15
"Infinite Health"
Auto Assembler Script
[ENABLE]
aobscan(infiniteHealth,F3 0F 10 8B 20 01 00 00 F3 0F 59 C6 F3 0F 5C C8)
registersymbol(infiniteHealth)
infiniteHealth+C:
db 90 90 90 90 //nops
[DISABLE]
infiniteHealth+C:
db F3 0F 5C C8 //subss xmm1,xmm0
unregistersymbol(infiniteHealth)
7
"Infinite Item Use"
Auto Assembler Script
[ENABLE]
aobscan(itemRemove,B8 FF FF 00 00 66 41 01 41 06 75 * 48 * * * * * * 45 33 C0)
registersymbol(itemRemove)
itemRemove+5:
db 66 85 C0 90 90 //test ax,ax //nop nop
[DISABLE]
itemRemove+5:
db 66 41 01 41 06 //add [r9+06],ax
unregistersymbol(itemRemove)
9
"Duplicate Stacked Items"
Auto Assembler Script
[ENABLE]
aobscan(stackItemDuplicate,41 0F B7 46 06 8B F0 D1 EE 66 2B C6)
registersymbol(stackItemDuplicate)
stackItemDuplicate+7:
db 90 90 90 90 90 //nops
[DISABLE]
stackItemDuplicate+7:
db D1 EE 66 2B C6 //shr esi,1 //sub ax,si
unregistersymbol(stackItemDuplicate)
19
"Water/Land Cheats (Enable Me First)"
Auto Assembler Script
[ENABLE]
aobscan(boolWaterLand,44 88 93 FB 01 00 00 40 38 B3 FA 01 00 00 74 71)
registersymbol(boolWaterLand)
[DISABLE]
boolWaterLand:
db 44 88 93 FB 01 00 00 40 38 B3 FA 01 00 00 74 71
unregistersymbol(boolWaterLand)
20
"No Swim"
Auto Assembler Script
[ENABLE]
boolWaterLand+2:
db AB
[DISABLE]
boolWaterLand+2:
db 93
21
"Infinite Swim"
Auto Assembler Script
[ENABLE]
boolWaterLand:
db 88 9B FB 01 00 00 90
[DISABLE]
boolWaterLand:
db 44 88 93 FB 01 00 00
Add to Sand Item or Cont. 8: mov [rcx+06],r9w
13F12D8FC
junkjack.exe
4D8FC
39
53
08
75
0D
66
44
89
49
06
B0
01
48
83
C4
Remove from Sand/Cont. 8 :add [r9+06],ax
13F19684D
junkjack.exe
B684D
B8
FF
FF
00
00
66
41
01
41
06
75
33
48
8B
05
Change of sub ax,si
13F198127
junkjack.exe
B8127
06
8B
F0
D1
EE
66
2B
C6
66
41
89
46
06
Change of shr esi,1
13F198125
junkjack.exe
B8125
B7
46
06
8B
F0
D1
EE
90
90
90
66
41
Change of subss xmm1,xmm0
13F163F07
junkjack.exe
83F07
00
F3
0F
59
C6
F3
0F
5C
C8
0F
2F
D1
F3
0F
Change of mov [rbx+00000120],00000000
13F163F18
junkjack.exe
83F18
01
00
00
72
0A
C7
83
20
01
00
00
00
00
00
00
48
8B
5C
24
40
Code :mov [rbx+000001FB],r10l
13F20428B
junkjack.exe
12428B
2D
2D
89
0A
00
44
88
93
FB
01
00
00
40
38
B3
FA
01
infiniteHealth
13F163EFB
Items are added/removed is a 1-byte value., which "All" doesn't scan for by default.
Health is a float that follows the 10s digit.
[rbx+000001FB],bl creates swim anywhere
88 9B FB 01 00 00 90