69
"Cheats"
1
67
"Unlimited Durability"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(Durability,D8 A8 48 07 00 00 D9 98 48 07 00 00 8B 80 D0 06 00 00 8B 50 28 85 D2 74 0F) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
fsubr dword ptr [eax+00000748]
fadd dword ptr [ebp-50]
jmp return
code:
fsubr dword ptr [eax+00000748]
jmp return
Durability:
jmp newmem
nop
return:
registersymbol(Durability)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Durability:
db D8 A8 48 07 00 00
unregistersymbol(Durability)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 09A636CF
09A636A8: 8B 80 D4 06 00 00 - mov eax,[eax+000006D4]
09A636AE: 8B 50 28 - mov edx,[eax+28]
09A636B1: 85 D2 - test edx,edx
09A636B3: 74 42 - je 09A636F7
09A636B5: 8B 85 1C FF FF FF - mov eax,[ebp-000000E4]
09A636BB: D9 80 40 07 00 00 - fld dword ptr [eax+00000740]
09A636C1: D9 5A 1C - fstp dword ptr [edx+1C]
09A636C4: EB 31 - jmp 09A636F7
09A636C6: 8B 85 1C FF FF FF - mov eax,[ebp-000000E4]
09A636CC: D9 45 B0 - fld dword ptr [ebp-50]
// ---------- INJECTING HERE ----------
09A636CF: D8 A8 48 07 00 00 - fsubr dword ptr [eax+00000748]
// ---------- DONE INJECTING ----------
09A636D5: D9 98 48 07 00 00 - fstp dword ptr [eax+00000748]
09A636DB: 8B 80 D0 06 00 00 - mov eax,[eax+000006D0]
09A636E1: 8B 50 28 - mov edx,[eax+28]
09A636E4: 85 D2 - test edx,edx
09A636E6: 74 0F - je 09A636F7
09A636E8: 8B 85 1C FF FF FF - mov eax,[ebp-000000E4]
09A636EE: D9 80 48 07 00 00 - fld dword ptr [eax+00000748]
09A636F4: D9 5A 1C - fstp dword ptr [edx+1C]
09A636F7: 8B 85 18 FF FF FF - mov eax,[ebp-000000E8]
09A636FD: 80 B8 74 04 00 00 00 - cmp byte ptr [eax+00000474],00
}
71
"Unlimited Stamina"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(stamina,D8 AB 14 07 00 00 D9 9B 14 07 00 00 8B 43 58 DD 40 78 8B 83 64 06 00 00 D9 80 78 01 00 00 DE C1 DD 9B 24 02 00 00 8B 4B 58) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
push esi
mov esi,[ebx+53C]
cmp [esi+8],006C0050
pop esi
jne code
fstp st(0)
fldz
fsubr dword ptr [ebx+00000714]
jmp return
code:
fsubr dword ptr [ebx+00000714]
jmp return
stamina:
jmp newmem
nop
return:
registersymbol(stamina)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
stamina:
db D8 AB 14 07 00 00
unregistersymbol(stamina)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 09A619BC
09A6198F: 8B 4B 58 - mov ecx,[ebx+58]
09A61992: 53 - push ebx
09A61993: 68 00 00 48 42 - push 42480000
09A61998: FF B3 64 06 00 00 - push [ebx+00000664]
09A6199E: 8B 15 A0 23 94 04 - mov edx,[049423A0]
09A619A4: 39 09 - cmp [ecx],ecx
09A619A6: E8 8D CF FD FF - call 09A3E938
09A619AB: E9 EC 01 00 00 - jmp 09A61B9C
09A619B0: 8B 83 64 06 00 00 - mov eax,[ebx+00000664]
09A619B6: D9 80 7C 01 00 00 - fld dword ptr [eax+0000017C]
// ---------- INJECTING HERE ----------
09A619BC: D8 AB 14 07 00 00 - fsubr dword ptr [ebx+00000714]
// ---------- DONE INJECTING ----------
09A619C2: D9 9B 14 07 00 00 - fstp dword ptr [ebx+00000714]
09A619C8: 8B 43 58 - mov eax,[ebx+58]
09A619CB: DD 40 78 - fld qword ptr [eax+78]
09A619CE: 8B 83 64 06 00 00 - mov eax,[ebx+00000664]
09A619D4: D9 80 78 01 00 00 - fld dword ptr [eax+00000178]
09A619DA: DE C1 - faddp
09A619DC: DD 9B 24 02 00 00 - fstp qword ptr [ebx+00000224]
09A619E2: 8B 4B 58 - mov ecx,[ebx+58]
09A619E5: 53 - push ebx
09A619E6: 68 00 00 A0 41 - push 41A00000
}
79
"Unlimited Jumps"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(jump,C6 83 14 08 00 00 00 83 BB AC 06 00 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov byte ptr [ebx+00000814],01
jmp return
code:
mov byte ptr [ebx+00000814],00
jmp return
jump:
jmp newmem
nop
nop
return:
registersymbol(jump)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
jump:
db C6 83 14 08 00 00 00
unregistersymbol(jump)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 09EB5E31
09EB5E0D: 73 0E - jae 09EB5E1D
09EB5E0F: C6 83 13 08 00 00 00 - mov byte ptr [ebx+00000813],00
09EB5E16: C6 83 15 08 00 00 00 - mov byte ptr [ebx+00000815],00
09EB5E1D: DD 83 D4 01 00 00 - fld qword ptr [ebx+000001D4]
09EB5E23: 8B 43 58 - mov eax,[ebx+58]
09EB5E26: DD 40 78 - fld qword ptr [eax+78]
09EB5E29: DF F1 - fcomip st(0),st(1)
09EB5E2B: DD D8 - fstp st(0)
09EB5E2D: 7A 09 - jp 09EB5E38
09EB5E2F: 76 07 - jna 09EB5E38
// ---------- INJECTING HERE ----------
09EB5E31: C6 83 14 08 00 00 00 - mov byte ptr [ebx+00000814],00
// ---------- DONE INJECTING ----------
09EB5E38: 83 BB AC 06 00 00 00 - cmp dword ptr [ebx+000006AC],00
09EB5E3F: 74 0B - je 09EB5E4C
09EB5E41: 8B 83 AC 06 00 00 - mov eax,[ebx+000006AC]
09EB5E47: 33 D2 - xor edx,edx
09EB5E49: 89 50 18 - mov [eax+18],edx
09EB5E4C: DD 83 DC 01 00 00 - fld qword ptr [ebx+000001DC]
09EB5E52: 8B 43 58 - mov eax,[ebx+58]
09EB5E55: DD 40 78 - fld qword ptr [eax+78]
09EB5E58: DF F1 - fcomip st(0),st(1)
09EB5E5A: DD D8 - fstp st(0)
}
72
"God Mode & One Hit Kill"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(damage,8B 85 2C FD FF FF D9 45 38 D8 A8 F4 06 00 00 D9 98 F4 06 00 00 8B 85 2C FD FF FF) // should be unique
registersymbol(damage)
alloc(newmem1,$1000)
alloc(newmem2,$1000)
label(code1)
label(code2)
label(return1)
label(return2)
newmem1:
push esi
mov esi,[eax+53C]
cmp [esi+8],006C0050
pop esi
jne code1
fstp st(0)
fldz
fsubr dword ptr [eax+000006F4]
jmp return1
code1:
fsubr dword ptr [eax+000006F4]
jmp return1
damage+09:
jmp newmem1
nop
return1:
newmem2:
push esi
mov esi,[eax+53C]
cmp [esi+8],006C0050
pop esi
je code2
fstp st(0)
fldz
fstp dword ptr [eax+000006F4]
jmp return2
code2:
fstp dword ptr [eax+000006F4]
jmp return2
damage+0F:
jmp newmem2
nop
return2:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
damage+09:
db D8 A8 F4 06 00 00
damage+0F:
db D9 98 F4 06 00 00
unregistersymbol(damage)
dealloc(newmem1)
dealloc(newmem2)
{
// ORIGINAL CODE - INJECTION POINT: 087A96D9
087A96B5: E9 7D FD FF FF - jmp 087A9437
087A96BA: 8B 85 2C FD FF FF - mov eax,[ebp-000002D4]
087A96C0: D9 80 F4 06 00 00 - fld dword ptr [eax+000006F4]
087A96C6: D9 EE - fldz
087A96C8: DF F1 - fcomip st(0),st(1)
087A96CA: DD D8 - fstp st(0)
087A96CC: 7A 17 - jp 087A96E5
087A96CE: 73 15 - jae 087A96E5
087A96D0: 8B 85 2C FD FF FF - mov eax,[ebp-000002D4]
087A96D6: D9 45 38 - fld dword ptr [ebp+38]
// ---------- INJECTING HERE ----------
087A96D9: D8 A8 F4 06 00 00 - fsubr dword ptr [eax+000006F4]
// ---------- DONE INJECTING ----------
087A96DF: D9 98 F4 06 00 00 - fstp dword ptr [eax+000006F4]
087A96E5: 8B 85 2C FD FF FF - mov eax,[ebp-000002D4]
087A96EB: DD 80 B4 01 00 00 - fld qword ptr [eax+000001B4]
087A96F1: 8B 50 58 - mov edx,[eax+58]
087A96F4: DD 42 78 - fld qword ptr [edx+78]
087A96F7: DF F1 - fcomip st(0),st(1)
087A96F9: DD D8 - fstp st(0)
087A96FB: 0F 8A 34 02 00 00 - jp 087A9935
087A9701: 0F 86 2E 02 00 00 - jbe 087A9935
087A9707: 83 7D 44 00 - cmp dword ptr [ebp+44],00
}
4
"Pointers"
1
1
"Player Structure"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(player,8B 85 10 FF FF FF 8B 90 F4 02 00 00 D9 82 F4 06 00 00 8B 90 F4 02 00 00 D8 82 F8 06 00 00) // should be unique
alloc(newmem,$1000)
globalalloc(_player,4)
label(code)
label(return)
newmem:
push eax
mov eax,[edx+0000053C]
cmp [eax+8],006C0050 // Player
pop eax
jne code
mov [_player],edx
jmp code
code:
fld dword ptr [edx+000006F4]
jmp return
player+0C:
jmp newmem
nop
return:
registersymbol(player)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
player+0C:
db D9 82 F4 06 00 00
unregistersymbol(player)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 0AB20A9E
0AB20A60: 0F 84 49 01 00 00 - je 0AB20BAF
0AB20A66: 8B 85 10 FF FF FF - mov eax,[ebp-000000F0]
0AB20A6C: 8B 90 F4 02 00 00 - mov edx,[eax+000002F4]
0AB20A72: 83 BA 1C 07 00 00 20 - cmp dword ptr [edx+0000071C],20
0AB20A79: 0F 84 30 01 00 00 - je 0AB20BAF
0AB20A7F: 8B 85 10 FF FF FF - mov eax,[ebp-000000F0]
0AB20A85: 83 B8 84 03 00 00 03 - cmp dword ptr [eax+00000384],03
0AB20A8C: 0F 84 1D 01 00 00 - je 0AB20BAF
0AB20A92: 8B 85 10 FF FF FF - mov eax,[ebp-000000F0]
0AB20A98: 8B 90 F4 02 00 00 - mov edx,[eax+000002F4]
// ---------- INJECTING HERE ----------
0AB20A9E: D9 82 F4 06 00 00 - fld dword ptr [edx+000006F4]
// ---------- DONE INJECTING ----------
0AB20AA4: 8B 90 F4 02 00 00 - mov edx,[eax+000002F4]
0AB20AAA: D8 82 F8 06 00 00 - fadd dword ptr [edx+000006F8]
0AB20AB0: D9 05 38 1D B2 0A - fld dword ptr [0AB21D38]
0AB20AB6: DF F1 - fcomip st(0),st(1)
0AB20AB8: DD D8 - fstp st(0)
0AB20ABA: 0F 8A EF 00 00 00 - jp 0AB20BAF
0AB20AC0: 0F 86 E9 00 00 00 - jbe 0AB20BAF
0AB20AC6: 8B 85 10 FF FF FF - mov eax,[ebp-000000F0]
0AB20ACC: 80 B8 EA 03 00 00 00 - cmp byte ptr [eax+000003EA],00
0AB20AD3: 0F 85 D6 00 00 00 - jne 0AB20BAF
}
2
"Base Address"
1
4 Bytes
_player
3
"Name"
1
String
6
1
0
1
_player
8
53C
70
"Name"
1
4 Bytes
_player
8
53C
80
"Position (X)"
Float
_player
F0
81
"Position_2 (Y)"
Float
_player
F4
8
"Health"
Float
_player
6F4
73
"Max Health"
Float
_player
724
7
"Armor"
Float
_player
6F8
74
"Max Armor"
Float
_player
728
68
"Stamina"
Float
_player
714
6
"Coins"
Float
_player
6F0
30
"OffhandStrength"
Float
_player
740
29
"MainStrength"
Float
_player
748
31
"CurrentCharge"
Float
_player
7C0
84
"Main Inventory"
1
83
"Array [0]"
4 Bytes
_player
2C
8
4
14
6D0
86
"Array [1]"
4 Bytes
_player
2C
C
4
14
6D0
87
"Array [2]"
4 Bytes
_player
2C
10
4
14
6D0
115
"Array [2]"
4 Bytes
_player
30
10
4
14
6D0
85
"Array [3]"
4 Bytes
_player
2C
14
4
14
6D0
88
"Array [4]"
4 Bytes
_player
2C
18
4
14
6D0
89
"Array [5]"
4 Bytes
_player
2C
1C
4
14
6D0
90
"Array [6]"
4 Bytes
_player
2C
20
4
14
6D0
91
"Array [7]"
4 Bytes
_player
2C
24
4
14
6D0
92
"Array [8]"
4 Bytes
_player
2C
28
4
14
6D0
93
"Array [9]"
4 Bytes
_player
2C
2C
4
14
6D0
94
"Array [10]"
4 Bytes
_player
2C
30
4
14
6D0
95
"Array [11]"
4 Bytes
_player
2C
34
4
14
6D0
96
"Array [12]"
4 Bytes
_player
2C
38
4
14
6D0
97
"Array [13]"
4 Bytes
_player
2C
3C
4
14
6D0
98
"Array [14]"
4 Bytes
_player
2C
40
4
14
6D0
99
"Array [15]"
4 Bytes
_player
2C
44
4
14
6D0
100
"Array [16]"
4 Bytes
_player
2C
48
4
14
6D0
101
"Array [17]"
4 Bytes
_player
2C
4C
4
14
6D0
102
"Array [18]"
4 Bytes
_player
2C
50
4
14
6D0
103
"Array [19]"
4 Bytes
_player
2C
54
4
14
6D0
104
"Array [20]"
4 Bytes
_player
2C
58
4
14
6D0
105
"Array [21]"
4 Bytes
_player
2C
5C
4
14
6D0
106
"Array [22]"
4 Bytes
_player
2C
60
4
14
6D0
107
"Array [23]"
4 Bytes
_player
2C
64
4
14
6D0
108
"Array [24]"
4 Bytes
_player
2C
68
4
14
6D0
109
"Array [25]"
4 Bytes
_player
2C
6C
4
14
6D0
110
"Array [26]"
4 Bytes
_player
2C
70
4
14
6D0
111
"Array [27]"
4 Bytes
_player
2C
74
4
14
6D0
112
"Array [28]"
4 Bytes
_player
2C
78
4
14
6D0
113
"Array [29]"
4 Bytes
_player
2C
7C
4
14
6D0
114
"Array [30]"
4 Bytes
_player
2C
80
4
14
6D0
9
"Current Item"
1
28
"Name"
1
String
20
1
0
1
_player
8
FC
24
6D0
24
"Strength"
Float
_player
3F0
24
6D0
14
"MaxInventory"
4 Bytes
_player
24C
24
6D0
15
"InventoryWeight"
4 Bytes
_player
248
24
6D0
16
"Scale"
Float
_player
250
24
6D0
25
"Physics"
1
10
"StrikeTime"
Double
_player
4
24
6D0
11
"StrikeTimeUp"
Double
_player
C
24
6D0
12
"StrikeTimeDown"
Double
_player
14
24
6D0
13
"CollisionDelay"
Double
_player
1C
24
6D0
27
"Charge"
1
17
"ChargeUpMultiply"
Float
_player
258
24
6D0
18
"ChargeUpMultiplyThrow"
Float
_player
25C
24
6D0
19
"ReleaseMultiply"
Float
_player
260
24
6D0
26
"Damage Modifiers"
1
20
"MaxDamage"
Float
_player
38C
24
6D0
21
"UnawareMultiplier"
Float
_player
390
24
6D0
22
"PushMultiply"
Float
_player
394
24
6D0
23
"ShieldDamageMultiply"
Float
_player
3A8
24
6D0
36
"Game Structure"
Auto Assembler Script
[ENABLE]
aobscan(apotheonGame,DD 80 80 00 00 00 DD 9D 20 FF FF FF 8D 7D B8 8B 45 DC 8D 70 10) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
globalalloc(_apotheonGame,4)
newmem:
code:
mov [_apotheonGame],eax
fld qword ptr [eax+00000080]
jmp return
apotheonGame:
jmp code
nop
return:
registersymbol(apotheonGame)
[DISABLE]
apotheonGame:
db DD 80 80 00 00 00
unregistersymbol(apotheonGame)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 0A8648A9
0A864874: DC 0D 68 66 86 0A - fmul qword ptr [0A866668]
0A86487A: DE C1 - faddp
0A86487C: 8B 85 68 FE FF FF - mov eax,[ebp-00000198]
0A864882: DD 98 88 00 00 00 - fstp qword ptr [eax+00000088]
0A864888: 80 B8 E8 03 00 00 00 - cmp byte ptr [eax+000003E8],00
0A86488F: 74 12 - je 0A8648A3
0A864891: 8B 85 68 FE FF FF - mov eax,[ebp-00000198]
0A864897: DD 80 88 00 00 00 - fld qword ptr [eax+00000088]
0A86489D: DD 98 90 00 00 00 - fstp qword ptr [eax+00000090]
0A8648A3: 8B 85 68 FE FF FF - mov eax,[ebp-00000198]
// ---------- INJECTING HERE ----------
0A8648A9: DD 80 80 00 00 00 - fld qword ptr [eax+00000080]
// ---------- DONE INJECTING ----------
0A8648AF: DD 9D 20 FF FF FF - fstp qword ptr [ebp-000000E0]
0A8648B5: 8D 7D B8 - lea edi,[ebp-48]
0A8648B8: 8B 45 DC - mov eax,[ebp-24]
0A8648BB: 8D 70 10 - lea esi,[eax+10]
0A8648BE: F3 0F 7E 06 - movq xmm0,[esi]
0A8648C2: 66 0F D6 07 - movq [edi],xmm0
0A8648C6: DD 85 20 FF FF FF - fld qword ptr [ebp-000000E0]
0A8648CC: DF 6D B8 - fild qword ptr [ebp-48]
0A8648CF: DD 9D 5C FE FF FF - fstp qword ptr [ebp-000001A4]
0A8648D5: DD 85 5C FE FF FF - fld qword ptr [ebp-000001A4]
}
37
"Base Address"
1
4 Bytes
_apotheonGame
38
"Level Name"
String
20
1
0
1
_apotheonGame
8
4
21C
45
"HealthNectarAmount"
4 Bytes
_apotheonGame
5F8
46
"ArmorRepairAmount"
4 Bytes
_apotheonGame
5FC
43
"Time"
Double
_apotheonGame
78
39
"TotalGameTime"
Double
_apotheonGame
80
40
"RealTime"
Double
_apotheonGame
88
47
"LastOtherScreenHasFocus"
Double
_apotheonGame
90
41
"MapTime"
Double
_apotheonGame
98
42
"EndedGameTime"
4 Bytes
_apotheonGame
A0
48
"Saved Game Structure"
Auto Assembler Script
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(SavedGame,DD 42 04 DD 80 80 00 00 00 DF F1 DD D8) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
globalalloc(_savedgame,4)
newmem:
code:
mov [_savedgame],edx
fld qword ptr [edx+04]
fld qword ptr [eax+00000080]
jmp return
SavedGame:
jmp code
nop
nop
nop
nop
return:
registersymbol(SavedGame)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
SavedGame:
db DD 42 04 DD 80 80 00 00 00
unregistersymbol(SavedGame)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: 0A860126
0A8600F8: 5D - pop ebp
0A8600F9: C2 08 00 - ret 0008
0A8600FC: 8B 85 40 FA FF FF - mov eax,[ebp-000005C0]
0A860102: 80 B8 F5 03 00 00 00 - cmp byte ptr [eax+000003F5],00
0A860109: 75 3B - jne 0A860146
0A86010B: 8B 85 40 FA FF FF - mov eax,[ebp-000005C0]
0A860111: 83 B8 30 02 00 00 00 - cmp dword ptr [eax+00000230],00
0A860118: 74 2C - je 0A860146
0A86011A: 8B 85 40 FA FF FF - mov eax,[ebp-000005C0]
0A860120: 8B 90 30 02 00 00 - mov edx,[eax+00000230]
// ---------- INJECTING HERE ----------
0A860126: DD 42 04 - fld qword ptr [edx+04]
0A860129: DD 80 80 00 00 00 - fld qword ptr [eax+00000080]
// ---------- DONE INJECTING ----------
0A86012F: DF F1 - fcomip st(0),st(1)
0A860131: DD D8 - fstp st(0)
0A860133: 7A 11 - jp 0A860146
0A860135: 75 0F - jne 0A860146
0A860137: 8B 85 40 FA FF FF - mov eax,[ebp-000005C0]
0A86013D: C6 80 F2 03 00 00 01 - mov byte ptr [eax+000003F2],01
0A860144: EB 2E - jmp 0A860174
0A860146: 8B 85 40 FA FF FF - mov eax,[ebp-000005C0]
0A86014C: 83 B8 1C 02 00 00 00 - cmp dword ptr [eax+0000021C],00
0A860153: 74 1F - je 0A860174
}
49
"Base Address"
1
4 Bytes
_savedgame
50
"TotalGameTime"
Double
_savedgame
4
52
"NextLogsSent"
Double
_savedgame
C
51
"GameTime"
Double
_savedgame
1C
64
"LastGuardPay"
4 Bytes
_savedgame
24
62
"CurrentLevel"
1
4 Bytes
_savedgame
2C
63
"Levels"
1
4 Bytes
_savedgame
34
61
"FoundSymbols"
1
4 Bytes
_savedgame
38
60
"FoundDoors"
1
4 Bytes
_savedgame
3C
59
"FoundRecipes"
1
4 Bytes
_savedgame
40
58
"FoundBlackmarketItems"
1
4 Bytes
_savedgame
48
57
"FoundPopupItems"
1
4 Bytes
_savedgame
4C
56
"LastPlayerPositionOnMap"
Float
_savedgame
70
55
"LastPlayerPositionOnMap_2"
Float
_savedgame
74
54
"LastPlayerPositionOnMap_3"
4 Bytes
_savedgame
78
53
"LastPlayerPositionOnMap_4"
Float
_savedgame
7C
_apotheonGame
09520000