mov [esp+10],42853333
"isaac-ng.exe"+17EAB5: 83 BF C4 3C 25 00 11 - cmp dword ptr [edi+00253CC4],11
"isaac-ng.exe"+17EABC: 75 18 - jne isaac-ng.exe+17EAD6
"isaac-ng.exe"+17EABE: 8B 87 D8 3B 25 00 - mov eax,[edi+00253BD8]
"isaac-ng.exe"+17EAC4: 25 00 00 00 20 - and eax,20000000
"isaac-ng.exe"+17EAC9: 83 C8 00 - or eax,00
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+17DDCA
"isaac-ng.exe"+17DDA9: 8B E3 - mov esp,ebx
"isaac-ng.exe"+17DDAB: 5B - pop ebx
"isaac-ng.exe"+17DDAC: C2 04 00 - ret 0004
"isaac-ng.exe"+17DDAF: 8B 0D E0 6F 73 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+17DDB5: 68 F2 01 00 00 - push 000001F2
"isaac-ng.exe"+17DDBA: 6A 00 - push 00
"isaac-ng.exe"+17DDBC: E8 CF 51 E9 FF - call isaac-ng.exe+12F90
"isaac-ng.exe"+17DDC1: 8B C8 - mov ecx,eax
"isaac-ng.exe"+17DDC3: E8 58 CD FB FF - call isaac-ng.exe+13AB20
"isaac-ng.exe"+17DDC8: 84 C0 - test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+17DDCA: 0F 84 0B 05 00 00 - je isaac-ng.exe+17E2DB
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+17DDD0: 8B 0D E0 6F 73 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+17DDD6: 6A FF - push -01
"isaac-ng.exe"+17DDD8: E8 93 6E FA FF - call isaac-ng.exe+124C70
"isaac-ng.exe"+17DDDD: 83 78 0C 00 - cmp dword ptr [eax+0C],00
"isaac-ng.exe"+17DDE1: 0F 85 F4 04 00 00 - jne isaac-ng.exe+17E2DB
"isaac-ng.exe"+17DDE7: 8B 46 04 - mov eax,[esi+04]
"isaac-ng.exe"+17DDEA: 8D 4D 88 - lea ecx,[ebp-78]
"isaac-ng.exe"+17DDED: F3 0F 7E 05 20 AB 5A 01 - movq xmm0,[isaac-ng.exe+35AB20]
"isaac-ng.exe"+17DDF5: 6A 08 - push 08
"isaac-ng.exe"+17DDF7: 66 0F D6 45 8C - movq [ebp-74],xmm0
}
796
"Identify and No Negative Pills (Doesnt Work Please give yourself Phd for this )"
Auto Assembler Script
{ by HenryEx | Fixed by Alphasoldier 9-04-17
for The Binding of Isaac: Afterbirth+
Never get negative pill effects, like having PHD/Libra
Also auto-identifies them
}
[ENABLE]
aobscanmodule(AOB_PHDEffect,isaac-ng.exe,83 B8 * * 00 00 00 0f 9f c0 84 C0 75 * 8B 0D)
aobscanmodule(AOB_Identify,isaac-ng.exe,84 C0 74 * 8B 35 * * * * 81)
registersymbol(AOB_PHDEffect)
registersymbol(AOB_Identify)
AOB_PHDEffect+C:
db EB //Jump
AOB_Identify+2:
db 7C //Jump short if less than
[DISABLE]
AOB_PHDEffect+C:
db 75
AOB_Identify+7:
db 74
unregistersymbol(AOB_PHDEffect)
unregistersymbol(AOB_Identify)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+11C9FB
"isaac-ng.exe"+11C9D1: 8D 8F 30 26 00 00 - lea ecx,[edi+00002630]
"isaac-ng.exe"+11C9D7: E8 64 B5 0F 00 - call isaac-ng.exe+217F40
"isaac-ng.exe"+11C9DC: 84 C0 - test al,al
"isaac-ng.exe"+11C9DE: 74 09 - je isaac-ng.exe+11C9E9
"isaac-ng.exe"+11C9E0: 83 BF 00 25 00 00 4B - cmp dword ptr [edi+00002500],4B
"isaac-ng.exe"+11C9E7: 74 4C - je isaac-ng.exe+11CA35
"isaac-ng.exe"+11C9E9: 8B 87 58 27 00 00 - mov eax,[edi+00002758]
"isaac-ng.exe"+11C9EF: 83 B8 2C 01 00 00 00 - cmp dword ptr [eax+0000012C],00
"isaac-ng.exe"+11C9F6: 0F 9F C0 - setg al
"isaac-ng.exe"+11C9F9: 84 C0 - test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+11C9FB: 75 38 - jne isaac-ng.exe+11CA35
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+11C9FD: 8B 0D E0 6F 73 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+11CA03: 68 2F 01 00 00 - push 0000012F
"isaac-ng.exe"+11CA08: 6A 00 - push 00
"isaac-ng.exe"+11CA0A: E8 81 65 EF FF - call isaac-ng.exe+12F90
"isaac-ng.exe"+11CA0F: 8B C8 - mov ecx,eax
"isaac-ng.exe"+11CA11: E8 0A E1 01 00 - call isaac-ng.exe+13AB20
"isaac-ng.exe"+11CA16: 84 C0 - test al,al
"isaac-ng.exe"+11CA18: 75 1B - jne isaac-ng.exe+11CA35
"isaac-ng.exe"+11CA1A: 8B 0D E0 6F 73 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+11CA20: 6A 00 - push 00
"isaac-ng.exe"+11CA22: E8 69 65 EF FF - call isaac-ng.exe+12F90
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+260DE4
"isaac-ng.exe"+260DB1: 0F 5B C9 - cvtdq2ps xmm1,xmm1
"isaac-ng.exe"+260DB4: E8 D7 1F DA FF - call isaac-ng.exe+2D90
"isaac-ng.exe"+260DB9: 83 BF 20 13 0C 00 00 - cmp dword ptr [edi+000C1320],00
"isaac-ng.exe"+260DC0: 74 07 - je isaac-ng.exe+260DC9
"isaac-ng.exe"+260DC2: C6 87 28 15 0C 00 00 - mov byte ptr [edi+000C1528],00
"isaac-ng.exe"+260DC9: 8B 85 30 FE FF FF - mov eax,[ebp-000001D0]
"isaac-ng.exe"+260DCF: 8B 0D E0 6F 73 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+260DD5: 8B 90 DC 27 00 00 - mov edx,[eax+000027DC]
"isaac-ng.exe"+260DDB: 8A 84 0A 84 7D 00 00 - mov al,[edx+ecx+00007D84]
"isaac-ng.exe"+260DE2: 84 C0 - test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+260DE4: 74 51 - je isaac-ng.exe+260E37
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+260DE6: 8B 35 F0 6F 73 01 - mov esi,[isaac-ng.exe+4E6FF0]
"isaac-ng.exe"+260DEC: 81 C1 E8 76 00 00 - add ecx,000076E8
"isaac-ng.exe"+260DF2: 52 - push edx
"isaac-ng.exe"+260DF3: E8 98 BB EB FF - call isaac-ng.exe+11C990
"isaac-ng.exe"+260DF8: 8B D0 - mov edx,eax
"isaac-ng.exe"+260DFA: 85 D2 - test edx,edx
"isaac-ng.exe"+260DFC: 78 4B - js isaac-ng.exe+260E49
"isaac-ng.exe"+260DFE: 8B 8E 74 DC 00 00 - mov ecx,[esi+0000DC74]
"isaac-ng.exe"+260E04: 2B 8E 70 DC 00 00 - sub ecx,[esi+0000DC70]
"isaac-ng.exe"+260E0A: C1 F9 02 - sar ecx,02
"isaac-ng.exe"+260E0D: 3B D1 - cmp edx,ecx
}
1781
"Stop Plan C Death Timer"
Auto Assembler Script
{ Game : isaac-ng.exe
Version:
Date : 2017-04-09
Author : Alucain
This script Stops Plan C Death timer
}
[ENABLE]
//aobscanmodule(PlanCTimer,isaac-ng.exe,89 87 A0 28 00 00 75 52 8B 07) // Was
aobscanmodule(PlanCTimer,isaac-ng.exe,89 87 ** 28 00 00 75 52 8B 07) // With Wild Cards Added!
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
// mov [edi+000028B4],eax
jmp return
PlanCTimer:
jmp newmem
nop
return:
registersymbol(PlanCTimer)
[DISABLE]
PlanCTimer:
db 89 87 ** 28 00 00
unregistersymbol(PlanCTimer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+15B5BA
"isaac-ng.exe"+15B59A: EB 09 - jmp isaac-ng.exe+15B5A5
"isaac-ng.exe"+15B59C: 8B 81 4C DC 00 00 - mov eax,[ecx+0000DC4C]
"isaac-ng.exe"+15B5A2: 8B 40 7C - mov eax,[eax+7C]
"isaac-ng.exe"+15B5A5: 50 - push eax
"isaac-ng.exe"+15B5A6: 8B CF - mov ecx,edi
"isaac-ng.exe"+15B5A8: E8 A3 61 FD FF - call isaac-ng.exe+131750
"isaac-ng.exe"+15B5AD: 8B 87 A0 28 00 00 - mov eax,[edi+000028A0]
"isaac-ng.exe"+15B5B3: 85 C0 - test eax,eax
"isaac-ng.exe"+15B5B5: 7E 5D - jle isaac-ng.exe+15B614
"isaac-ng.exe"+15B5B7: 83 C0 FF - add eax,-01
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+15B5BA: 89 87 A0 28 00 00 - mov [edi+000028A0],eax
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+15B5C0: 75 52 - jne isaac-ng.exe+15B614
"isaac-ng.exe"+15B5C2: 8B 07 - mov eax,[edi]
"isaac-ng.exe"+15B5C4: 8B 50 20 - mov edx,[eax+20]
"isaac-ng.exe"+15B5C7: 3D 74 A7 53 00 - cmp eax,isaac-ng.exe+48A774
"isaac-ng.exe"+15B5CC: 75 24 - jne isaac-ng.exe+15B5F2
"isaac-ng.exe"+15B5CE: 80 BF 23 05 00 00 00 - cmp byte ptr [edi+00000523],00
"isaac-ng.exe"+15B5D5: 75 1F - jne isaac-ng.exe+15B5F6
"isaac-ng.exe"+15B5D7: 8B 40 3C - mov eax,[eax+3C]
"isaac-ng.exe"+15B5DA: 8B CF - mov ecx,edi
"isaac-ng.exe"+15B5DC: C6 87 23 05 00 00 01 - mov byte ptr [edi+00000523],01
}
1812
"Stop time Script"
Auto Assembler Script
{ Game : isaac-ng.exe
Version:
Date : 2017-04-10
Author : Alucain
This script Stops time!
}
[ENABLE]
aobscanmodule(timer,isaac-ng.exe,FF 87 10 3B 21 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
// inc [edi+00213B10]
jmp return
timer:
jmp newmem
nop
return:
registersymbol(timer)
[DISABLE]
timer:
db FF 87 10 3B 21 00
unregistersymbol(timer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+10447E
"isaac-ng.exe"+10445A: F3 0F 11 87 10 3C 25 00 - movss [edi+00253C10],xmm0
"isaac-ng.exe"+104462: 5F - pop edi
"isaac-ng.exe"+104463: 5E - pop esi
"isaac-ng.exe"+104464: 8B E5 - mov esp,ebp
"isaac-ng.exe"+104466: 5D - pop ebp
"isaac-ng.exe"+104467: C3 - ret
"isaac-ng.exe"+104468: 8D 8F B8 26 1F 00 - lea ecx,[edi+001F26B8]
"isaac-ng.exe"+10446E: E8 CD A0 14 00 - call isaac-ng.exe+24E540
"isaac-ng.exe"+104473: 8B B7 0C 3B 21 00 - mov esi,[edi+00213B0C]
"isaac-ng.exe"+104479: B8 89 88 88 88 - mov eax,88888889
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+10447E: FF 87 10 3B 21 00 - inc [edi+00213B10]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+104484: 46 - inc esi
"isaac-ng.exe"+104485: F7 EE - imul esi
"isaac-ng.exe"+104487: 89 B7 0C 3B 21 00 - mov [edi+00213B0C],esi
"isaac-ng.exe"+10448D: 03 D6 - add edx,esi
"isaac-ng.exe"+10448F: C1 FA 04 - sar edx,04
"isaac-ng.exe"+104492: 8B CA - mov ecx,edx
"isaac-ng.exe"+104494: C1 E9 1F - shr ecx,1F
"isaac-ng.exe"+104497: 03 CA - add ecx,edx
"isaac-ng.exe"+104499: 8B C1 - mov eax,ecx
"isaac-ng.exe"+10449B: C1 E0 04 - shl eax,04
}
1743
"100% Devil chance (Does not work so Dont use this, Use the other script)"
Auto Assembler Script
{ by Alucain
for The Binding of Isaac: Afterbirth+
}
[ENABLE]
aobscanmodule(Devil,isaac-ng.exe,75 0A C7 87 60 30 0C 00 00 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
jmp isaac-ng.epoxy_handle_external_wglMakeCurrent+257616
mov [edi+000C3060],(float)1
jmp return
Devil:
jmp newmem
nop
nop
nop
nop
nop
nop
nop
return:
registersymbol(Devil)
[DISABLE]
Devil:
db 75 0A C7 87 60 30 0C 00 00 00 00 00
unregistersymbol(Devil)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+25D03A
"isaac-ng.exe"+25D012: F3 0F 10 00 - movss xmm0,[eax]
"isaac-ng.exe"+25D016: 0F 2F C1 - comiss xmm0,xmm1
"isaac-ng.exe"+25D019: 77 06 - ja isaac-ng.exe+25D021
"isaac-ng.exe"+25D01B: F3 0F 10 C0 - movss xmm0,xmm0
"isaac-ng.exe"+25D01F: EB 04 - jmp isaac-ng.exe+25D025
"isaac-ng.exe"+25D021: F3 0F 10 C1 - movss xmm0,xmm1
"isaac-ng.exe"+25D025: 8B 0D E0 6F 84 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+25D02B: F3 0F 11 87 60 30 0C 00 - movss [edi+000C3060],xmm0
"isaac-ng.exe"+25D033: E8 48 C7 EC FF - call isaac-ng.exe+129780
"isaac-ng.exe"+25D038: 84 C0 - test al,al
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+25D03A: 75 0A - jne isaac-ng.exe+25D046
"isaac-ng.exe"+25D03C: C7 87 60 30 0C 00 00 00 00 00 - mov [edi+000C3060],00000000
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+25D046: F3 0F 10 05 14 09 80 01 - movss xmm0,[isaac-ng.exe+4A0914]
"isaac-ng.exe"+25D04E: 8B 0D E0 6F 84 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+25D054: 68 EE 00 00 00 - push 000000EE
"isaac-ng.exe"+25D059: 6A 00 - push 00
"isaac-ng.exe"+25D05B: F3 0F 11 85 E4 F7 FF FF - movss [ebp-0000081C],xmm0
"isaac-ng.exe"+25D063: E8 28 5F DB FF - call isaac-ng.exe+12F90
"isaac-ng.exe"+25D068: 8B C8 - mov ecx,eax
"isaac-ng.exe"+25D06A: E8 B1 DA ED FF - call isaac-ng.exe+13AB20
"isaac-ng.exe"+25D06F: 84 C0 - test al,al
"isaac-ng.exe"+25D071: 74 10 - je isaac-ng.exe+25D083
}
1744
"100 Percent Chance"
Auto Assembler Script
[ENABLE]
aobscanmodule(INJECT,isaac-ng.exe,F3 0F 11 87 60 30 0C 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [edi+000C3060],(float)1
//movss [edi+000C3060],xmm0
jmp return
INJECT:
jmp newmem
nop
nop
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 87 60 30 0C 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+25D02B
"isaac-ng.exe"+25D002: D9 9D D4 F7 FF FF - fstp dword ptr [ebp-0000082C]
"isaac-ng.exe"+25D008: 0F 2F 85 D4 F7 FF FF - comiss xmm0,[ebp-0000082C]
"isaac-ng.exe"+25D00F: 0F 46 C1 - cmovbe eax,ecx
"isaac-ng.exe"+25D012: F3 0F 10 00 - movss xmm0,[eax]
"isaac-ng.exe"+25D016: 0F 2F C1 - comiss xmm0,xmm1
"isaac-ng.exe"+25D019: 77 06 - ja isaac-ng.exe+25D021
"isaac-ng.exe"+25D01B: F3 0F 10 C0 - movss xmm0,xmm0
"isaac-ng.exe"+25D01F: EB 04 - jmp isaac-ng.exe+25D025
"isaac-ng.exe"+25D021: F3 0F 10 C1 - movss xmm0,xmm1
"isaac-ng.exe"+25D025: 8B 0D E0 6F 84 01 - mov ecx,[isaac-ng.exe+4E6FE0]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+25D02B: F3 0F 11 87 60 30 0C 00 - movss [edi+000C3060],xmm0
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+25D033: E8 48 C7 EC FF - call isaac-ng.exe+129780
"isaac-ng.exe"+25D038: 84 C0 - test al,al
"isaac-ng.exe"+25D03A: 75 0A - jne isaac-ng.exe+25D046
"isaac-ng.exe"+25D03C: C7 87 60 30 0C 00 00 00 00 00 - mov [edi+000C3060],00000000
"isaac-ng.exe"+25D046: F3 0F 10 05 14 09 80 01 - movss xmm0,[isaac-ng.exe+4A0914]
"isaac-ng.exe"+25D04E: 8B 0D E0 6F 84 01 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+25D054: 68 EE 00 00 00 - push 000000EE
"isaac-ng.exe"+25D059: 6A 00 - push 00
"isaac-ng.exe"+25D05B: F3 0F 11 85 E4 F7 FF FF - movss [ebp-0000081C],xmm0
"isaac-ng.exe"+25D063: E8 28 5F DB FF - call isaac-ng.exe+12F90
}
898
"Shop Scripts"
1
1746
"Store Donation Machine Script (Add one coin to update)"
Auto Assembler Script
{ by Alucain
for The Binding of Isaac: Afterbirth+
}
[ENABLE]
aobscanmodule(StoreDon,isaac-ng.exe,8B B9 DC 01 00 00 E8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(pSdon)
newmem:
code:
mov [pSdon],ecx
mov edi,[ecx+000001DC]
jmp return
pSdon:
dd 0
StoreDon:
jmp newmem
nop
return:
registersymbol(StoreDon)
registersymbol(pSdon)
[DISABLE]
StoreDon:
db 8B B9 DC 01 00 00
unregistersymbol(pStoredon)
unregistersymbol(StoreDon)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+BA302
"isaac-ng.exe"+BA2D5: 8D 8B 80 02 00 00 - lea ecx,[ebx+00000280]
"isaac-ng.exe"+BA2DB: E8 40 A5 F4 FF - call isaac-ng.exe+4820
"isaac-ng.exe"+BA2E0: 84 C0 - test al,al
"isaac-ng.exe"+BA2E2: 0F 84 C5 0A 00 00 - je isaac-ng.exe+BADAD
"isaac-ng.exe"+BA2E8: 8B 0D F0 6F 4F 00 - mov ecx,[isaac-ng.exe+4E6FF0]
"isaac-ng.exe"+BA2EE: 83 C1 0C - add ecx,0C
"isaac-ng.exe"+BA2F1: C7 83 C0 06 00 00 01 00 00 00 - mov [ebx+000006C0],00000001
"isaac-ng.exe"+BA2FB: 6A 01 - push 01
"isaac-ng.exe"+BA2FD: 6A 14 - push 14
"isaac-ng.exe"+BA2FF: 89 4D A4 - mov [ebp-5C],ecx
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+BA302: 8B B9 DC 01 00 00 - mov edi,[ecx+000001DC]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+BA308: E8 A3 9C 15 00 - call isaac-ng.exe+213FB0
"isaac-ng.exe"+BA30D: B8 D3 4D 62 10 - mov eax,10624DD3
"isaac-ng.exe"+BA312: 8D 4B 38 - lea ecx,[ebx+38]
"isaac-ng.exe"+BA315: F7 E7 - mul edi
"isaac-ng.exe"+BA317: 6A 00 - push 00
"isaac-ng.exe"+BA319: C1 EA 06 - shr edx,06
"isaac-ng.exe"+BA31C: 69 C2 E8 03 00 00 - imul eax,edx,000003E8
"isaac-ng.exe"+BA322: 68 A4 0E 49 00 - push isaac-ng.exe+480EA4
"isaac-ng.exe"+BA327: 2B F8 - sub edi,eax
"isaac-ng.exe"+BA329: 47 - inc edi
}
1747
"Donation Amount"
4 Bytes
pSdon
1DC
1753
"Greed Donation Machine Script (Add one coin to update)"
Auto Assembler Script
{ by Alucain
for The Binding of Isaac: Afterbirth+
}
[ENABLE]
aobscanmodule(GreedDon,isaac-ng.exe,8B B* 58 03 00 00 8B C* 6A 01) //
alloc(newmem,$1000)
label(code)
label(return)
label(Pgreed)
newmem:
code:
mov [Pgreed],edi
mov esi,[edi+00000358]
jmp return
Pgreed:
dd 0
GreedDon:
jmp newmem
nop
return:
registersymbol(GreedDon)
registersymbol(Pgreed)
[DISABLE]
GreedDon:
db 8B B7 58 03 00 00
unregistersymbol(Pgreed)
unregistersymbol(GreedDon)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+BADB0
"isaac-ng.exe"+BAD93: 83 FA 0F - cmp edx,0F
"isaac-ng.exe"+BAD96: 77 0C - ja isaac-ng.exe+BADA4
"isaac-ng.exe"+BAD98: B9 9F 00 00 00 - mov ecx,0000009F
"isaac-ng.exe"+BAD9D: E8 FE 24 16 00 - call isaac-ng.exe+21D2A0
"isaac-ng.exe"+BADA2: EB 02 - jmp isaac-ng.exe+BADA6
"isaac-ng.exe"+BADA4: 33 C0 - xor eax,eax
"isaac-ng.exe"+BADA6: 6A 01 - push 01
"isaac-ng.exe"+BADA8: 50 - push eax
"isaac-ng.exe"+BADA9: 8B CF - mov ecx,edi
"isaac-ng.exe"+BADAB: E8 F0 25 16 00 - call isaac-ng.exe+21D3A0
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+BADB0: 8B B7 58 03 00 00 - mov esi,[edi+00000358]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+BADB6: 8B CF - mov ecx,edi
"isaac-ng.exe"+BADB8: 6A 01 - push 01
"isaac-ng.exe"+BADBA: 6A 73 - push 73
"isaac-ng.exe"+BADBC: E8 DF 25 16 00 - call isaac-ng.exe+21D3A0
"isaac-ng.exe"+BADC1: B8 D3 4D 62 10 - mov eax,10624DD3
"isaac-ng.exe"+BADC6: 8D 4B 38 - lea ecx,[ebx+38]
"isaac-ng.exe"+BADC9: F7 E6 - mul esi
"isaac-ng.exe"+BADCB: 6A 00 - push 00
"isaac-ng.exe"+BADCD: C1 EA 06 - shr edx,06
"isaac-ng.exe"+BADD0: 69 C2 E8 03 00 00 - imul eax,edx,000003E8
}
1754
"Donation Amount"
4 Bytes
Pgreed
358
867
"Store Free"
Auto Assembler Script
{ by HenryEx | Fixed By Alphasoldier 30-1-17
for The Binding of Isaac: Afterbirth
All store items will be free.
}
[ENABLE]
aobscanmodule(AOB_FreeStore,isaac-ng.exe,8B * E8 * * * * 84 C0 75 * 83 * 02)
registersymbol(AOB_FreeStore)
AOB_FreeStore+9:
db EB
[DISABLE]
AOB_FreeStore+9:
db 75
unregistersymbol(AOB_FreeStore)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+C8E86
"isaac-ng.exe"+C8E6A: 75 2E - jne isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E6C: 83 7D 0C 00 - cmp dword ptr [ebp+0C],00
"isaac-ng.exe"+C8E70: 74 28 - je isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E72: 6A 0D - push 0D
"isaac-ng.exe"+C8E74: 33 FF - xor edi,edi
"isaac-ng.exe"+C8E76: 8B F2 - mov esi,edx
"isaac-ng.exe"+C8E78: E8 A3 79 F4 FF - call isaac-ng.exe+10820
"isaac-ng.exe"+C8E7D: 8B C8 - mov ecx,eax
"isaac-ng.exe"+C8E7F: E8 AC AB 03 00 - call isaac-ng.exe+103A30
"isaac-ng.exe"+C8E84: 84 C0 - test al,al
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+C8E86: 75 05 - jne isaac-ng.exe+C8E8D
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+C8E88: 83 FB 02 - cmp ebx,02
"isaac-ng.exe"+C8E8B: 7C 0D - jnge isaac-ng.exe+C8E9A
"isaac-ng.exe"+C8E8D: 8B 4D 08 - mov ecx,[ebp+08]
"isaac-ng.exe"+C8E90: C7 81 74 10 00 00 18 FC FF FF - mov [ecx+00001074],FFFFFC18
"isaac-ng.exe"+C8E9A: 8B 45 08 - mov eax,[ebp+08]
"isaac-ng.exe"+C8E9D: 83 B8 74 10 00 00 00 - cmp dword ptr [eax+00001074],00
"isaac-ng.exe"+C8EA4: 0F 84 C2 03 00 00 - je isaac-ng.exe+C926C
"isaac-ng.exe"+C8EAA: 8B D8 - mov ebx,eax
"isaac-ng.exe"+C8EAC: 8D 93 88 02 00 00 - lea edx,[ebx+00000288]
"isaac-ng.exe"+C8EB2: 33 C0 - xor eax,eax
"isaac-ng.exe"+C8EB4: E8 07 91 F3 FF - call isaac-ng.exe+1FC0
}
897
"Restock Machines Always Work (Not Working)"
Auto Assembler Script
{ by HenryEx | Fixed By Alphasoldier 9-4-17
for The Binding of Isaac: Afterbirth
Pickup Cycle machines (in stores, item room etc) will always cycle items.
}
[ENABLE]
aobscanmodule(AOB_ShuffleDo,isaac-ng.exe,E8 * * * * 85 C0 0F 94 C0 84 C0 0F 84)
aobscanmodule(AOB_ShuffleBreak,isaac-ng.exe,76 * 6A 02 8B CE E8 * * * * 85 C0 75)
registersymbol(AOB_ShuffleDo)
registersymbol(AOB_ShuffleBreak)
AOB_ShuffleDo+0C:
db EB 04
AOB_ShuffleBreak+0D:
db EB
[DISABLE]
AOB_ShuffleDo+0C:
db 0F 84
AOB_ShuffleBreak+0D:
db 75
unregistersymbol(AOB_ShuffleDo)
//unregistersymbol(AOB_ShuffleBreak)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9BC43
"isaac-ng.exe"+9BC2B: EB 14 - jmp isaac-ng.exe+9BC41
"isaac-ng.exe"+9BC2D: 6A 02 - push 02
"isaac-ng.exe"+9BC2F: EB 06 - jmp isaac-ng.exe+9BC37
"isaac-ng.exe"+9BC31: 6A 03 - push 03
"isaac-ng.exe"+9BC33: EB 02 - jmp isaac-ng.exe+9BC37
"isaac-ng.exe"+9BC35: 6A 04 - push 04
"isaac-ng.exe"+9BC37: E8 44 8D 09 00 - call isaac-ng.exe+134980
"isaac-ng.exe"+9BC3C: 85 C0 - test eax,eax
"isaac-ng.exe"+9BC3E: 0F 94 C0 - sete al
"isaac-ng.exe"+9BC41: 84 C0 - test al,al
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC43: 0F 84 86 00 00 00 - je isaac-ng.exe+9BCCF
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+9BC49: 8B 0D 04 F6 42 00 - mov ecx,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9BC4F: 8B 91 14 70 00 00 - mov edx,[ecx+00007014]
"isaac-ng.exe"+9BC55: 52 - push edx
"isaac-ng.exe"+9BC56: E8 75 BE 0A 00 - call isaac-ng.exe+147AD0
"isaac-ng.exe"+9BC5B: 8B 7C 24 14 - mov edi,[esp+14]
"isaac-ng.exe"+9BC5F: 01 9F A0 0B 00 00 - add [edi+00000BA0],ebx
"isaac-ng.exe"+9BC65: 83 BF A0 0B 00 00 04 - cmp dword ptr [edi+00000BA0],04
"isaac-ng.exe"+9BC6C: C7 87 9C 0B 00 00 00 00 00 00 - mov [edi+00000B9C],00000000
"isaac-ng.exe"+9BC76: 76 63 - jna isaac-ng.exe+9BCDB
"isaac-ng.exe"+9BC78: 6A 02 - push 02
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+BAD24
"isaac-ng.exe"+BACFD: 8B 83 D0 06 00 00 - mov eax,[ebx+000006D0]
"isaac-ng.exe"+BAD03: 40 - inc eax
"isaac-ng.exe"+BAD04: C7 83 CC 06 00 00 00 00 00 00 - mov [ebx+000006CC],00000000
"isaac-ng.exe"+BAD0E: 89 83 D0 06 00 00 - mov [ebx+000006D0],eax
"isaac-ng.exe"+BAD14: 83 F8 04 - cmp eax,04
"isaac-ng.exe"+BAD17: 76 5D - jna isaac-ng.exe+BAD76
"isaac-ng.exe"+BAD19: 6A 02 - push 02
"isaac-ng.exe"+BAD1B: 8B CE - mov ecx,esi
"isaac-ng.exe"+BAD1D: E8 CE C3 0B 00 - call isaac-ng.exe+1770F0
"isaac-ng.exe"+BAD22: 85 C0 - test eax,eax
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+BAD24: 75 50 - jne isaac-ng.exe+BAD76
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+BAD26: E8 E5 35 04 00 - call isaac-ng.exe+FE310
"isaac-ng.exe"+BAD2B: 8B 0D E0 6F E6 00 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+BAD31: 50 - push eax
"isaac-ng.exe"+BAD32: 6A 00 - push 00
"isaac-ng.exe"+BAD34: 6A 00 - push 00
"isaac-ng.exe"+BAD36: 68 78 BA E8 00 - push isaac-ng.exe+50BA78
"isaac-ng.exe"+BAD3B: 8D 83 18 06 00 00 - lea eax,[ebx+00000618]
"isaac-ng.exe"+BAD41: 50 - push eax
"isaac-ng.exe"+BAD42: 6A 01 - push 01
"isaac-ng.exe"+BAD44: 68 E8 03 00 00 - push 000003E8
"isaac-ng.exe"+BAD49: E8 E2 B0 04 00 - call isaac-ng.exe+105E30
}
951
"Improve Slots Chances (Not Working)"
Auto Assembler Script
{ by HenryEx
for The Binding of Isaac: Afterbirth
Dramatically improves the chance for a Slot Machine payout,
and prevent them from blowing up
}
[ENABLE]
aobscanmodule(AOB_Slots,isaac-ng.exe,6A 32 8B * E8 * * * * 85 C0 75 4D)
aobscanmodule(AOB_SlotsCh,isaac-ng.exe,74 04 6A 0F EB 02 6A 15)
aobscanmodule(AOB_SlotsHM,isaac-ng.exe,75 * 6A 02 8B CF E8 * * * * 85 C0 75)
//aobscanmodule(AOB_SlotsFly,isaac-ng.exe,6A 03 89 * * * E8 * * * * 85 C0 75 * 8B)
registersymbol(AOB_Slots)
registersymbol(AOB_SlotsCh)
registersymbol(AOB_SlotsHM)
//registersymbol(AOB_SlotsFly)
// Break Chance
AOB_Slots+B:
db EB
// Payout Chance
AOB_SlotsCh+3:
db 0A
// Payout Chance (Lucky Foot)
AOB_SlotsCh+7:
db 0A
// Hard Mode chance reduction
AOB_SlotsHM:
db EB
// Pretty Fly
//AOB_SlotsFly+1:
// db 01
[DISABLE]
AOB_Slots+B:
db 75
AOB_SlotsCh+3:
db 0F
AOB_SlotsCh+7:
db 15
AOB_SlotsHM:
db 75
//AOB_SlotsFly+1:
// db 03
unregistersymbol(AOB_Slots)
unregistersymbol(AOB_SlotsCh)
unregistersymbol(AOB_SlotsHM)
//unregistersymbol(AOB_SlotsFly)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+B798E
"isaac-ng.exe"+B7968: 0F 85 1F 0B 00 00 - jne isaac-ng.exe+B848D
"isaac-ng.exe"+B796E: 6A 00 - push 00
"isaac-ng.exe"+B7970: 68 A4 0E E0 00 - push isaac-ng.exe+480EA4
"isaac-ng.exe"+B7975: 8D 4B 38 - lea ecx,[ebx+38]
"isaac-ng.exe"+B7978: E8 43 C9 F4 FF - call isaac-ng.exe+42C0
"isaac-ng.exe"+B797D: 8D BB 90 06 00 00 - lea edi,[ebx+00000690]
"isaac-ng.exe"+B7983: 6A 32 - push 32
"isaac-ng.exe"+B7985: 8B CF - mov ecx,edi
"isaac-ng.exe"+B7987: E8 64 F7 0B 00 - call isaac-ng.exe+1770F0
"isaac-ng.exe"+B798C: 85 C0 - test eax,eax
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+B798E: 75 4D - jne isaac-ng.exe+B79DD
"isaac-ng.exe"+B7990: E8 7B 69 04 00 - call isaac-ng.exe+FE310
// ---------- DONE INJECTING ----------
//0F 85 CE 00 00 00 > 90 E9 CE 00 00 00
"isaac-ng.exe"+B7995: 8B 0D E0 6F E6 00 - mov ecx,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+B799B: 50 - push eax
"isaac-ng.exe"+B799C: 6A 00 - push 00
"isaac-ng.exe"+B799E: 6A 00 - push 00
"isaac-ng.exe"+B79A0: 68 78 BA E8 00 - push isaac-ng.exe+50BA78
"isaac-ng.exe"+B79A5: 8D 83 18 06 00 00 - lea eax,[ebx+00000618]
"isaac-ng.exe"+B79AB: 50 - push eax
"isaac-ng.exe"+B79AC: 6A 01 - push 01
"isaac-ng.exe"+B79AE: 68 E8 03 00 00 - push 000003E8
"isaac-ng.exe"+B79B3: E8 78 E4 04 00 - call isaac-ng.exe+105E30
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9864C
"isaac-ng.exe"+9861C: E8 8F AA F6 FF - call isaac-ng.exe+30B0
"isaac-ng.exe"+98621: E9 09 0C 00 00 - jmp isaac-ng.exe+9922F
"isaac-ng.exe"+98626: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9862C: 33 FF - xor edi,edi
"isaac-ng.exe"+9862E: C7 83 94 0B 00 00 00 00 00 00 - mov [ebx+00000B94],00000000
"isaac-ng.exe"+98638: E8 C3 80 F7 FF - call isaac-ng.exe+10700
"isaac-ng.exe"+9863D: 39 B8 5C 1E 00 00 - cmp [eax+00001E5C],edi
"isaac-ng.exe"+98643: 8B 74 24 38 - mov esi,[esp+38]
"isaac-ng.exe"+98647: 0F 9F C0 - setg al
"isaac-ng.exe"+9864A: 84 C0 - test al,al
"isaac-ng.exe"+9864C: 74 04 - je isaac-ng.exe+98652
// ---------- CHANCES ----------
"isaac-ng.exe"+9864E: 6A 0F - push 0F
"isaac-ng.exe"+98650: EB 02 - jmp isaac-ng.exe+98654
"isaac-ng.exe"+98652: 6A 15 - push 15
// ---------- CHANCES ----------
"isaac-ng.exe"+98654: E8 F7 ED 09 00 - call isaac-ng.exe+137450
"isaac-ng.exe"+98659: 83 C0 03 - add eax,03
"isaac-ng.exe"+9865C: 89 83 94 0B 00 00 - mov [ebx+00000B94],eax
"isaac-ng.exe"+98662: 83 F8 09 - cmp eax,09
"isaac-ng.exe"+98665: 72 11 - jb isaac-ng.exe+98678
"isaac-ng.exe"+98667: 6A 0A - push 0A
"isaac-ng.exe"+98669: E8 E2 ED 09 00 - call isaac-ng.exe+137450
"isaac-ng.exe"+9866E: 85 C0 - test eax,eax
"isaac-ng.exe"+98670: 74 06 - je isaac-ng.exe+98678
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+98791
"isaac-ng.exe"+98765: 75 19 - jne isaac-ng.exe+98780
"isaac-ng.exe"+98767: 8B 74 24 20 - mov esi,[esp+20]
"isaac-ng.exe"+9876B: 6A 05 - push 05
"isaac-ng.exe"+9876D: E8 DE EC 09 00 - call isaac-ng.exe+137450
"isaac-ng.exe"+98772: 85 C0 - test eax,eax
"isaac-ng.exe"+98774: 74 0A - je isaac-ng.exe+98780
"isaac-ng.exe"+98776: C7 83 94 0B 00 00 0A 00 00 00 - mov [ebx+00000B94],0000000A
"isaac-ng.exe"+98780: 8B 15 34 26 16 01 - mov edx,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+98786: 83 BA DC 4F 17 00 01 - cmp dword ptr [edx+00174FDC],01
"isaac-ng.exe"+9878D: 8B 74 24 38 - mov esi,[esp+38]
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+98791: 75 11 - jne isaac-ng.exe+987A4
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+98793: 6A 02 - push 02
"isaac-ng.exe"+98795: E8 B6 EC 09 00 - call isaac-ng.exe+137450
"isaac-ng.exe"+9879A: 85 C0 - test eax,eax
// ---------- OR HERE ----------
"isaac-ng.exe"+9879C: 75 06 - jne isaac-ng.exe+987A4
// ---------- OR HERE ----------
"isaac-ng.exe"+9879E: 89 83 94 0B 00 00 - mov [ebx+00000B94],eax
"isaac-ng.exe"+987A4: 8B 83 94 0B 00 00 - mov eax,[ebx+00000B94]
"isaac-ng.exe"+987AA: 83 C0 FD - add eax,-03
"isaac-ng.exe"+987AD: 83 F8 09 - cmp eax,09
"isaac-ng.exe"+987B0: 0F 87 FA 08 00 00 - ja isaac-ng.exe+990B0
"isaac-ng.exe"+987B6: FF 24 85 0C C1 F1 00 - jmp dword ptr [eax*4+isaac-ng.exe+9C10C]
"isaac-ng.exe"+987BD: 8B 5C 24 44 - mov ebx,[esp+44]
"isaac-ng.exe"+987C1: 83 7B 3C 00 - cmp dword ptr [ebx+3C],00
"isaac-ng.exe"+987C5: 0F 84 64 0A 00 00 - je isaac-ng.exe+9922F
"isaac-ng.exe"+987CB: 8B 43 38 - mov eax,[ebx+38]
"isaac-ng.exe"+987CE: 8D 7B 38 - lea edi,[ebx+38]
}
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+99344
"isaac-ng.exe"+9931C: 8B 86 94 0B 00 00 - mov eax,[esi+00000B94]
"isaac-ng.exe"+99322: 83 C0 FD - add eax,-03
"isaac-ng.exe"+99325: 83 F8 09 - cmp eax,09
"isaac-ng.exe"+99328: 77 44 - ja isaac-ng.exe+9936E
"isaac-ng.exe"+9932A: FF 24 85 60 C1 F1 00 - jmp dword ptr [eax*4+isaac-ng.exe+9C160]
"isaac-ng.exe"+99331: 81 C6 70 0B 00 00 - add esi,00000B70
"isaac-ng.exe"+99337: 6A 03 - push 03
"isaac-ng.exe"+99339: 89 74 24 3C - mov [esp+3C],esi
"isaac-ng.exe"+9933D: E8 0E E1 09 00 - call isaac-ng.exe+137450
"isaac-ng.exe"+99342: 85 C0 - test eax,eax
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+99344: 75 37 - jne isaac-ng.exe+9937D
// ---------- JUMPING HERE ----------
"isaac-ng.exe"+99346: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9934C: 33 FF - xor edi,edi
"isaac-ng.exe"+9934E: E8 AD 73 F7 FF - call isaac-ng.exe+10700
"isaac-ng.exe"+99353: E8 58 D1 08 00 - call isaac-ng.exe+1264B0
"isaac-ng.exe"+99358: 8B 35 34 26 16 01 - mov esi,[isaac-ng.exe+2E2634]
"isaac-ng.exe"+9935E: E8 9D 73 F7 FF - call isaac-ng.exe+10700
"isaac-ng.exe"+99363: 8B F8 - mov edi,eax
"isaac-ng.exe"+99365: E8 66 D0 08 00 - call isaac-ng.exe+1263D0
"isaac-ng.exe"+9936A: 8B 74 24 14 - mov esi,[esp+14]
"isaac-ng.exe"+9936E: C7 86 90 0B 00 00 01 00 00 00 - mov [esi+00000B90],00000001
"isaac-ng.exe"+99378: E9 9C 12 00 00 - jmp isaac-ng.exe+9A619
}
830
"Win shell game(Not working)"
Auto Assembler Script
{ by HenryEx | Fixed By Alphasoldier 30-1-17
for The Binding of Isaac: Afterbirth
Rigs the shell game in your favor.
}
[ENABLE]
aobscanmodule(AOB_Shell,isaac-ng.exe,6A 03 8D 8B * * * * E8 * * * * 85 C0 0F 84) //was 6A 03 8B F3 89 5C 24 * E8 * * * * 85 C0 0F 84
registersymbol(AOB_Shell)
AOB_Shell+F:
db 90 E9
[DISABLE]
AOB_Shell+F:
db 0F 84
unregistersymbol(AOB_Shell)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9AC67
"isaac-ng.exe"+9AC43: 8B C7 - mov eax,edi
"isaac-ng.exe"+9AC45: E8 26 8C F6 FF - call isaac-ng.exe+3870
"isaac-ng.exe"+9AC4A: 84 C0 - test al,al
"isaac-ng.exe"+9AC4C: 0F 84 0C 03 00 00 - je isaac-ng.exe+9AF5E
"isaac-ng.exe"+9AC52: 8D 9E 70 0B 00 00 - lea ebx,[esi+00000B70]
"isaac-ng.exe"+9AC58: 6A 03 - push 03
"isaac-ng.exe"+9AC5A: 8B F3 - mov esi,ebx
"isaac-ng.exe"+9AC5C: 89 5C 24 3C - mov [esp+3C],ebx
"isaac-ng.exe"+9AC60: E8 1B 9D 09 00 - call isaac-ng.exe+134980
"isaac-ng.exe"+9AC65: 85 C0 - test eax,eax
// ---------- JUMP HERE ----------
"isaac-ng.exe"+9AC67: 0F 84 FB 00 00 00 - je isaac-ng.exe+9AD68
// ---------- JUMP HERE ----------
"isaac-ng.exe"+9AC6D: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9AC73: 6A 2E - push 2E
"isaac-ng.exe"+9AC75: 33 FF - xor edi,edi
"isaac-ng.exe"+9AC77: E8 B4 5D F7 FF - call isaac-ng.exe+10A30
"isaac-ng.exe"+9AC7C: 8B C8 - mov ecx,eax
"isaac-ng.exe"+9AC7E: E8 5D A1 06 00 - call isaac-ng.exe+104DE0
"isaac-ng.exe"+9AC83: 84 C0 - test al,al
"isaac-ng.exe"+9AC85: 74 13 - je isaac-ng.exe+9AC9A
"isaac-ng.exe"+9AC87: 8B 74 24 18 - mov esi,[esp+18]
"isaac-ng.exe"+9AC8B: 6A 03 - push 03
}
408
"Guaranteed Bum Reward(Not Working)"
Auto Assembler Script
{ by HenryEx | Fixed By Alphasoldier 30-1-17
for The Binding of Isaac: Afterbirth
Bums should always give a reward with this
}
[ENABLE]
aobscanmodule(AOB_Bum,isaac-ng.exe,39 * * * 00 00 * * 6A 02 8D) //was 39 87 * * * * 7E * 6A 02 E8
registersymbol(AOB_Bum)
AOB_Bum:
db EB 06
// jmp short +6
[DISABLE]
AOB_Bum:
db 39 87
// cmp [ebx+00000B9C],eax
unregistersymbol(AOB_Bum)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+9C6EB
"isaac-ng.exe"+9C6C5: 03 C7 - add eax,edi
"isaac-ng.exe"+9C6C7: 83 BA 20 50 17 00 01 - cmp dword ptr [edx+00175020],01
"isaac-ng.exe"+9C6CE: 89 44 24 10 - mov [esp+10],eax
"isaac-ng.exe"+9C6D2: 75 17 - jne isaac-ng.exe+9C6EB
"isaac-ng.exe"+9C6D4: 83 F8 05 - cmp eax,05
"isaac-ng.exe"+9C6D7: C7 44 24 0C 05 00 00 00 - mov [esp+0C],00000005
"isaac-ng.exe"+9C6DF: 8D 44 24 10 - lea eax,[esp+10]
"isaac-ng.exe"+9C6E3: 7F 04 - jg isaac-ng.exe+9C6E9
"isaac-ng.exe"+9C6E5: 8D 44 24 0C - lea eax,[esp+0C]
"isaac-ng.exe"+9C6E9: 8B 00 - mov eax,[eax]
// ---------- REPLACING HERE ----------
"isaac-ng.exe"+9C6EB: 39 83 9C 0B 00 00 - cmp [ebx+00000B9C],eax
// ---------- REPLACING HERE ----------
"isaac-ng.exe"+9C6F1: 7E 3C - jle isaac-ng.exe+9C72F
"isaac-ng.exe"+9C6F3: 6A 02 - push 02
"isaac-ng.exe"+9C6F5: E8 86 82 09 00 - call isaac-ng.exe+134980
"isaac-ng.exe"+9C6FA: 8B 35 04 F6 0D 01 - mov esi,[isaac-ng.exe+2DF604]
"isaac-ng.exe"+9C700: 83 C0 02 - add eax,02
"isaac-ng.exe"+9C703: 33 FF - xor edi,edi
"isaac-ng.exe"+9C705: 89 83 9C 0B 00 00 - mov [ebx+00000B9C],eax
"isaac-ng.exe"+9C70B: E8 20 43 F7 FF - call isaac-ng.exe+10A30
"isaac-ng.exe"+9C710: 39 B8 3C 1E 00 00 - cmp [eax+00001E3C],edi
"isaac-ng.exe"+9C716: 7E 06 - jle isaac-ng.exe+9C71E
}
1777
"Different lives script"
Auto Assembler Script
{ Game : isaac-ng.exe
Version:
Date : 2017-04-09
Author : Alucain
This script accesses All lives
}
[ENABLE]
//aobscanmodule(Dcatlives,isaac-ng.exe,03 91 44 01 00 00 83 BF 2C 25 00 00 08) // Was
aobscanmodule(Dcatlives,isaac-ng.exe,03 91 44 01 00 00 *3 ** ** *5 00 00) // Now Wilder
alloc(newmem,$1000)
label(code)
label(return)
label(pCat)
newmem:
code:
mov [pCat],ecx
add edx,[ecx+00000144]
jmp return
pCat:
dd 0
Dcatlives:
jmp newmem
nop
return:
registersymbol(Dcatlives)
registersymbol(pCat)
[DISABLE]
Dcatlives:
db 03 91 44 01 00 00
unregistersymbol(pCat)
unregistersymbol(Dcatlives)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+2617CB
"isaac-ng.exe"+26179A: 0F 85 53 03 00 00 - jne isaac-ng.exe+261AF3
"isaac-ng.exe"+2617A0: 8B BD 30 FE FF FF - mov edi,[ebp-000001D0]
"isaac-ng.exe"+2617A6: 8B 87 58 27 00 00 - mov eax,[edi+00002758]
"isaac-ng.exe"+2617AC: 8B C8 - mov ecx,eax
"isaac-ng.exe"+2617AE: 8B 90 30 05 00 00 - mov edx,[eax+00000530]
"isaac-ng.exe"+2617B4: 03 91 84 02 00 00 - add edx,[ecx+00000284]
"isaac-ng.exe"+2617BA: 03 90 DC 04 00 00 - add edx,[eax+000004DC]
"isaac-ng.exe"+2617C0: 33 C0 - xor eax,eax
"isaac-ng.exe"+2617C2: 03 51 2C - add edx,[ecx+2C]
"isaac-ng.exe"+2617C5: 03 91 50 03 00 00 - add edx,[ecx+00000350]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+2617CB: 03 91 44 01 00 00 - add edx,[ecx+00000144]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+2617D1: 83 BF 2C 25 00 00 08 - cmp dword ptr [edi+0000252C],08
"isaac-ng.exe"+2617D8: 0F 94 C0 - sete al
"isaac-ng.exe"+2617DB: 03 C2 - add eax,edx
"isaac-ng.exe"+2617DD: 85 C0 - test eax,eax
"isaac-ng.exe"+2617DF: 0F 8E 41 01 00 00 - jng isaac-ng.exe+261926
"isaac-ng.exe"+2617E5: 0F 2F D8 - comiss xmm3,xmm0
"isaac-ng.exe"+2617E8: 0F 86 38 01 00 00 - jbe isaac-ng.exe+261926
"isaac-ng.exe"+2617EE: 0F 2F E0 - comiss xmm4,xmm0
"isaac-ng.exe"+2617F1: 0F 86 2F 01 00 00 - jbe isaac-ng.exe+261926
"isaac-ng.exe"+2617F7: 80 7E 60 00 - cmp byte ptr [esi+60],00
}
1778
"DEADCat Lives"
4 Bytes
pCat
144
223
"1UP Lifes"
000000
4 Bytes
pCat
2C
224
"Guppys Collar Lives (Still random)"
000000
4 Bytes
pCat
350
225
"Judas Shadow Lifes"
000000
4 Bytes
pCat
4DC
244
"Lazarus Rags Lives"
000000
4 Bytes
pCat
530
1819
"Transformation Script (Pick up one Guppy piece to populate pointers)"
Auto Assembler Script
{ Game : isaac-ng.exe
Version:
Date : 2017-04-09
Author : Alucain
This script finds pointers for transformations.
Activate script and pick up at least on transformation piece
add 2 or more in value for each transformation and pick an item for that transformation in game to transform
}
[ENABLE]
aobscanmodule(Transformation,isaac-ng.exe,8B B3 0C 28 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
Globalalloc(pTrans,6)
newmem:
code:
mov [pTrans],ebx
mov esi,[ebx+0000280C]
jmp return
//pTrans:
//dd 0
Transformation:
jmp newmem
nop
return:
registersymbol(Transformation)
//registersymbol(pTrans)
[DISABLE]
Transformation:
db 8B B3 0C 28 00 00
//unregistersymbol(pTrans)
unregistersymbol(Transformation)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+1334F6
"isaac-ng.exe"+1334CD: 81 FF 91 00 00 00 - cmp edi,00000091
"isaac-ng.exe"+1334D3: 74 21 - je isaac-ng.exe+1334F6
"isaac-ng.exe"+1334D5: 81 FF 85 00 00 00 - cmp edi,00000085
"isaac-ng.exe"+1334DB: 74 19 - je isaac-ng.exe+1334F6
"isaac-ng.exe"+1334DD: 81 FF 86 00 00 00 - cmp edi,00000086
"isaac-ng.exe"+1334E3: 74 11 - je isaac-ng.exe+1334F6
"isaac-ng.exe"+1334E5: 81 FF D4 00 00 00 - cmp edi,000000D4
"isaac-ng.exe"+1334EB: 74 09 - je isaac-ng.exe+1334F6
"isaac-ng.exe"+1334ED: 83 FF 51 - cmp edi,51
"isaac-ng.exe"+1334F0: 0F 85 7F 00 00 00 - jne isaac-ng.exe+133575
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+1334F6: 8B B3 00 28 00 00 - mov esi,[ebx+00002800]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+1334FC: 8D 46 01 - lea eax,[esi+01]
"isaac-ng.exe"+1334FF: 89 83 00 28 00 00 - mov [ebx+00002800],eax
"isaac-ng.exe"+133505: 83 F8 03 - cmp eax,03
"isaac-ng.exe"+133508: 7C 6B - jl isaac-ng.exe+133575
"isaac-ng.exe"+13350A: 8B 0D F0 6F 59 00 - mov ecx,[isaac-ng.exe+4E6FF0]
"isaac-ng.exe"+133510: 81 8B 90 26 00 00 A0 00 00 00 - or [ebx+00002690],000000A0
"isaac-ng.exe"+13351A: 6A 41 - push 41
"isaac-ng.exe"+13351C: 8D 49 0C - lea ecx,[ecx+0C]
"isaac-ng.exe"+13351F: E8 8C 08 0E 00 - call isaac-ng.exe+213DB0
"isaac-ng.exe"+133524: 6A 00 - push 00
}
1820
"Guppy"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
280C
1821
"Lord Of The Flies"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2810
1826
"Mom"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2824
1828
"Leviathan"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
282C
1823
"Seraphim"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2818
1824
"Bob"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
281C
1822
"Fun Guy"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2814
1827
"Conjoined"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2828
1825
"Spun"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2820
1829
"Oh Crap"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2830
1830
"Bookworm"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2834
1832
"Spider Baby"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
283C
1831
"AdultHood"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2838
1833
"Stompy"
0:Off
1:Off
2:Off
3:On
000000
4 Bytes
pTrans
2840
1
"Player Pointers"
Auto Assembler Script
{Made and Fixed by Alucain}
[ENABLE]
//aobscanmodule(player,isaac-ng.exe,83 B9 ?? ?? ?? ?? 00 C7 85) (OLD)
aobscanmodule(player,isaac-ng.exe,83 B9 ** ** ** ** 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 8B C7 25 01 00 00 80 79 05) //New with Wild Cards. Now thats WILD!
alloc(newmem,$1000)
label(player2)
label(return)
label(pPlayer)
newmem:
mov [pPlayer],ecx
player2:
readmem(player,7)
jmp return
pPlayer:
dd 0
player:
jmp newmem
nop
nop
return:
registersymbol(player)
registersymbol(player2)
registersymbol(pPlayer)
[DISABLE]
player:
readmem(player2,7)
unregistersymbol(player)
unregistersymbol(player2)
unregistersymbol(pPlayer)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+2560F5
"isaac-ng.exe"+2560D1: 2B 86 EC 9F 00 00 - sub eax,[esi+00009FEC]
"isaac-ng.exe"+2560D7: C1 F8 02 - sar eax,02
"isaac-ng.exe"+2560DA: 39 44 24 24 - cmp [esp+24],eax
"isaac-ng.exe"+2560DE: 8B 86 EC 9F 00 00 - mov eax,[esi+00009FEC]
"isaac-ng.exe"+2560E4: 73 08 - jae isaac-ng.exe+2560EE
"isaac-ng.exe"+2560E6: 03 44 24 40 - add eax,[esp+40]
"isaac-ng.exe"+2560EA: 03 44 24 34 - add eax,[esp+34]
"isaac-ng.exe"+2560EE: 8B 08 - mov ecx,[eax]
"isaac-ng.exe"+2560F0: 8B 74 24 10 - mov esi,[esp+10]
"isaac-ng.exe"+2560F4: 4E - dec esi
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+2560F5: 83 B9 18 1B 00 00 00 - cmp dword ptr [ecx+00001B18],00
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+2560FC: 89 4C 24 1C - mov [esp+1C],ecx
"isaac-ng.exe"+256100: 89 74 24 2C - mov [esp+2C],esi
"isaac-ng.exe"+256104: C7 44 24 18 00 00 00 00 - mov [esp+18],00000000
"isaac-ng.exe"+25610C: 7E 5F - jle isaac-ng.exe+25616D
"isaac-ng.exe"+25610E: 8B 7C 24 18 - mov edi,[esp+18]
"isaac-ng.exe"+256112: 83 C2 EC - add edx,-14
"isaac-ng.exe"+256115: 8B C7 - mov eax,edi
"isaac-ng.exe"+256117: 25 01 00 00 80 - and eax,80000001
"isaac-ng.exe"+25611C: 79 05 - jns isaac-ng.exe+256123
"isaac-ng.exe"+25611E: 48 - dec eax
}
944
"Active Artifact"
4 Bytes
pPlayer
1CF4
25
"[ Hearts ]"
000000
1
0
"Base Address"
String
0
0
0
1
pPlayer
0
2
"Maximum Hearts"
4 Bytes
+24BC
4
"Red Hearts"
4 Bytes
+24C0
5
"Eternal Heart"
0:None
1:Half
4 Bytes
+24C4
6
"Soul Hearts"
4 Bytes
+24C8
9
"Black Hearts"
:None
1:1 Black Heart
11:2 Black Hearts
111:3 Black Hearts
1111:4 Black Hearts
11111:5 Black Hearts
111111:6 Black Hearts
1111111:7 Black Hearts
11111111:8 Black Hearts
111111111:9 Black Hearts
1111111111:10 Black Hearts
11111111111:11 Black Hearts
111111111111:12 Black Hearts
0
Binary
0
12
1
+24CC
8
"Type of heart (use drop down)"
0:Normal Hearts
10:No Hearts (Lost)
14:Coin Hearts
4 Bytes
+2530
1713
"Gold hearts (not working for now)"
4 Bytes
+294C
1802
"Gold hearts (coin drop set to high amount for alot of gold) (NOt working for now)"
4 Bytes
+2950
26
"[ Pickup Items ]"
000000
1
27
"Base Address"
String
0
0
0
1
pPlayer
0
34
"Coins"
4 Bytes
+24E4
35
"Bombs"
4 Bytes
+24E0
36
"Keys"
4 Bytes
+24D8
946
"Gold Bomb"
0:Disabled
1:Enabled
Byte
+24DD
945
"Gold Key"
0:Disabled
1:Enabled
Byte
+24DC
104
"[ Held Items ]"
000000
1
105
"Base Address"
String
0
0
0
1
pPlayer
8
480
"Current Item"
0: Nothing
65:Anarchist Cookbook
111:The Bean
136:Best Friend
33:The Bible
286:Blank Card
186:Blood Rights
42:Bob's Rotten Head
34:The Book of Belial
78:Book of Revelations
287:Book of Secrets
58:Book of Shadows
97:The Book of Sin
338:The Boomerang
288:Box of Spiders
326:Breath of Life
294:Butter Bean
164:The Candle
296:Converter
160:Crack the Sky
158:Crystal Ball
284:D4
105:The D6
285:D10
166:D20
283:D100
175:Dad's Key
124:Dead Sea Scrolls
85:Deck of Cards
47:Doctor's Remote
291:Flush!
127:Forget Me Now
93:The Gamekid
145:Guppy's Head
133:Guppy's Paw
293:Head of Krampus
282:How to Jump
66:The Hourglass
323:Isaac's Tears
135:IV Bag
290:The Jar
40:Kamikaze!
56:Lemon Mishap
295:Magic Fingers
102:Mom's Bottle of Pills
39:Mom's Bra
41:Mom's Pad
123:Monster Manual
86:Monstro's Tooth
37:Mr. Boom
527:Mr. ME!
77:My Little Unicorn
83:The Nail
35:The Necronomicon
147:Notched Axe
297:Pandora's Box
107:The Pinking Shears
130:The Pony
36:The Poop
177:Portable Slot
146:Prayer Card
126:Razor Blade
289:Red Candle
137:Remote Detonator
292:Satanic Bible
325:Scissors
49:Shoop Da Whoop!
171:Spider Butt
38:Tammy's Head
192:Telepathy for Dummies
44:Teleport
324:Undefined
298:Unicorn Stump
84:We Need to Go Deeper!
181:White Pony
45:Yum Heart
357:Box of FriendsÂ
386:D12Â
437:D7Â
406:D8Â
347:DiplopiaÂ
382:Friendly BallÂ
352:Glass CannonÂ
422:Glowing Hour Glass
434:Jar of FliesÂ
421:Kidney BeanÂ
351:Mega BeanÂ
441:Mega BlastÂ
427:Mine CrafterÂ
439:Mom's BoxÂ
348:PlaceboÂ
383:Tear DetonatorÂ
419:Teleport 2.0Â
396:Ventricle RazorÂ
349:Wooden NickelÂ
512:Black HoleÂ
504:Brown NuggetÂ
482:ClickerÂ
480:CompostÂ
521:CouponÂ
485:Crooked PennyÂ
476:D1Â
489:D InfinityÂ
481:DataminerÂ
510:DeliriousÂ
486:Dull RazorÂ
490:Eden's SoulÂ
483:Mama Mega!Â
488:MetronomeÂ
523:Moving BoxÂ
515:Mystery GiftÂ
475:Plan CÂ
487:Potato PeelerÂ
478:PauseÂ
507:Sharp StrawÂ
479:SmelterÂ
516:SprinklerÂ
522:TelekinesisÂ
477:VoidÂ
484:Wait What?Â
4 Bytes
+269C
107
"Item Charge"
4 Bytes
+26A0
853
"Item Overcharge"
4 Bytes
+26B8
851
"Trinket 1"
0: Nothing
1: Swallowed Penny
2: Petrified Poop
3: AAA Battery
4: Broken Remote
5: Purple Heart
6: Broken Magnet
7: Rosary Bead
8: Cartridge
9: Pulse Worm
10: Wiggle Worm
11: Ring Worm
12: Flat Worm
13: Store Credit
14: Callus
15: Lucky Rock
16: Mom's Toenail
17: Black Lipstick
18: Bible Tract
19: Paper Clip
20: Monkey Paw
21: Mysterious Paper
22: Daemon's Tail
23: Missing Poster
24: Butt Penny
25: Mysterious Candy
26: Hook Worm
27: Whip Worm
28: Broken Ankh
29: Fish Head
30: Pinky Eye
31: Push Pin
32: Liberty Cap
33: Umbilical Cord
34: Child's Heart
35: Curved Horn
36: Rusted Key
37: Goat's Hoof
38: Mom's Pearl
39: Cancer
40: Red Patch
41: Match Stick
42: Lucky Toe
43: Cursed Skull
44: Safety Cap
45: Ace of Spades
46: Isaac's Fork
48: A Missing Page
49: Bloody Penny
50: Burnt Penny
51: Flat Penny
52: Counterfeit Penny
53: The Tick
54: Isaac's Head
55: Maggy's Faith
56: Judas' Tongue
57: ???'s Soul
58: Samsom's Lock
59: Cain's Eye
60: Eve's Bird Foot
61: Left Hand
62: Shiny Rock
63: Safety Scissors
64: Rainbow Worm
65: Tape Worm
66: Lazy Worm
67: Cracked Dice
68: Super Magnet
69: Faded Polaroid
70: Louse
71: Bob's Bladder
72: Watch Battery
73: Blasting Cap
74: Stud Finger
75: Error
76: Poker Chip
77: Blister
78: Second Hand
79: Endless Nameless
80: Black Feather
81: Blind Rage
82: Golden Horseshoe
83: Store Key
84: Rib of Greed
85: Karma
86: Lil Larva
87: Mom's Locket
88: No!
89: Child Leash
90: Brown Cap
91: Meconium
92: Cracked Crown
93: Used Diaper
94: Fish Tail
95: Black Tooth
96: Ouroboros Worm
97: Tonsil
98: Nose Goblin
99: Super Ball
100: Vibrant Bulb
101: Dim Bulb
102: Framented Card
103: Equality!
104: Wish Bone
105: Bag Lunch
106: Lost Cork
107: Crow Heart
108: Walnut
109: Duct Tape
110: Silver Dollar
111: Bloody Crown
112: Pay to Win
113: Locust of Wrath
114: Locust of Pestilence
115: Locust of Famine
116: Locust of Death
117: Locust of Conquest
118: Bat Wing
119: Stem Cell
120:Hairpin
121:Wooden Cross
122:Butter!
123:Filigree Feather
124:Door Stop
4 Bytes
+2748
852
"Trinket 2"
0: Nothing
1: Swallowed Penny
2: Petrified Poop
3: AAA Battery
4: Broken Remote
5: Purple Heart
6: Broken Magnet
7: Rosary Bead
8: Cartridge
9: Pulse Worm
10: Wiggle Worm
11: Ring Worm
12: Flat Worm
13: Store Credit
14: Callus
15: Lucky Rock
16: Mom's Toenail
17: Black Lipstick
18: Bible Tract
19: Paper Clip
20: Monkey Paw
21: Mysterious Paper
22: Daemon's Tail
23: Missing Poster
24: Butt Penny
25: Mysterious Candy
26: Hook Worm
27: Whip Worm
28: Broken Ankh
29: Fish Head
30: Pinky Eye
31: Push Pin
32: Liberty Cap
33: Umbilical Cord
34: Child's Heart
35: Curved Horn
36: Rusted Key
37: Goat's Hoof
38: Mom's Pearl
39: Cancer
40: Red Patch
41: Match Stick
42: Lucky Toe
43: Cursed Skull
44: Safety Cap
45: Ace of Spades
46: Isaac's Fork
48: A Missing Page
49: Bloody Penny
50: Burnt Penny
51: Flat Penny
52: Counterfeit Penny
53: The Tick
54: Isaac's Head
55: Maggy's Faith
56: Judas' Tongue
57: ???'s Soul
58: Samsom's Lock
59: Cain's Eye
60: Eve's Bird Foot
61: Left Hand
62: Shiny Rock
63: Safety Scissors
64: Rainbow Worm
65: Tape Worm
66: Lazy Worm
67: Cracked Dice
68: Super Magnet
69: Faded Polaroid
70: Louse
71: Bob's Bladder
72: Watch Battery
73: Blasting Cap
74: Stud Finger
75: Error
76: Poker Chip
77: Blister
78: Second Hand
79: Endless Nameless
80: Black Feather
81: Blind Rage
82: Golden Horseshoe
83: Store Key
84: Rib of Greed
85: Karma
86: Lil Larva
87: Mom's Locket
88: No!
89: Child Leash
90: Brown Cap
91: Meconium
92: Cracked Crown
93: Used Diaper
94: Fish Tail
95: Black Tooth
96: Ouroboros Worm
97: Tonsil
98: Nose Goblin
99: Super Ball
100: Vibrant Bulb
101: Dim Bulb
102: Framented Card
103: Equality!
104: Wish Bone
105: Bag Lunch
106: Lost Cork
107: Crow Heart
108: Walnut
109: Duct Tape
110: Silver Dollar
111: Bloody Crown
112: Pay to Win
113: Locust of Wrath
114: Locust of Pestilence
115: Locust of Famine
116: Locust of Death
117: Locust of Conquest
118: Bat Wing
119: Stem Cell
120:Hairpin
121:Wooden Cross
122:Butter!
123:Filigree Feather
124:Door Stop
0
4 Bytes
+274C
93
"[ Cards/Pills ]"
000000
1
94
"Base Address"
String
0
0
0
1
pPlayer
10
102
"Item 1 ID"
0:Nothing
1:0 The Fool - Where your journey begins [teleport to starting room]
2:I The Magician - May you never miss your goal [homing tears for current room]
3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none]
4:III The Empress - May your rage bring power [+damage and speed in current room]
5:IV The Emperor - Challenge me! [teleport to boss]
6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts]
7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts]
8:VII The Chariot - May nothing stand before you [temporary invincibility]
9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin]
10:IX The Hermit - May you see what life has to offer [teleport to shop]
11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine]
12:XI Strength - May your power bring rage [+1 stats and size for current room]
13:XII The Hanged Man - May you find enlightenment [flight for current room]
14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room]
15:XIV Temperance - May you be pure in heart [spawn blood donation machine]
16:XV The Devil - Revel in the power of your darkness [+damage in current room]
17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room]
18:XVII The Stars - May you find what you desire [teleport to item room]
19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room]
20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map]
21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar]
22:XXI The World - Open your eyes and see [reveal entire map and icon rooms]
23:2 of Clubs - Item multiplier [2x current bombs; +2 if none]
24:2 of Diamonds - Item multiplier [2x current coins; +2 if none]
25:2 of Spades - Item multiplier [2x current keys; +2 if none]
26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2]
27:Ace of Clubs
28:Ace of Diamonds
29:Ace of Spades
30:Ace of Hearts
31:Joker - ??? [teleport to angel/devil room]
32:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls]
33:Jera - Abundance [double pickups in current room]
34:Ehwaz - Passage [create a trapdoor]
35:Dagaz - Purity [remove floor's curse; 1 soul heart if none]
36:Ansuz - Vision [reveal entire map, secrets, icon rooms]
37:Perthro - Change [change pedestal item]
38:Berkano - Companionship [summon 3 blue spiders + 3 blue flies]
39:Algiz - Resistance [temporary invincibility, slightly longer]
40:Blank Rune - ??? [Random Rune Effect]
41:Black Rune
42:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door]
43:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free]
44:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets]
45:Card Against Humanity, A - Something stinks… [fill entire room with poop]
46:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
47:Get Out Of Jail Free Card - Open sesame [opens all doors]
48:? Card - Double active [uses current use Item for free]
49:Dice Shard - D6 + D20
50:Emergency Contact - Help from above
51:Holy Card
4 Bytes
+27D8
99
"Item 1 Type"
0:Pill
1:Card
Byte
+27DC
100
"Item 2 ID"
0:Nothing
1:0 The Fool - Where your journey begins [teleport to starting room]
2:I The Magician - May you never miss your goal [homing tears for current room]
3:II The High Priestess - Mother is watching you [hit random enemy, hits Isaac if none]
4:III The Empress - May your rage bring power [+damage and speed in current room]
5:IV The Emperor - Challenge me! [teleport to boss]
6:V The Hierophant - Two prayers for the lost [spawn 2 soul hearts]
7:VI The Lovers - May you prosper and be in good health [spawn 2 hearts]
8:VII The Chariot - May nothing stand before you [temporary invincibility]
9:VIII Justice - May your future become balanced [spawn 1 varying key, heart, bomb, coin]
10:IX The Hermit - May you see what life has to offer [teleport to shop]
11:X Wheel of Fortune - Spin the wheel of destiny [spawn fortune telling or slots machine]
12:XI Strength - May your power bring rage [+1 stats and size for current room]
13:XII The Hanged Man - May you find enlightenment [flight for current room]
14:XIII Death - Lay waste to all that oppose you [damage all enemies in current room]
15:XIV Temperance - May you be pure in heart [spawn blood donation machine]
16:XV The Devil - Revel in the power of your darkness [+damage in current room]
17:XVI The Tower - Destruction brings creation [spawn troll bombs in current room]
18:XVII The Stars - May you find what you desire [teleport to item room]
19:XVIII The Moon - May you find all you have lost [teleport to current floor's secret room]
20:XIX The Sun - May the light heal and enlighten you [full heal, damage enemies, show map]
21:XX Judgement - Judge lest ye be judged [spawn a beggar/demon beggar/key beggar]
22:XXI The World - Open your eyes and see [reveal entire map and icon rooms]
23:2 of Clubs - Item multiplier [2x current bombs; +2 if none]
24:2 of Diamonds - Item multiplier [2x current coins; +2 if none]
25:2 of Spades - Item multiplier [2x current keys; +2 if none]
26:2 of Hearts - Item multiplier [2x current hearts; if at half health recovers 2]
27:Ace of Clubs
28:Ace of Diamonds
29:Ace of Spades
30:Ace of Hearts
31:Joker - ??? [teleport to angel/devil room]
32:Hagalaz - Destruction [destroy current room's rocks, poops, and skulls]
33:Jera - Abundance [double pickups in current room]
34:Ehwaz - Passage [create a trapdoor]
35:Dagaz - Purity [remove floor's curse; 1 soul heart if none]
36:Ansuz - Vision [reveal entire map, secrets, icon rooms]
37:Perthro - Change [change pedestal item]
38:Berkano - Companionship [summon 3 blue spiders + 3 blue flies]
39:Algiz - Resistance [temporary invincibility, slightly longer]
40:Blank Rune - ??? [Random Rune Effect]
41:Black Rune
42:Chaos Card - ??? [throws card in front of Isaac, 1hit kill ANYTHING or open door]
43:Credit Card - Charge it! [current floor's shop/devil/angel room deals are free]
44:Rules Card - ??? [show a cryptic message, hinting to unlocking secrets]
45:Card Against Humanity, A - Something stinks… [fill entire room with poop]
46:Suicide King - A true ending? [off yourself, spawn 1 pedestal item and some pickups]
47:Get Out Of Jail Free Card - Open sesame [opens all doors]
48:? Card - Double active [uses current use Item for free]
49:Dice Shard - D6 + D20
50:Emergency Contact - Help from above
51:Holy Card
4 Bytes
+27E0
961
"Item 2 Type"
0:Pill
1:Card
Byte
+27E4
37
"[ Player Stats ]"
000000
1
38
"Base Address"
String
0
0
0
1
pPlayer
8
77
"Movement"
Float
+2684
48
"Tear Range"
Float
+25A8
46
"Tear Rate"
4 Bytes
+2594
40
"Tear Speed"
Float
+2598
47
"Tear Damage"
Float
+25A4
68
"Luck"
Float
+2688
933
"[ Attack Style ]"
1
934
"Base Address"
String
0
0
0
1
pPlayer
4
936
"Normal Tears"
0:Disabled
1:Enabled
Binary
0
1
0
+2535
943
"Brimstone"
0:Disabled
1:Enabled
Binary
0
1
0
+2536
942
"Technology"
0:Disabled
1:Enabled
Binary
0
1
0
+2537
941
"Mom's Knife"
0:Disabled
1:Enabled
Binary
0
1
0
+2538
940
"Dr. Fetus"
0:Disabled
1:Enabled
Binary
0
1
0
+2539
939
"Epic Fetus"
0:Disabled
1:Enabled
Binary
0
1
0
+253A
938
"Monstro's Lung"
0:Disabled
1:Enabled
Binary
0
1
0
+253B
937
"The Ludovico Technique"
0:Disabled
1:Enabled
Binary
0
1
0
+253C
935
"Tech X"
0:Disabled
1:Enabled
Binary
0
1
0
+253D
57
"[ Player Size ]"
1
58
"Base Address"
String
0
0
0
1
pPlayer
8
60
"Character Width"
Float
+2618
61
"Character Height"
Float
+261C
62
"Body Width"
Float
+2620
63
"Body Height"
Float
+2624
64
"Head Width"
Float
+2628
65
"Head Height"
Float
+262C
948
"[ Other ]"
1
949
"Base Address"
String
0
0
0
1
pPlayer
8
956
"Shots Fired"
4 Bytes
+25A0
957
"Shot Color 1"
Float
+25C0
958
"Shot Color 2"
Float
+25C4
959
"Shot Color 3"
Float
+25C8
960
"Shot Color 4"
Float
+25CC
79
"X Coordinate"
Float
+610
78
"Y Coordinate"
Float
+614
1736
"Floor Pointers"
Auto Assembler Script
{ by Alucain
for The Binding of Isaac: Afterbirth+
}
[ENABLE]
//aobscanmodule(Floorstat,isaac-ng.exe,8B 76 0C E8 04 9E FD FF 8B F8 0B FE) WAS
//aobscanmodule(Floorstat,isaac-ng.exe,8B 76 0C E8 *4 ** F* FF 8B F8 0B FE E8 *B ** F* FF F7 D0 23 C7 A8 02 7* 0*)//Was
aobscanmodule(Floorstat,isaac-ng.exe,8B 76 0C E8 B4 9F FD FF)
alloc(newmem,$1000)
label(code)
label(return)
label(pFloor)
newmem:
code:
mov [pFloor],esi
mov esi,[esi+0C]
call isaac-ng.epoxy_handle_external_wglMakeCurrent+1036E0
jmp return
pFloor:
dd 0
Floorstat:
jmp newmem
nop
nop
nop
return:
registersymbol(Floorstat)
registersymbol(pFloor)
[DISABLE]
Floorstat:
db 8B 76 0C E8 B4 9F FD FF
unregistersymbol(pFloor)
unregistersymbol(Floorstat)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+12F154
"isaac-ng.exe"+12F140: 55 - push ebp
"isaac-ng.exe"+12F141: 8B EC - mov ebp,esp
"isaac-ng.exe"+12F143: 51 - push ecx
"isaac-ng.exe"+12F144: 53 - push ebx
"isaac-ng.exe"+12F145: 56 - push esi
"isaac-ng.exe"+12F146: 8B 35 F4 7F EB 00 - mov esi,[isaac-ng.exe+4F7FF4]
"isaac-ng.exe"+12F14C: 8B C1 - mov eax,ecx
"isaac-ng.exe"+12F14E: 57 - push edi
"isaac-ng.exe"+12F14F: 89 45 FC - mov [ebp-04],eax
"isaac-ng.exe"+12F152: 8B 18 - mov ebx,[eax]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+12F154: 8B 76 0C - mov esi,[esi+0C]
"isaac-ng.exe"+12F157: E8 B4 9F FD FF - call isaac-ng.exe+109110
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+12F15C: 8B F8 - mov edi,eax
"isaac-ng.exe"+12F15E: 0B FE - or edi,esi
"isaac-ng.exe"+12F160: E8 0B A1 FD FF - call isaac-ng.exe+109270
"isaac-ng.exe"+12F165: F7 D0 - not eax
"isaac-ng.exe"+12F167: 23 C7 - and eax,edi
"isaac-ng.exe"+12F169: A8 02 - test al,02
"isaac-ng.exe"+12F16B: 74 01 - je isaac-ng.exe+12F16E
"isaac-ng.exe"+12F16D: 43 - inc ebx
"isaac-ng.exe"+12F16E: 8B 4D FC - mov ecx,[ebp-04]
"isaac-ng.exe"+12F171: 83 79 04 03 - cmp dword ptr [ecx+04],03
}
890
"Floor Type"
0: Normal
1: Alternate 1
2: Alternate 2
3: Greed Mode
4 Bytes
pFloor
4
829
"Floor Curse(s)"
0: None
1: Curse of Darkness
2: Curse of the Labyrinth
4: Curse of the Lost
8: Curse of the Unknown
9: Darkness + Unknown
16: Curse of the Cursed
32: Curse of the Maze
64: Curse of the Blind
Byte
pFloor
C
798
"Used "I can see forever!"?"
0: No
1: Yes
Byte
pFloor
11
429
"Current Floor"
5:Boss Rush Door
7:Hush Door
4 Bytes
pFloor
0
1730
"Game Stats (Go to Stats in Main Menu)"
Auto Assembler Script
{ byAlucain
for The Binding of Isaac: Afterbirth+
}
[ENABLE]
//aobscanmodule(gamestats,isaac-ng.exe,8B 82 C0 01 00 00) // should be unique
aobscanmodule(gamestats,isaac-ng.exe,8B 82 C0 01 00 00) // UPDATED
alloc(newmem,$1000)
label(code)
label(return)
label(pStats)
newmem:
mov [pStats],edx
code:
mov eax,[edx+000001C0]
jmp return
pStats:
dd 0
gamestats:
jmp newmem
nop
return:
registersymbol(gamestats)
registersymbol(pStats)
[DISABLE]
gamestats:
db 8B 82 C0 01 00 00
unregistersymbol(gamestats)
dealloc(newmem)
unregistersymbol(pStats)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+2829FF
"isaac-ng.exe"+2829E1: 85 FF - test edi,edi
"isaac-ng.exe"+2829E3: 74 0B - je isaac-ng.exe+2829F0
"isaac-ng.exe"+2829E5: 83 BF A8 3C 25 00 00 - cmp dword ptr [edi+00253CA8],00
"isaac-ng.exe"+2829EC: 76 02 - jna isaac-ng.exe+2829F0
"isaac-ng.exe"+2829EE: FF 06 - inc [esi]
"isaac-ng.exe"+2829F0: 83 C1 34 - add ecx,34
"isaac-ng.exe"+2829F3: 40 - inc eax
"isaac-ng.exe"+2829F4: 81 F9 50 89 00 00 - cmp ecx,00008950
"isaac-ng.exe"+2829FA: 7C D4 - jl isaac-ng.exe+2829D0
"isaac-ng.exe"+2829FC: 83 3E 00 - cmp dword ptr [esi],00
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+2829FF: 8B 82 C0 01 00 00 - mov eax,[edx+000001C0]
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+282A05: 89 46 08 - mov [esi+08],eax
"isaac-ng.exe"+282A08: 8B 82 9C 01 00 00 - mov eax,[edx+0000019C]
"isaac-ng.exe"+282A0E: 89 46 0C - mov [esi+0C],eax
"isaac-ng.exe"+282A11: 7E 4C - jle isaac-ng.exe+282A5F
"isaac-ng.exe"+282A13: 83 7E 50 00 - cmp dword ptr [esi+50],00
"isaac-ng.exe"+282A17: 0F 84 9E 00 00 00 - je isaac-ng.exe+282ABB
"isaac-ng.exe"+282A1D: 8B 46 4C - mov eax,[esi+4C]
"isaac-ng.exe"+282A20: 83 B8 70 04 00 00 08 - cmp dword ptr [eax+00000470],08
"isaac-ng.exe"+282A27: 7F 0F - jg isaac-ng.exe+282A38
"isaac-ng.exe"+282A29: 68 E4 A6 3C 01 - push isaac-ng.exe+35A6E4
}
515
"(( Stats Structure ))"
Byte
pStats
0
551
"Best Streak"
4 Bytes
pStats
1F4
537
"Loss Streak"
4 Bytes
pStats
35C
536
"Win Streak"
4 Bytes
pStats
1F0
535
"Devil Deals Taken?"
4 Bytes
pStats
1D8
534
"Angel Items Taken?"
4 Bytes
pStats
1D4
533
"Eden Tokens"
4 Bytes
pStats
1EC
532
"Donated Coins"
4 Bytes
pStats
1E8
1738
"Greed Donated Coins"
4 Bytes
pStats
364
531
"Slot Machines Destroyed"
4 Bytes
pStats
1E0
530
"Blood Donations?"
4 Bytes
pStats
1DC
529
"Arcades Visited?"
4 Bytes
pStats
1BC
528
"Shell Game Played?"
4 Bytes
pStats
1D0
527
"Lamb Kills?"
4 Bytes
pStats
1FC
526
"??? Kills?"
4 Bytes
pStats
1F8
525
"Satan Kills?"
4 Bytes
pStats
1CC
524
"Isaac Kills?"
4 Bytes
pStats
1C4
523
"Death Cards used?"
4 Bytes
pStats
1B4
522
"Shop Keepers Destroyed"
4 Bytes
pStats
1C8
521
"Poop Destroyed"
4 Bytes
pStats
1AC
1774
"Rocks Destroyed"
4 Bytes
pStats
1A0
519
"Tinted Rocks Destroyed"
4 Bytes
pStats
1A4
518
"Mom Kills"
4 Bytes
pStats
19C
517
"Deaths"
4 Bytes
pStats
1C0
1740
"Dont pause game when Alt tabing (Also Disabels pause menu)"
Auto Assembler Script
{Mabe by Alucain}
[ENABLE]
aobscanmodule(INJECT,isaac-ng.exe,C7 07 01 00 00 00 C7 47 08) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
//mov [edi],00000001
jmp return
INJECT:
jmp newmem
nop
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db C7 07 01 00 00 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+26C76B
"isaac-ng.exe"+26C747: 56 - push esi
"isaac-ng.exe"+26C748: 57 - push edi
"isaac-ng.exe"+26C749: 8B F9 - mov edi,ecx
"isaac-ng.exe"+26C74B: 8B 0D F0 6F 84 01 - mov ecx,[isaac-ng.exe+4E6FF0]
"isaac-ng.exe"+26C751: 8D 89 94 DB 00 00 - lea ecx,[ecx+0000DB94]
"isaac-ng.exe"+26C757: E8 44 A3 FA FF - call isaac-ng.exe+216AA0
"isaac-ng.exe"+26C75C: E8 EF 41 E9 FF - call isaac-ng.exe+100950
"isaac-ng.exe"+26C761: 6A 00 - push 00
"isaac-ng.exe"+26C763: 68 EC DE 7D 01 - push isaac-ng.exe+47DEEC
"isaac-ng.exe"+26C768: 8D 4F 2C - lea ecx,[edi+2C]
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+26C76B: C7 07 01 00 00 00 - mov [edi],00000001
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+26C771: C7 47 08 01 00 00 00 - mov [edi+08],00000001
"isaac-ng.exe"+26C778: E8 13 78 D9 FF - call isaac-ng.exe+3F90
"isaac-ng.exe"+26C77D: 8B 35 E0 6F 84 01 - mov esi,[isaac-ng.exe+4E6FE0]
"isaac-ng.exe"+26C783: 8B 86 68 9B 00 00 - mov eax,[esi+00009B68]
"isaac-ng.exe"+26C789: 8D 9E 64 9B 00 00 - lea ebx,[esi+00009B64]
"isaac-ng.exe"+26C78F: 2B 03 - sub eax,[ebx]
"isaac-ng.exe"+26C791: A9 FC FF FF FF - test eax,FFFFFFFC
"isaac-ng.exe"+26C796: 75 15 - jne isaac-ng.exe+26C7AD
"isaac-ng.exe"+26C798: 68 F4 D3 7D 01 - push isaac-ng.exe+47D3F4
"isaac-ng.exe"+26C79D: 6A 03 - push 03
}
1733
"Custom Seed w/ Achievement Script (non reversible,Use below scipt to reverse it)"
Auto Assembler Script
{Made by Alucain}
[ENABLE]
//aobscanmodule(achievment,isaac-ng.exe,80 BE D0 9B 00 00 00 8D 8E D0 9B 00) // OLD AOB Very different code
//aobscanmodule(achievment,isaac-ng.exe,80 39 00 75 4D E8 61 37 01 00 84 C0) //New Address, New Code
//aobscanmodule(achievment,isaac-ng.exe,80 39 00 75 4D E8 *1 37 01 00 84 C0) // Was
aobscanmodule(achievment,isaac-ng.exe,80 39 00 75 4D E8 *1 3* 01 00 84 C0) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [ecx],0
cmp byte ptr [ecx],00
jne isaac-ng.epoxy_handle_external_wglMakeCurrent+2758F7
jmp return
achievment:
jmp newmem
return:
registersymbol(achievment)
[DISABLE]
achievment:
db 80 39 00 75 4D
unregistersymbol(achievment)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+27B2D5
"isaac-ng.exe"+27B2A4: 68 20 A8 D2 00 - push isaac-ng.exe+36A820
"isaac-ng.exe"+27B2A9: 6A 03 - push 03
"isaac-ng.exe"+27B2AB: E8 80 96 01 00 - call isaac-ng.exe+294930
"isaac-ng.exe"+27B2B0: 83 C4 10 - add esp,10
"isaac-ng.exe"+27B2B3: 8B 86 6C 04 00 00 - mov eax,[esi+0000046C]
"isaac-ng.exe"+27B2B9: C6 80 D4 02 00 00 00 - mov byte ptr [eax+000002D4],00
"isaac-ng.exe"+27B2C0: 83 BF 64 28 0A 00 00 - cmp dword ptr [edi+000A2864],00
"isaac-ng.exe"+27B2C7: 7E 5E - jle isaac-ng.exe+27B327
"isaac-ng.exe"+27B2C9: 8B 0D F4 7F EB 00 - mov ecx,[isaac-ng.exe+4F7FF4]
"isaac-ng.exe"+27B2CF: 81 C1 D0 9B 00 00 - add ecx,00009BD0
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+27B2D5: 80 39 00 - cmp byte ptr [ecx],00
"isaac-ng.exe"+27B2D8: 75 4D - jne isaac-ng.exe+27B327
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+27B2DA: E8 01 38 01 00 - call isaac-ng.exe+28EAE0
"isaac-ng.exe"+27B2DF: 84 C0 - test al,al
"isaac-ng.exe"+27B2E1: 75 44 - jne isaac-ng.exe+27B327
"isaac-ng.exe"+27B2E3: 83 7E 34 00 - cmp dword ptr [esi+34],00
"isaac-ng.exe"+27B2E7: 74 3E - je isaac-ng.exe+27B327
"isaac-ng.exe"+27B2E9: 6A 00 - push 00
"isaac-ng.exe"+27B2EB: 8D 4E 30 - lea ecx,[esi+30]
"isaac-ng.exe"+27B2EE: E8 1D 94 D8 FF - call isaac-ng.exe+4710
"isaac-ng.exe"+27B2F3: 85 C0 - test eax,eax
"isaac-ng.exe"+27B2F5: 74 30 - je isaac-ng.exe+27B327
}
1817
"Custom Seed w/ Achievement Script and Pointer"
Auto Assembler Script
{Made by Alucain
Script with Pointer. Beautiful}
[ENABLE]
//aobscanmodule(achievment,isaac-ng.exe,80 39 00 75 4D E8 *1 37 01 00 84 C0) // Was
aobscanmodule(achievment,isaac-ng.exe,80 39 00 75 4D E8 *1 3* 01 00 84 C0) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
globalalloc(_seed,4)
newmem:
code:
mov [_seed],ecx
// mov [ecx],0
cmp byte ptr [ecx],00
jne isaac-ng.epoxy_handle_external_wglMakeCurrent+2758F7
jmp return
achievment:
jmp newmem
return:
registersymbol(achievment)
[DISABLE]
achievment:
db 80 39 00 75 4D
unregistersymbol(achievment)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+27B2D5
"isaac-ng.exe"+27B2A4: 68 20 A8 D2 00 - push isaac-ng.exe+36A820
"isaac-ng.exe"+27B2A9: 6A 03 - push 03
"isaac-ng.exe"+27B2AB: E8 80 96 01 00 - call isaac-ng.exe+294930
"isaac-ng.exe"+27B2B0: 83 C4 10 - add esp,10
"isaac-ng.exe"+27B2B3: 8B 86 6C 04 00 00 - mov eax,[esi+0000046C]
"isaac-ng.exe"+27B2B9: C6 80 D4 02 00 00 00 - mov byte ptr [eax+000002D4],00
"isaac-ng.exe"+27B2C0: 83 BF 64 28 0A 00 00 - cmp dword ptr [edi+000A2864],00
"isaac-ng.exe"+27B2C7: 7E 5E - jle isaac-ng.exe+27B327
"isaac-ng.exe"+27B2C9: 8B 0D F4 7F EB 00 - mov ecx,[isaac-ng.exe+4F7FF4]
"isaac-ng.exe"+27B2CF: 81 C1 D0 9B 00 00 - add ecx,00009BD0
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+27B2D5: 80 39 00 - cmp byte ptr [ecx],00
"isaac-ng.exe"+27B2D8: 75 4D - jne isaac-ng.exe+27B327
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+27B2DA: E8 01 38 01 00 - call isaac-ng.exe+28EAE0
"isaac-ng.exe"+27B2DF: 84 C0 - test al,al
"isaac-ng.exe"+27B2E1: 75 44 - jne isaac-ng.exe+27B327
"isaac-ng.exe"+27B2E3: 83 7E 34 00 - cmp dword ptr [esi+34],00
"isaac-ng.exe"+27B2E7: 74 3E - je isaac-ng.exe+27B327
"isaac-ng.exe"+27B2E9: 6A 00 - push 00
"isaac-ng.exe"+27B2EB: 8D 4E 30 - lea ecx,[esi+30]
"isaac-ng.exe"+27B2EE: E8 1D 94 D8 FF - call isaac-ng.exe+4710
"isaac-ng.exe"+27B2F3: 85 C0 - test eax,eax
"isaac-ng.exe"+27B2F5: 74 30 - je isaac-ng.exe+27B327
}
1818
"Achievment Status (0=Enabled 1=Disabled)"
0:Enable Achievments
1:Disable Achievments
0
4 Bytes
_seed
0
856
"Pedestal Script (After Touching)"
Auto Assembler Script
{ Game : isaac-ng.exe
Version:
Date : 2017-01-05
Author : Gibon
This script does blah blah blah
}
[ENABLE]
aobscanmodule(pedestal,isaac-ng.exe,8B 46 2C 89 85 58 FF FF FF) // should be unique
//aobscanmodule(pedestal,isaac-ng.exe,8B 46 2C 89 44 24 14)
alloc(newmem,$1000)
label(code)
label(return)
globalalloc(_pedestal,4)
newmem:
code:
mov [_pedestal],esi
mov eax,[esi+2C]
mov [ebp-000000A8],eax
jmp return
pedestal:
jmp code
nop
nop
nop
nop
return:
registersymbol(pedestal)
[DISABLE]
pedestal:
db 8B 46 2C 89 85 58 FF FF FF
unregistersymbol(pedestal)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+FC966
"isaac-ng.exe"+FC939: 83 F9 36 - cmp ecx,36
"isaac-ng.exe"+FC93C: 0F 84 D1 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC942: 83 F9 3C - cmp ecx,3C
"isaac-ng.exe"+FC945: 0F 84 D2 0B 00 00 - je isaac-ng.exe+FD51D
"isaac-ng.exe"+FC94B: 83 F9 34 - cmp ecx,34
"isaac-ng.exe"+FC94E: 0F 84 BF 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC954: 83 F9 35 - cmp ecx,35
"isaac-ng.exe"+FC957: 0F 84 B6 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC95D: 83 F9 64 - cmp ecx,64
"isaac-ng.exe"+FC960: 0F 85 58 06 00 00 - jne isaac-ng.exe+FCFBE
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+FC966: 8B 46 2C - mov eax,[esi+2C]
"isaac-ng.exe"+FC969: 89 85 58 FF FF FF - mov [ebp-000000A8],eax
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+FC96F: 85 C0 - test eax,eax
"isaac-ng.exe"+FC971: 0F 84 47 06 00 00 - je isaac-ng.exe+FCFBE
"isaac-ng.exe"+FC977: 8B CF - mov ecx,edi
"isaac-ng.exe"+FC979: E8 22 D4 06 00 - call isaac-ng.exe+169DA0
"isaac-ng.exe"+FC97E: 84 C0 - test al,al
"isaac-ng.exe"+FC980: 0F 85 35 06 00 00 - jne isaac-ng.exe+FCFBB
"isaac-ng.exe"+FC986: 83 BF 98 28 00 00 00 - cmp dword ptr [edi+00002898],00
"isaac-ng.exe"+FC98D: 0F 85 28 06 00 00 - jne isaac-ng.exe+FCFBB
"isaac-ng.exe"+FC993: 83 BE A8 0B 00 00 00 - cmp dword ptr [esi+00000BA8],00
"isaac-ng.exe"+FC99A: 0F 8F 1B 06 00 00 - jg isaac-ng.exe+FCFBB
}
329
"Item"
0:-None-
320:???'s Only Friend - Controlled friend
11:1up! - Extra life
245:20/20 - Double shot
191:3 Dollar Bill - Rainbow tears
526:7 Seals - Lil Harbingers!
359:8 Inch Nails - Stick it to 'em!
116:9 Volt - Quicker charge
18:A Dollar - $$$
132:A Lump of Coal - My Xmas present
130:A Pony - Flight + dash attack
74:A Quarter - +25 coins
346:A Snack - HP up
230:Abaddon - Evil + DMG up + fear shot
188:Abel - Mirrored buddy
491:Acid Baby - Pills pills pills!
493:Adrenaline - Panic - power
465:Analog Stick - 360 tears!
65:Anarchist Cookbook - Summon bombs
214:Anemic - Toxic blood
528:Angelic Prism - Eclipsed by the moon
511:Angry Fly - He's violent
161:Ankh - Eternal life?
222:Anti-Gravity - Anti-gravity tears + tears up
443:Apple! - Trick or treat?"
308:Aquarius - Trail of tears
300:Aries - Ramming speed
408:Athame - Call to the void
506:Backstabber - Watch your back!
207:Ball of Bandages - Gotta lick 'em all!
231:Ball of Tar - Sticky feet...
272:BBF - Big Beautiful Fly
458:Belly Button - What's in there?
274:Best Bud - Sworn protector
136:Best Friend - Friends 'till the end
391:Betrayal - Turn your enemy
247:BFFS! - Your friends rule
473:Big Chubby - Chub chub
279:Big Fan - Fat protector
438:Binky - Memories...
260:Black Candle - Curse immunity + evil up
512:Black Hole - Nothing can escape
226:Black Lotus - HP up x3
420:Black Powder - Spin the black circle!
286:Blank Card - Card mimic
119:Blood Bag - HP up
254:Blood Clot - DMG + range up
7:Blood of the Martyr - DMG up
186:Blood Rights - Mass enemy damage at a cost
509:Bloodshot Eye - Bloody friend
157:Bloody Lust - RAGE!
342:Blue Cap - HP + tears up + shot speed down
246:Blue Map - Secrets
273:Bob's Brain - Explosive thoughts
140:Bob's Curse - +5 poison bombs
42:Bob's Rotten Head - Reusable ranged bomb
125:Bobby-Bomb - Homing bombs
250:BOGO Bombs - 1+1 BOOM!
131:Bomb Bag - Gives bombs
353:Bomber Boy - Explosive blast!
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
19:Boom! - 10 bombs
198:Box - Stuff
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
513:Bozo - Party time!
25:Breakfast - HP up
326:Breath of Life - Invincibility at a cost
118:Brimstone - Blood laser barrage
337:Broken Watch - I think it's broken
514:Broken Modem - LAG!
8:Brother Bobby - Friends 'till the end
504:Brown Nugget - Friendly Fly
129:Bucket of Lard - HP up
518:Buddy In A Box - What could it be?!
144:Bum Friend - He's greedy
385:Bumbo - Bumbo want coin!
377:Bursting Sack - Spider love
209:Butt Bombs - Toxic blast +5 bombs
294:Butter Bean - Reusable knock-back
340:Caffeine Pill - Speed up + size down
319:Cain's Other Eye - Near-sighted friend
412:Cambion Conception - Feed them hate
497:Camo Undies - Camo kid
301:Cancer - HP up + you feel protected
307:Capricorn - All stats up
356:Car Battery - Double charge!
165:Cat-o-nine-tails - Shot speed + damage up
162:Celtic Cross - You feel blessed
387:Censer - Peace be with you
216:Ceremonial Robes - Sin up
208:Champion Belt - DMG + Challenge up
402:Chaos - !!!
372:Charged Baby - Bbbzzzzzt!
62:Charm of the Vampire - Kills heal
154:Chemical Peel - DMG up
69:Chocolate Milk - Charge shots
423:Circle of Protection - protect me from myself
482:Clicker - Change
480:Compost - Gain more friends!
453:Compound Fracture - Bone tears!
457:Cone Head - Hard headed!
466:Contagion - Outbreak!
369:Continuum - Transcendent tears
241:Contract from Below - Wealth... but at what cost?
296:Converter - Convert your soul
521:Coupon
354:Crack Jacks - Don't swallow the prize!
160:Crack the Sky - Holy white death
224:Cricket's Body - Splash damage + tears up
4:Cricket's Head - DMG up
485:Crooked Penny - 50/50
415:Crown of Light - The untainted gain power
158:Crystal Ball - I see my future
73:Cube of Meat - Gotta meat 'em all
48:Cupid's Arrow - Piercing shots
371:Curse of the Tower - You feel cursed...
316:Cursed Eye - Cursed charge shot
489:D Infinity - Reroll forever
476:D1 - What will it be?
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
455:Dad's Lost Coin - I remember this...
170:Daddy Longlegs - Daddy's love
278:Dark Bum - He wants to take your life
259:Dark Matter - Fear shot
442:Dark Princes Crown - Loss is power
481:Dataminer - 109
117:Dead Bird - Protective buddy
81:Dead Cat - 9 lives
185:Dead Dove - Flight + spectral tears
373:Dead Eye - Accuracy brings power!
336:Dead Onion - Toxic aura tears
124:Dead Sea Scrolls - It's a mystery
446:Dead Tooth - Halitosis
237:Death's Touch - Penetrative shot + DMG up
85:Deck of Cards - Reusable card generator
416:Deep Pockets - More stuff to carry!
510:Delirious - Unleash the power!
113:Demon Baby - Auto-turret friend
469:Depression - :(
24:Dessert - HP up
23:Dinner - HP up
347:Diplopia - Double item vision
57:Distant Admiration - Attack fly
47:Doctor's Remote - Reusable air strike
445:Dog Tooth - Bark at the moon!
52:Dr. Fetus - ???
265:Dry Baby - Immortal friend
498:Duality - You feel very balanced
486:Dull Razor - I feel numb...
236:E. Coli - Turdy touch
381:Eden's Blessing - Your future shines brighter
490:Eden's Soul - ...
409:Empty Vessel - I reward an empty vessel
168:Epic Fetus - On-demand air strike
368:Epiphora - Intensifying tears
499:Eucharist - Peace be with you
496:Euthanasia - Needle shot
310:Eve's Mascara - Shot speed down + DMG up
410:Evil Eye - Eye shot!
240:Experimental Treatment - All stats up... then shuffled
401:Explosivo - Sticky bomb shot!
462:Eye of Belial - Possessed tears!
450:Eye Of Greed - Gold tears
204:Fanny Pack - Filled with goodies
404:Farting Baby - He farts!
517:Fast Bombs - Faster Bomb Drops!
179:Fate - Flight eternal
361:Fate's reward - Your fate beside you
467:Finger! - Watch where you point that!
257:Fire Mind - Flaming tears
291:Flush! - ...
128:Forever alone - Attack fly
127:Forget Me Now - I don't remember...
364:Friend Zone - Friendly fly
382:Friendly Ball - Gotta fetch 'em all!
418:Fruit Cake - Rainbow Effects!
405:GB Bug - Game breaking bug, right away!
318:Gemini - Conjoined friend
163:Ghost Baby - Spectral buddy
495:Ghost Pepper - Flame tears
225:Gimpy - Sweet suffering
352:Glass Cannon - Be gentle...
460:Glaucoma - Blind tears!
432:Glitter Bombs - Prize Bombs!
422:Glowing Hour Glass - Turn back time
464:Glyph of Balance - A gift from above
210:Gnawed Leaf - Unbreakable
215:Goat Head - He accepts your offering
398:God's Flesh - Shrink shot!
331:Godhead - God tears
501:Greed's Gullet - Money = Health!
70:Growth Hormones - Speed + DMG up
112:Guardian Angel - Extra protection
206:Guillotine - An out-of-body experience
212:Guppy's Collar - Eternal life?
187:Guppy's Hairball - Swing it
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
134:Guppy's Tail - Cursed?
156:Habit - Item martyr
10:Halo of Flies - Projectile protection
167:Harlequin Baby - Double shot buddy
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
269:Headless Baby - Bloody friend
248:Hive Mind - Giant spiders and flies
184:Holy Grail - Flight + HP up
374:Holy Light - Holy shot!
313:Holy Mantle - Holy shield
178:Holy Water - Splash!
375:Host Hat - Nice hat!
256:Hot Bombs - Burning blast +5 bombs
282:How to Jump - It's time you learned how
203:Humbleing Bundle - 1+1 free 4Evar
470:Hushy - Lil Hush!
413:Immaculate Conception - Feed them love
360:Incubus - Dark friend
242:Infamy - Damage reduction
148:Infestation - They grow inside
234:Infestation 2 - Infestation shot
149:Ipecac - Explosive shots
201:Iron Bar - Concussive tears
276:Isaac's Heart - Protect it
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
494:Jacob's Ladder - Electric tears
434:Jar of Flies - gotta catch 'em all?
197:Jesus Juice - Damage + range up
311:Judas' Shadow - Sweet revenge
266:Juicy Sack - Sticky babies
520:Jumper Cables
40:Kamikaze! - Become the bomb!
388:Key Bum - He wants your keys!
238:Key Piece 1 - ???
239:Key Piece 2 - ???
421:Kidney Bean - Love Toots!
440:Kidney Stone - Matt's Kidney Stone
472:King Baby - Lord of the dead!
502:Large Zit - Creep shots
343:Latch Key - Luck up
332:Lazarus' Rags - Eternal life?
444:Lead Pencil - He's a bleeder!
270:Leech - Blood sucker
56:Lemon Mishap - Oops...
302:Leo - Stompy
525:Leprocy - You're tearing me apart!
15:Less than 3 - HP up
304:Libra - You feel balanced
362:Lil Chest - What's in the box?
519:LIL DELIRIUM
384:Lil Gurdy - A gurd of your own!
435:Lil Loki - 4-way buddy!
471:Lil Monstro - Ain't he cute?
275:Lil' Brimstone - Evil friend
277:Lil' Haunt - Fear him
447:Linger Bean - Crying makes me toot
252:Little Baggy - Extra pill room
96:Little C.H.A.D. - Gives kisses
88:Little Chubby - Attack buddy
99:Little Gish - Sticky friend
503:Little Horn - Science!
100:Little Steven - Psychic friend
87:Loki's Horns - Cross tears
82:Lord of the Pit - Demon wings
213:Lost Contact - Shielded tears
365:Lost Fly - Lost protector
46:Lucky Foot - Luck up
22:Lunch - HP up
411:Lusty Blood - Their blood brings rage!
312:Maggy's Bow - HP up + you feel healthy
194:Magic 8 Ball - Shot speed up
295:Magic Fingers - Pay to play
12:Magic Mushroom - All stats up!
253:Magic Scab - HP + luck up
53:Magneto - Item snatcher
483:Mama Mega! - BOOOOOOOOOM!
394:Marked - Directed tears
344:Match Book - Evil up
399:Maw Of The Void - Consume thy enemy!
193:MEAT! - DMG + HP up
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
449:Metal Plate - It itches...
488:Metronome - Waffles a finger
202:Midas' Touch - Golden touch
436:Milk! - Don't cry over it...
427:Mine Crafter - Booom!
71:Mini Mush - Speed + range up
258:Missing No. - Syntax error
262:Missing Page 2 - Evil up. Your enemies will pay!
173:Mitre - You feel blessed
456:Moldy Bread - Midnight snack!
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
195:Mom's Coin Purse - What's all this...?
110:Mom's Contacts - Freeze effect
55:Mom's Eye - Eye in the back of your head
200:Mom's Eyeshadow - Charm tears
30:Mom's Heels - Range up
199:Mom's Key - Less is now more +2 keys
114:Mom's Knife - Stab stab stab
31:Mom's Lipstick - Range up
41:Mom's Pad - Gross...
355:Mom's Pearls - Range + luck up
228:Mom's Perfume - Fear shot
139:Mom's Purse - More trinket room
508:Mom's Razor - It's sharp!
29:Mom's Underwear - Range up
217:Mom's Wig - You feel itchy...
109:Money = Power - $$$ = DMG
322:Mongo Baby - Mongo friend
123:Monster Manual - Temporary buddy generator
229:Monstro's Lung - Charged attack
86:Monstro's Tooth - Summon Monstro
414:More Options - There are even more options!
523:Moving Box
37:Mr. Boom - Reusable bomb buddy
370:Mr. Dolly - Range + tears up
527:Mr. Me! - Caan Do!
106:Mr. Mega - Blast damage
431:Multidimensional Baby - ydduB Buddy
153:Mutant Spider - Quad shot
77:My Little Unicorn - Temporary badass
5:My Reflection - Boomerang tears
433:My Shadow - Me! and my shaaaadow!
515:Mystery Gift - Wrapped up nice for you!
317:Mysterious Liquid - Toxic splash damage
271:Mystery Sack - ?
425:Night Light - scared of the dark?
378:No. 2 - Uh oh...
147:Notched Axe - Rocks don't stand a chance
6:Number One - Tears up
426:Obsessed Fan - Follows my every move...
120:Odd Mushroom - Fire rate up
121:Odd Mushroom - DMG up
219:Old Bandage - HP up
115:Ouija Board - Spectral tears
141:Pageant Boy - Ultimate grand supreme
297:Pandora's Box - ? ?
430:Papa Fly - Turret follower
461:Parasitoid - Egg tears!
478:Pause - Stop!
380:Pay To Play - Money talks
51:Pentagram - DMG up
75:PHD - Better pills
227:Piggy Bank - My life savings
309:Pisces - Tears up + knock-back shot
428:PJs - You feel cozy
348:Placebo - Pill mimic
218:Placenta - Regeneration + HP up
475:Plan C - Use with caution
505:Poke Go - Gotta catch em...
454:Polydactyly - Hold me!
169:Polyphemus - Mega tears
529:Pop! - Eyeball tears!
177:Portable Slot - Gamble 24/7
487:Potato Peeler - A pound of flesh...
146:Prayer Card - Reusable eternity
261:Proptosis - Short range mega tears
281:Punching Bag - Scape goat
379:Pupula Duplex - Wide shot
407:Purity - Aura stat boost
190:Pyro - 99 bombs
223:Pyromaniac - It hurts so good +5 bombs
174:Rainbow Baby - Random buddy
16:Raw Liver - HP up
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
376:Restock - Never ending stores!
95:Robo-Baby - Friends 'till the bbbbzzzt
267:Robo-Baby 2.0 - We worked out all the kinks
14:Roid Rage - Speed and range up
72:Rosary - Faith up
268:Rotten Baby - Infested friend
26:Rotten Meat - HP up
221:Rubber Cement - Bouncing tears
389:Rune Bag - Rune generator
424:Sack Head - More sacks!
94:Sack of Pennies - Gives money
500:Sack of Sacks - Gives Sacks!
182:Sacred Heart - Homing shots + DMG up
172:Sacrificial Dagger - My fate protects me
220:Sad Bombs - Tear blasts +5 bombs
339:Safety Pin - Evil + range + shot speed up
306:Sagittarius - Penetrative shot + speed up
321:Samson's Chains - The ol' ball and chain
292:Satanic Bible - Reusable evil
142:Scapular - You have been blessed
366:Scatter Bombs - We put bombs in your bombs!
325:Scissors - Lose your head
305:Scorpio - Poison tears
255:Screw - Tears + shot speed up
390:Seraphim - Sworn friend
393:Serpent's Kiss - The kiss of death
468:Shade - It follows
448:Shark of Glass - Blood and guts!
205:Sharp Plug - Charge with blood
507:Sharp Straw - More blood!
49:Shoop da Whoop! - BLLLARRRRGGG!
459:Sinus Infection - Booger tears!
280:Sissy Longlegs - She loves you
67:Sister Maggy - Friends 'till the end
9:Skatole - Fly love
17:Skeleton Key - 99 keys
264:Smart Fly - Revenge fly
189:SMB Super Fan - All stats up
479:Smelter - Trinket melter!
330:Soy Milk - DMG down + tears way up
400:Spear Of Destiny - Your destiny
143:Speed Ball - Speed + shot speed up
91:Spelunker Hat - See-through doors
89:Spider Bite - Slow effect
171:Spider Butt - Mass enemy slowdown + damage
403:Spider Mod - Mod buddy!
211:Spiderbaby - Spider revenge
159:Spirit of the Night - Scary
3:Spoon Bender - Homing shots
516:Sprinkler - Sprinkles.
196:Squeezy - Tears up
251:Starter Deck - Extra card room
64:Steam Sale - 50% off
176:Stem Cells - HP up
50:Steven - DMG up
367:Sticky Bombs - Egg sack bombs!
138:Stigmata - DMG + HP up
232:Stop Watch - Let's slow this down a bit...
315:Strange Attractor - Magnetic tears
417:Succubus - Damage booster
463:Sulfuric Acid - Acid tears!
92:Super Bandage - +2 hearts
363:Sworn Protector - Protective friend
345:Synthoil - DMG + range up
38:Tammy's Head - Reusable tear burst
451:Tarot Cloth - I see the future
299:Taurus - Speed down + rage is building
383:Tear Detonator - Remote tear detonation
395:Tech X - Laser ring tears
244:Tech.5 - It's still being tested...
68:Technology - Laser tears
152:Technology 2 - Laser
524:Technology Zero - Static tears!
522:Telekinesis - The power of mind!
192:Telepathy For Dummies - Temporary psychic shot
419:Teleport 2.0 - I-teleport!
44:Teleport! - Teleport!
63:The Battery - Stores energy
111:The Bean - Toot on command
28:The Belt - Speed up
33:The Bible - Temporary flight
180:The Black Bean - Toot on touch
334:The Body - I feel all
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
103:The Common Cold - Poison damage
21:The Compass - The end is near
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
101:The Halo - All stats up
66:The Hourglass - Temporary enemy slowdown
2:The Inner Eye - Triple shot
290:The Jar - Save your life
60:The Ladder - Building bridges
329:The Ludovico Technique - Controlled tears
79:The Mark - DMG up
333:The Mind - I know all
151:The Mulligan - They grow inside
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
328:The Negative - Fate chosen
80:The Pact - DMG + tears up
104:The Parasite - Split shot
155:The Peeper - Plop!
107:The Pinking Shears - Cut and run
327:The Polaroid - Fate chosen
36:The Poop - Plop!
98:The Relic - Soul generator
1:The Sad Onion - Tears up
90:The Small Rock - DMG up
335:The Soul - I am all
13:The Virus - Poison touch
108:The Wafer - Damage resistance
358:The Wiz - Double wiz shot!
249:There's Options - More options
314:Thunder Thighs - HP up + speed down + you feel stompy
233:Tiny Planet - Orbiting tears + range up
474:Tonsil - Gross...
183:Tooth Picks - Tears + shot speed up
341:Torn Photo - Tears + shot speed up
150:Tough Love - Tooth shot
350:Toxic Shock - Mass poison
397:Tractor Beam - Controlled tears
20:Transcendence - We all float down here...
54:Treasure Map - Full visible map
243:Trinity Shield - You feel guarded
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
452:Varicose Veins - I'm leaking...
396:Ventricle Razor - Short cutter
303:Virgo - You feel refreshed and protected
477:Void - Consume
484:Wait What? - I can't believe it's not butter bean!
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
122:Whore of Babylon - Curse up
32:Wire Coat Hanger - Tears up
349:Wooden Nickel - Flip a coin
27:Wooden Spoon - Speed up
76:X-Ray Vision - I've seen everything
492:Yo Listen! - Yo listen!
45:Yum Heart - Reusable regeneration
392:Zodiac - The heavens will change you
4 Bytes
_pedestal
2C
1755
"Pedestal Script (Preselection)"
Auto Assembler Script
{ by HenryEx
for The Binding of Isaac: Afterbirth
This script allows you to set the item that will be picked up the next time
you touch a pedestal.
}
[ENABLE]
aobscanmodule(AOB_pedInj,isaac-ng.exe,8B 46 2C 89 85 58 FF FF FF)
alloc(PedScript,256)
// Declaration section
registersymbol(AOB_pedInj)
registersymbol(PedScript)
label(_Code)
label(_ExitPS)
label(_BackPS)
//=========================================
// Hacking Point
AOB_pedInj:
jmp _Code
db 90 90 90 90 90 90
_BackPS:
//=========================================
// Var Section
PedScript:
dd 0 // Item ID to pick up
//=========================================
// Code Section
_Code:
mov eax,[PedScript]
cmp eax,0
jz short _ExitPS
mov [esi+2C],eax
xor eax,eax
mov [PedScript],eax
_ExitPS:
mov eax,[esi+2C]
mov [ebp-000000A8],eax
test eax,eax
jmp _BackPS
[DISABLE]
AOB_pedInj:
mov eax,[esi+2C]
mov [ebp-000000A8],eax
test eax,eax
unregistersymbol(AOB_pedInj)
unregistersymbol(PedScript)
dealloc(PedScript)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+FC966
"isaac-ng.exe"+FC939: 83 F9 36 - cmp ecx,36
"isaac-ng.exe"+FC93C: 0F 84 D1 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC942: 83 F9 3C - cmp ecx,3C
"isaac-ng.exe"+FC945: 0F 84 D2 0B 00 00 - je isaac-ng.exe+FD51D
"isaac-ng.exe"+FC94B: 83 F9 34 - cmp ecx,34
"isaac-ng.exe"+FC94E: 0F 84 BF 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC954: 83 F9 35 - cmp ecx,35
"isaac-ng.exe"+FC957: 0F 84 B6 0B 00 00 - je isaac-ng.exe+FD513
"isaac-ng.exe"+FC95D: 83 F9 64 - cmp ecx,64
"isaac-ng.exe"+FC960: 0F 85 58 06 00 00 - jne isaac-ng.exe+FCFBE
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+FC966: 8B 46 2C - mov eax,[esi+2C]
"isaac-ng.exe"+FC969: 89 85 58 FF FF FF - mov [ebp-000000A8],eax
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+FC96F: 85 C0 - test eax,eax
"isaac-ng.exe"+FC971: 0F 84 47 06 00 00 - je isaac-ng.exe+FCFBE
"isaac-ng.exe"+FC977: 8B CF - mov ecx,edi
"isaac-ng.exe"+FC979: E8 22 D4 06 00 - call isaac-ng.exe+169DA0
"isaac-ng.exe"+FC97E: 84 C0 - test al,al
"isaac-ng.exe"+FC980: 0F 85 35 06 00 00 - jne isaac-ng.exe+FCFBB
"isaac-ng.exe"+FC986: 83 BF 98 28 00 00 00 - cmp dword ptr [edi+00002898],00
"isaac-ng.exe"+FC98D: 0F 85 28 06 00 00 - jne isaac-ng.exe+FCFBB
"isaac-ng.exe"+FC993: 83 BE A8 0B 00 00 00 - cmp dword ptr [esi+00000BA8],00
"isaac-ng.exe"+FC99A: 0F 8F 1B 06 00 00 - jg isaac-ng.exe+FCFBB
}
1756
"Item"
0:-None-
320:???'s Only Friend - Controlled friend
11:1up! - Extra life
245:20/20 - Double shot
191:3 Dollar Bill - Rainbow tears
526:7 Seals - Lil Harbingers!
359:8 Inch Nails - Stick it to 'em!
116:9 Volt - Quicker charge
18:A Dollar - $$$
132:A Lump of Coal - My Xmas present
130:A Pony - Flight + dash attack
74:A Quarter - +25 coins
346:A Snack - HP up
230:Abaddon - Evil + DMG up + fear shot
188:Abel - Mirrored buddy
491:Acid Baby - Pills pills pills!
493:Adrenaline - Panic - power
465:Analog Stick - 360 tears!
65:Anarchist Cookbook - Summon bombs
214:Anemic - Toxic blood
528:Angelic Prism - Eclipsed by the moon
511:Angry Fly - He's violent
161:Ankh - Eternal life?
222:Anti-Gravity - Anti-gravity tears + tears up
443:Apple! - Trick or treat?"
308:Aquarius - Trail of tears
300:Aries - Ramming speed
408:Athame - Call to the void
506:Backstabber - Watch your back!
207:Ball of Bandages - Gotta lick 'em all!
231:Ball of Tar - Sticky feet...
272:BBF - Big Beautiful Fly
458:Belly Button - What's in there?
274:Best Bud - Sworn protector
136:Best Friend - Friends 'till the end
391:Betrayal - Turn your enemy
247:BFFS! - Your friends rule
473:Big Chubby - Chub chub
279:Big Fan - Fat protector
438:Binky - Memories...
260:Black Candle - Curse immunity + evil up
512:Black Hole - Nothing can escape
226:Black Lotus - HP up x3
420:Black Powder - Spin the black circle!
286:Blank Card - Card mimic
119:Blood Bag - HP up
254:Blood Clot - DMG + range up
7:Blood of the Martyr - DMG up
186:Blood Rights - Mass enemy damage at a cost
509:Bloodshot Eye - Bloody friend
157:Bloody Lust - RAGE!
342:Blue Cap - HP + tears up + shot speed down
246:Blue Map - Secrets
273:Bob's Brain - Explosive thoughts
140:Bob's Curse - +5 poison bombs
42:Bob's Rotten Head - Reusable ranged bomb
125:Bobby-Bomb - Homing bombs
250:BOGO Bombs - 1+1 BOOM!
131:Bomb Bag - Gives bombs
353:Bomber Boy - Explosive blast!
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
19:Boom! - 10 bombs
198:Box - Stuff
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
513:Bozo - Party time!
25:Breakfast - HP up
326:Breath of Life - Invincibility at a cost
118:Brimstone - Blood laser barrage
337:Broken Watch - I think it's broken
514:Broken Modem - LAG!
8:Brother Bobby - Friends 'till the end
504:Brown Nugget - Friendly Fly
129:Bucket of Lard - HP up
518:Buddy In A Box - What could it be?!
144:Bum Friend - He's greedy
385:Bumbo - Bumbo want coin!
377:Bursting Sack - Spider love
209:Butt Bombs - Toxic blast +5 bombs
294:Butter Bean - Reusable knock-back
340:Caffeine Pill - Speed up + size down
319:Cain's Other Eye - Near-sighted friend
412:Cambion Conception - Feed them hate
497:Camo Undies - Camo kid
301:Cancer - HP up + you feel protected
307:Capricorn - All stats up
356:Car Battery - Double charge!
165:Cat-o-nine-tails - Shot speed + damage up
162:Celtic Cross - You feel blessed
387:Censer - Peace be with you
216:Ceremonial Robes - Sin up
208:Champion Belt - DMG + Challenge up
402:Chaos - !!!
372:Charged Baby - Bbbzzzzzt!
62:Charm of the Vampire - Kills heal
154:Chemical Peel - DMG up
69:Chocolate Milk - Charge shots
423:Circle of Protection - protect me from myself
482:Clicker - Change
480:Compost - Gain more friends!
453:Compound Fracture - Bone tears!
457:Cone Head - Hard headed!
466:Contagion - Outbreak!
369:Continuum - Transcendent tears
241:Contract from Below - Wealth... but at what cost?
296:Converter - Convert your soul
521:Coupon
354:Crack Jacks - Don't swallow the prize!
160:Crack the Sky - Holy white death
224:Cricket's Body - Splash damage + tears up
4:Cricket's Head - DMG up
485:Crooked Penny - 50/50
415:Crown of Light - The untainted gain power
158:Crystal Ball - I see my future
73:Cube of Meat - Gotta meat 'em all
48:Cupid's Arrow - Piercing shots
371:Curse of the Tower - You feel cursed...
316:Cursed Eye - Cursed charge shot
489:D Infinity - Reroll forever
476:D1 - What will it be?
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
455:Dad's Lost Coin - I remember this...
170:Daddy Longlegs - Daddy's love
278:Dark Bum - He wants to take your life
259:Dark Matter - Fear shot
442:Dark Princes Crown - Loss is power
481:Dataminer - 109
117:Dead Bird - Protective buddy
81:Dead Cat - 9 lives
185:Dead Dove - Flight + spectral tears
373:Dead Eye - Accuracy brings power!
336:Dead Onion - Toxic aura tears
124:Dead Sea Scrolls - It's a mystery
446:Dead Tooth - Halitosis
237:Death's Touch - Penetrative shot + DMG up
85:Deck of Cards - Reusable card generator
416:Deep Pockets - More stuff to carry!
510:Delirious - Unleash the power!
113:Demon Baby - Auto-turret friend
469:Depression - :(
24:Dessert - HP up
23:Dinner - HP up
347:Diplopia - Double item vision
57:Distant Admiration - Attack fly
47:Doctor's Remote - Reusable air strike
445:Dog Tooth - Bark at the moon!
52:Dr. Fetus - ???
265:Dry Baby - Immortal friend
498:Duality - You feel very balanced
486:Dull Razor - I feel numb...
236:E. Coli - Turdy touch
381:Eden's Blessing - Your future shines brighter
490:Eden's Soul - ...
409:Empty Vessel - I reward an empty vessel
168:Epic Fetus - On-demand air strike
368:Epiphora - Intensifying tears
499:Eucharist - Peace be with you
496:Euthanasia - Needle shot
310:Eve's Mascara - Shot speed down + DMG up
410:Evil Eye - Eye shot!
240:Experimental Treatment - All stats up... then shuffled
401:Explosivo - Sticky bomb shot!
462:Eye of Belial - Possessed tears!
450:Eye Of Greed - Gold tears
204:Fanny Pack - Filled with goodies
404:Farting Baby - He farts!
517:Fast Bombs - Faster Bomb Drops!
179:Fate - Flight eternal
361:Fate's reward - Your fate beside you
467:Finger! - Watch where you point that!
257:Fire Mind - Flaming tears
291:Flush! - ...
128:Forever alone - Attack fly
127:Forget Me Now - I don't remember...
364:Friend Zone - Friendly fly
382:Friendly Ball - Gotta fetch 'em all!
418:Fruit Cake - Rainbow Effects!
405:GB Bug - Game breaking bug, right away!
318:Gemini - Conjoined friend
163:Ghost Baby - Spectral buddy
495:Ghost Pepper - Flame tears
225:Gimpy - Sweet suffering
352:Glass Cannon - Be gentle...
460:Glaucoma - Blind tears!
432:Glitter Bombs - Prize Bombs!
422:Glowing Hour Glass - Turn back time
464:Glyph of Balance - A gift from above
210:Gnawed Leaf - Unbreakable
215:Goat Head - He accepts your offering
398:God's Flesh - Shrink shot!
331:Godhead - God tears
501:Greed's Gullet - Money = Health!
70:Growth Hormones - Speed + DMG up
112:Guardian Angel - Extra protection
206:Guillotine - An out-of-body experience
212:Guppy's Collar - Eternal life?
187:Guppy's Hairball - Swing it
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
134:Guppy's Tail - Cursed?
156:Habit - Item martyr
10:Halo of Flies - Projectile protection
167:Harlequin Baby - Double shot buddy
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
269:Headless Baby - Bloody friend
248:Hive Mind - Giant spiders and flies
184:Holy Grail - Flight + HP up
374:Holy Light - Holy shot!
313:Holy Mantle - Holy shield
178:Holy Water - Splash!
375:Host Hat - Nice hat!
256:Hot Bombs - Burning blast +5 bombs
282:How to Jump - It's time you learned how
203:Humbleing Bundle - 1+1 free 4Evar
470:Hushy - Lil Hush!
413:Immaculate Conception - Feed them love
360:Incubus - Dark friend
242:Infamy - Damage reduction
148:Infestation - They grow inside
234:Infestation 2 - Infestation shot
149:Ipecac - Explosive shots
201:Iron Bar - Concussive tears
276:Isaac's Heart - Protect it
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
494:Jacob's Ladder - Electric tears
434:Jar of Flies - gotta catch 'em all?
197:Jesus Juice - Damage + range up
311:Judas' Shadow - Sweet revenge
266:Juicy Sack - Sticky babies
520:Jumper Cables
40:Kamikaze! - Become the bomb!
388:Key Bum - He wants your keys!
238:Key Piece 1 - ???
239:Key Piece 2 - ???
421:Kidney Bean - Love Toots!
440:Kidney Stone - Matt's Kidney Stone
472:King Baby - Lord of the dead!
502:Large Zit - Creep shots
343:Latch Key - Luck up
332:Lazarus' Rags - Eternal life?
444:Lead Pencil - He's a bleeder!
270:Leech - Blood sucker
56:Lemon Mishap - Oops...
302:Leo - Stompy
525:Leprocy - You're tearing me apart!
15:Less than 3 - HP up
304:Libra - You feel balanced
362:Lil Chest - What's in the box?
519:LIL DELIRIUM
384:Lil Gurdy - A gurd of your own!
435:Lil Loki - 4-way buddy!
471:Lil Monstro - Ain't he cute?
275:Lil' Brimstone - Evil friend
277:Lil' Haunt - Fear him
447:Linger Bean - Crying makes me toot
252:Little Baggy - Extra pill room
96:Little C.H.A.D. - Gives kisses
88:Little Chubby - Attack buddy
99:Little Gish - Sticky friend
503:Little Horn - Science!
100:Little Steven - Psychic friend
87:Loki's Horns - Cross tears
82:Lord of the Pit - Demon wings
213:Lost Contact - Shielded tears
365:Lost Fly - Lost protector
46:Lucky Foot - Luck up
22:Lunch - HP up
411:Lusty Blood - Their blood brings rage!
312:Maggy's Bow - HP up + you feel healthy
194:Magic 8 Ball - Shot speed up
295:Magic Fingers - Pay to play
12:Magic Mushroom - All stats up!
253:Magic Scab - HP + luck up
53:Magneto - Item snatcher
483:Mama Mega! - BOOOOOOOOOM!
394:Marked - Directed tears
344:Match Book - Evil up
399:Maw Of The Void - Consume thy enemy!
193:MEAT! - DMG + HP up
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
449:Metal Plate - It itches...
488:Metronome - Waffles a finger
202:Midas' Touch - Golden touch
436:Milk! - Don't cry over it...
427:Mine Crafter - Booom!
71:Mini Mush - Speed + range up
258:Missing No. - Syntax error
262:Missing Page 2 - Evil up. Your enemies will pay!
173:Mitre - You feel blessed
456:Moldy Bread - Midnight snack!
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
195:Mom's Coin Purse - What's all this...?
110:Mom's Contacts - Freeze effect
55:Mom's Eye - Eye in the back of your head
200:Mom's Eyeshadow - Charm tears
30:Mom's Heels - Range up
199:Mom's Key - Less is now more +2 keys
114:Mom's Knife - Stab stab stab
31:Mom's Lipstick - Range up
41:Mom's Pad - Gross...
355:Mom's Pearls - Range + luck up
228:Mom's Perfume - Fear shot
139:Mom's Purse - More trinket room
508:Mom's Razor - It's sharp!
29:Mom's Underwear - Range up
217:Mom's Wig - You feel itchy...
109:Money = Power - $$$ = DMG
322:Mongo Baby - Mongo friend
123:Monster Manual - Temporary buddy generator
229:Monstro's Lung - Charged attack
86:Monstro's Tooth - Summon Monstro
414:More Options - There are even more options!
523:Moving Box
37:Mr. Boom - Reusable bomb buddy
370:Mr. Dolly - Range + tears up
527:Mr. Me! - Caan Do!
106:Mr. Mega - Blast damage
431:Multidimensional Baby - ydduB Buddy
153:Mutant Spider - Quad shot
77:My Little Unicorn - Temporary badass
5:My Reflection - Boomerang tears
433:My Shadow - Me! and my shaaaadow!
515:Mystery Gift - Wrapped up nice for you!
317:Mysterious Liquid - Toxic splash damage
271:Mystery Sack - ?
425:Night Light - scared of the dark?
378:No. 2 - Uh oh...
147:Notched Axe - Rocks don't stand a chance
6:Number One - Tears up
426:Obsessed Fan - Follows my every move...
120:Odd Mushroom - Fire rate up
121:Odd Mushroom - DMG up
219:Old Bandage - HP up
115:Ouija Board - Spectral tears
141:Pageant Boy - Ultimate grand supreme
297:Pandora's Box - ? ?
430:Papa Fly - Turret follower
461:Parasitoid - Egg tears!
478:Pause - Stop!
380:Pay To Play - Money talks
51:Pentagram - DMG up
75:PHD - Better pills
227:Piggy Bank - My life savings
309:Pisces - Tears up + knock-back shot
428:PJs - You feel cozy
348:Placebo - Pill mimic
218:Placenta - Regeneration + HP up
475:Plan C - Use with caution
505:Poke Go - Gotta catch em...
454:Polydactyly - Hold me!
169:Polyphemus - Mega tears
529:Pop! - Eyeball tears!
177:Portable Slot - Gamble 24/7
487:Potato Peeler - A pound of flesh...
146:Prayer Card - Reusable eternity
261:Proptosis - Short range mega tears
281:Punching Bag - Scape goat
379:Pupula Duplex - Wide shot
407:Purity - Aura stat boost
190:Pyro - 99 bombs
223:Pyromaniac - It hurts so good +5 bombs
174:Rainbow Baby - Random buddy
16:Raw Liver - HP up
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
376:Restock - Never ending stores!
95:Robo-Baby - Friends 'till the bbbbzzzt
267:Robo-Baby 2.0 - We worked out all the kinks
14:Roid Rage - Speed and range up
72:Rosary - Faith up
268:Rotten Baby - Infested friend
26:Rotten Meat - HP up
221:Rubber Cement - Bouncing tears
389:Rune Bag - Rune generator
424:Sack Head - More sacks!
94:Sack of Pennies - Gives money
500:Sack of Sacks - Gives Sacks!
182:Sacred Heart - Homing shots + DMG up
172:Sacrificial Dagger - My fate protects me
220:Sad Bombs - Tear blasts +5 bombs
339:Safety Pin - Evil + range + shot speed up
306:Sagittarius - Penetrative shot + speed up
321:Samson's Chains - The ol' ball and chain
292:Satanic Bible - Reusable evil
142:Scapular - You have been blessed
366:Scatter Bombs - We put bombs in your bombs!
325:Scissors - Lose your head
305:Scorpio - Poison tears
255:Screw - Tears + shot speed up
390:Seraphim - Sworn friend
393:Serpent's Kiss - The kiss of death
468:Shade - It follows
448:Shark of Glass - Blood and guts!
205:Sharp Plug - Charge with blood
507:Sharp Straw - More blood!
49:Shoop da Whoop! - BLLLARRRRGGG!
459:Sinus Infection - Booger tears!
280:Sissy Longlegs - She loves you
67:Sister Maggy - Friends 'till the end
9:Skatole - Fly love
17:Skeleton Key - 99 keys
264:Smart Fly - Revenge fly
189:SMB Super Fan - All stats up
479:Smelter - Trinket melter!
330:Soy Milk - DMG down + tears way up
400:Spear Of Destiny - Your destiny
143:Speed Ball - Speed + shot speed up
91:Spelunker Hat - See-through doors
89:Spider Bite - Slow effect
171:Spider Butt - Mass enemy slowdown + damage
403:Spider Mod - Mod buddy!
211:Spiderbaby - Spider revenge
159:Spirit of the Night - Scary
3:Spoon Bender - Homing shots
516:Sprinkler - Sprinkles.
196:Squeezy - Tears up
251:Starter Deck - Extra card room
64:Steam Sale - 50% off
176:Stem Cells - HP up
50:Steven - DMG up
367:Sticky Bombs - Egg sack bombs!
138:Stigmata - DMG + HP up
232:Stop Watch - Let's slow this down a bit...
315:Strange Attractor - Magnetic tears
417:Succubus - Damage booster
463:Sulfuric Acid - Acid tears!
92:Super Bandage - +2 hearts
363:Sworn Protector - Protective friend
345:Synthoil - DMG + range up
38:Tammy's Head - Reusable tear burst
451:Tarot Cloth - I see the future
299:Taurus - Speed down + rage is building
383:Tear Detonator - Remote tear detonation
395:Tech X - Laser ring tears
244:Tech.5 - It's still being tested...
68:Technology - Laser tears
152:Technology 2 - Laser
524:Technology Zero - Static tears!
522:Telekinesis - The power of mind!
192:Telepathy For Dummies - Temporary psychic shot
419:Teleport 2.0 - I-teleport!
44:Teleport! - Teleport!
63:The Battery - Stores energy
111:The Bean - Toot on command
28:The Belt - Speed up
33:The Bible - Temporary flight
180:The Black Bean - Toot on touch
334:The Body - I feel all
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
103:The Common Cold - Poison damage
21:The Compass - The end is near
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
101:The Halo - All stats up
66:The Hourglass - Temporary enemy slowdown
2:The Inner Eye - Triple shot
290:The Jar - Save your life
60:The Ladder - Building bridges
329:The Ludovico Technique - Controlled tears
79:The Mark - DMG up
333:The Mind - I know all
151:The Mulligan - They grow inside
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
328:The Negative - Fate chosen
80:The Pact - DMG + tears up
104:The Parasite - Split shot
155:The Peeper - Plop!
107:The Pinking Shears - Cut and run
327:The Polaroid - Fate chosen
36:The Poop - Plop!
98:The Relic - Soul generator
1:The Sad Onion - Tears up
90:The Small Rock - DMG up
335:The Soul - I am all
13:The Virus - Poison touch
108:The Wafer - Damage resistance
358:The Wiz - Double wiz shot!
249:There's Options - More options
314:Thunder Thighs - HP up + speed down + you feel stompy
233:Tiny Planet - Orbiting tears + range up
474:Tonsil - Gross...
183:Tooth Picks - Tears + shot speed up
341:Torn Photo - Tears + shot speed up
150:Tough Love - Tooth shot
350:Toxic Shock - Mass poison
397:Tractor Beam - Controlled tears
20:Transcendence - We all float down here...
54:Treasure Map - Full visible map
243:Trinity Shield - You feel guarded
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
452:Varicose Veins - I'm leaking...
396:Ventricle Razor - Short cutter
303:Virgo - You feel refreshed and protected
477:Void - Consume
484:Wait What? - I can't believe it's not butter bean!
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
122:Whore of Babylon - Curse up
32:Wire Coat Hanger - Tears up
349:Wooden Nickel - Flip a coin
27:Wooden Spoon - Speed up
76:X-Ray Vision - I've seen everything
492:Yo Listen! - Yo listen!
45:Yum Heart - Reusable regeneration
392:Zodiac - The heavens will change you
4 Bytes
PedScript
1813
"Item Count Script"
Auto Assembler Script
{ Game : isaac-ng.exe
Author : Alucain
This script manipulates the count of items
Cleaner Coding as I learn to be a better coder. ;b
}
[ENABLE]
//aobscanmodule(ItemNumber,isaac-ng.exe,83 3C B8 00 5F 5E 0F 9F C0) was
aobscanmodule(ItemNumber,isaac-ng.exe,83 3C *8 00 5* 0F 9F C0) //NOw with wild Cards
alloc(newmem,$1000)
label(code)
label(return)
label(pIcount)
label(pID)
label(_Id)
newmem:
push eax
// push ebx
imul eax,[pID],4
// mov ebx,
// mul ebx
mov [_Id],eax
//pop ebx
pop eax
code:
mov [pIcount],eax
cmp dword ptr [eax+ebx*4],00
pop ebx
jmp return
pIcount:
dd 0
pID:
dd 0
_Id:
dd 0
ItemNumber:
jmp newmem
return:
registersymbol(ItemNumber)
registersymbol(pIcount)
registersymbol(pID)
registersymbol(_Id)
[DISABLE]
ItemNumber:
db 83 3C 98 00 5B
unregistersymbol(_Id)
unregistersymbol(pIcount)
unregistersymbol(pID)
unregistersymbol(ItemNumber)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "isaac-ng.exe"+13CC31
"isaac-ng.exe"+13CC0D: 68 E8 01 00 00 - push 000001E8
"isaac-ng.exe"+13CC12: 8D 8F 38 26 00 00 - lea ecx,[edi+00002638]
"isaac-ng.exe"+13CC18: E8 53 46 0E 00 - call isaac-ng.exe+221270
"isaac-ng.exe"+13CC1D: 84 C0 - test al,al
"isaac-ng.exe"+13CC1F: 74 08 - je isaac-ng.exe+13CC29
"isaac-ng.exe"+13CC21: 3B 9F 04 25 00 00 - cmp ebx,[edi+00002504]
"isaac-ng.exe"+13CC27: 74 8D - je isaac-ng.exe+13CBB6
"isaac-ng.exe"+13CC29: 8B 87 64 27 00 00 - mov eax,[edi+00002764]
"isaac-ng.exe"+13CC2F: 5F - pop edi
"isaac-ng.exe"+13CC30: 5E - pop esi
// ---------- INJECTING HERE ----------
"isaac-ng.exe"+13CC31: 83 3C 98 00 - cmp dword ptr [eax+ebx*4],00
"isaac-ng.exe"+13CC35: 5B - pop ebx
// ---------- DONE INJECTING ----------
"isaac-ng.exe"+13CC36: 0F 9F C0 - setg al
"isaac-ng.exe"+13CC39: 8B E5 - mov esp,ebp
"isaac-ng.exe"+13CC3B: 5D - pop ebp
"isaac-ng.exe"+13CC3C: C2 04 00 - ret 0004
"isaac-ng.exe"+13CC3F: CC - int 3
"isaac-ng.exe"+13CC40: 55 - push ebp
"isaac-ng.exe"+13CC41: 8B EC - mov ebp,esp
"isaac-ng.exe"+13CC43: 83 E4 F8 - and esp,-08
"isaac-ng.exe"+13CC46: 51 - push ecx
"isaac-ng.exe"+13CC47: 53 - push ebx
}
1814
"Item"
0:-None-
320:???'s Only Friend - Controlled friend
11:1up! - Extra life
245:20/20 - Double shot
191:3 Dollar Bill - Rainbow tears
526:7 Seals - Lil Harbingers!
359:8 Inch Nails - Stick it to 'em!
116:9 Volt - Quicker charge
18:A Dollar - $$$
132:A Lump of Coal - My Xmas present
130:A Pony - Flight + dash attack
74:A Quarter - +25 coins
346:A Snack - HP up
230:Abaddon - Evil + DMG up + fear shot
188:Abel - Mirrored buddy
491:Acid Baby - Pills pills pills!
493:Adrenaline - Panic - power
465:Analog Stick - 360 tears!
65:Anarchist Cookbook - Summon bombs
214:Anemic - Toxic blood
528:Angelic Prism - Eclipsed by the moon
511:Angry Fly - He's violent
161:Ankh - Eternal life?
222:Anti-Gravity - Anti-gravity tears + tears up
443:Apple! - Trick or treat?"
308:Aquarius - Trail of tears
300:Aries - Ramming speed
408:Athame - Call to the void
506:Backstabber - Watch your back!
207:Ball of Bandages - Gotta lick 'em all!
231:Ball of Tar - Sticky feet...
272:BBF - Big Beautiful Fly
458:Belly Button - What's in there?
274:Best Bud - Sworn protector
136:Best Friend - Friends 'till the end
391:Betrayal - Turn your enemy
247:BFFS! - Your friends rule
473:Big Chubby - Chub chub
279:Big Fan - Fat protector
438:Binky - Memories...
260:Black Candle - Curse immunity + evil up
512:Black Hole - Nothing can escape
226:Black Lotus - HP up x3
420:Black Powder - Spin the black circle!
286:Blank Card - Card mimic
119:Blood Bag - HP up
254:Blood Clot - DMG + range up
7:Blood of the Martyr - DMG up
186:Blood Rights - Mass enemy damage at a cost
509:Bloodshot Eye - Bloody friend
157:Bloody Lust - RAGE!
342:Blue Cap - HP + tears up + shot speed down
246:Blue Map - Secrets
273:Bob's Brain - Explosive thoughts
140:Bob's Curse - +5 poison bombs
42:Bob's Rotten Head - Reusable ranged bomb
125:Bobby-Bomb - Homing bombs
250:BOGO Bombs - 1+1 BOOM!
131:Bomb Bag - Gives bombs
353:Bomber Boy - Explosive blast!
78:Book of Revelations - Reusable soul protection
287:Book of Secrets - ???
58:Book of Shadows - Temporary invincibility
19:Boom! - 10 bombs
198:Box - Stuff
357:Box of Friends - Double your friends
288:Box of Spiders - It's a box of spiders
513:Bozo - Party time!
25:Breakfast - HP up
326:Breath of Life - Invincibility at a cost
118:Brimstone - Blood laser barrage
337:Broken Watch - I think it's broken
514:Broken Modem - LAG!
8:Brother Bobby - Friends 'till the end
504:Brown Nugget - Friendly Fly
129:Bucket of Lard - HP up
518:Buddy In A Box - What could it be?!
144:Bum Friend - He's greedy
385:Bumbo - Bumbo want coin!
377:Bursting Sack - Spider love
209:Butt Bombs - Toxic blast +5 bombs
294:Butter Bean - Reusable knock-back
340:Caffeine Pill - Speed up + size down
319:Cain's Other Eye - Near-sighted friend
412:Cambion Conception - Feed them hate
497:Camo Undies - Camo kid
301:Cancer - HP up + you feel protected
307:Capricorn - All stats up
356:Car Battery - Double charge!
165:Cat-o-nine-tails - Shot speed + damage up
162:Celtic Cross - You feel blessed
387:Censer - Peace be with you
216:Ceremonial Robes - Sin up
208:Champion Belt - DMG + Challenge up
402:Chaos - !!!
372:Charged Baby - Bbbzzzzzt!
62:Charm of the Vampire - Kills heal
154:Chemical Peel - DMG up
69:Chocolate Milk - Charge shots
423:Circle of Protection - protect me from myself
482:Clicker - Change
480:Compost - Gain more friends!
453:Compound Fracture - Bone tears!
457:Cone Head - Hard headed!
466:Contagion - Outbreak!
369:Continuum - Transcendent tears
241:Contract from Below - Wealth... but at what cost?
296:Converter - Convert your soul
521:Coupon
354:Crack Jacks - Don't swallow the prize!
160:Crack the Sky - Holy white death
224:Cricket's Body - Splash damage + tears up
4:Cricket's Head - DMG up
485:Crooked Penny - 50/50
415:Crown of Light - The untainted gain power
158:Crystal Ball - I see my future
73:Cube of Meat - Gotta meat 'em all
48:Cupid's Arrow - Piercing shots
371:Curse of the Tower - You feel cursed...
316:Cursed Eye - Cursed charge shot
489:D Infinity - Reroll forever
476:D1 - What will it be?
285:D10 - Reroll enemies
283:D100 - REEROLLLLL!
386:D12 - Rerolls rocks
166:D20 - Reroll the basics
284:D4 - Reroll into something else
437:D7 - Reroll Rewards!
406:D8 - Reroll stats
175:Dad's Key - Opens all doors...
455:Dad's Lost Coin - I remember this...
170:Daddy Longlegs - Daddy's love
278:Dark Bum - He wants to take your life
259:Dark Matter - Fear shot
442:Dark Princes Crown - Loss is power
481:Dataminer - 109
117:Dead Bird - Protective buddy
81:Dead Cat - 9 lives
185:Dead Dove - Flight + spectral tears
373:Dead Eye - Accuracy brings power!
336:Dead Onion - Toxic aura tears
124:Dead Sea Scrolls - It's a mystery
446:Dead Tooth - Halitosis
237:Death's Touch - Penetrative shot + DMG up
85:Deck of Cards - Reusable card generator
416:Deep Pockets - More stuff to carry!
510:Delirious - Unleash the power!
113:Demon Baby - Auto-turret friend
469:Depression - :(
24:Dessert - HP up
23:Dinner - HP up
347:Diplopia - Double item vision
57:Distant Admiration - Attack fly
47:Doctor's Remote - Reusable air strike
445:Dog Tooth - Bark at the moon!
52:Dr. Fetus - ???
265:Dry Baby - Immortal friend
498:Duality - You feel very balanced
486:Dull Razor - I feel numb...
236:E. Coli - Turdy touch
381:Eden's Blessing - Your future shines brighter
490:Eden's Soul - ...
409:Empty Vessel - I reward an empty vessel
168:Epic Fetus - On-demand air strike
368:Epiphora - Intensifying tears
499:Eucharist - Peace be with you
496:Euthanasia - Needle shot
310:Eve's Mascara - Shot speed down + DMG up
410:Evil Eye - Eye shot!
240:Experimental Treatment - All stats up... then shuffled
401:Explosivo - Sticky bomb shot!
462:Eye of Belial - Possessed tears!
450:Eye Of Greed - Gold tears
204:Fanny Pack - Filled with goodies
404:Farting Baby - He farts!
517:Fast Bombs - Faster Bomb Drops!
179:Fate - Flight eternal
361:Fate's reward - Your fate beside you
467:Finger! - Watch where you point that!
257:Fire Mind - Flaming tears
291:Flush! - ...
128:Forever alone - Attack fly
127:Forget Me Now - I don't remember...
364:Friend Zone - Friendly fly
382:Friendly Ball - Gotta fetch 'em all!
418:Fruit Cake - Rainbow Effects!
405:GB Bug - Game breaking bug, right away!
318:Gemini - Conjoined friend
163:Ghost Baby - Spectral buddy
495:Ghost Pepper - Flame tears
225:Gimpy - Sweet suffering
352:Glass Cannon - Be gentle...
460:Glaucoma - Blind tears!
432:Glitter Bombs - Prize Bombs!
422:Glowing Hour Glass - Turn back time
464:Glyph of Balance - A gift from above
210:Gnawed Leaf - Unbreakable
215:Goat Head - He accepts your offering
398:God's Flesh - Shrink shot!
331:Godhead - God tears
501:Greed's Gullet - Money = Health!
70:Growth Hormones - Speed + DMG up
112:Guardian Angel - Extra protection
206:Guillotine - An out-of-body experience
212:Guppy's Collar - Eternal life?
187:Guppy's Hairball - Swing it
145:Guppy's Head - Reusable fly hive
133:Guppy's Paw - Soul converter
134:Guppy's Tail - Cursed?
156:Habit - Item martyr
10:Halo of Flies - Projectile protection
167:Harlequin Baby - Double shot buddy
293:Head of Krampus - Krampus rage
429:Head of the Keeper - Penny tears!
269:Headless Baby - Bloody friend
248:Hive Mind - Giant spiders and flies
184:Holy Grail - Flight + HP up
374:Holy Light - Holy shot!
313:Holy Mantle - Holy shield
178:Holy Water - Splash!
375:Host Hat - Nice hat!
256:Hot Bombs - Burning blast +5 bombs
282:How to Jump - It's time you learned how
203:Humbleing Bundle - 1+1 free 4Evar
470:Hushy - Lil Hush!
413:Immaculate Conception - Feed them love
360:Incubus - Dark friend
242:Infamy - Damage reduction
148:Infestation - They grow inside
234:Infestation 2 - Infestation shot
149:Ipecac - Explosive shots
201:Iron Bar - Concussive tears
276:Isaac's Heart - Protect it
323:Isaac's Tears - Collected tears
135:IV Bag - Portable blood bank
494:Jacob's Ladder - Electric tears
434:Jar of Flies - gotta catch 'em all?
197:Jesus Juice - Damage + range up
311:Judas' Shadow - Sweet revenge
266:Juicy Sack - Sticky babies
520:Jumper Cables
40:Kamikaze! - Become the bomb!
388:Key Bum - He wants your keys!
238:Key Piece 1 - ???
239:Key Piece 2 - ???
421:Kidney Bean - Love Toots!
440:Kidney Stone - Matt's Kidney Stone
472:King Baby - Lord of the dead!
502:Large Zit - Creep shots
343:Latch Key - Luck up
332:Lazarus' Rags - Eternal life?
444:Lead Pencil - He's a bleeder!
270:Leech - Blood sucker
56:Lemon Mishap - Oops...
302:Leo - Stompy
525:Leprocy - You're tearing me apart!
15:Less than 3 - HP up
304:Libra - You feel balanced
362:Lil Chest - What's in the box?
519:LIL DELIRIUM
384:Lil Gurdy - A gurd of your own!
435:Lil Loki - 4-way buddy!
471:Lil Monstro - Ain't he cute?
275:Lil' Brimstone - Evil friend
277:Lil' Haunt - Fear him
447:Linger Bean - Crying makes me toot
252:Little Baggy - Extra pill room
96:Little C.H.A.D. - Gives kisses
88:Little Chubby - Attack buddy
99:Little Gish - Sticky friend
503:Little Horn - Science!
100:Little Steven - Psychic friend
87:Loki's Horns - Cross tears
82:Lord of the Pit - Demon wings
213:Lost Contact - Shielded tears
365:Lost Fly - Lost protector
46:Lucky Foot - Luck up
22:Lunch - HP up
411:Lusty Blood - Their blood brings rage!
312:Maggy's Bow - HP up + you feel healthy
194:Magic 8 Ball - Shot speed up
295:Magic Fingers - Pay to play
12:Magic Mushroom - All stats up!
253:Magic Scab - HP + luck up
53:Magneto - Item snatcher
483:Mama Mega! - BOOOOOOOOOM!
394:Marked - Directed tears
344:Match Book - Evil up
399:Maw Of The Void - Consume thy enemy!
193:MEAT! - DMG + HP up
351:Mega Bean - Giga Fart!
441:Mega Blast - Laser breath
449:Metal Plate - It itches...
488:Metronome - Waffles a finger
202:Midas' Touch - Golden touch
436:Milk! - Don't cry over it...
427:Mine Crafter - Booom!
71:Mini Mush - Speed + range up
258:Missing No. - Syntax error
262:Missing Page 2 - Evil up. Your enemies will pay!
173:Mitre - You feel blessed
456:Moldy Bread - Midnight snack!
102:Mom's Bottle of Pills - Reusable pill generator
439:Mom's Box - What's inside?
39:Mom's Bra - Mass fear
195:Mom's Coin Purse - What's all this...?
110:Mom's Contacts - Freeze effect
55:Mom's Eye - Eye in the back of your head
200:Mom's Eyeshadow - Charm tears
30:Mom's Heels - Range up
199:Mom's Key - Less is now more +2 keys
114:Mom's Knife - Stab stab stab
31:Mom's Lipstick - Range up
41:Mom's Pad - Gross...
355:Mom's Pearls - Range + luck up
228:Mom's Perfume - Fear shot
139:Mom's Purse - More trinket room
508:Mom's Razor - It's sharp!
29:Mom's Underwear - Range up
217:Mom's Wig - You feel itchy...
109:Money = Power - $$$ = DMG
322:Mongo Baby - Mongo friend
123:Monster Manual - Temporary buddy generator
229:Monstro's Lung - Charged attack
86:Monstro's Tooth - Summon Monstro
414:More Options - There are even more options!
523:Moving Box
37:Mr. Boom - Reusable bomb buddy
370:Mr. Dolly - Range + tears up
527:Mr. Me! - Caan Do!
106:Mr. Mega - Blast damage
431:Multidimensional Baby - ydduB Buddy
153:Mutant Spider - Quad shot
77:My Little Unicorn - Temporary badass
5:My Reflection - Boomerang tears
433:My Shadow - Me! and my shaaaadow!
515:Mystery Gift - Wrapped up nice for you!
317:Mysterious Liquid - Toxic splash damage
271:Mystery Sack - ?
425:Night Light - scared of the dark?
378:No. 2 - Uh oh...
147:Notched Axe - Rocks don't stand a chance
6:Number One - Tears up
426:Obsessed Fan - Follows my every move...
120:Odd Mushroom - Fire rate up
121:Odd Mushroom - DMG up
219:Old Bandage - HP up
115:Ouija Board - Spectral tears
141:Pageant Boy - Ultimate grand supreme
297:Pandora's Box - ? ?
430:Papa Fly - Turret follower
461:Parasitoid - Egg tears!
478:Pause - Stop!
380:Pay To Play - Money talks
51:Pentagram - DMG up
75:PHD - Better pills
227:Piggy Bank - My life savings
309:Pisces - Tears up + knock-back shot
428:PJs - You feel cozy
348:Placebo - Pill mimic
218:Placenta - Regeneration + HP up
475:Plan C - Use with caution
505:Poke Go - Gotta catch em...
454:Polydactyly - Hold me!
169:Polyphemus - Mega tears
529:Pop! - Eyeball tears!
177:Portable Slot - Gamble 24/7
487:Potato Peeler - A pound of flesh...
146:Prayer Card - Reusable eternity
261:Proptosis - Short range mega tears
281:Punching Bag - Scape goat
379:Pupula Duplex - Wide shot
407:Purity - Aura stat boost
190:Pyro - 99 bombs
223:Pyromaniac - It hurts so good +5 bombs
174:Rainbow Baby - Random buddy
16:Raw Liver - HP up
126:Razor Blade - Feel my pain
289:Red Candle - Flame on
137:Remote Detonator - Remote bomb detonation
376:Restock - Never ending stores!
95:Robo-Baby - Friends 'till the bbbbzzzt
267:Robo-Baby 2.0 - We worked out all the kinks
14:Roid Rage - Speed and range up
72:Rosary - Faith up
268:Rotten Baby - Infested friend
26:Rotten Meat - HP up
221:Rubber Cement - Bouncing tears
389:Rune Bag - Rune generator
424:Sack Head - More sacks!
94:Sack of Pennies - Gives money
500:Sack of Sacks - Gives Sacks!
182:Sacred Heart - Homing shots + DMG up
172:Sacrificial Dagger - My fate protects me
220:Sad Bombs - Tear blasts +5 bombs
339:Safety Pin - Evil + range + shot speed up
306:Sagittarius - Penetrative shot + speed up
321:Samson's Chains - The ol' ball and chain
292:Satanic Bible - Reusable evil
142:Scapular - You have been blessed
366:Scatter Bombs - We put bombs in your bombs!
325:Scissors - Lose your head
305:Scorpio - Poison tears
255:Screw - Tears + shot speed up
390:Seraphim - Sworn friend
393:Serpent's Kiss - The kiss of death
468:Shade - It follows
448:Shark of Glass - Blood and guts!
205:Sharp Plug - Charge with blood
507:Sharp Straw - More blood!
49:Shoop da Whoop! - BLLLARRRRGGG!
459:Sinus Infection - Booger tears!
280:Sissy Longlegs - She loves you
67:Sister Maggy - Friends 'till the end
9:Skatole - Fly love
17:Skeleton Key - 99 keys
264:Smart Fly - Revenge fly
189:SMB Super Fan - All stats up
479:Smelter - Trinket melter!
330:Soy Milk - DMG down + tears way up
400:Spear Of Destiny - Your destiny
143:Speed Ball - Speed + shot speed up
91:Spelunker Hat - See-through doors
89:Spider Bite - Slow effect
171:Spider Butt - Mass enemy slowdown + damage
403:Spider Mod - Mod buddy!
211:Spiderbaby - Spider revenge
159:Spirit of the Night - Scary
3:Spoon Bender - Homing shots
516:Sprinkler - Sprinkles.
196:Squeezy - Tears up
251:Starter Deck - Extra card room
64:Steam Sale - 50% off
176:Stem Cells - HP up
50:Steven - DMG up
367:Sticky Bombs - Egg sack bombs!
138:Stigmata - DMG + HP up
232:Stop Watch - Let's slow this down a bit...
315:Strange Attractor - Magnetic tears
417:Succubus - Damage booster
463:Sulfuric Acid - Acid tears!
92:Super Bandage - +2 hearts
363:Sworn Protector - Protective friend
345:Synthoil - DMG + range up
38:Tammy's Head - Reusable tear burst
451:Tarot Cloth - I see the future
299:Taurus - Speed down + rage is building
383:Tear Detonator - Remote tear detonation
395:Tech X - Laser ring tears
244:Tech.5 - It's still being tested...
68:Technology - Laser tears
152:Technology 2 - Laser
524:Technology Zero - Static tears!
522:Telekinesis - The power of mind!
192:Telepathy For Dummies - Temporary psychic shot
419:Teleport 2.0 - I-teleport!
44:Teleport! - Teleport!
63:The Battery - Stores energy
111:The Bean - Toot on command
28:The Belt - Speed up
33:The Bible - Temporary flight
180:The Black Bean - Toot on touch
334:The Body - I feel all
34:The Book of Belial - Temporary DMG up
97:The Book of Sin - Reusable item generator
338:The Boomerang - It will never leave you
164:The Candle - Reusable flames
103:The Common Cold - Poison damage
21:The Compass - The end is near
105:The D6 - Reroll your destiny
93:The Gamekid - Temporary Man-Pac
101:The Halo - All stats up
66:The Hourglass - Temporary enemy slowdown
2:The Inner Eye - Triple shot
290:The Jar - Save your life
60:The Ladder - Building bridges
329:The Ludovico Technique - Controlled tears
79:The Mark - DMG up
333:The Mind - I know all
151:The Mulligan - They grow inside
83:The Nail - Temporary demon form
35:The Necronomicon - Mass room damage
328:The Negative - Fate chosen
80:The Pact - DMG + tears up
104:The Parasite - Split shot
155:The Peeper - Plop!
107:The Pinking Shears - Cut and run
327:The Polaroid - Fate chosen
36:The Poop - Plop!
98:The Relic - Soul generator
1:The Sad Onion - Tears up
90:The Small Rock - DMG up
335:The Soul - I am all
13:The Virus - Poison touch
108:The Wafer - Damage resistance
358:The Wiz - Double wiz shot!
249:There's Options - More options
314:Thunder Thighs - HP up + speed down + you feel stompy
233:Tiny Planet - Orbiting tears + range up
474:Tonsil - Gross...
183:Tooth Picks - Tears + shot speed up
341:Torn Photo - Tears + shot speed up
150:Tough Love - Tooth shot
350:Toxic Shock - Mass poison
397:Tractor Beam - Controlled tears
20:Transcendence - We all float down here...
54:Treasure Map - Full visible map
243:Trinity Shield - You feel guarded
324:Undefined - Undefined
298:Unicorn Stump - You feel stumped
452:Varicose Veins - I'm leaking...
396:Ventricle Razor - Short cutter
303:Virgo - You feel refreshed and protected
477:Void - Consume
484:Wait What? - I can't believe it's not butter bean!
84:We Need To Go Deeper! - Reusable level skip
181:White Pony - Flight + holy death
122:Whore of Babylon - Curse up
32:Wire Coat Hanger - Tears up
349:Wooden Nickel - Flip a coin
27:Wooden Spoon - Speed up
76:X-Ray Vision - I've seen everything
492:Yo Listen! - Yo listen!
45:Yum Heart - Reusable regeneration
392:Zodiac - The heavens will change you
4 Bytes
pID
1815
"Amount"
4 Bytes
pIcount
[_Id]
_pedestal
06B90000
pbase
06E40010
_stats
06E40020
_achiev
01190000
_seed
06B90020
pTrans
06B90010
Devil
01106DFA