8278
"--- Bayonetta | CE TABLE V2.0, [2017-4-12] COLONELRVH ---"
A00000
1
8275
"======================================================"
FF8000
1
8274
" - MAIN CHEATS - [Table is WIP] "
FF8000
1
8276
"======================================================"
FF8000
1
8848
"[Stats]"
FF8000
1
2
"Verse"
4 Bytes
Bayonetta.exe+565F344
8849
"HP"
4 Bytes
Bayonetta.exe+565F2A0
18
"Magic"
Float
Bayonetta.exe+565F33C
110
"[Battle]"
00009D
1
8867
"ZA WARUDO! [Unlimited Witch Time]"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Get_WitchTime_AOB,Bayonetta.exe,F3 0F 10 96 5C 5D 09 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [esi+00095D5C],(float)100
movss xmm2,[esi+00095D5C]
jmp return
Get_WitchTime_AOB:
jmp newmem
nop
nop
nop
return:
registersymbol(Get_WitchTime_AOB)
[DISABLE]
Get_WitchTime_AOB:
db F3 0F 10 96 5C 5D 09 00
unregistersymbol(Get_WitchTime_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+5DE658
"Bayonetta.exe"+5DE627: F3 0F 11 86 60 4A 09 00 - movss [esi+00094A60],xmm0
"Bayonetta.exe"+5DE62F: 0F 82 DA 00 00 00 - jb Bayonetta.exe+5DE70F
"Bayonetta.exe"+5DE635: 8B 16 - mov edx,[esi]
"Bayonetta.exe"+5DE637: F3 0F 10 05 68 49 D6 00 - movss xmm0,[Bayonetta.exe+964968]
"Bayonetta.exe"+5DE63F: 8B 82 D0 00 00 00 - mov eax,[edx+000000D0]
"Bayonetta.exe"+5DE645: 6A 01 - push 01
"Bayonetta.exe"+5DE647: 8B CE - mov ecx,esi
"Bayonetta.exe"+5DE649: F3 0F 11 86 60 4A 09 00 - movss [esi+00094A60],xmm0
"Bayonetta.exe"+5DE651: FF D0 - call eax
"Bayonetta.exe"+5DE653: E9 B7 00 00 00 - jmp Bayonetta.exe+5DE70F
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+5DE658: F3 0F 10 96 5C 5D 09 00 - movss xmm2,[esi+00095D5C]
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+5DE660: 0F 2F D1 - comiss xmm2,xmm1
"Bayonetta.exe"+5DE663: 0F 86 A6 00 00 00 - jbe Bayonetta.exe+5DE70F
"Bayonetta.exe"+5DE669: F7 05 B4 5C 16 05 00 00 00 C0 - test [Bayonetta.exe+4D65CB4],C0000000
"Bayonetta.exe"+5DE673: 0F 85 91 00 00 00 - jne Bayonetta.exe+5DE70A
"Bayonetta.exe"+5DE679: F3 0F 10 86 64 5D 09 00 - movss xmm0,[esi+00095D64]
"Bayonetta.exe"+5DE681: 0F 2F C1 - comiss xmm0,xmm1
"Bayonetta.exe"+5DE684: 76 12 - jna Bayonetta.exe+5DE698
"Bayonetta.exe"+5DE686: F3 0F 5C 86 CC 06 00 00 - subss xmm0,[esi+000006CC]
"Bayonetta.exe"+5DE68E: F3 0F 11 86 64 5D 09 00 - movss [esi+00095D64],xmm0
"Bayonetta.exe"+5DE696: EB 72 - jmp Bayonetta.exe+5DE70A
}
8868
"https://www.youtube.com/watch?v=7ePWNmLP0Z0"
1
8858
"HP Always Max"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Cmp_MainHP_AOB,Bayonetta.exe,83 B8 B4 06 00 00 00 74 68) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
push ebx
mov ebx,[eax+6BC]
mov [eax+6B4],ebx
pop ebx
cmp dword ptr [eax+000006B4],00
jmp return
Cmp_MainHP_AOB:
jmp newmem
nop
nop
return:
registersymbol(Cmp_MainHP_AOB)
[DISABLE]
Cmp_MainHP_AOB:
db 83 B8 B4 06 00 00 00
unregistersymbol(Cmp_MainHP_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+743FD9
"Bayonetta.exe"+743FB5: E8 86 60 F7 FF - call Bayonetta.exe+6BA040
"Bayonetta.exe"+743FBA: 85 C0 - test eax,eax
"Bayonetta.exe"+743FBC: 0F 85 88 00 00 00 - jne Bayonetta.exe+74404A
"Bayonetta.exe"+743FC2: B9 50 1F B2 05 - mov ecx,Bayonetta.exe+5721F50
"Bayonetta.exe"+743FC7: E8 A4 60 F7 FF - call Bayonetta.exe+6BA070
"Bayonetta.exe"+743FCC: 85 C0 - test eax,eax
"Bayonetta.exe"+743FCE: 75 7A - jne Bayonetta.exe+74404A
"Bayonetta.exe"+743FD0: A1 60 DA EA 00 - mov eax,[Bayonetta.exe+AADA60]
"Bayonetta.exe"+743FD5: 85 C0 - test eax,eax
"Bayonetta.exe"+743FD7: 74 09 - je Bayonetta.exe+743FE2
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+743FD9: 83 B8 B4 06 00 00 00 - cmp dword ptr [eax+000006B4],00
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+743FE0: 74 68 - je Bayonetta.exe+74404A
"Bayonetta.exe"+743FE2: E8 59 D5 92 FF - call Bayonetta.exe+71540
"Bayonetta.exe"+743FE7: 85 C0 - test eax,eax
"Bayonetta.exe"+743FE9: 75 5F - jne Bayonetta.exe+74404A
"Bayonetta.exe"+743FEB: 56 - push esi
"Bayonetta.exe"+743FEC: BE A8 26 B2 05 - mov esi,Bayonetta.exe+57226A8
"Bayonetta.exe"+743FF1: 80 3E FF - cmp byte ptr [esi],-01
"Bayonetta.exe"+743FF4: 74 37 - je Bayonetta.exe+74402D
"Bayonetta.exe"+743FF6: 0F B7 46 02 - movzx eax,word ptr [esi+02]
"Bayonetta.exe"+743FFA: 66 85 C0 - test ax,ax
}
1
"Instant Kill"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Set_EnemyHP_AOB,Bayonetta.exe,89 86 B4 06 00 00 85 C0 7F 26) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [esi+000006B4],0 //eax
jmp return
Set_EnemyHP_AOB:
jmp newmem
nop
return:
registersymbol(Set_EnemyHP_AOB)
[DISABLE]
Set_EnemyHP_AOB:
db 89 86 B4 06 00 00
unregistersymbol(Set_EnemyHP_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+540FA
"Bayonetta.exe"+540D1: A1 60 DA EA 00 - mov eax,[Bayonetta.exe+AADA60]
"Bayonetta.exe"+540D6: 83 B8 A0 6B 09 00 00 - cmp dword ptr [eax+00096BA0],00
"Bayonetta.exe"+540DD: 75 02 - jne Bayonetta.exe+540E1
"Bayonetta.exe"+540DF: 03 FF - add edi,edi
"Bayonetta.exe"+540E1: 83 BE 08 09 00 00 00 - cmp dword ptr [esi+00000908],00
"Bayonetta.exe"+540E8: 74 02 - je Bayonetta.exe+540EC
"Bayonetta.exe"+540EA: 33 FF - xor edi,edi
"Bayonetta.exe"+540EC: 8B 86 B4 06 00 00 - mov eax,[esi+000006B4]
"Bayonetta.exe"+540F2: 89 86 B8 06 00 00 - mov [esi+000006B8],eax
"Bayonetta.exe"+540F8: 2B C7 - sub eax,edi
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+540FA: 89 86 B4 06 00 00 - mov [esi+000006B4],eax
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+54100: 85 C0 - test eax,eax
"Bayonetta.exe"+54102: 7F 26 - jg Bayonetta.exe+5412A
"Bayonetta.exe"+54104: 83 7C 24 10 00 - cmp dword ptr [esp+10],00
"Bayonetta.exe"+54109: 75 15 - jne Bayonetta.exe+54120
"Bayonetta.exe"+5410B: 83 BE 04 09 00 00 00 - cmp dword ptr [esi+00000904],00
"Bayonetta.exe"+54112: 75 0C - jne Bayonetta.exe+54120
"Bayonetta.exe"+54114: C7 86 B4 06 00 00 00 00 00 00 - mov [esi+000006B4],00000000
"Bayonetta.exe"+5411E: EB 0A - jmp Bayonetta.exe+5412A
"Bayonetta.exe"+54120: C7 86 B4 06 00 00 01 00 00 00 - mov [esi+000006B4],00000001
"Bayonetta.exe"+5412A: 8B 86 BC 06 00 00 - mov eax,[esi+000006BC]
}
8863
"Infinite Jump"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Add_Jump_AOB,Bayonetta.exe,01 AE 78 35 09 00) // should be unique
alloc(AddJumpMem,$1000)
aobscanmodule(Cmp_Jump_AOB,Bayonetta.exe,83 BE 78 35 09 00 02 72) // should be unique
alloc(CMPJumpMem,$1000)
label(AddJumpCode)
label(AddJumpReturn)
label(CMPJumpCode)
label(CMPJumpReturn)
AddJumpMem:
AddJumpCode:
cmp dword ptr [esi+00093578],2
je AddJumpReturn
add [esi+00093578],ebp
jmp AddJumpReturn
Add_Jump_AOB:
jmp AddJumpMem
nop
AddJumpReturn:
registersymbol(Add_Jump_AOB)
CMPJumpMem:
CMPJumpCode:
cmp dword ptr [esi+00093578],04
jmp CMPJumpReturn
Cmp_Jump_AOB:
jmp CMPJumpMem
nop
nop
CMPJumpReturn:
registersymbol(Cmp_Jump_AOB)
[DISABLE]
Add_Jump_AOB:
db 01 AE 78 35 09 00
Cmp_Jump_AOB:
db 83 BE 78 35 09 00 02
unregistersymbol(Add_Jump_AOB)
dealloc(AddJumpMem)
unregistersymbol(Cmp_Jump_AOB)
dealloc(CMPJumpMem)
{
// ORIGINAL AddJumpCode - INJECTION POINT: "Bayonetta.exe"+5E57F6
"Bayonetta.exe"+5E57C5: E8 76 A4 EF FF - call Bayonetta.exe+4DFC40
"Bayonetta.exe"+5E57CA: 85 C0 - test eax,eax
"Bayonetta.exe"+5E57CC: 0F 84 31 02 00 00 - je Bayonetta.exe+5E5A03
"Bayonetta.exe"+5E57D2: 8B CE - mov ecx,esi
"Bayonetta.exe"+5E57D4: E8 97 E6 FF FF - call Bayonetta.exe+5E3E70
"Bayonetta.exe"+5E57D9: 85 C0 - test eax,eax
"Bayonetta.exe"+5E57DB: 0F 85 09 02 00 00 - jne Bayonetta.exe+5E59EA
"Bayonetta.exe"+5E57E1: F3 0F 10 86 80 35 09 00 - movss xmm0,[esi+00093580]
"Bayonetta.exe"+5E57E9: 0F 2F 05 6C 49 D6 00 - comiss xmm0,[Bayonetta.exe+96496C]
"Bayonetta.exe"+5E57F0: 0F 87 0D 02 00 00 - ja Bayonetta.exe+5E5A03
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+5E57F6: 01 AE 78 35 09 00 - add [esi+00093578],ebp
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+5E57FC: F3 0F 10 05 60 49 D6 00 - movss xmm0,[Bayonetta.exe+964960]
"Bayonetta.exe"+5E5804: F3 0F 11 86 C0 5C 09 00 - movss [esi+00095CC0],xmm0
"Bayonetta.exe"+5E580C: 39 AE 24 6B 09 00 - cmp [esi+00096B24],ebp
"Bayonetta.exe"+5E5812: 75 23 - jne Bayonetta.exe+5E5837
"Bayonetta.exe"+5E5814: F3 0F 10 05 38 49 D6 00 - movss xmm0,[Bayonetta.exe+964938]
"Bayonetta.exe"+5E581C: 53 - push ebx
"Bayonetta.exe"+5E581D: 53 - push ebx
"Bayonetta.exe"+5E581E: 6A 1D - push 1D
"Bayonetta.exe"+5E5820: 53 - push ebx
"Bayonetta.exe"+5E5821: 8B CE - mov ecx,esi
}
{
// ORIGINAL CMPJumpCode - INJECTION POINT: "Bayonetta.exe"+5E578B
"Bayonetta.exe"+5E5763: 8B C5 - mov eax,ebp
"Bayonetta.exe"+5E5765: 5D - pop ebp
"Bayonetta.exe"+5E5766: 5E - pop esi
"Bayonetta.exe"+5E5767: 5B - pop ebx
"Bayonetta.exe"+5E5768: C3 - ret
"Bayonetta.exe"+5E5769: F6 86 00 5E 09 00 04 - test byte ptr [esi+00095E00],04
"Bayonetta.exe"+5E5770: 0F 85 8D 02 00 00 - jne Bayonetta.exe+5E5A03
"Bayonetta.exe"+5E5776: F3 0F 10 86 78 48 09 00 - movss xmm0,[esi+00094878]
"Bayonetta.exe"+5E577E: 0F 2F 05 6C 49 D6 00 - comiss xmm0,[Bayonetta.exe+96496C]
"Bayonetta.exe"+5E5785: 0F 87 78 02 00 00 - ja Bayonetta.exe+5E5A03
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+5E578B: 83 BE 78 35 09 00 02 - cmp dword ptr [esi+00093578],02
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+5E5792: 72 0F - jb Bayonetta.exe+5E57A3
"Bayonetta.exe"+5E5794: 8B CE - mov ecx,esi
"Bayonetta.exe"+5E5796: E8 A5 A4 EF FF - call Bayonetta.exe+4DFC40
"Bayonetta.exe"+5E579B: 85 C0 - test eax,eax
"Bayonetta.exe"+5E579D: 0F 84 60 02 00 00 - je Bayonetta.exe+5E5A03
"Bayonetta.exe"+5E57A3: 39 9E 40 5D 09 00 - cmp [esi+00095D40],ebx
"Bayonetta.exe"+5E57A9: 75 10 - jne Bayonetta.exe+5E57BB
"Bayonetta.exe"+5E57AB: 39 9E 50 5F 09 00 - cmp [esi+00095F50],ebx
"Bayonetta.exe"+5E57B1: 75 08 - jne Bayonetta.exe+5E57BB
"Bayonetta.exe"+5E57B3: 39 9E 54 5F 09 00 - cmp [esi+00095F54],ebx
}
8864
"Results"
1
4
"Result Combos"
4 Bytes
Bayonetta.exe+5660098
8859
"Current Combos"
4 Bytes
Bayonetta.exe+4C5BCD0
118
"[Extra]"
008000
1
117
"[Miscellaneous][Use With Caution!]"
0000FF
1
8266
"[Backups][Unused]"
C0C0C0
1
6
"Verse 2 Script"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Get_Verse2_AOB,Bayonetta.exe,A1 44 F3 A5 05 50) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov eax,[Bayonetta.exe+565F344]
jmp return
Get_Verse2_AOB:
jmp newmem
return:
registersymbol(Get_Verse2_AOB)
[DISABLE]
Get_Verse2_AOB:
db A1 44 F3 A5 05
unregistersymbol(Get_Verse2_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+A61C2
"Bayonetta.exe"+A6199: FF 15 68 01 D6 00 - call dword ptr [Bayonetta.exe+960168]
"Bayonetta.exe"+A619F: 8B CE - mov ecx,esi
"Bayonetta.exe"+A61A1: C7 46 24 00 00 00 00 - mov [esi+24],00000000
"Bayonetta.exe"+A61A8: E8 93 F7 FF FF - call Bayonetta.exe+A5940
"Bayonetta.exe"+A61AD: 8B CE - mov ecx,esi
"Bayonetta.exe"+A61AF: E8 8C F9 FF FF - call Bayonetta.exe+A5B40
"Bayonetta.exe"+A61B4: 8B CE - mov ecx,esi
"Bayonetta.exe"+A61B6: E8 B5 EC FF FF - call Bayonetta.exe+A4E70
"Bayonetta.exe"+A61BB: 8B CE - mov ecx,esi
"Bayonetta.exe"+A61BD: E8 1E FF FF FF - call Bayonetta.exe+A60E0
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+A61C2: A1 44 F3 A5 05 - mov eax,[Bayonetta.exe+565F344]
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+A61C7: 50 - push eax
"Bayonetta.exe"+A61C8: E8 13 BE F7 FF - call Bayonetta.exe+21FE0
"Bayonetta.exe"+A61CD: 83 C4 04 - add esp,04
"Bayonetta.exe"+A61D0: F7 05 B4 5C 16 05 00 00 40 42 - test [Bayonetta.exe+4D65CB4],42400000
"Bayonetta.exe"+A61DA: 74 26 - je Bayonetta.exe+A6202
"Bayonetta.exe"+A61DC: 33 C0 - xor eax,eax
"Bayonetta.exe"+A61DE: 8D 4E 6C - lea ecx,[esi+6C]
"Bayonetta.exe"+A61E1: 83 39 00 - cmp dword ptr [ecx],00
"Bayonetta.exe"+A61E4: 75 1C - jne Bayonetta.exe+A6202
"Bayonetta.exe"+A61E6: 40 - inc eax
}
23
"Get Magic AOB"
Auto Assembler Script
{ Game : Bayonetta.exe
Version:
Date : 2017-04-12
Author : ColonelRVH
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Get_Magic_AOB,Bayonetta.exe,C3 CC CC CC CC F3 0F 10 81 DC F5 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
movss xmm0,[ecx+0000F5DC]
jmp return
Get_Magic_AOB+05:
jmp newmem
nop
nop
nop
return:
registersymbol(Get_Magic_AOB)
[DISABLE]
Get_Magic_AOB+05:
db F3 0F 10 81 DC F5 00 00
unregistersymbol(Get_Magic_AOB)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Bayonetta.exe"+FE5D0
"Bayonetta.exe"+FE5BD: CC - int 3
"Bayonetta.exe"+FE5BE: CC - int 3
"Bayonetta.exe"+FE5BF: CC - int 3
"Bayonetta.exe"+FE5C0: 0F 57 C0 - xorps xmm0,xmm0
"Bayonetta.exe"+FE5C3: F3 0F 11 81 DC F5 00 00 - movss [ecx+0000F5DC],xmm0
"Bayonetta.exe"+FE5CB: C3 - ret
"Bayonetta.exe"+FE5CC: CC - int 3
"Bayonetta.exe"+FE5CD: CC - int 3
"Bayonetta.exe"+FE5CE: CC - int 3
"Bayonetta.exe"+FE5CF: CC - int 3
// ---------- INJECTING HERE ----------
"Bayonetta.exe"+FE5D0: F3 0F 10 81 DC F5 00 00 - movss xmm0,[ecx+0000F5DC]
// ---------- DONE INJECTING ----------
"Bayonetta.exe"+FE5D8: 0F 2F 05 54 4B D6 00 - comiss xmm0,[Bayonetta.exe+964B54]
"Bayonetta.exe"+FE5DF: 72 06 - jb Bayonetta.exe+FE5E7
"Bayonetta.exe"+FE5E1: B8 01 00 00 00 - mov eax,00000001
"Bayonetta.exe"+FE5E6: C3 - ret
"Bayonetta.exe"+FE5E7: 33 C0 - xor eax,eax
"Bayonetta.exe"+FE5E9: C3 - ret
"Bayonetta.exe"+FE5EA: CC - int 3
"Bayonetta.exe"+FE5EB: CC - int 3
"Bayonetta.exe"+FE5EC: CC - int 3
"Bayonetta.exe"+FE5ED: CC - int 3
}
8435
"[Obsolete][Buggy]"
C0C0C0
1
8267
"======================================================"
808000
1
8265
" - SPECIAL THANKS - "
808000
1
8268
"======================================================"
808000
1
8277
" ____"
808000
1
8443
"------------------------------------------------------"
808000
1
8442
"- CHANGES NOTE -"
808000
1
8444
"[ADD]"
1
8446
"[UPDATE]"
1
8441
"------------------------------------------------------"
808000
1
Change of add [esi+00093578],ebp
009E57F6
Bayonetta.exe
5E57F6
87
0D
02
00
00
01
AE
78
35
09
00
F3
0F
10
05
60
Change of cmp dword ptr [esi+00093578],02
009E578B
Bayonetta.exe
5E578B
87
78
02
00
00
83
BE
78
35
09
00
02
72
0F
8B
CE
E8
Set_EnemyHP_AOB
004540FA
BLucre
015C0010
BHP
015C0000
GetHP
463A7445
GetLucre
463A9B27
IgnoreMana
463C8647
BaseGold
02680000
GetGold
00F6FCC9
Cmp_MainHP_AOB
00B43FD9
Add_Jump_AOB
009E57F6
Cmp_Jump_AOB
009E578B
If you want to support, Please consider become my patron at:
----------------------
https://www.patreon.com/ColonelRVH
----------------------
It would be a great help for me to cover my living expenses so I can focus on making & improving cheat for you.
----------------------
© ColonelRVH, 2017