50
"[Scripts]"
808000
1
49
"God Mode"
Auto Assembler Script
[ENABLE]
// Infinite Health
aobscanmodule( m_PlayerHealth, theHunterCotW_F.exe, 668991????00006685C074 )
registersymbol( m_PlayerHealth )
alloc( Health, 256, theHunterCotW_F.exe )
registersymbol( Health )
label( Health_o )
registersymbol( Health_o )
Health:
push rax
mov rax,[theHunterCotW_F.exe+1DF34F0]
mov rax,[rax+58]
test rax,rax
je short @f
mov rax,[rax+138]
test rax,rax
je short @f
cmp rax,rcx
jne short @f
movzx edx,word ptr [rax+1B8] // get m_PlayerHealthMax
@@:
pop rax
Health_o:
readmem( m_PlayerHealth, 7 )
jmp m_PlayerHealth+7
m_PlayerHealth:
jmp Health
db 90 90
/*
theHunterCotW_F.exe+519E9E - 66 89 91 14020000 - mov [rcx+00000214],dx
theHunterCotW_F.exe+519EA5 - 66 85 C0 - test ax,ax
theHunterCotW_F.exe+519EA8 - 74 0E - je theHunterCotW_F.exe+519EB8
theHunterCotW_F.exe+519EAA - 66 3B D0 - cmp dx,ax
theHunterCotW_F.exe+519EAD - 66 0F4C D0 - cmovl dx,ax
theHunterCotW_F.exe+519EB1 - 66 89 91 14020000 - mov [rcx+00000214],dx
theHunterCotW_F.exe+519EB8 - 0FB7 81 B8010000 - movzx eax,word ptr [rcx+000001B8]
theHunterCotW_F.exe+519EBF - 0FB7 89 14020000 - movzx ecx,word ptr [rcx+00000214]
*/
[DISABLE]
m_PlayerHealth:
readmem( Health_o, 7 )
unregistersymbol( Health_o )
unregistersymbol( Health )
dealloc( Health )
unregistersymbol( m_PlayerHealth )
34
"[Debug]"
4080FF
1
35
"m_Experience"
4 Bytes
theHunterCotW_F.exe+1DEEA80
14
258
36
"m_Money"
4 Bytes
theHunterCotW_F.exe+1DEEA80
A0
258
37
"m_Level"
4 Bytes
theHunterCotW_F.exe+1DEEA80
10
258
3
"m_Hour"
Float
theHunterCotW_F.exe+1DD5DE0
E0
5
"m_SkillPoints"
4 Bytes
theHunterCotW_F.exe+1DEEA80
18
258
6
"m_PerkPoints"
4 Bytes
theHunterCotW_F.exe+1DEEA80
1C
258
10
"m_PlayerDirection_X"
Float
theHunterCotW_F.exe+1DAFC80
F4
5C0
11
"m_PlayerDirection_Y"
Float
theHunterCotW_F.exe+1DAFC80
FC
5C0
12
"m_PlayerDirection_Z"
Float
theHunterCotW_F.exe+1DAFC80
F8
5C0
14
"m_HeartRate"
Float
theHunterCotW_F.exe+1DF4768
60
16
"m_Visibility"
Float
theHunterCotW_F.exe+1DF34F0
-10+1100
128
58
17
"m_BackgroundNoise"
Float
theHunterCotW_F.exe+1DF34F0
-10+1120
128
58
18
"m_PlayerNoise"
Float
theHunterCotW_F.exe+1DF34F0
-10+1110
128
58
20
"m_PlayerHealth"
2 Bytes
theHunterCotW_F.exe+1DF34F0
214
-10+68
128
58
46
"??"
2 Bytes
theHunterCotW_F.exe+1DF34F0
1b8
-10+68
128
58
47
"??"
Byte
theHunterCotW_F.exe+1DF34F0
210
-10+68
128
58
21
"m_PlayerX"
Float
theHunterCotW_F.exe+1DF34F0
26A4
-10+68
128
58
23
"m_PlayerY"
Float
theHunterCotW_F.exe+1DF34F0
26AC
-10+68
128
58
22
"m_PlayerZ"
Float
theHunterCotW_F.exe+1DF34F0
26A8
-10+68
128
58
31
"PlayerMarker_X"
Float
theHunterCotW_F.exe+1DBAFD8
1A064
32
"PlayerMarker_Y"
Float
theHunterCotW_F.exe+1DBAFD8
1A06C
41
"m_PlayerPos"
1
8 Bytes
theHunterCotW_F.exe+1DBAFD8
E0
30
42
"m_PlayerPos_X"
Float
theHunterCotW_F.exe+1DBAFD8
108
E0
30
44
"m_PlayerPos_Y"
Float
theHunterCotW_F.exe+1DBAFD8
100
E0
30
43
"m_PlayerPos_Z"
Float
theHunterCotW_F.exe+1DBAFD8
104
E0
30
45
"m_JumpStrength"
Float
theHunterCotW_F.exe+1DBAFD8
164
E0
30